IGN said that, and they claim to have first hand information from multiple sources and are not spreading rumors.anonymousAversa said:I thought nothing was confirmed. You mean it's been speculated?
IGN said that, and they claim to have first hand information from multiple sources and are not spreading rumors.anonymousAversa said:I thought nothing was confirmed. You mean it's been speculated?
wsippel said:IGN said that, and they claim to have first hand information from multiple sources and are not spreading rumors.
Controllers will need to be small, able to be held easy by little kids and older adults alike. Very light, and easily replaceable.
StevieP said:And it doesn't seem that it is.
StevieP said:Total fail, Nintendo, if that's the case.
And it doesn't seem that it is.
When I said it was a quick bodge, I meant it! Stick and button position is ripped from the Move Sub controller, I said not to take it too seriously. I,m now thinking the pointer would be buttonless on the nib end, with the IR camera and buttons on a chunkier opposite end.which1spink said:Don't want to be a picky asshole, but I think you could do a much better one.
So dual analog is bad now?StevieP said:Total fail, Nintendo, if that's the case.
Philthy said:I think after the huge success stories of Nintendo taking over retirement centers and a billion old people thankful they can play bowling again they would not be ignoring their new install base.
So dual analog is bad now?
GHs 'shop looks much more appealing to me even if Its not as perfect in execution. You obvioulsy didn't think about orientation at first and your example looks really akward to hold.which1spink said:Don't want to be a picky asshole, but I think you could do a much better one.
For instance think about the button placing ... how in God's name are we supposed to play with this thing? Is it supposed to to be held in the portrait orientation only? If so, what's the point of the second analog stick? Facebuttons and analog stick on one side ... do you really think this is a good idea? Why even have facebuttons there when there's a 6" touchscreen you could use with your right hand?
When holding it in landscape orientation the facebuttons are placed very poorly (assuming the analog sticks and buttons are on the top) because you'd cover about 1/3 of the touchscreen with your hand. The Cafè button in the middle is neat, but keep in mind the real deal would need to have a home, select and start button. And why are you using Sony's design language for your photoshop and not Nintendo's?
Three buttons on the pen is CRAZY. Even the two buttons on Wacom's pen feel a little bit overwhelming sometimes - Nintendo would at best put one button on the pen.
Another detail that would improve the quality of the photoshop are the shadows. Look at the analog sticks, the bottom one needs to be mirrored. And make sure to "relax" the design a little bit - it needs more "whitespace"/space without buttons and functions, if you get what I mean. I know it's tough (I study Industrial Design) but if you can't combine all the stuff into an good looking, ergonomic and produceable design, it may not reflect the real deal you're trying to predict with your mockup.
I'll shamelessly enclose my mockup (it was originally posted two days ago) to this post since it's basically the same as yours but without facebuttons and d-pad (which sounds much more Nintendo-like to me)
(of course it can be used in both orientations)
StevieP said:It is compared to the Wii Remote + Nunchuck. In comfort and certain levels of freedom and functionality in motion gaming, which is here to stay. Does anyone remember the Warhawk demo at E3? Think about that for a moment.
GWX said:C'mon man, dual analog is a must. Camera control in third-person games is a clusterfuck without them.
agrajag said:It could still be dual analog if they have a wiimote+nunchuck type thing but with an analog stick added to the wiimote! Believe!
which1spink said:Don't want to be a picky asshole, but I think you could do a much better one.
For instance think about the button placing ... how in God's name are we supposed to play with this thing? Is it supposed to to be held in the portrait orientation only? If so, what's the point of the second analog stick? Facebuttons and analog stick on one side ... do you really think this is a good idea? Why even have facebuttons there when there's a 6" touchscreen you could use with your right hand?
When holding it in landscape orientation the facebuttons are placed very poorly (assuming the analog sticks and buttons are on the top) because you'd cover about 1/3 of the touchscreen with your hand. The Cafè button in the middle is neat, but keep in mind the real deal would need to have a home, select and start button. And why are you using Sony's design language for your photoshop and not Nintendo's?
Three buttons on the pen is CRAZY. Even the two buttons on Wacom's pen feel a little bit overwhelming sometimes - Nintendo would at best put one button on the pen.
Another detail that would improve the quality of the photoshop are the shadows. Look at the analog sticks, the bottom one needs to be mirrored. And make sure to "relax" the design a little bit - it needs more "whitespace"/space without buttons and functions, if you get what I mean. I know it's tough (I study Industrial Design) but if you can't combine all the stuff into an good looking, ergonomic and produceable design, it may not reflect the real deal you're trying to predict with your mockup.
