Love the game, but what's up with devs not knowing how their game will behave when it goes live?? It's driveclub all over again...
What was the beta for?
Love the game, but what's up with devs not knowing how their game will behave when it goes live?? It's driveclub all over again...
What was the beta for?
Love the game, but what's up with devs not knowing how their game will behave when it goes live?? It's driveclub all over again...
What was the beta for?
Love the game, but what's up with devs not knowing how their game will behave when it goes live?? It's driveclub all over again...
What was the beta for?
I've been able to get into games, enjoyign it.
I wish there were a few slots to save car builds so I could switch between them without having to choose everything.
beta didn't have 60k players
Played SARPBC a lot over the years, loved the beta, but man this game chugs sometimes, offline. Not sure why they added rain effects and crazy smoke effects (money flying, flowers, etc) if the game can't keep a steady frame rate...makes it worse.
Great game though, can't wait till the servers are up!
In the future i'd like to see some more variation in 'pitches'. I love the game but can see it getting a little samey.
In the future i'd like to see some more variation in 'pitches'. I love the game but can see it getting a little samey.
Finally Got into an online game earlier and played a few matches. Pings of players were all very low, impressed with net code. Had several "hero" moments with saves and scores. When it works, this game is the real thing. San Fran rush meets FIFA.
Too bad I haven't been able to get in since.
driveclub online part 2?
Love the game, but what's up with devs not knowing how their game will behave when it goes live?? It's driveclub all over again...
What was the beta for?
It's not a load anticipation thing, that's the issue. We specifically chose a large, reputable provider so we could scale up infinitely to meet demand. The problem is that provider has some limitations in place that blew everything up around ~8k users and it's been all day with them trying to resolve and get back operational. So the safe, responsible choice so this wouldn't happen is exactly what has broken things the first day. Figures, right?
I hear you, but it's not a load problem and it's not mundane. There's a reason everybody has issues at launch with online play - launch puts an extreme stress on parts of your network stack that are very hard to test accurately before it occurs. Stuff works smoothly in a 10k concurrent player beta and falls apart at 13k, or 15k, or 20k... for unexpected reasons, not because of a lack of server quantity from underestimating demand.
look up Utopia, it's coming
I've had no trouble getting in ranked matches for hours. Me and a buddy were straight up wrecking on ranked doubles.
First impression: Gravity is too low
15 matches later: Gravity is too low
You just spend way too much time up in the air, particularly in the corners waiting for the ball ⚽ to come back down.
Love the game, but what's up with devs not knowing how their game will behave when it goes live?? It's driveclub all over again...
What was the beta for?
First impression: Gravity is too low
15 matches later: Gravity is too low
You just spend way too much time up in the air, particularly in the corners waiting for the ball ⚽ to come back down.
That's why you fly up and hit it.
Nope, only a few leggy intervals and those only lasted a couple seconds. And you know how much of a problem lag has been for me previously...Was it really laggy? I'm getting quick matches but then it's really hard to play them.