This is how I feel. I had absolutely no problems with E2M2, died a few times due to my error, but that was it. Had a lot of fun. I can't help but feel like people are nitpicking. Or they just rage easily. I came across a weird FPS dip anytime I died and retried. Right when I spawned it dipped for 5 seconds or so, but then it was just fine. This is the best FPS I've played in a long time. I can't remember the last time I had this much stupid fun with an FPS.
I loved the level... except for the rubber room; there really were some annoying clipping issues that just compounded the frustration of that section.
*The speed feels refreshing.
*So does the level design for the most part. There aren't too many levels where I would lose track of my orientation, but these levels are definitely more old school than today's usual FPS fare. Often times levels start of linear before opening up into large courtyards with various side rooms and secrets on a vertical axis, for example.
*The humor works well; its randomness is actually quite consistent in tone.
*The complete randomness of original is replicated perfectly; its still one of a kind (well, now two I guess). Power-ups that give you pogo sticks for legs, or send you tripping on mushrooms, the pointless reloading, the crazy weapons like god mode and excalibat; this is a fucking
oddball game.
*The traps and platforming elements for the most part add something distinct to the genre. These elements combined with the high speed play a large part of that.
*The game is HARD. And in a good way, for the most part. Some of those quicksaves fuck you over (starting with 5% health for example), but that doesn't bother me personally. For me, these games are about
perfecting a level, almost 'Hotline Miami' style.
*I've only played one so far (I'm only up to E2M4), but the boss, for the most part was well thought out. One thing I didn't like was his 1 hit kill rockets that would often kill me as I was coming out of the little side rooms; If I can't see the origin of the rocket, I can't dodge it.
*The soundtrack. It's awesome. And so is the old one that you can switch on at anytime.
Of course, there are things that need looking at. Pretty much all of them have been mentioned in the thread: performance, bugs, clipping issues, co-op would be great. I wish there were a few more enemies, and some of the rocket weapons are a bit too 'samey' for my liking.
Overall its been a refreshing, fun and pretty hilarious game. It doesn't take itself seriously
at all, yet doesn't delve into the utter stupidity of something like 'Bulletstorm'. It has old school difficulty, and is
fast; in many ways it accomplishes what 'Hard Reset' was aiming for. By improving upon that games one big flaw (the linear level design), the end result is truly something that feels like an effective mesh of mid 90s, late 90s and modern FPS games.