Ridleyscott
Banned
Dual analog was obsolete once wiimote and nunchuck arrived. No sense to go back to that. Only people looking for that are those who are still resisting (in denial).Zeal said:i'm praying for a return to dual analog.
Dual analog was obsolete once wiimote and nunchuck arrived. No sense to go back to that. Only people looking for that are those who are still resisting (in denial).Zeal said:i'm praying for a return to dual analog.
Graphics Horse said:I was thinking about this when I brought up those laser pointer pens,
Quick bodged together mockup, Pointer-pen would have the same 3 buttons as a Wacom stylus, plus a trigger on the opposite side. Pad held in landscape mode when used without the pointer-pen, which is slotted away inside the controller somewhere.
[]http://i.imgur.com/NpTzH.jpg[/IMG]
Don't take it too seriously but I think it could solve the pointer-fans needs, and go well with the touch screen. Not exactly sure how the screen pointing would be achieved!
I was under the impression they used TWO 3.25 inch screens? 4.2 inch for XL.
Most would work pretty well if SNES Y/B was redirected to GCN B/A. But the Virtual Console way of DOING NOTHING HELPFUL isn't good, no.radcliff said:Yeah, but you can't play SNES games on it without dislocating your thumb
Meh. It's not a problem with your design, but what a total regression any sort of "pointer pen" would be from the remote. The biggest problem with remote/nunchuk over a standard controller was that it was lacking a few buttons. To go to even fewer would be so limiting.Graphics Horse said:Don't take it too seriously but I think it could solve the pointer-fans needs
Choppasmith said:I just realized from the fake pics, the awesome multiplayer potential for the controller. Mario Kart with no split screen, a proper Zelda 4 Swords. I just worry how much it'll all cost.
AniHawk said:this is starting to get there. only thing i don't think works is that the screen would be below your hands.
i also think you were onto something a few pages ago. now the controller given out to devs might've been early, but they were describing an ipad slapped on a dreamcast controller. vertical, the measurement would be something like 3.6in wide and 4.8in tall. then, if you were to stream the game, the hud/touch screen stuff would shrink proportionally to take up the remaining 2.8 inches of the screen in height while the game itself would fake being on an hd screen the size of something a little big bigger than a psp go.
Really like this one Best mockup so far imo, I actually could see myself taking the controller with me to read ebooks on the train.Graphics Horse said:
Graphics Horse said:I was thinking about this when I brought up those laser pointer pens,
Quick bodged together mockup, Pointer-pen would have the same 3 buttons as a Wacom stylus, plus a trigger on the opposite side. Pad held in landscape mode when used without the pointer-pen, which is slotted away inside the controller somewhere.
Don't take it too seriously but I think it could solve the pointer-fans needs, and go well with the touch screen. Not exactly sure how the screen pointing would be achieved!
I was under the impression they used TWO 3.25 inch screens? 4.2 inch for XL.
Graphics Horse said:Yeah, the picture-in-picture thing only matters if it is indeed designed to be useable without a TV, which I'm not sure about. Some kind of per-player streaming is definitely a good idea, but I haven't listened to all the podcasts or wherever this info is.
Graphics Horse said:I was thinking about this when I brought up those laser pointer pens,
Quick bodged together mockup, Pointer-pen would have the same 3 buttons as a Wacom stylus, plus a trigger on the opposite side. Pad held in landscape mode when used without the pointer-pen, which is slotted away inside the controller somewhere.
Don't take it too seriously but I think it could solve the pointer-fans needs, and go well with the touch screen. Not exactly sure how the screen pointing would be achieved!
I was under the impression they used TWO 3.25 inch screens? 4.2 inch for XL.
Ridleyscott said:Dual analog was obsolete once wiimote and nunchuck arrived. No sense to go back to that. Only people looking for that are those who are still resisting (in denial).
Truth101 said:The mock-up is nice, but it is still incomplete.
If the stylus were to be used as a pointer when playing Wii games, then what would be used as the analog when playing Wii games.
AniHawk said:this is starting to get there. only thing i don't think works is that the screen would be below your hands.
i also think you were onto something a few pages ago. now the controller given out to devs might've been early, but they were describing an ipad slapped on a dreamcast controller. vertical, the measurement would be something like 3.6in wide and 4.8in tall. then, if you were to stream the game, the hud/touch screen stuff would shrink proportionally to take up the remaining 2.8 inches of the screen in height while the game itself would fake being on an hd screen the size of something a little big bigger than a psp go.
Truth101 said:The mock-up is nice, but it is still incomplete.
If the stylus were to be used as a pointer when playing Wii games, then what would be used as the analog when playing Wii games.
Truth101 said:The mock-up is nice, but it is still incomplete.
If the stylus were to be used as a pointer when playing Wii games, then what would be used as the analog when playing Wii games.
Zeal said:and yet most people, including developers, prefer it.
