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Rock Band Platform |OT|

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Duck said:
The second cymbal is used in the game, to activate star power you hit both cymbals at the same time.
Oh okay I understand now. So I guess its better then just throwing it in there to throw it in there.

How will the RB drums work in GH:WT?
 
Harmonix's office has got to be such a clusterfuck this week. I wouldn't be surprised if we don't hear about next week until Monday, not because of some legal or technical delay, but because Sean forgot. :lol
 
What time is HMX's panel at PAX? Maybe they're going to announce things then?

Are there feeds for PAX like there are at E3 and the others?
 
Charron said:
Harmonix's office has got to be such a clusterfuck this week. I wouldn't be surprised if we don't hear about next week until Monday, not because of some legal or technical delay, but because Sean forgot. :lol

I'm pretty sure a number of Harmonix employees are in Seattle this weekend. They have a PAX panel tomorrow! :D

XShagrath said:
What time is HMX's panel at PAX? Maybe they're going to announce things then?

Are there feeds for PAX like there are at E3 and the others?

Tomorrow at 1 PM PST. It's about their history though, I wouldn't expect any announcements.
 
TheGreatDave said:
Lets get rid of the orange fret on the guitar. Its a gimmick.

I think people have a misunderstanding of how it actually works with GH:WT.

In GH:WT, drums have 5 gems and the bass, so in game you will be using both cymbals to hit different sections.

However, because of the way they've made the star power activation, I'm guessing you can never have a song that would hit both cymbals simultaneously, which seems kind of weird.
 
Blu_LED said:
Oh okay I understand now. So I guess its better then just throwing it in there to throw it in there.

How will the RB drums work in GH:WT?
The 5 notes will be converted down to 4 notes. Maybe by merging the orange and green notes or something.
XShagrath said:
What time is HMX's panel at PAX? Maybe they're going to announce things then?
1:00 PM tomorrow.

Edit: is HMXSean at PAX? We might not see the announcement for another 3 hours since it's only 11AM here and since they're usually in Boston they're forgetting to take into account the time difference.
 
TheGreatDave said:
Lets get rid of the orange fret on the guitar. Its a gimmick.

exactly. and 2 pedals for rb2 isnt gimmicky at all. you NEED 2. (lulz).

for the record, im getting both. Twice the fun!
 
XShagrath said:
I think people have a misunderstanding of how it actually works with GH:WT.

In GH:WT, drums have 5 gems and the bass, so in game you will be using both cymbals to hit different sections.

However, because of the way they've made the star power activation, I'm guessing you can never have a song that would hit both cymbals simultaneously, which seems kind of weird.

I'll guess the game will realise when its asking you two hit both cymbals and when it isn't, and adjust the results of doing it.
 
TheGreatDave said:
I'll guess the game will realise when its asking you two hit both cymbals and when it isn't, and adjust the results of doing it.
That's just stupid. So if I get a huge run of just notes that are both cymbals, I can't use SP? The whole point of not having fills is so that I can use it anywhere in the song, right? Well obviously now I can't.
 
Duck said:
Edit: is HMXSean at PAX? We might not see the announcement for another 3 hours since it's only 11AM here and since they're usually in Boston they're forgetting to take into account the time difference.

Yeah, I'm sure they're like "OH SHIT IT'S 3 HOURS IN THE PAST HERE, HOW DID WE FORGET?" :lol
 
Blu_LED said:
That's just stupid. So if I get a huge run of just notes that are both cymbals, I can't use SP? The whole point of not having fills is so that I can use it anywhere in the song, right? Well obviously now I can't.

If I was designing GHWT, I would have it so that in a situation like that hitting the pads with INCREASED VELOCITY would activate SP.
 
TheGreatDave said:
If I was designing GHWT, I would have it so that in a situation like that hitting the pads with INCREASED VELOCITY would activate SP.
What if it's an "accent" note section where you're supposed to hit it with added velocity?
 
