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Rumor: PS5 Pro Codenamed "Trinity" targeting Late 2024 (some alleged specs leaked)

Would you upgrade from your current PS5?

  • For sure

    Votes: 377 41.0%
  • Probably

    Votes: 131 14.2%
  • Maybe

    Votes: 127 13.8%
  • Unlikely

    Votes: 140 15.2%
  • Not a chance

    Votes: 145 15.8%

  • Total voters
    920

Zuzu

Member
Can anyone confirm if this Randomly Random dude in Resetera is legit??? Does he have any history?

rm2KLTP.jpg

The gpu clock speed seems a little low to me. But perhaps it’s difficult to have a high clock speed with more CUs while keeping thermals and power at manageable levels?

If it is true the rasterisation performance looks to be underwhelming and disappointing. But it has been stated numerous times in this thread that the focus of the machine is ray-tracing and it would deliver the goods in that department. The upscaling tech should help make up for the lowish rasterisation increase if it’s true.
 
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ChiefDada

Member
If we get no clock increase then 15.5 TF is what we’d get

I think this is the bare minimum

I respect your opinion but from where I sit, If you have a PS5 Pro beating AMD flagship desktop GPU in RT and better DLSS quality resolution i don't know how you call it "bare minimum".

Going to sell my PS5 after TLOU 2 Remastered. Hopefully we get news of internal single player games that make me want PS5 Pro.

I'll sell mine the second Tom confirms this to be true. I'd literally be getting everything I wanted and more from a Pro.
 

vivftp

Member
Jim Ryan will be gone by then, so no need to keep up with his stupid "Never Talk" nonsense. Reveal it during E3 in June like you should.

Revealing in June for a November release would kill their console sales for the next 5 months. Instead, announcing it in September like they did with the PS4 Pro and opening pre-orders immediately minimizes the impact on their console sales and sets them up for a huge holiday

There's no reason to announce the Pro so far in advance
 

Luipadre

Member
I hope this is true, because a new upscale tech is a must. FSR is dogshit and the image quality this gen is really disappointing. Checkerboard was really great so i trust cerny on this one
 

TrebleShot

Member
The target isn’t arbitrary graphics card clones.
It’s real world outcome and goals.

What we’re looking at is a machine that can produce native 4k with RT at 60fps.

These specs should be able to handle close to that with some dedicated Sony hardware for RT and up scaling.

We see alot of fidelity modes now with unlocked modes that hover around 40-50fps.

It should mean the outcome in real
World situations is heavy games like spider man 2 and forbidden west have 4k60modes in fidelity mode and that’s all we need.

Once you start talking about 4070/4080 level devices your target is likely above 60fps as a base with fluctuations.

This machine will be after those games now that push the ps5 to have low res modes that need extreme up scaling and even then don’t hit the 60mark so well such as Avatar, Alan Wake 2.

My interest is in what they decide to do up scaling wise and with RT if they are just going to try and use AMD FSR then forget about it , it’s still way behind the competition.

I wonder if they’ll also look at frame gen , with all those things combined they could probably make something decent but I’ll believe it when I see it.
 

Raonak

Banned
Trinity codename matches Neo and Morpheus codenames for PS4pro and PSVR. All being matrix references.

Not whatever fanfiction the original post had about a church.
 
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Bry0

Member
not surprised at all if zen 2 stays. Expected that to be the case. Gpu upgrade is meh but also expected considering Rdna3 barely had uplift. Upscaling and dedicated RT will be huge though. Don’t underestimate the image quality impact that is going to have. DLSS was a game changer for me on PC and ps5 pro games will look killer if their upscaling algorithm is good.
 

hinch7

Member
I have ZERO idea how the GPU frequency can be worse than the PS5. Total BS!
Heat. Its a bigger chip, bumped up specs (ROPS, Shaders, TMU etc) count on a denser node with way more transistors. For what it sounds like dedicated RT cores. Plus the boost in frequency for CPU.. which they need for better performance in RT.

From the specs, its GPU should be akin to a slighly nerfed 7800XT with two clusters disabled for yeilds, but with some customisations for RT. And maybe performing closer to the 7700XT once you factor in frequency, memory set up, cache etc. But better RT.
 
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Perrott

Member
Can anyone confirm if this Randomly Random dude in Resetera is legit??? Does he have any history?

rm2KLTP.jpg
I don't know about his history, but I don't think you can go around posting stuff like this on Era if you're not vetted or willing to go through the vetting process after the fact. Plus, knowing that the devkits have been in the hands of most major third-party devs for a few weeks now, it was just a matter of time before what reads like legit information would start to leak out.

So, if true, then the news regarding the GPU clock frequency are a big disappointment. We were expecting an increase over the PS5 in that regard, but we're actually getting a downgrade, which means an embarrasing raw TF count just 20% higher than that of the Series X. Not even a miserable 50% improvement over the PS5. I guess we'll have to cross our fingers and hope that AMD's dual-issue computing is able to get close in terms of real world performance to the TF counts it promises considering the fixed and highly optimizable nature of console hardware. I'm also negatively surprised by the low amount of CPU cache - pathetic numbers.

