robor
Member
Snakeyes said:
See, I look at this and all I can think about is "WHY".
Snakeyes said:
Always-honest said:Well, maybe they'll put a potato peeler on it.
Same here. Fuck SD.Snuggler said:No one gives a shit about what I want, but I would love it if Skyward Sword was a launch title with Wii 2.
idwl said:So when can we expect Nintendo to say anything at all about this?
That's a must.Raide said:E3...maybe.
And Nintendo answers, "Why not?"robor said:See, I look at this and all I can think about is "WHY".
Raide said:E3...maybe.
idwl said:So when can we expect Nintendo to say anything at all about this?
if it works, why not?robor said:See, I look at this and all I can think about is "WHY".
It's completely stupid to think that DQX and Zelda SS would move to a new console.Bizzyb said:So now that Pikmin 3 has all been but confirmed for release on Wii 2 can we all just move on and agree that Skyward Sword and Dragon Quest X have moved as well.
There are absolutely ZERO gains to be made by releasing these games on Wii only at this point in Wii's life.
Always-honest said:read a few posts up. Sure i can. For some games it would be a really great feature i think.
i like the idea too. especuialyy in combination with Valve )))
But i can't see it being used enough to justify it as a full fledged feature of a console.
Maybe an add-on.
farnham said:the GC is as close as we get to a console that is pretty much standard to what the other competitors offered. it had nothing unique and the sales failure was a direct result of that uninspiredness.
if it had wii aesthetics and used DVDs it would have hardly sold anything more then what GC sold because GCs sales suffered from the fact that GC had no uniqueness at all in comparison to ps2 and because PS2 already had the market down. Xbox at least had the slightly better hardware and the online capability that made it unique. GC had first party nintendo titles and that was it.
it is a model nintendo never should lead themselves into again.
its just epic that is refusing to port ue3 on any nintendo platform
the iphone has ue3 lol
Always-honest said:But i can't see it being used enough to justify it as a full fledged feature of a console.
Maybe an add-on.
Portal 2 exclusive content! :O1-D_FTW said:BREAKING NEWS: Nintendo - Steam Partnership Confirmed!
Always-honest said:That's a must.
idwl said:Is there anyway this new console can be more successful than the wii, same thing that happened from ps1 to ps2
it would have been slightly more succesful then GCSnakeyes said:Are you saying that a sleeker GC with little to no gimped features would've been less successful? I don't buy that.
AceBandage said:April 25th/26th at the earliest.
If not then, E3.
If not then... E3 2012.
It's not abut ME wanting anything. It's about me thinking that it would be a feature that wouldn't be used that much. For all i care they overload that baby with all kinds of features.1-D_FTW said:WTF would you want it as an add-on? If I have to stick my finger in anything, they can keep that ghetto junk in the lab. It's either a structural part of the plastic, or forget it.
Cerebral Assassin said:But as an add-on I would have no real chance of getting real support, unlike if it is included in the controller. Also even if it isn't used a great deal as long as it gets some decent support it would be worthwhile.
Raide said:Agreed. It will sure make E3 interesting to watch. Though it might be a little sad for Wii owners who will have to sit through an event where they basically see the Wii being killed off in favour of Wii 2 and 3DS.
Andrex said:Do Nintendo consoles use OpenGL? I thought I read somewhere they did...
Or September (Spaceworld/TGS.)
M74 said:And Nintendo answers, "Why not?"
Perhaps a pre-announcement/tease at the investors' conference on April 25/26.
Door2Dawn said:if it works, why not?
I feel bad for the 3DS in general. I mean, they aren't even going to let it have a full year alone in the spotlight. Divided attentions might backfire. And despite being the fastest selling handheld at debut, it's not doing so hot right now. We have got to see some 3DS software at E3. The combination of N6 teasing and 3DS software is going to seem like an unusual Nintendo overload.Raide said:Agreed. It will sure make E3 interesting to watch. Though it might be a little sad for Wii owners who will have to sit through an event where they basically see the Wii being killed off in favour of Wii 2 and 3DS.
M74 said:I feel bad for the 3DS in general. I mean, they aren't even going to let it have a full year alone in the spotlight. Divided attentions might backfire. And despite being the fastest selling handheld at debut, it's not doing so hot right now. We have got to see some 3DS software at E3. The combination of N6 teasing and 3DS software is going to seem like an unusual Nintendo overload.
wwm0nkey said:Its weird because we could very well see those goes on a Nintendo console now. Hell they should port over the Orange Box on the new system.
Gabe Newell said:We think biometrics will be really important," the Valve boss told his GDC audience (via Develop). "We've seen a lot of work since the Wii shipped to explore how motion -- and with this next generation of controllers -- how vision systems are going to affect our games."
Newell continued, "Given that we have all these proxies inside of our games, that measure player state, we think that actually being able to measure small things like pupil dilation, heart rate -- those are the techniques that are going to give our games enormous impact in the future."
Gabe Newell said:Ultimately this kind of additional input from videogamers will become the norm. "So, I think that that's just going to happen, in how we get there, what form factors that takes, how controllers and input devices change. That's the thing we don't know - the fact that it's going to occur I think is pretty predictable at this point," he continued.
"We're working on sort of industrial designs ourselves, like we did a mouse design that we've been using here internally. You could also do game controllers and things like that and even the primitive kinds of hardware that a software company does, we're working pretty well. So I would actually be surprised if the next generation of certainly living room devices didn't have some form of that."