TheGreatDave said:
If I was designing GHWT, I would have it so that in a situation like that hitting the pads with INCREASED VELOCITY would activate SP.
I wonder how well that works, and how much getting used to it takes to know just how hard you need to hit something when the gem is that shape or whatever the symbol is.

Personally I think the fill are perfect, and I wouldn't want anything else. I mean imagine going through a song, trying to activate SP and hitting both cymbals not exactly on the same time, and lose your multiplier and not activating SP? That would sucks soooooooo bad.
 
TheGreatDave said:
If I was designing GHWT, I would have it so that in a situation like that hitting the pads with INCREASED VELOCITY would activate SP.
What is you don't know your own strength? You'd always be activating SP.
 
XShagrath said:
What if it's an "accent" note section where you're supposed to hit it with added velocity?

Accent notes are never done in waves, I don't think. If they are, my solution is just don't chart accents in a section like that.

Anybody hiring?
 
Blu_LED said:
I wonder how well that works, and how much getting used to it takes to know just how hard you need to hit something when the gem is that shape or whatever the symbol is.

Personally I think the fill are perfect, and I wouldn't want anything else. I mean imagine going through a song, trying to activate SP and hitting both cymbals not exactly on the same time, and lose your multiplier and not activating SP? That would sucks soooooooo bad.
I honestly don't see how it's possible to activate starpower without losing your streak. If you're doing a fast pad section and want to activate, you're going to have to go up to hit the cymbals, and not be anywhere near the pads to keep the actual song going.
 
XShagrath said:
I honestly don't see how it's possible to activate starpower without losing your streak. If you're doing a fast pad section and want to activate, you're going to have to go up to hit the cymbals, and not be anywhere near the pads to keep the actual song going.
You would have to wait until breaks, and if a song has no breaks, your fucked.

Fills are the way to go.
 
I know this is almost off-topic at this point (and way behind everyone), but I just played expert guitar and sang with the headset (easy then medium) at the same time. That was pretty fun. I was able to almost five-star on both songs I played, but due to knowing the songs well. I would possibly go through BWT this way, but I'm too lazy to set up a second character and band.
 
birdman said:
And fills give you the ability to be creative. *gasp!*
Unless your like 99.9% of my friends who just hit the shit out of every pad during the fills and fuck everyone else up.

I've told them 100 times, IT DOES NOT GIVE YOU EXTRA POINTS, but they continue to just hit every pad as hard as they can for the whole fill.
 
CajoleJuice said:
I know this is almost off-topic at this point (and way behind everyone), but I just played expert guitar and sang with the headset (easy then medium) at the same time. That was pretty fun. I was able to almost five-star on both songs I played, but due to knowing the songs well. I would possibly go through BWT this way, but I'm too lazy to set up a second character and band.
Yes you can.
 
birdman said:
And fills give you the ability to be creative. *gasp!*

I don't like the sound of the drums in the fills though. And often I find I lose my combo coming out cos I lose my pattern. They aren't a perfect solution, I'll wait to play WT to see which I prefer.
 
you could just continue your pattern through the fill with slight embellishments like actual drumming. Most real drummers don't just go apeshit when they feel like doing a fill.
 
Affeinvasion said:
you could just continue your pattern through the fill with slight embellishments like actual drumming. Most real drummers don't just go apeshit when they feel like doing a fill.

Thing is I'm not a talented drummer. I need visual instructions or I'm fucked. I literally forget the pattern.

I usually hit red 16 times and that's it. Magic.
 
TheGreatDave said:
I don't like the sound of the drums in the fills though. And often I find I lose my combo coming out cos I lose my pattern. They aren't a perfect solution, I'll wait to play WT to see which I prefer.

I agree with that. I actually think the best thing is to have fills similar to what are in the RB2 trainer mode. I'm not sure if that's how fills will be done in the full game, but having notes underlying the fill is a nice touch. That way you can play along with the song as normal but simply hit the cymbal at the end to activate Overdrive.
 
The biggest gameplay issue I had/have with Rock Band is the lack of notification about how the players earn points.