Now onto the positives. I'm glad that they've seemingly incorporated an AI module to aid image reconstruction techniques as well as RDNA 4's RT advancements plus Cerny's RT secret sauce from that much-discussed patent. The 56CU active count is also an interesting revelation, since most of us were expecting a 54CU setup.

September 2024 reveal though... I know it is a similar timeline as with the PS4 Pro (September reveal, November launch), but I wish it was sooner. It'd be cool if the announcement happened within the context of a PS Showcase and we saw the next Naughty Dog, Santa Monica, Sucker Punch and Firesprite games all running on the PS5 Pro.
 

ChiefDada

Member
As far as the clock frequency is concerned, I am surprised too but I'm guessing they want to keep the box size as small as possible to make aesthetically pleasing. So no need for bog cooling unit. Or like y'all are saying it might save costs in other ways.

I really hope this ends up being the real deal. The RT and AI hardware are serious gamechangers it frees up SO much cgpu compute it's crazy how the other thread has people just looking at 14 vs 10 tf and are disappointed not realizing so much of that 10tf is being eaten up by RT and native pixel processing.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Heat. Its a bigger chip, bumped up specs (ROPS, Shaders, TMU etc) count on a denser node with way more transistors. For what it sounds like dedicated RT cores. Plus the boost in frequency for CPU.. which they need for better performance in RT.

From the specs, its GPU should be akin to a slighly nerfed 7800XT with two clusters disabled for yeilds, but with some customisations for RT. And maybe performing closer to the 7700XT once you factor in frequency, memory set up, cache etc. But better RT.

Then Sony should wait until they can cool everything down, but keep the GPU clock at 2.23 GHz.
 
The main problem with that GPU frequency is that you wouldn't be able to achieve a hardware based boost mode for all games. Every game would need to be patched to see an improvement. At least for games where GPU is the limiting factor. The Pro at least will get a boost in CPU speeds.
 
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NeonGhost

uses 'M$' - What year is it? Not 2002.
Odds are neither are getting pro versions. Those things are going to cost $600-$700.

PS5 Slim is $500.
Every time a new console is coming out these are always the numbers people throw out there and it never happens
 
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Xyphie

Member
7700XT = 192 bus. Bandwidth 432.0 GB/s
7800XT = 256 bus. Bandwidth 624.1 GB/s

Seems like RX 7800 non XT perfomance, but with stronger RT

Both of those have 48MB and 64MB L3 cache respectively which makes the effective bandwidth higher than 576GB/s. The raster performance would be somewhat lower than a 7700XT.
 

DenchDeckard

Moderated wildly
14tf? No way that is real.

Just for improved ray tracing performance?

I don't believe it.

We have seen what 12 vs 10 delivers.

14 or even 15 vs 12 would not be a big enough difference in raw compute to offer anything but a slightly higher 15 to 20 resolution increase.

I get that it could handle better raytracing qt those resolutions which is cool but I call bullshit on these leaks.

It needs/must be close to 20tf imo.
 

Dr.D00p

Gold Member
More interested in the fact that this, if these leaks are true, would confirm AMD are finally moving from a software based RT solution to a Hardware one in RDNA 4.

About damn time, without it they're always going to be a good generation behind Nvidia. This will at least give them a chance to compete in PC land.
 

ChiefDada

Member
Lol no one can ever put meaning behind the TF numbers they think is so important. If this spec rumor is true and it really is 14 tf, what would an extra 6 or so tf do for you? What exactly would a 20tf ps5 pro put on the screen that a 14tf pro wouldn't?

It's almost like these forums didn't learn thr lesson from the last time we were taught not to just look at tf number smh
 
Lol no one can ever put meaning behind the TF numbers they think is so important. If this spec rumor is true and it really is 14 tf, what would an extra 6 or so tf do for you? What exactly would a 20tf ps5 pro put on the screen that a 14tf pro wouldn't?

It's almost like these forums didn't learn thr lesson from the last time we were taught not to just look at tf number smh

It would enable higher native resolution or frames, which is what you expect from a mid gen refresh
 

DenchDeckard

Moderated wildly
Lol no one can ever put meaning behind the TF numbers they think is so important. If this spec rumor is true and it really is 14 tf, what would an extra 6 or so tf do for you? What exactly would a 20tf ps5 pro put on the screen that a 14tf pro wouldn't?

It's almost like these forums didn't learn thr lesson from the last time we were taught not to just look at tf number smh

You're right, it's not the only metric but it is a metric.

It's like bhp in a car. It's a good way to get an idea but there's so many other factors. Power to weight ratio etc.

Ps5 has killed it this gen due to its frequency of gpu and extra bits. Xbox has its muscle with CU count and memory bandwidth speed when utilised.

A 14tf ps5 Pro would give us an idea of what it could achieve but doesn't paint the whole picture by any stretch.
 

