King Dazzar
Member
Can anyone confirm if this has native HDR on either XSX or PS5? My understanding is that it doesn't? Cheers.
How do you unlock it?
Yeah, would be great if they grew as a studio, but maintained their current AA mid-size budget approach. Would be a real shame if they turned out to become like one of the current AAA publisher monstrosities.Somehow I immediately knew this was made by Terminator Resistance devs.
They are getting in the groove of making under appreciated AA games. Well not anymore I guess seeing the reception with zero marketing.
Please don't go AAA open world now you.
Can anyone confirm if this has native HDR on either XSX or PS5? My understanding is that it doesn't? Cheers.
Thanks for confirming! Unlikely on the auto HDR front for my XSX. As any new games dont ever have it as far as I'm aware. Frustratingly, I believe it was limited to only being an option as part of the back compat program they ran for a while i.e only select older games ever got Auto HDR option.Doesn't...wonder if it has auto hdr tho on xbox
Can't get enough of RoboCop!
How long did it take you guys to beat?
Sold a co worker over all of our screenshots. He was blown the fuck away at the visuals.
I kind of want to know how this compares to the console. I mean we talkin 80% the same, or no contest….Can't get enough of RoboCop!
I kind of want to know how this compares to the console. I mean we talkin 80% the same, or no contest….
I kind of want to know how this compares to the console. I mean we talkin 80% the same, or no contest….
This is the comparison MidGenRefresh is talking about earlier. As you can see, in Quality mode, the console version is very competent to the PC version.
those fucking Landmines in the water fucking suck so much, you can barely see them and Robo's scanner doesn't pick them up
This part was surprisingly tense. You really needed to look HARD into that murky, muddy water to just barely get a glimpse of one. And they're all over the place.
They also do ALOT of damage, one shotting you on Normal in some cases, and Robo cannot jump (for some reason, I'm not actually sure if he can jump)This part was surprisingly tense. You really needed to look HARD into that murky, muddy water to just barely get a glimpse of one. And they're all over the place.
They also do ALOT of damage, one shotting you on Normal in some cases, and Robo cannot jump (for some reason, I'm not actually sure if he can jump)
In my future playthrough I need to try just grabbing something and tossing it into the water to see if the landmines explode. It should work.
Does this have raytracing on PS5? Water on the floor is shinyyyyy
I am blown away with the quality despite the fairly modest budget. I really hope DF gives this a spin.My completely untrained guess is that it's SSR + Planar. Cause the reflection quality doesn't change much (Besides resolution) between Quality and Performance mode, and if they're getting the reflections in 60, it's ultra impressive for an AA team.
You can see the SSR peeling away very easily in most reflections, the easiest one is the big puddles next to the theaters. Pan the camera up and down and you'll see all the finer details on the reflections disappear but a cruder version of the buildings still remains.
Very surprised DF, NXG or anyone hasn't done a video on this yet. It's the best example of what an AA studio can do with UE5, so far, IMO.
I beat it this morning in about 13.3 hours. I absolutely loved it. I was doing everything I possibly could along the way because I didn't want it to end. Here's to hoping there's some DLC, or even a sequel.How long did it take you guys to beat?
Honestly, the game is really pretty, especially for such a small budget. I don't think people are giving it nearly enough credit.looks real to me
How long did it take you guys to beat?
Have Digital Foundry done an analysis of this? Haven't got it yet but those screenshots look sublime.
I supports Lumen reflections on PC, could it be that? I'm not sure if that's enabled on console (I'm assuming it would be for at least quality mode).Does this have raytracing on PS5? Water on the floor is shinyyyyy
There's only less accurate software Lumen in the game, so it could be that the PS5 version uses it as well but at lower resolution.I supports Lumen reflections on PC, could it be that?
Have Digital Foundry done an analysis of this? Haven't got it yet but those screenshots look sublime.
I've posted a few pictures in this topic.
Generally the console version looks good, the Performance mode is pretty soft but what can you do.
Also, the performance is extremely good 99% of the game, but in some big set pieces, you have huge gun fights in interior locations with a lot of desks and pillars etc, and when the destruction kicks in, the game was definitely dropping frames below the VRR level here and there. But, again, those were outliers. In general, the game performed extremely well.
This is the comparison MidGenRefresh is talking about earlier. As you can see, in Quality mode, the console version is very competent to the PC version.
Is the quality mode playable though? One review I watched said it was one of THOSE quality modes that feels awful to play
he loves the game in "so bad it's good" and I can see that.
I don't care if it's polish lol.People love the game because it's good. You should try it and not watch streamers play like a 11 year old. Support polish economy.
I don't care if it's polish lol.
I will get the game when I want to play it. I got other stuff to play now.
And I've only seen few minutes of Jeff playing. Not spoiled much.
But if you are saying that watching streamers is something only kids do, that would trigger me. I love watching streams