Rumor: Wii U final specs

Strange that they would complain about muddy textures and lack of AA, two things, which from the specs we do know (1 GB system RAM plus eDRAM on GPU), should have been easily addressed. Combine this with Harada's complaints, and I really don't know what's going on with this system/devs, that they are finding it so difficult to even match current gen systems. Neither title seems that intense graphically or computationally. So what gives?
 
Strange that they would complain about muddy textures and lack of AA, two things, which from the specs we do know (1 GB system RAM plus eDRAM on GPU), should have been easily addressed. Combine this with Harada's complaints, and I really don't know what's going on with this system/devs, that they are finding it so difficult to even match current gen systems. Neither title seems that intense graphically or computationally. So what gives?

The team created a piece of shit the first time around. The dev time was spent trying to fix fundamental issues of shitness not improve the other areas,
 
Strange that they would complain about muddy textures and lack of AA, two things, which from the specs we do know (1 GB system RAM and eDRAM on GPU), should have been easily addressed. Combine this with Harada's complaints, and I really don't know what's going on with this system/devs, that they are finding it so difficult to even match current gen systems. Neither title seems that intense graphically or computationally. So what gives?

The original NG2 system of blood and leaving bodies on the ground was very alpha intensive on the Xbox 360. Most of it was saved with the eDRAM set up on Xbox 360 with shared 512MB of memory. The framerate was mostly fine until it got really hectic.

Plus the game ran in Sub HD to accomplish this.

It should have easily performed better on the Wii U.
 
seems to have a bit of improved lighting at the very least, and less screen tearing for sure

http://www.youtube.com/watch?v=vUC8Qe4FsL4

I'm interested to see more comparisons, but I doubt the difference is going to be all that noticeable. The game did look pretty great in the latest trailer though. Too bad the scores haven't really reflected that.
 
The team created a piece of shit the first time around. The dev time was spent trying to fix fundamental issues of shitness not improve the other areas,

Well if they didn't have time or the higher resolution texture assets just laying around, that's understandable. I am, however, very curious as to what devs are using that eDRAM for if not AA. Are they using it at all? Is this part of a Nintendo conspiracy to save the graphical punch for when they really need it (next year)?
 
Sloppy ports ahoy! Unless you're trying to flip this thing for a profit, or if you really need Nintendoland, I have no idea why anyone would buy this at launch. It might very well turn out to be a promising system, but the level of effort in some of these ports is disconcerting.

You havent been taking much notice of the systems launch games if you cant understand why people might want it. Nintendoland isnt the most promising game on the list..

As for Ninja Gaiden, I expect it to be just the same as the versions its being ported from graphically. So it wouldnt surprise me at all that some people will judge it as worse looking.
 
I'm really not interested in the Wii U for its ports anyway... it's a bullet point to have those games to attract a mass audience... but I really think that hardcore gamers should continue to buy those games on PS360 and get the Wii U for Nintendo games/original games.
 
His point is that if there is a significant power gap, not much effort is needed to produce a superior result.




While I find unacceptable that a new system has games that run worse, I also think that ports arent the best way to judge a system.
For exemple, Silent Hill HD collection looks better on PS2, same for ZOE HD, which ran better on PS2 than PS360.
Now, you're the best one to know that, lets talk about Dark Soul. Without patch, it runs at 30FPS max, and 720p on PC. Even a really good PC. Does it mean a 1200 dollars PC is just a bit more powerfull than PS360 ? No.
 
While I find unacceptable that a new system has games that run worse, I also think that ports arent the best way to judge a system.
For exemple, Silent Hill HD collection looks better on PS2, same for ZOE HD, which ran better on PS2 than PS360.
Now, you're the best one to know that, lets talk about Dark Soul. Without patch, it runs at 30FPS max, and 720p on PC. Even a really good PC. Does it mean a 1200 dollars PC is just a bit more powerfull than PS360 ? No.

How much time and money did Durante spend fixing Dark Souls? Was it something like 6 months and $100,000?
 