I'll shamelessly enclose my mockup (it was originally posted two days ago) to this post since it's basically the same as yours but without facebuttons and d-pad (which sounds much more Nintendo-like to me)
http://i.imgur.com/OYFYy.jpg[IMG]
(of course it can be used in both orientations)[/QUOTE]
Kind of looks like a Photoshopped etch-a-sketch.
Not sure how you would use it as a dual analog setup, as it seems to be pretty top heavy with the screen and all. Seems like it would be uncomfortable as hell(outside of full tablet mode), but it looks nice though.which1spink said:
(of course it can be used in both orientations)
Because they actually used a good, modern camera system as opposed to the shit we have been using for years on end.StevieP said:I don't remember fighting with the camera in the Galaxy games.
i do. it was far from perfect, in spite of the praise it got. the galaxy camera had some advantages that lots of other third-person games don't have too (not all third-person games can be set on small planetoids floating in space).StevieP said:I don't remember fighting with the camera in the Galaxy games.
Cyborg said:Why do I get a GameCube feeling....? They try to please the hardcore gamer and the casual gamer with this?
which1spink said:
(of course it can be used in both orientations)
Lonewolf_92 said:Posted this once already, but:
swerve said:They pleased *many* casual and *many* hardcore gamers with Wii, just not those who enjoy online gaming, big 3rd party releases, or HD graphics.
What's the problem with them trying to improve the areas where they are lacking?
Amir0x said:Unplayable tripe for 99.9% of all genres, Nintendo loses for all eternity. No way they'd go with that. Nintendo had to have playtested the thing they're set to release. Something like that would demonstrate to everybody that they hadn't done that.
swerve said:They pleased *many* casual and *many* hardcore gamers with Wii, just not those who enjoy online gaming, big 3rd party releases, or HD graphics.
What's the problem with them trying to improve the areas where they are lacking?
Nintendo Etch a Sketchwhich1spink said:
(of course it can be used in both orientations)
agrajag said:I really don't think they playtested the two screens in the original DS. Even Nintendo didn't know what to do with the other screen when they just released it.
Amir0x said:Even in its original configuration, the DS was completely playable even if you decided not to use the touch screen at all. That giant screen controller would absolutely demand 99% of all genres would be played with hideously inferior controls - so inferior, in fact, that they might as well cede to Sony and Microsoft now and save everybody the trouble of having to argue with Nintendo fanboys for a generation over this inarguable fact.
Chet Rippo said:Nintendo Etch a Sketch
abstract alien said:Not sure how you would use it as a dual analog setup, as it seems to be pretty top heavy with the screen and all. Seems like it would be uncomfortable as hell(outside of full tablet mode), but it looks nice though.
Amirox said:Unplayable tripe for 99.9% of all genres, Nintendo loses for all eternity. No way they'd go with that. Nintendo had to have playtested the thing they're set to release. Something like that would demonstrate to everybody that they hadn't done that.
which1spink said:It's basically an iPad with two extra analog sticks and two shoulder buttons. I'm not sure how this would limit developers, especially when considering the amount of different genres that are available in the app store right now(I'm not talking about the qulaity). FPS, racing, strategy, football, partygames/shovelware ... they even work with far less then what's pictured in my mockup.
which1spink said:
(of course it can be used in both orientations)
which1spink said:I know the front looks a bit awkward to hold and since you haven't seen it from the side or a perspective render you can't tell - my fault. The bottom third segment (where the sliders and buttons are placed in the vertical center) is about as thick as an opened 3DS with two shoulder buttons on the left and the right with a built-in Vitality Sensor. This is also where the center of gravity is, due the built-in batteries. The top two thirds are basically just the screen (all-in-all a thickness of about 5 millimeters) and since modern LCDs are like what, two millimeters thick(?) they weight nothing.
It's basically an iPad with two extra analog sticks and two shoulder buttons. I'm not sure how this would limit developers, especially when considering the amount of different genres that are available in the app store right now(I'm not talking about the qulaity). FPS, racing, strategy, football, partygames/shovelware ... they even work with far less then what's pictured in my mockup.
Amir0x said:Aaaaaaaaaand there's a reason why most of those games play like fucking garbage compared to those on real controllers.
If you're saying whether it's possible they'd be that fucking retarded and systematically rape game control in the name of capturing the iPad market, sure. if you're saying the controller would be comparable in functionality to legitimate controllers that aren't fucking undeniably horrendous like the PS3 and 360's pad, then wrong. As stated, it would ensure a generation of Nintendo having THE worst controls of any of the competitors by a fucking galaxy worth. It wouldn't even be a competition. When people discussed the platforms, everybody with half a brain cell would automatically go to the PS360 because they don't control like festering piles of bull shit.
AniHawk said:also, according to the same rumors that have said that there will be a sub-hd touch screen, they also said it won't be multitouch. that would make playing almost every modern game unplayable, and it also rules out any fear that the controller will be just a touch screen with touch buttons on it.