Ridleyscott said:What is the difference between a split-screen on a 30-40 inch TV and playing on a dinky 6" screen. Actually, split-screen is probably easier.
Zeal said:and yet most people, including developers, prefer it.
Zeal said:and yet most people, including developers, prefer it.
Graphics Horse said:Thanks, but the more people like it, the less likely to happen it seems to me!
Ridleyscott said:Dual analog was obsolete once wiimote and nunchuck arrived. No sense to go back to that. Only people looking for that are those who are still resisting (in denial).
StevieP said:The amount of Wii's sold say no to the people part. Western developers are just stuck in the past, a self-fulfilling(destructing) prophecy, if you will. Wiimote+nunchuck is superior in the majority of cases, for most genres.
Graphics Horse said:Thanks, but the more people like it, the less likely to happen it seems to me!
Shikamaru Ninja said:How many copies did Call of Duty sell again? Which platform sees the most amount of different titles on the NPD?
It is not the Wii my friend. The Wii is not a great platform for selling software. It is a great platform for selling one or two specific types of software by one specific publisher.
Shikamaru Ninja said:How many copies did Call of Duty sell again? Which platform sees the most amount of different titles on the NPD?
It is not the Wii my friend. The Wii is not a great platform for selling software. It is a great platform for selling one or two specific types of software by one specific publisher.
gvm said:The Wii, with its installed base of over 35 million units, clearly leads in terms of total software sold. We also note that the Wii launched a full year after the Xbox 360, so it has moved significantly more software per year on average than has Microsoft's platform. By our estimates, about 50 million fewer units of PS3 software have been sold at this point in the system's lifetime than Xbox 360 software at the comparable point in its lifetime (i.e. March 2010).
While the figure above gives a clear image of where the platforms stand on total software, we think it is also instructive to look at the average rate of sales over shorter periods of time.
Let us consider the current-generation console market to consist of the Wii, Xbox 360, and PlayStation 3. Then in the last fifteen months, the Wii has accounted for 38 percent of software unit sales while the Xbox 360 has accounted for 36 percent. The PlayStation 3 claimed the remaining 26 percent.
In the 15 months prior to that period (i.e. from October 2008 through December 2009), we estimate that the breakdown was 48 percent for the Wii, 32 percent for the Xbox 360, and 20 percent for the PlayStation 3.
Zeal said:i'm praying for a return to dual analog.
effzee said:Its been confirmed that Wii2's controller will have dual analog.
The Move and Kinect are both gimmicky but better iterations of the "move" technologyRidleyscott said:Dual analog was obsolete once wiimote and nunchuck arrived. No sense to go back to that. Only people looking for that are those who are still resisting (in denial).
wsippel said:Fun fact: If you mount the touchscreen below the traditional controls instead of above or between them, a 6" widescreen display would fit on a 360 pad. Not only that, you could also reach it with your thumbs without taking your hands off the handles. Toying around with a 360 pad, I don't even think it would be uncomfortable, even though it'd look a bit odd.
Pretty much. We might as well throw a WASD on there and attempt to play Mario Galaxy 3 if we are going to go backward.Captain Chaos said:Ugh, going back to dual analogue would be such a retrograde step.
People do tend to prefer what they have already (or what they have the most experience with) over differing things, regardless of if they are objectively superior or not. Some will even make up fake arguments to support their preference.Zeal said:and yet most people, including developers, prefer it.
SpokkX said:yet again.. this is the new controller imo.
Based upon Wii-mote with a backgroud touchscreen.
Anyone really think nintendo will not allow the new controller to be used in one hand? They will not drop this feature and make a large controller that needs to hands to hold:
This is what it will look like
It is the most logical step
agrajag said:This, but with physical buttons protruding from the touchscreen is how I envision it.
I think it would be hard and wouldn't make much sense to do this.agrajag said:This, but with physical buttons protruding from the touchscreen is how I envision it.
agrajag said:The way I see it, my way would make it easier to use the screen and the buttons at the same time, not one or the other. Also, that would eliminate the problem of not feeling the virtual buttons on the screen. You'd still have tactile buttons that you wouldn't need to look down to press, but you'd still have that screen that you could use as a track pad, manage inventory, such as switch weapons on the fly, etc.
Fourth Storm said:I can't see entire games being streamed to that, though. Your design really makes the touch screen aspect pretty lackluster and unexciting. Very limited in use.
agrajag said:To me, the whole "streaming games" feature sounds pretty useless. What's exciting about that? Using the screen to add versatility to input methods is what excites me. Think about it, if the screen is used as a trackpad, it will match the precision of M+K for FPS.
Don't want to be a picky asshole, but I think you could do a much better one.Graphics Horse said:
effzee said:Its been confirmed that Wii2's controller will have dual analog.
Ookami-kun said:Is it safe to say that it'll be hilarious if the actual controller has no touchscreen?