From The Dust
Banned
sfried said:Unless...mini-BDs?
they would still hold more than a traditional dual-layer dvd right? I'm sure some will find an excuse though
sfried said:Unless...mini-BDs?
No idea who owns the DVD logo, but you might have noticed that there is no DVD logo on the Wii nor the Gamecube. The reason for that is that Nintendo uses media that are physically DVDs, but don't use the DVD format. They could do the same thing with Blu-ray, creating their own, incompatible format using the same technology. No Blu-ray logo, no royalties.Taiser said:not really a misunderstanding. Sony, Philips and Panasonic are the major players in the Blu-ray Disc Association; holding the most patents... iirc Sony even owns the Blu-ray logo.
so yea, adopting blu-ray = indirectly french kissing Sony.
That's what I said in multiple threads. If Nintendo really got a two years headstart (which is unlikely, in my opinion), the competition would fight a very difficult uphill battle.Deguello said:I read a lot here that the timing of Nintendo's launch would be awkward because its so early in comparison to their competition.
It's interesting to remember that the original Playstation was launched in 1994 in Japan, only two weeks after Donkey Kong Country came out. Same deal in the U.S., when it came out in 1995 two months before Donkey Kong Country 2.
It launched with a port of Doom and the original Ridge Racer as its best games. It would almost be two whole years before the games that became iconic for the system would appear. Somehow I think Nintendo will be able to create a little more early demand than that.
Casual = playing something now and then, mostly with friends present (not online).Plinko said:I always thought the people who only played COD and/or Madden, or the people who only played one type of genre should be called "casual."
boyshine said:Casual = playing something now and then, mostly with friends present (not online).
Hard core = playing something obsessively, to reach a set goal or excel competitively in a specific game or game mode.
Casual games exist as they're made to entertain a group of people for a short while.
Hard core games don't as it's only defined by the player.
That's my definition.
The comparison is not correct, though. The first years of PSOne was really bad. It took a Sega "failure" (too many products in a short period didn't help), a Nintendo "failure", and a strong support from 3rd party editors to really launch the PSOne.Neo C. said:That's what I said in multiple threads. If Nintendo really got a two years headstart (which is unlikely, in my opinion), the competition would fight a very difficult uphill battle.
Plinko said:I always thought the people who only played COD and/or Madden, or the people who only played one type of genre should be called "casual."
ReyVGM said:You speak the truth sir.
But now your just making up your own definition(s). The basicdefinitions of those terms (casual, hardcore and core gamers) are pretty much what they are. They exist for a reason.phisheep said:Before this stuff gets too far, might I refer you to this post ... which a number of people seemed to find hit the spot, or at least got close.
phisheep said:Thing is, once you get beyond the stage of 'looks shitty on a HDTV' the incremental benefits of all this graphics power are relatively tiny. Nowhere near as large as they have been this gen with the HD/SD split - and remember there are still hordes of people playing PS360s on SDTVs. Sure, it'll make a difference to the graphics nerds, and it might make a difference in reviews along those lines, but I can't see that it's going to make an enormous impact on the great mass of players.
i agreeDragonKnight said:I dunno. If I only play one game but I play that game day and night, I'd have to argue that such a person is pretty hardcore.
From The Dust said:they would still hold more than a traditional dual-layer dvd right? I'm sure some will find an excuse though
I think the concentration as far as graphics are concerned should be on animation and physics. I like the facial capture tech in LA. Noire and the Euphoria tech. Also, realistic lighting makes a big difference as well.Plinko said:This is something I've been saying for weeks now. We're at a point where it won't matter to the vast majority of buyers.
Patent US 2010113156 (A1) - Hybrid platform for video gamesTechniques for providing a hybrid platform for video games are disclosed. To enjoy the video and audio quality a TV could provide, all game actions with a video game are provided via a TV. However, the video game itself is running on a generic personal computer (PC). In one embodiment, a game hub is provided to receive from a game controller various game actions by a game player with the video game. The game hub provides an (wired or wireless) interface for transferring signals representing the game actions to the PC, in return the PC provides an uncompressed digital stream to the TV for display.
Plinko said:This is something I've been saying for weeks now. We're at a point where it won't matter to the vast majority of buyers.
It shouldn't go above $325. Over $325, they need to offer a pack-in game (that is good).From The Dust said:At $300-$400, Nintendo is going have to put a good bit in there to get consumers to bite.
Totally agree and that is why I think Nintendo have a very tough battle ahead as they've proven that they're unwilling/can't support a modern online infrastructure and this will turn off third parties and hardcore gamers who see a modern online infrastucture as essential in the future. The 3DS was their chance to turn back their position on online and we've seen what they did, no online store, friend codes, no messaging, no cross game party chat, cross game invites etc. There is no way Nintendo turn it all around in one year after the 3DS and deliver a competent online service and that is why they'll struggle just as much if not more next gen.phisheep said:I must admit I am none too sure about where Microsft and Sony might find an advantage in console power this coming generation.
Not one that makes sufficient difference anyhow.