On the mic, activating overdrive can be a simple blow in the microphone. AND during BREs, you simply yell ONCE to activate it. ONCE. That's it. Sound waves are nice, but don't KILL yourself. It does NOTHING.

On the guitar, the whammy does NOTHING in terms of score. Nothing. During overdrive notes, whammy (AT ANY PACE) will slowly increase overdrive, but fucking with it is the same as a smooth back-and-forth motion.

On drums, yeah, drum fills are 0 points. Once the crash gem is popped, that's it. Hit it. There's no need to go nuts.

They realllllly need to hammer these points home in RB2.
 
M3wThr33 said:
The biggest gameplay issue I had/have with Rock Band is the lack of notification about how the players earn points.

On the mic, activating overdrive can be a simple blow in the microphone. AND during BREs, you simply yell ONCE to activate it. ONCE. That's it. Sound waves are nice, but don't KILL yourself. It does NOTHING.

On the guitar, the whammy does NOTHING in terms of score. Nothing. During overdrive notes, whammy (AT ANY PACE) will slowly increase overdrive, but fucking with it is the same as a smooth back-and-forth motion.

On drums, yeah, drum fills are 0 points. Once the crash gem is popped, that's it. Hit it. There's no need to go nuts.

They realllllly need to hammer these points home in RB2.

Your guitar point is not true.
 
JonathanEx said:
Rock Band 2's Fill Trainer justifies the entire game :P

Maybe for some, but the videos I've seen of it make all the fills look extremely basic. Medium-hard level stuff at the most. I hope I'm mistaken.

What color does GHWT use for the bass hits? It would suck if using the drums from GHWT in Rockband require someone to hit the orange crash for bass hits. :oP
 
Javaman said:
Maybe for some, but the videos I've seen of it make all the fills look extremely basic. Medium-hard level stuff at the most. I hope I'm mistaken.

What color does GHWT use for the bass hits? I hope the drums from GHWT don't require someone to hit the orange crash in order for bass hits. :oP

Well, we'll have to see the full range of 'em when it comes out, cause there's apparently quite a few. But then again, most people from game sites seem to have sucked when demoing, so the easy ones might have been "OH FUCK ME THAT'S HARD"

Bass on GHWT is purple.
 
Blu_LED said:
You would have to wait until breaks, and if a song has no breaks, your fucked.

Fills are the way to go.

Or you could just wait till we find out how it really works before jumping to all kinds of assumptions
 
If Rock Band cymbals just mimic the Yellow/Blue/Green pads, and it's up to you what you hit, I doubt I'll bother upgrading.

Not really interested in GHWT, as I already have a lot of DLC invested in RB that'll carry over to RB2. But I may get GHWT Guitar bundle, since I need a second guitar for RB anyway.. gah, I need to think this through! RB2 Guitar Bundle is not an option since I'm importing
 
JonathanEx said:
Well, we'll have to see the full range of 'em when it comes out, cause there's apparently quite a few. But then again, most people from game sites seem to have sucked when demoing, so the easy ones might have been "OH FUCK ME THAT'S HARD"

Bass on GHWT is purple.

True, although the video jumped through them several dozen at a time all the way to the last one which I would assume would be the most difficult but seemed relatively easy. Time will tell I suppose.
 
Is TheGreatDave actually Comedy Dave? A tedious link there. Wait, no I think I can do one better.

PAX rhymes with axe which is a form of weapon.
Weapons are a band with Tasha Baylis on drums.
Tasha Baylis is also a drummer with Mitch Benn, who does comedy on Radio 4.
Channel 4 shows many TV shows, like Big Brother, Friday Night Project and Dispatches.
Dynamic dispatch is the process of mapping a message to a specific sequence of code.
CODE sometimes is referring to Crude Oil Data Exchange.
In chess, the exchange is when you lose a minor piece but capture the opponent's rook.
A rook piercing is on the anti-helix of the ear.
An ear allows you to listen to many things, such as TV or the Radio.
"Radio Ga Ga" is a song by the band Queen, which brings us to this week's release, Queen: Platinum Collection!


THIS TOOK WAY TOO LONG
 
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