metsallica
Member
I'm really digging this game, it has a great sense of speed! I'm only up to the 5th Category 3 race and already have no idea how I'm going to be able to tame 2 or 1!
I also noticed a distinct lack of two of my favorite past audio tracks; "Rare Hero" from RR and "Samurai Rocket" from RRV.Android18a said:So this is my favourite Ridge Racer after R4 now. Wonderful.
I wish it had some R4 tracks, though. And where is Movin' in Circles on the OST??
I actually do.The Lamonster said:Does anyone actually use the 3D mode? I used it in my first couple grand prix races, but I've left it disabled for the majority of my play time.
Always at max. It just seems flat to me otherwise. And I think it helps me judging the corners better.The Lamonster said:Does anyone actually use the 3D mode? I used it in my first couple grand prix races, but I've left it disabled for the majority of my play time.
Yeah, I use it all the time, game looks great on it, unlike Pilotwings where your character is in the middle so you can't see in front of you, and SF where you move your DS way too much to focus on 3d.The Lamonster said:Does anyone actually use the 3D mode? I used it in my first couple grand prix races, but I've left it disabled for the majority of my play time.
Full blast driver cam here, really easy on the eyes and has no effect on the framerate (too bad it's 30 in either case). Only reason to disable it would be to save battery charge but I don't game for long periods of time anyway.The Lamonster said:Does anyone actually use the 3D mode? I used it in my first couple grand prix races, but I've left it disabled for the majority of my play time.
metsallica said:I can't see the 3D effect (or any 3D effect for that matter), so I play with it off!
I'm around 65% completion now, and am REALLY starting to struggle. I've been using the Evolver Type Z with flex nitrous and even if I run a perfect race I rarely seem to catch the top two cars. Anyone have tips? I shudder to think what the next Grand Prix is like... Up until this point I haven't had too much trouble placing first, but now my pattern has been 2nd and 3rd place finishes, winning the event, then going back to mop up. Said mop up sessions can often take 10-20 restarts before I eke out a first!
metsallica said:The thrill of just barely holding on as this monster slip-slides along the track is what Ridge Racer is all about!
Definitely been saving nitro for the final stretch, too. With Category 1 races, it feels as if you need to burn some on literally every straightaway to even have a chance.
Naked Snake said:The question I'm more interested about is whether people use Manual Transmission at all? (some asked that before but don't think anyone answered)... I always played with AT, but tried a couple of recent racers in MT. It was fun and more involved, but definitely more difficult, and I had to change the default button configuration to make it more managable, but it still felt like too much to keep track off.
Ridge Racer DS? Seriously? That's one of the worst "Ridge Racer" games ever made and has nothing to do with the Namco development teams that created the series. RRDS is just a repackage of Ridge Racer 64.Neo Child said:The only other RR game I played was Ridge Racer DS and loved that... tried the PSP version a little bit but wasn't as fast. Will probably pick this up when I get the 3DS in July if it's in the bargain bin, unless Mario Kart is out soon.
Well, if you enjoyed RRDS, I'm not here to claim that your opinion isn't valid. That would be ridiculous. I'm simply surprised that you found the PSP game less enjoyable than Ridge Racer DS and wanted to note that the 3DS game is based on the gameplay in the PSP titles.Neo Child said:Yeh I realise RRDS gets hate and whatnot, I thought it was a fun arcade racer though.
I won it so it's not like i bought it with an interest in the RR series...barely played any RR games so my opinion probly isnt valid.
The Lamonster said:Does anyone actually use the 3D mode? I used it in my first couple grand prix races, but I've left it disabled for the majority of my play time.
dark10x said:Well, if you enjoyed RRDS, I'm not here to claim that your opinion isn't valid. That would be ridiculous. I'm simply surprised that you found the PSP game less enjoyable than Ridge Racer DS and wanted to note that the 3DS game is based on the gameplay in the PSP titles.
OuterWorldVoice said:The ability to do 360 spins on the PSP, at will, is one of the best aspects of Ridge racer in the last ten years. So awesome.
dark10x said:Well, if you enjoyed RRDS, I'm not here to claim that your opinion isn't valid. That would be ridiculous. I'm simply surprised that you found the PSP game less enjoyable than Ridge Racer DS and wanted to note that the 3DS game is based on the gameplay in the PSP titles.
DCharlie said:I'm about to clear the second class and, god damn, the games performance has gone to the dogs on a few tracks. Frame rate starts getting much worse depending on track.
re: PSP looking better - ran them side by side, PSP looks better but isn't 3D (duh) and holds 60fps which makes a massive difference (plus has more cars on track). The car textures on the PSP version are a hell of a lot better than the 3DS ones.
I'm enjoying the game but it (along with most of the other titles so far) scream LAUNCH GAME. :/
BDGAME said:I know a Ridge Racer fan that has these 2 versions and he say the 3DS has better graphics. The street's texture, the light and shadow and car reflection are better in 3DS. But the PSP version has 12 cars (vs 8 in 3DS), runs in 60 fps (vs 30 in 3ds) and support 8 players (vs 4 in 3DS).
I have the 3DS version only. I don't like the graphics, but I think it's a good game.
Well, this is not good, but it's not too big a problem. I don't usually find myself backing out of those screens anyway, but I can see this being a problem for some.Andriasang said:3DS is getting its long awaited e-Shop firmware update tomorrow (June 7). We already provided a preview of what to expect from the update last week. Today, Nintendo came clean on an unexpected feature for owners of Ridge Racer 3D.
Once you've updated your 3DS, Ridge Racer 3D will freeze in certain areas. The conditions for the bug appear to be very specific. Before starting a Single Play or Grand Prix race, if you press B from the Machine Select or Race Select screens, the screen may freeze.
You can avoid the freeze by not pressing B at those screens. Nintendo says that it will offer another firmware update in mid June to clear up the problem.
ColtraineGF said:Andriasang: 3DS Update Causes Ridge Racer to Freeze
Well, this is not good, but it's not too big a problem. I don't usually find myself backing out of those screens anyway, but I can see this being a problem for some.
Just got a spotpass notification about this. Update coming later this month.The Main Event said:That sucks, but at least Nintendo acknowledges the problem and will fix it. That's good.
They were quite tough, weren't they? Fun, though! Really forced me to perfect the tracks and bump down to standard or mild drift cars. The unlock after 100% was pretty weak, though, but the concept cars are awesome (though I never used them on the Grand Prix as they were a little too unwieldy).krae_man said:I just 100%ed this game. Those last races were a pain in the ass with the BS AI that will always repass you and you can't do a damn thing about it.
I'm in the last cups and just wanted to come by and say this.krae_man said:I just 100%ed this game. Those last races were a pain in the ass with the BS AI that will always repass you and you can't do a damn thing about it.