Amir0x said:Aaaaaaaaaand there's a reason why most of those games play like fucking garbage compared to those on real controllers.
If you're saying whether it's possible they'd be that fucking retarded and systematically rape game control in the name of capturing the iPad market, sure. if you're saying the controller would be comparable in functionality to legitimate controllers that aren't fucking undeniably horrendous like the PS3 and 360's pad, then wrong. As stated, it would ensure a generation of Nintendo having THE worst controls of any of the competitors by a fucking galaxy worth. It wouldn't even be a competition. When people discussed the platforms, everybody with half a brain cell would automatically go to the PS360 because they don't control like festering piles of bull shit.
Kill you're darling and create a new one. This one is not up to par.which1spink said:I know the front looks a bit awkward to hold and since you haven't seen it from the side or a perspective render you can't tell - my fault. The bottom third segment (where the sliders and buttons are placed in the vertical center) is about as thick as an opened 3DS with two shoulder buttons on the left and the right with a built-in Vitality Sensor. This is also where the center of gravity is, due the built-in batteries. The top two thirds are basically just the screen (all-in-all a thickness of about 5 millimeters) and since modern LCDs are like what, two millimeters thick(?) they weight nothing.
It's basically an iPad with two extra analog sticks and two shoulder buttons. I'm not sure how this would limit developers, especially when considering the amount of different genres that are available in the app store right now(I'm not talking about the qulaity). FPS, racing, strategy, football, partygames/shovelware ... they even work with far less then what's pictured in my mockup.
Kevin said:In my opinion, this whole controller with a six inch screen idea just sounds impractical. I certainly hope that Nintendo doesn't try shipping this console with some hideous screen controller.
which1spink said:Applying that logic to the current generation, Wii would have been DOA.
And yet the Wii and the iPad. So...?even though I think the Wiimote was a piece of shit controller beside the pointer-function
.
Amir0x said:But that makes no sense. The Wiimote controller, as much as I had major issues with it that everybody knows, could still play MOST genres with some reasonable level of competence. And it could play a few genres with a superior level of competence. It wasn't like this: the removal of so many central buttons in favor of a touchscreen would be essentially screaming that you're done in the controller wars, that you hate most genres and don't care if you get those types of games anymore in a competitive way.
As I said, it'd scream from the mountain tops that your system is home to the most inferior controls imaginable, and I'd hope they would save us the time of having to argue with Nintendo fanboys over that fact by just throwing in the towel ahead of time.
No way Nintendo is so stupid.
Doc Holliday said:I'm 99.9 percent sure the touchscreen rumor is bullshit. Of course that probably makes everything else bullshit as well
I have a friend who works for Gametrailers and trust me, they noticed. The only thing is their upper management seems to be convinced that the main leaks are completely fake.wsippel said:Listening to current podcasts is really interesting: IGN Nintendo was very excited and positive, Game Informer was excited and mostly positive, Giant Bomb knew next to nothing and used the opportunity to bash the Wii, WAHP was WAHP (as in "Sony fanboys extraordinaire"), and Gametrailers seemingly didn't even notice the leak happened at all...
Kevin said:In my opinion, this whole controller with a six inch screen idea just sounds impractical. I certainly hope that Nintendo doesn't try shipping this console with some hideous screen controller.
Ookami-kun said:Is it safe to say that it'll be hilarious if the actual controller has no touchscreen?
PantherLotus said:I'm getting the mockup bug, though. Any rumors regarding the controller you guys think are most credible?
Exactly same applies to touchscreen-only-devices as the iPhone, iPad or my mockup (beside the fact that the two added analog sliders and triggers on the back would fix the major flaw of those devices). And talking about hardcore games like CoD: the only difference between playing it on, say, the 360 and my mockup would be that the facebuttons would be emulated on the touchscreen. Touching a granade-icon on the screen instead pressing the X button seems like to be a real dealbreaker for you (while yet you'd certainly accept a stupid throw-gesture that doesn't work 95% of the time on the Wii). Hm.Amir0x said:But that makes no sense. The Wiimote controller, as much as I had major issues with it that everybody knows, could still play MOST genres with some reasonable level of competence. And it could play a few genres with a superior level of competence.
Amir0x said:As I said, it'd scream from the mountain tops that your system is home to the most inferior controls imaginable, and I'd hope they would save us the time of having to argue with Nintendo fanboys over that fact by just throwing in the towel ahead of time.
PantherLotus said:Ani and Amir0x are obviously right if we're going off of knowns (that nintendo is both smart, practical, wants a low barrier to entry, and desires a low-ish initial price).
I'm getting the mockup bug, though. Any rumors regarding the controller you guys think are most credible?