Gaiff

SBI’s Resident Gaslighter
Sure, but if this is real PS5 Pro will have dedicated Ray Traversal and AI hardware upscaling. So much compute is being offloaded it would be wrong move to compare TF. This will smash a 7900xt in RT workloads.
Where did you even get that it would "smash" the 7900 XT in RT workloads? Not only has the 7900 XT far more than 2x the PS5's performance in RT workload, it's also over 2x faster in rasterization. The one big thing this PS5 Pro has over the PS4 Pro is a much stronger CPU that can actually make use of the GPU horsepower, unlike the Pro which was still massively held back by its CPU.

I respect your opinion but from where I sit, If you have a PS5 Pro beating AMD flagship desktop GPU in RT and better DLSS quality resolution i don't know how you call it "bare minimum".
Those leaks don't suggest anything of the sort and the flagship is the 7900 XTX, not the 7900 XT. Furthermore, the vast majority of workloads will be hybrid with the bulk being raster where it would still be massively outclassed by either chip.

Anyway, this is likely bullshit and I hope it is because those specs are kind of weak. Not that I expected much better because the PS5 was already a pretty solid machine so it was harder to make massive leaps over it, especially considering that architectural improvements are about half as fast as they were a decade ago.
 
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Loxus

Member
If it's using XDNA2, no way it's still using Zen2.
XDNA2 is pared with Zen5, as well as RDNA3.5.
k9fsO86.jpg


Kepler_L2 info can be sketchy at times.
Like this for example. Most of his tweets come across as speculation, including his Zen2 info.




This article has gathered all leaks and is by far the most accurate PS5 Pro specs info IMO.

PS5 Pro expected release date, specs, price, and more
Codenamed "Project Trinity," the PS5 Pro will pack significantly more graphics rendering power than 2020's PlayStation 5. The upcoming console will feature a more powerful AMD APU that will harness the improvements of the latest Zen 4 CPU design and RDNA 3 graphics processing technology to deliver top-notch gaming performance.However, if trends are anything to go by, the underlying hardware should be even newer. The PlayStation 5 Pro may be based on a Zen 5 CPU and RDNA 3.5 graphics technology.

The detailed PS5 Pro spec list is as follows:

TSMC 5/4nm Process
8 Zen 4 cores
30 WGP
60 CU
iGPU based on RDNA 3 or RDNA 3.5
APU with 96 ROPs
CPU clocks 3.6 GHz
GPU clocks 2.7 GHz
16 GB GDDR6
18,000 mt/s memory

23.04 TFLOPs

In terms of other underlying hardware, the upcoming console is also expected to pack a dedicated AI engine. In addition, it might also leverage a hybrid core design (Zen 5 and Zen 5c) to bring more computing power to gamers.
 
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Dr.D00p

Gold Member
Lol no one can ever put meaning behind the TF numbers they think is so important. If this spec rumor is true and it really is 14 tf, what would an extra 6 or so tf do for you? What exactly would a 20tf ps5 pro put on the screen that a 14tf pro wouldn't?

It's almost like these forums didn't learn thr lesson from the last time we were taught not to just look at tf number smh

Why so worked up?

The PS5 Pro is only there for the minority who want to pay for the gains, big or small.

It's why people will pay more than twice the amount for a 4090 over a 4070Ti despite there being a somewhst less than doubling of framerates.
 

hinch7

Member
Then Sony should wait until they can cool everything down, but keep the GPU clock at 2.23 GHz.
Cost and size. Current RDNA chips consume a lot of power. Going by configuration its closest GPU in current AMD's lineup is full Navi 32. Which has a very high TDP not only in its class but high in general. And even cut down Navi 32 (7700XT) TDP, its the same. So reducing frequency is a good way to claw back some efficiency. And reduce the need for an even more expensive and elaborate cooling solution and bigger console to accomodate it.

They have to sell these and not make a heavy loss. And make it affordable at the same time.
 
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ChiefDada

Member
It would enable higher native resolution or frames, which is what you expect from a mid gen refresh

If it's an either/or deal then we have to see how Sony's proprietary AI upscaling works out. If it's providing "better than native" output more often than not would you still opt for native resolution? Would you rather have secured 20tf over dedicated RT hardware? I'm genuinely curious.

Where did you even get that it would "smash" the 7900 XT in RT workloads? Not only has the 7900 XT far more than 2x the PS5's performance in RT workload, it's also over 2x faster in rasterization. The one big thing this PS5 Pro has over the PS4 Pro is a much stronger CPU that can actually make use of the GPU horsepower, unlike the Pro which was still massively held back by its CPU.

RDNA 3 has only 1.5x RDNA2 ray tracing boost all performed in the shader. PS5 Pro is theoretically receiving same RDNA3 CU boost or better for intersect and RT traversal conducted outside of the computes
 
The problem with the PS5 Pro is that it will arrive so late into this generation that only first-party titles will actually make use of it and most third-party games likely won't or won't support it fully. The rumours are that there is no Xbox Series X Pro this time round so developers have less incentive to support it. Sure, the Pro would mean that those third-party games that don't hit a locked 60 fps may run better on the Pro but we already have VRR so assuming the games don't drop below 48 fps then the extra performance is actually less exciting than it was back when the PS4 Pro was released (and that was basically a 1440p 30 fps console, let's face it).
 
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