Gabe Newell said:Speaking with PC Gamer UK, Valve big man Gabe Newell discussed the furor that had surrounded the developer's E3 2010 Portal 2 "surprise" - which had ended up being the announcement that it would be on the PS3, too. Newell said that the fans' frenzied speculation wouldn't end there.
"I can guarantee you people are going to be surprised at stuff we do," he said. "That isn't going to stop any time soon. I'm just laughing because ... people will be shocked again."
Why will they be shocked? "We have three pretty big surprises in the next 12 months at least," said Newell.
idwl said:Is there anyway this new console can be more successful than the wii, same thing that happened from ps1 to ps2
AceBandage said:The 3DS does. The Wii and GC used TEV.
Always-honest said:It's not abut ME wanting anything. It's about me thinking that it would be a feature that wouldn't be used that much. For all i care they overload that baby with all kinds of features.
But there would have to make sense business-wise to Nintendo. I don't see that as much as you i think in this case.
Kinda true. There are some games that could really benifit from it. More than from, let's say, a speaker.......
Refreshment.01 said:The vitality sensor aspect, its one worthy of disscussion.
What could be the hook for something like this if it ends up being the controller biggest feature? I mean that general appealing feature that distinguises the console from the competition and attracts a wide spectrum of user, for example the traditional and new gamer.
The profile loading, settings adjustment and game recomendations per person, its a given the bio tech could easily allow. But then MS is just one firmaware update away from this.
Then we have something like alteration of game conditions acroding to bio feedback. Primary example, difficulty adjustment. But thats something that can be succesfully achieved with an ingame algorithm.
What could be a show stopper use of the tech?
Always-honest said:It's not abut ME wanting anything. It's about me thinking that it would be a feature that wouldn't be used that much. For all i care they overload that baby with all kinds of features.
But there would have to make sense business-wise to Nintendo. I don't see that as much as you i think in this case.
robor said:It's not about it working or not. I'm just curious as to how this controller can function in a way where it won't cause any hindrance to the experience. Like motion sensing. You let go of that thing mid-swing and it's game over.
I would love to read game walkthroughs if this becomes widely used.Gabe Newell said:Newell continued, "Given that we have all these proxies inside of our games, that measure player state, we think that actually being able to measure small things like pupil dilation, heart rate -- those are the techniques that are going to give our games enormous impact in the future."
Actually, if the Vitality Sensor can be set up so it's just lying nearby, you could have a game like Fatal Frame that periodically tells you, "To open this door, use the Vitality Sensor" (like a key, if you would), and in doing so the game checks your pulse at the checkpoint. The game then thinks to itself, "Hmm, the player's really on edge; let's have some shuffling noises and show something darting around the corner, but not jump the player until he's deeper into the house. This drags out the suspense to an excruciating degree." Or alternatively: "The player is too calm. He's getting comfortable. Let's have a ghost jump his ass five feet past the door..."1-D_FTW said:That's a fair point. But IMO they need to either go with an elegant solution or leave it in the lab. That finger thing they showed before was extremely limited in usability. Try playing with a controller while your finger has a big clamp stuck to it. It takes one hand out of commission. It was designed strictly for breathing meditations and other casual gimmicks.
they will bring it. and it shall be boughtNeiteio said:Bring it, Ninty.
Neiteio said:It seems highly likely we will see Pikmin 3 for Cafe, hopefully alongside the rumored new character-driven, water-based IP from Miyamoto and F-Zero, which skipped a generation and has historically been a technical showcase (hence skipping Wii, which was too close power-wise to GCN).
Also, if Nintendo wants to make Pikmin 3 social and build on the two-player aspect of Pikmin 2, a true co-op campaign could work. With Cafe's power, each player could even have their own set of 100 Pikmin.
Jive Turkey said:I would love to read game walkthroughs if this becomes widely used.
"Make sure your BPS is below 120 before entering. If it's above 120 then the boss can become practically invincible!"
This is pretty much what I imagined. A sequel to Silent Hill Shattered Memories on N6 would be amazing, there's just so much potential there. If the game has you interacting with several characters, and one of them gets your heart rate a little higher than usual, then the game knows how to keep you interested. It can also know how to scare you and calm you down.DECK'ARD said:Other games could trigger events because of how you are feeling. High heart rate? Here's some hallucinations.
Jive Turkey said:I would love to read game walkthroughs if this becomes widely used.
"Make sure your BPS is below 120 before entering. If it's above 120 then the boss can become practically invincible!"
1-D_FTW said:Unless it's balanced the other way. It's a tool that decreases difficulty the more stressed you are.
Me: "Another boss? I hate bosses." *Starts sprinting in place* "Suck it, biotch."
Neiteio said:Wait, so do we have reason to believe Cafe may have bio-feedback, aside from the fact the Vitality Sensor has been M.I.A.? Because I'd certainly like to think the system will have it, but I just wonder if it's been rumored. *goes to reread OP*
Absolutely none! It's purely because they've not been talking about it for a while, and it seems a waste to add a feature to Wii that has years of potential. Also, it would be a massive waste if it weren't built into the controller itself, because just poking your finger in it every now and then is very limiting.Neiteio said:Wait, so do we have reason to believe Cafe may have bio-feedback, aside from the fact the Vitality Sensor has been M.I.A.? Because I'd certainly like to think the system will have it, but I just wonder if it's been rumored. *goes to reread OP*