RTTP/LTTP(?) - Super Metroid - This game did not age well...

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I'm playing Metroid Fusion now on Switch 2 lol. Just past getting the ice missle.

How does that one rate in the pantheon? It is really tight to me. Nothing wasted.
 
Very good game, given the platform and the time when it was released.

Wall jumping is terrible, though. And the last part of the game (during the final two bosses) was a bit annoying.
 
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Dammit. I thought there had finally been someone on GAF who feels as strongly as I do about how Super Metroid's aged like milk (maybe there is somebody I'm forgetting; I'm sorry). Pretty concretely #9 of 13 on my personal list.

Samus controls like a pregnant cow (not my words but I'm stealing them), you can't reinitiate screw attack outside of a normal jump if you ever drop a somersault input (which is awkward), long bomb jumping chains are also awkward, shinesparking consumes health. And that's all just on the control side. So many of these rooms are long corridors with no variation - I'm looking at you, Norfair. The map's not nearly as sophisticated as today's maps, not indicating which upgrades you've picked up or if there are multiple in a room. There's that stupid, fucking one way drop in the water level. I just reread my list I linked to and my complaints are identical lol
Funnily that's how I feel about SotN.

Also I disagree about the shoulder button complaints. Changing it to holding down to shoot missiles is one of the most cumbersome control choices in my book. The GBA games in particular could have used those buttons for diagonal aim lock.
 
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