MutFox said:Nintendo will make the revolution for EVERYONE. (Except for people in a Mid-Life Crisis.)
ThunderEmperor said:sorry to sound harsh, but what i wanted to convey is try the damn thing, if you don't liek it then it is not for you. the thing that stuns me about this controller announcement is the weird respones from games. i noraml settings. its the jouranlist that tend to hate ideas like this and it sthe gamer that embraces it. but in this case it sseems the jorunalist no tonly like it but are going out of their way to give us an idealistic view of how this thing functions. I find it shocking to say the least. So like i said before try it, don't liek it, then get something else to play.
Drensch said:I have to say, that was a real:"hey you kids get off my lawn with your long hair and rock n' roll music" type moment. :lol
Drensch said:When I played games, controllers had sticks...And we liked it!
You'd say "oh I played until my blisters bled and pus was all over the place" AND WE LIKED IT!
Q: What does the conventional controller cradle/shell do?
A: This add-on makes it possible to play Revolution games in a more traditional manner. The shell is designed to look and function like accepted "regular" controllers, such as the Wave Bird. After its bottom casing is removed, the Revolution's free-hand-style remote is inserted into a gap in the middle of the controller shell. Gamers can then use the shell as they would a traditional controller, with a notable difference: the pointer remote's sensory functionality remains active. As a result, gamers get the best of both worlds: more buttons and two analog sticks along with motion-sensing operations. In a Revolution version of Madden Football, gamers might be able to use the combo to control players with the shell's analog sticks and execute pinpoint passes with the pointer's improved accuracy.
Xellotah said:
Duckhunt, here I come again!DEO3 said:Speaking of attachments...
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DEO3 said:Speaking of attachments...
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Looks great, and so does the gun add-onXellotah said:[IMaGe]http://cubemedia.ign.com/cube/image/article/651/651559/understanding-the-revolution-controller-20050916041026412-000.jpg[/IMG]
From IGN
DEO3 said:Speaking of attachments...
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Drensch said:I have to say, that was a real:"hey you kids get off my lawn with your long hair and rock n' roll music" type moment. :lol
Hell yeah. And with that gun attachment, it's like having a light gun arcade system right at home.MutFox said:That would be so dope.
use the B to launch an m203,
the digital pad to change the rate of fire,
etc...
Nintendo hit the Jackpot with the amount of creativity that is possible.
Shogmaster said:I don't think that's how the controller works.... No light gun action peeps.
Shogmaster said:I don't think that's how the controller works.... No light gun action peeps.
Shogmaster said:I don't think that's how the controller works.... No light gun action peeps.
Shogmaster said:I don't think that's how the controller works.... No light gun action peeps.
Xellotah said:
Panajev2001a said:Good, but I hope they will release a controller with full motion sensing technology INCORPORATED into a wavebird shell to be more ergonomic.
huzkee said:I think the whole "normal shell controller" defeats the purpose of the new remote controller. Simple, elegant, intuitive, yet complex. I already have a wavebird, why do I need a "shell controller"?
I think if Nintendo has deemed this controller the new defacto input device for Revolution games they should do away with the old controller setup entirely. Have the developers pick their brains to incorporate their games to the new controller setup. If this is indeed to be their gaming revolution they have to go all the way, not in a half assed way.
argon said:But I agree the shell idea is pretty useless. They should just tweak the wavebird and release it at launch as an alternative, classic controller.
xabre said:I don't know where you get that idea; since the remote can slot into the traditional controller shell you retain all the functionality of the remote in addition to a traditional controller layout.
argon said:The whole slot crap is a really clunky idea IMHO and I think it will encourage lazy development, especially if it comes packed with the console. If Nintendo isn't confident in the capability of this 'freehand' remote & analog stick for a variety of games then they shouldn't release it as the primary controller. They should just have a remote-enabled wavebird and be done with it.
... Although i'll reserve judgement until I see what Nintendo's got planned.
how can you fall when you're already at the bottom?XMonkey said:
argon said:The whole slot crap is a really clunky idea IMHO and I think it will encourage lazy development, especially if it comes packed with the console.
If Nintendo isn't confident in the capability of this 'freehand' remote & analog stick for a variety of games then they shouldn't release it as the primary controller. They should just have a remote-enabled wavebird and be done with it.
Scrow said:how can you fall when you're already at the bottom?![]()
bullshit. lots of bullshit.3pheMeraLmiX said:Doesn't seem to be anything there... what did it have?
heh, didn't notice that. okay nintendo, you had the x and y buttons there to begin with. now you have the a and b buttons. use your brains and put all four together in a diamond configuration like the SNES and you remote controller will almost be complete.Kojima said:
Scrow said:heh, didn't notice that. okay nintendo, you had the x and y buttons there to begin with. now you have the a and b buttons. use your brains and put all four together in a diamond configuration like the SNES and you remote controller will almost be complete.
XMonkey said:I'm sure it won't be as sightly as IGN's mockup (they admit the proportions are off, and boy, are they), but technically anything you can plug the remote into becomes fully motion sensing![]()
Tellaerin said:If this 'you're not manipulating tangible buttons and sticks, you're waving a wand in the air' thing ever becomes the primary mechanism for playing games, I'll either stick exclusively with retro games and PC titles, or failing that, find another hobby. Yes, I'm dead serious. I have no desire to relearn to play games--I'm 37 years old, I've been playing videogames for most of my life, and at this point, have very little desire to forget everything I know and start learning from scratch. It's less a matter of fear than resentment--I've invested a lot of time to reach the level of ability I'm at now, and I resent the idea of being forced to start all over with a new interface because jaded kids want something 'different' for the sake of being different and non-gamers are afraid of a normal controller.
Personally, I'd rather see developers create new game concepts that use conventional interfaces in creative ways. In a way, this controller feels almost like an admission of defeat to me--'Since we can't think of any new and interesting play mechanics, we've decided to come up with a totally new interface device and make people relearn how to control their games in order to keep things fresh.'
To be honest, I might be more accepting of this thing if it sounded like a radical improvement over the controllers we have now, but to me, it really doesn't. Pantomiming gestures to execute actions I can perform in games now by pressing a button or moving an analog stick isn't exciting for me--some of you seem to think it's cool because it lets you make the character respond to 'real movements', but for me, that's just novelty appeal. (I'm reminded of how I had to 'draw' things with the mouse to trigger actions in Black & White, and how impractical it felt once I got past the 'hey, that's pretty cool' phase.) I'd rather have things happen at the press of a button--no fuss, no worries that the game won't interpret my gestures properly, just hit the appropriate button and bang, the action takes place. I'm more interested in advances like voice recognition and the ability to interact with 'lifelike' AI NPC's, which I think has the potential to take gaming to far more interesting places than 'whoo, the virtual fishing pole moves around when I move my hand!'
In light of all of that, I hope the hyper-enthusiastic among you will forgive me when I say that while I hope this controller does passably well with consumers, at this point I'm hoping that nobody else besides Nintendo adopts it.![]()
yes, it would be, its been mentioned. however, that wouldn't happen to be the highest resolution pic on earth of the controller would it?Scrow said:that wouldn't happen to be a HDTV would it?![]()
kablooey said:I don't understand this mentality. I've been playing games for almost 15 years now (though not so much in the past couple of years), and I think it's time that things were changed around a bit. I like having to relearn controls, because it keeps things fresh. Sure, it's nice to have things be the way they are, but it makes you complacent as a gamer. The most fun for me is learning how to play a game and using its controls and slowly being able to master them. If you've already mastered the standard gaming controls, that entire aspect of gaming goes out the window. So I'm glad Nintendo is changing things up a bit.