How much time and money did Durante spend fixing Dark Souls? Was it something like 6 months and $100,000?



Did I said something like this ? I said without Durante, the game would still be a 720p port, running at 30FPS even on a 1200 dollars PC. So, sometimes, even little efforts are not made from developpers.
 
If only gaming journalism wasn't so useless, it's times like these someone should really ask Nintendo why they would let sub-par games roam their hardware at launch?

It's really disgusting to see a company go unpunished for such vice.
 
If only gaming journalism wasn't so useless, it's times like these someone should really ask Nintendo why they would let sub-par games roam their hardware at launch?

It's really disgusting to see a company go unpunished for such vice.


I'm not sure hardware manufacturers could say no to a game because it's bad or inferior looking.
Otherwise, a lot of shovelwares or bad game wouldn't have been sold on any console.
 
His point is that if there is a significant power gap, not much effort is needed to produce a superior result.

Who was talking about a power gap? I was making a statement about how dev teams tend to treat ports, that's all.
 
I'm not sure hardware manufacturers could say no to a game because it's bad or inferior looking.
Otherwise, a lot of shovelwares or bad game wouldn't have been sold on any console.
Why? Nintendo must wield strong influence for their own platform no?

Actually, wasn't that the whole point of the NES? It was strict regulation that pulled gaming out of its previous cesspool.
 
If only gaming journalism wasn't so useless, it's times like these someone should really ask Nintendo why they would let sub-par games roam their hardware at launch?

It's really disgusting to see a company go unpunished for such vice.

I don't think Nintendo's has much choice in these matters. Either the developer/publisher is willing to put more effort/money into the game or not. Keep in mind that they don't have the luxury of time in the first place considering how long they had the final development kits. The only thing I think Nintendo could do is offer some incentives like publicities or lower royalties, but that is it.
 
If only gaming journalism wasn't so useless, it's times like these someone should really ask Nintendo why they would let sub-par games roam their hardware at launch?

It's really disgusting to see a company go unpunished for such vice.

I think they just thought it would be cool to have a Ninja Gaiden at launch. Perhaps they figured it would give us NES old timers a wave of nostalgia. Also, it's obvious a fair bit of effort did go into making this game much more playable than the original. I'm still skeptical that the game actually looks worse than on the other consoles. Could be subjectivity speaking. In that comparison video, it looks about the same to me except brighter.

But that Nintendo is actually publishing this title in the US gives away their desperation to win back some hardcore players.
 
I don't think Nintendo's has much choice in these matters. Either the developer/publisher is willing to put more effort/money into the game or not. Keep in mind that they don't have the luxury of time in the first place considering how long they had the final development kits. The only thing I think Nintendo could do is offer some incentives like publicities or lower royalties, but that is it.
I'm not ready to accept Nintendo is that powerless.

What's the point of being a manufacturer (or any top business position) if insubordinates rule you?

Edit: Even offering incentives is still some form of control and something they could totally do.
 
I'm really not interested in the Wii U for its ports anyway... it's a bullet point to have those games to attract a mass audience... but I really think that hardcore gamers should continue to buy those games on PS360 and get the Wii U for Nintendo games/original games.

Why?
 
On the RAM front, I'd say you're right in that it's 2GB DDR3 at about 1GHz on a 128-bit bus. Regarding the split between CPU/GPU bandwidth, my guess is that there's a memory controller on the GPU die which handles RAM access for both chips (and eDRAM access for the CPU), and there's 34GB/s or so of bandwidth shared between the CPU and GPU. I don't see any reason for CPU to be limited in bandwidth compared to the GPU, considering they're on the same MCM.

Edit: Actually, I'm surprised we don't know the RAM specs already. The console's been in the wild for a few days now, it's not difficult to screw the case off, read the codes off the RAM chips and leak them online. Perhaps if someone reading this could give it a quick peek...

How fast is the Ram inside PS360 compared to those stats, just the same ?.

