Chiggs
Gold Member
Team Ninja releasing a game that's not a visual stunner in the launch window is very unlike the Team Ninja of old.
Plus with a framerate just as bad?
No AA? WTF?
Seriously. It's completely lazy.
Team Ninja releasing a game that's not a visual stunner in the launch window is very unlike the Team Ninja of old.
Plus with a framerate just as bad?
No AA? WTF?
IGN are saying Ninja Gaiden has worse graphics on the Wii U than the other consoles.
Strange that they would complain about muddy textures and lack of AA, two things, which from the specs we do know (1 GB system RAM plus eDRAM on GPU), should have been easily addressed. Combine this with Harada's complaints, and I really don't know what's going on with this system/devs, that they are finding it so difficult to even match current gen systems. Neither title seems that intense graphically or computationally. So what gives?
What were you expecting?
Seriously, anyone expecting any port to have a dev team put in the time to upgrade the graphics is crazy.
Strange that they would complain about muddy textures and lack of AA, two things, which from the specs we do know (1 GB system RAM and eDRAM on GPU), should have been easily addressed. Combine this with Harada's complaints, and I really don't know what's going on with this system/devs, that they are finding it so difficult to even match current gen systems. Neither title seems that intense graphically or computationally. So what gives?
So I guess PC ports receive the utmost time and care? Considering how superior they turn out to the consoles.
His point is that if there is a significant power gap, not much effort is needed to produce a superior result.Not even sure what this has to do with what I said.
The team created a piece of shit the first time around. The dev time was spent trying to fix fundamental issues of shitness not improve the other areas,
Sloppy ports ahoy! Unless you're trying to flip this thing for a profit, or if you really need Nintendoland, I have no idea why anyone would buy this at launch. It might very well turn out to be a promising system, but the level of effort in some of these ports is disconcerting.
His point is that if there is a significant power gap, not much effort is needed to produce a superior result.
seems to have a bit of improved lighting at the very least, and less screen tearing for sure
http://www.youtube.com/watch?v=vUC8Qe4FsL4
I'm interested to see more comparisons, but I doubt the difference is going to be all that noticeable. The game did look pretty great in the latest trailer though. Too bad the scores haven't really reflected that.
The lighting on the 360...wtf?
While I find unacceptable that a new system has games that run worse, I also think that ports arent the best way to judge a system.
For exemple, Silent Hill HD collection looks better on PS2, same for ZOE HD, which ran better on PS2 than PS360.
Now, you're the best one to know that, lets talk about Dark Soul. Without patch, it runs at 30FPS max, and 720p on PC. Even a really good PC. Does it mean a 1200 dollars PC is just a bit more powerfull than PS360 ? No.
How much time and money did Durante spend fixing Dark Souls? Was it something like 6 months and $100,000?
If only gaming journalism wasn't so useless, it's times like these someone should really ask Nintendo why they would let sub-par games roam their hardware at launch?
It's really disgusting to see a company go unpunished for such vice.
His point is that if there is a significant power gap, not much effort is needed to produce a superior result.
Why? Nintendo must wield strong influence for their own platform no?I'm not sure hardware manufacturers could say no to a game because it's bad or inferior looking.
Otherwise, a lot of shovelwares or bad game wouldn't have been sold on any console.
If only gaming journalism wasn't so useless, it's times like these someone should really ask Nintendo why they would let sub-par games roam their hardware at launch?
It's really disgusting to see a company go unpunished for such vice.
If only gaming journalism wasn't so useless, it's times like these someone should really ask Nintendo why they would let sub-par games roam their hardware at launch?
It's really disgusting to see a company go unpunished for such vice.
I'm not ready to accept Nintendo is that powerless.I don't think Nintendo's has much choice in these matters. Either the developer/publisher is willing to put more effort/money into the game or not. Keep in mind that they don't have the luxury of time in the first place considering how long they had the final development kits. The only thing I think Nintendo could do is offer some incentives like publicities or lower royalties, but that is it.
The game isn't that dark on neither console.
I'm really not interested in the Wii U for its ports anyway... it's a bullet point to have those games to attract a mass audience... but I really think that hardcore gamers should continue to buy those games on PS360 and get the Wii U for Nintendo games/original games.
On the RAM front, I'd say you're right in that it's 2GB DDR3 at about 1GHz on a 128-bit bus. Regarding the split between CPU/GPU bandwidth, my guess is that there's a memory controller on the GPU die which handles RAM access for both chips (and eDRAM access for the CPU), and there's 34GB/s or so of bandwidth shared between the CPU and GPU. I don't see any reason for CPU to be limited in bandwidth compared to the GPU, considering they're on the same MCM.
Edit: Actually, I'm surprised we don't know the RAM specs already. The console's been in the wild for a few days now, it's not difficult to screw the case off, read the codes off the RAM chips and leak them online. Perhaps if someone reading this could give it a quick peek...
What were you expecting?
How fast is the Ram inside PS360 compared to those stats, just the same ?.
Thanks.
How fast is the Ram inside PS360 compared to those stats, just the same ?.
Thanks.
The XBox360 has 512MB of GDDR3 on a 128-bit bus running at 700MHz. The PS3 has 256MB of XDR and 256MB of GDDR3, but I'm not sure of the bus width or speed on either.
What were you expecting?
Umm..at least on par maybe?
You havent been taking much notice of the systems launch games if you cant understand why people might want it. Nintendoland isnt the most promising game on the list..
As for Ninja Gaiden, I expect it to be just the same as the versions its being ported from graphically. So it wouldnt surprise me at all that some people will judge it as worse looking.
Sounds like a far better game on WiiU from the IGN review to me.
Oh..no doubt. I was referring to the graphics which IGN states are arguably worse.
The RAM inside the 360 is 512MB of GDDR3 clocked @700MHz. Not sure that the XDR RAM in the PS3 is clocked at, though...
EDIT: The VRAM in the PS3 is 256MB of GDDR3 @700MHz as well.
From the footage I've seen compairing the two games, the lighting looks better on the Wii U version, but the textures look the same. I dunno, maybe the guy was hopingthat the Wii U version would blow everyone away and he over-reacted and said that the PS360 versions look better? (On a semi-related note, could the framerate dips possibly be CPU-related?)
Just checked out that Ninja Gaiden review, dont believe for a second that they've gone to the trouble of downgrading textures on a system with over twice as much RAM. If it was some other problem then I could have believed it but IMO this sounds like a clear case of rose tinted glasses for the original versions.
Frame dips are due to the amount of alphas appearing on screen.
Sorry for asking this, but...what are alphas?
I've been taking plenty notice, actually. You have your opinion, I have mine. Stalemate.
The RAM inside the 360 is 512MB of GDDR3 clocked @700MHz. Not sure that the XDR RAM in the PS3 is clocked at, though...
EDIT: The VRAM in the PS3 is 256MB of GDDR3 @700MHz as well.
Transparencies and stuff like smoke I think.
If you're already getting a Wii U for Nintendo/original games, then sure, pick up CoD, AC3 or Arkham.Why?
Size of the ram doesnt matter if its too slow. System can only use so much at a time.