Thing is, once you get beyond the stage of 'looks shitty on a HDTV' the incremental benefits of all this graphics power are relatively tiny. Nowhere near as large as they have been this gen with the HD/SD split - and remember there are still hordes of people playing PS360s on SDTVs. Sure, it'll make a difference to the graphics nerds, and it might make a difference in reviews along those lines, but I can't see that it's going to make an enormous impact on the great mass of players.
Network loyalty and game exclusives will be the key differentiators. But put in too much power - so much that development costs go up even more - and the chance of game exclusives diminishes hugely unless there is either massive moneyhatting or a runaway winner in the marketplace.
So I don't understand what's behind the presumption that the successors to Xbox360 and PS3 will benefit in any significant way from big increases in power. And if they don't, then launching early seems like the right thing to do.
How is that different than any other console? I don't really understand the distinction being made.wsippel said:It seems that Wei Yen, owner of iQue, AiLive and BroadOn/ IGWare, founder of ArtX, former member of the board at MoSys and senior vice president of SGI and developer of Nintendos 3D API GX, recently patented a concept that's surprisingly similar to what Nintendo is supposedly doing with Café:
Patent US 2010113156 (A1) - Hybrid platform for video games
From The Dust said:they would still hold more than a traditional dual-layer dvd right? I'm sure some will find an excuse though
Mithos said:Yeah a one layered 8cm Blu-Ray is about ~16,5gb or ~33gb for dual layer.
Edit:
Might be wrong, checking about it now.
wsippel said:No idea who owns the DVD logo, but you might have noticed that there is no DVD logo on the Wii nor the Gamecube. The reason for that is that Nintendo uses media that are physically DVDs, but don't use the DVD format. They could do the same thing with Blu-ray, creating their own, incompatible format using the same technology. No Blu-ray logo, no royalties.
Bizzyb said:Last I heard Nintendo was investing in this new technology using holographic data storage. Don't be surprised if the rumors turn out to be true in 2 months
http://www.eweek.com/c/a/Data-Storage/Nintendo-Reviving-Holographic-Storage/
http://www.shacknews.com/article/53945/nintendo-exploring-holographic-data-storage
edit: Nintendo has been spending a shit-ton of money in R&D over the last 4 years. Wouldn't surprised me if they have been working on ways to bring this tech to the market. It could also curb piracy. The only reason they went with DVD this generation was because mini DVDs had too many limitations in data storage that ended up really hurting the GameCube and at the time of Wii's launch holographic data storage was still under-developed and unproven.
I hope that's not the selling point though... it'd be a shame to have all these weird sounding controller possibilities come true just to sell to parents.crisdecuba said:Someone's probably already mentioned this (and if no one has, I'm sure many have thought of this), but if the "stream the game to the controller if someone else needs the TV" feature is real, then that will be a *huge* draw for parents who hate having to share the TV with their kids' video habits.
This might be *the* feature that differentiates it enough in the eyes of casual consumers, helping to ensure that when it comes down to choosing between systems of similar graphical capabilities, they choose Nintendo.
Well, I think a decent chunk of the rumored cost to manufacture the system ($350-$400) comes mainly from the controller.bidaum said:I hope that's not the selling point though... it'd be a shame to have all these weird sounding controller possibilities come true just to sell to parents.
phisheep said:I must admit I am none too sure about where Microsft and Sony might find an advantage in console power this coming generation.
Not one that makes sufficient difference anyhow.
Thing is, once you get beyond the stage of 'looks shitty on a HDTV' the incremental benefits of all this graphics power are relatively tiny. Nowhere near as large as they have been this gen with the HD/SD split - and remember there are still hordes of people playing PS360s on SDTVs. Sure, it'll make a difference to the graphics nerds, and it might make a difference in reviews along those lines, but I can't see that it's going to make an enormous impact on the great mass of players.
Network loyalty and game exclusives will be the key differentiators. But put in too much power - so much that development costs go up even more - and the chance of game exclusives diminishes hugely unless there is either massive moneyhatting or a runaway winner in the marketplace.
So I don't understand what's behind the presumption that the successors to Xbox360 and PS3 will benefit in any significant way from big increases in power. And if they don't, then launching early seems like the right thing to do.
Andrex said:Lol people still believe they're going to use holographic discs?
Blu-ray won. There's no shame in choosing the winning format.
Different selling points for different demographics, no? I can imagine kids telling their parents that it's okay or beneficial to get the new systems because "we won't have to fight over the tv anymore" while they're internally just clammoring for the next Zelda / Mario / etc.bidaum said:I hope that's not the selling point though... it'd be a shame to have all these weird sounding controller possibilities come true just to sell to parents.
Hero of Legend said:7.5 GB, still way higher than the 4.7 single-layer Wii discs, but a tad short of the 8.5-8.7 of dual-layered ones, to my knowledge, only Brawl, MPT, and Rabbids Party Collection used dual-layered discs.
Andrex said:Lol people still believe they're going to use holographic discs?