Thanks.
 
The XBox360 has 512MB of GDDR3 on a 128-bit bus running at 700MHz. The PS3 has 256MB of XDR and 256MB of GDDR3, but I'm not sure of the bus width or speed on either.

Thanks for the fast reply mate.

If those stats are correct then WiiU should perform more than double the Ram for games then (an extra 600mhz of Ram speed compared to the 360) ?.

Enjoying the speculation, it sounds like you guys are getting very close to figuring this thing out, keep going ! :).

4 days to go, HYPE !.
 
You havent been taking much notice of the systems launch games if you cant understand why people might want it. Nintendoland isnt the most promising game on the list..

As for Ninja Gaiden, I expect it to be just the same as the versions its being ported from graphically. So it wouldnt surprise me at all that some people will judge it as worse looking.

I've been taking plenty notice, actually. You have your opinion, I have mine. Stalemate.
 
Just checked out that Ninja Gaiden review, dont believe for a second that they've gone to the trouble of downgrading textures on a system with over twice as much RAM. If it was some other problem then I could have believed it but IMO this sounds like a clear case of rose tinted glasses for the original versions.
 
From the footage I've seen compairing the two games, the lighting looks better on the Wii U version, but the textures look the same. I dunno, maybe the guy was hopingthat the Wii U version would blow everyone away and he over-reacted and said that the PS360 versions look better? (On a semi-related note, could the framerate dips possibly be CPU-related?)
 
The RAM inside the 360 is 512MB of GDDR3 clocked @700MHz. Not sure that the XDR RAM in the PS3 is clocked at, though...

EDIT: The VRAM in the PS3 is 256MB of GDDR3 @700MHz as well.

Apparently the RSX was originally clocked at 550 MHz along with 700 MHz GDDR3, but it seems the final console got them clocked down to 500 MHz RSX/ 650 MHz for the VRAM.
 
From the footage I've seen compairing the two games, the lighting looks better on the Wii U version, but the textures look the same. I dunno, maybe the guy was hopingthat the Wii U version would blow everyone away and he over-reacted and said that the PS360 versions look better? (On a semi-related note, could the framerate dips possibly be CPU-related?)

Frame dips are due to the amount of alphas appearing on screen.
 
Just checked out that Ninja Gaiden review, dont believe for a second that they've gone to the trouble of downgrading textures on a system with over twice as much RAM. If it was some other problem then I could have believed it but IMO this sounds like a clear case of rose tinted glasses for the original versions.

Size of the ram doesnt matter if its too slow. System can only use so much at a time.
 
I've been taking plenty notice, actually. You have your opinion, I have mine. Stalemate.

It isnt about our opinions, its about everyones opinions and quite clearly there are games outside of Nintendoland that people in general are quite excited about, like ZombiU for instance. So I cant see how its hard to understand why other people might want the system even if you obviously dont. The way you are talking you'd think the system just has Nintendoland and a couple of crappy ports..
 
If you're already getting a Wii U for Nintendo/original games, then sure, pick up CoD, AC3 or Arkham.

But I feel that anyone who is seriously into those types of games will be fooled if they think the Wii U is now the home for these games. Only in the next year will Wii U get on-par versions of these games... And they might not even be on-par. Bad online, no achievements... And being ports they won't likely do much that is meaningful with the screen. Plus if they are quick n dirty ports, they might even look worse (we'll see).

And when PS4/720 enter the picture, multiplatform parity will end.

This is why I say that smart gamers will not buy the machine for these ports. If these are their types of games, they should really stick with PS360 and wait for next year's consoles.

The reason to buy a Wii U is its original content. These ports are great for marketing.. It looks like a real core gamer machine on paper. But it won't be for very long.
 
Size of the ram doesnt matter if its too slow. System can only use so much at a time.

Well yes obviously but you dont include 1GB of RAM with bandwidth that doesnt even let you take advantage of half of it. That would be a completely pointless thing to do and an utter waste of money.
 
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