IsntChrisL said:I don't think Zelda will be ported over to Wii2. It's not the same situation as last time. This new system is a much bigger leap in power and it doesn't release until the end of next year.
Besides isn't the game basically almost done? Are they really gonna waste time and assets on one of the Wii's few exclusives and extend its release a full year, continuing the Wii's first party drought? I find it hard to believe myself. It was kind of a shock when they did it with TP, but these circumstances are more extreme, IMO.
If anything, I think they will bring a new Mario out at launch and hopefully a new IP.
hyduK said:The Wii is barely different from the GC hardware wise, and based off these reports Wii2 is significantly more powerful than the Wii. Nintendo delaying SS for a year to port it to Wii2 and not taking FULL (ie. a new engine, making it 1080p is nowhere near enough, that's something you do with an HD collection [ie. one that would include WW, TP, OoT, MM]) advantage of the hardware would be insulting, to say the least.
It's about the money and recouping all that development cost and recapturing the hardcore. Putting SS on WIi2 and making it THE definitive version with balls to the walls enhanced audio and visual with extra new features is the way to open up their new platform. And don't think it couldn't be done.
edit: the game was probably "done" 5 months ago.
It's one thing to release an awesome game as a swan song when the system still has some steam left in it, but its a completely different thing to release an awesome game as a swan song when sales, mind-share and interest are at an all time low. It's the equivalent of sending a good game to die.
Releasing Pokemon Black and White on the DS is the perfect example of how to do a swan song on a platform that is being put to pasture.
Releasing SS as a Wii exclusive is the perfect example of how NOT to do a swan song on a platform that is being put to pasture.