Blu-ray won. There's no shame in choosing the winning format.
The 3DS was their chance to turn back their position on online and we've seen what they did, no online store, friend codes, no messaging, no cross game party chat, cross game invites etc. There is no way Nintendo turn it all around in one year after the 3DS and deliver a competent online service and that is why they'll struggle just as much if not more next gen.
Kinda of makes me want Sony to do a cheap PS3/PSP2 bundle that advertises the same so they can revamp the RemotePlay capability since it's totally feasible now.crisdecuba said:Different selling points for different demographics, no? I can imagine kids telling their parents that it's okay or beneficial to get the new systems because "we won't have to fight over the tv anymore" while they're internally just clammoring for the next Zelda / Mario / etc.
Eteric Rice said:Isn't most of that stuff coming in like May or June?
TheLastCandle said:Off topic really, but Sakura Wars: So Long, My Love was a dual layer disc as well.
Bizzyb said:yes, most of it.
Also the friend codes are now no different than gamertags so pease, shut up.
Andrex said:Lol people still believe they're going to use holographic discs?
Blu-ray won. There's no shame in choosing the winning format.
Quoting myself from a few pages ago:Bizzyb said:
We know that they spent a rather huge amount in 2007, $370 million to be exact, after spending $103 million in 2006 (and only $34 million in 2003). Several sites considered that fact newsworthy back then. Yet it seems like they spent another $370 million in 2008, $430 million in 2009, and $489 million in 2010.
Yeah you can look that up in Nintendo's reports, $596 million was projected for 2011, $400+ for 2010 and 2009 as well so over the last 3 years they spend about $1.5 billion in R&D.Bizzyb said:Never know...dang that website is blocked. Oh well, the story is from 2008 and basically tells about the increased R&D spending by 10x as much as it did for Wii development. Are we allowed to post anything from blocked websites?
KAL2006 said:I thought with friends code both users have to add each other, where as with Gamertags, someone simply sends a request and the other person either accepts of declines. Nintendo's way is still lacking.
Hero of Legend said:Ah, thank you.
Bizzyb said:yes, most of it.
Also the friend codes are now no different than gamertags so please, shut up, crisdecuba
Instro said:I believe the ability to add people the way you are talking about is something they are adding along with the other features when the shop launches or something.
Yeah, but the screen in the controller scheme sounds crummy to me so the hope is, at least on my end, that Nintendo will design it well and it'll have some new thing to add to gameplay and gaming in general. I just hope we don't get a wonky controller for a selling point that I personally am not interested in.crisdecuba said:Different selling points for different demographics, no? I can imagine kids telling their parents that it's okay or beneficial to get the new systems because "we won't have to fight over the tv anymore" while they're internally just clammoring for the next Zelda / Mario / etc.
Mr_Brit said:The 3DS was their chance to turn back their position on online and we've seen what they did, no online store, friend codes, no messaging, no cross game party chat, cross game invites etc. There is no way Nintendo turn it all around in one year after the 3DS and deliver a competent online service and that is why they'll struggle just as much if not more next gen.
NEO0MJ said:But if Sony and Microsoft do go the high power route Nintendo's next system better have the specs needed to run perfect ports of multi plat games.
Mr_Brit said:Totally agree and that is why I think Nintendo have a very tough battle ahead as they've proven that they're unwilling/can't support a modern online infrastructure and this will turn off third parties and hardcore gamers who see a modern online infrastucture as essential in the future. The 3DS was their chance to turn back their position on online and we've seen what they did, no online store, friend codes, no messaging, no cross game party chat, cross game invites etc. There is no way Nintendo turn it all around in one year after the 3DS and deliver a competent online service and that is why they'll struggle just as much if not more next gen.
[Nintex] said:Yeah you can look that up in Nintendo's reports, $596 million was projected for 2011, $400+ for 2010 and 2009 as well so over the last 3 years they spend about $1.5 billion in R&D.
Excerpt said:While our sources are reluctant to be too specific about Wii HD, they have been able to divulge some (albeit predictable) generalizations. High definition visuals are assured, as is a greater emphasis on digitally distributed and backwardly compatible content, indicating that the new system will feature some form of local storage medium such as a hard drive or large flash memory solution. It has also been indicated that Nintendos emphasis is again on what the consumer will hold in their hands and interact with, rather than the console itself.
KAL2006 said:I thought with friends code both users have to add each other, where as with Gamertags, someone simply sends a request and the other person either accepts of declines. Nintendo's way is still lacking.
NEO0MJ said:The problem with them though is that you can't add people you randomly met or send messages. At least that's what I heard(don't have an online game yet).
WonderbreadUSA said:Holographic discs haven't even been released, so its a fallacy to say Blu-ray has won over holographic discs as a format. Holographic discs wont be in the N6 because its still to expensive and nobody needs 1TB of space for video games yet. Holographic discs are a future format. It's what is likely to come after Blu-ray.
Andrex said:Lol people still believe they're going to use holographic discs?
Blu-ray won. There's no shame in choosing the winning format.