Refreshment.01
Member
I think some of you guys are thinking way to straight forward with the camera use, nothing wrong with that by the way. But i do thing that you are paying way too much enphasis on Augmented Reality gaming. I think the camera in the touch pad might be used to track finger positions across the screen surface when fingers are close or touching it.Retro said:Totally talking out my ass here, but maybe the "Main Feature" combines the Television Screen, Controller Screen and the Front-facing camera for an Augmented Reality-type experience.
SHAMELESSLY Borrowing Graphics Horse's awesome mockup
http://i.imgur.com/8WrPK.jpg
http://i.imgur.com/jv2JC.jpg
http://i.imgur.com/dVoK7.jpg
Just a thought. Depending on how long Nintendo has been cooking this up, there could be a hundred different ways to use it. But a Screen PLUS Foward-facing camera, I think, is kind of hinting towards you pointing the controller at things.
The thing with that idea is that a 6`` screen per controller doesnt seem too practical regarding cost or durability issues, hell even for supply reasons. Plus the idea to use it to conceal information from other players has been thrown around since the N64 days. Its an sort of old idea.phisheep said:Individual screens per controller make that better - or at least spread the potential across more genres and provide the possibility of treating local multiplayers on a par with online players. Trouble with split screen is you can see what the other guy is doing, at least locally. A screen on the controller lets you keep things secret from other players - whether a Scrabble hand, a weapon, a view of a room that only you have seen. All of a sudden local multi D&D is possible. And you guys think it is only useful for single player inventory? Get real.