Trevelyan9999
Banned
lol, this video is actually titled "Wii U GPU" http://www.youtube.com/watch?v=AB3a9G7F8nc
AMD started developing embedded GPU's in 2008.....hmmmm
AMD started developing embedded GPU's in 2008.....hmmmm
Goodness, I've been meaning to post for the longest time that I was the one who initially dug up some press from last year on the e6760, which was being targeted at casino machines and such. I sent it to you via PM because I thought it was a good indicator of what kind of chip AMD could put together for low power solutions. I had typed in "MCM" among other things in a search and it popped up.
That now all these rumors are being formed around that is really quite amazing. It's all foolishness too. We know as fact that the GPU will be CUSTOM. Also that MCM includes a gig of GDDR5, and all signs point to "No" as far as that type of RAM goes in Wii U.
I still believe we can use the e6760 as a piece of evidence as to what AMD could achieve within a given wattage. That's at 40nm, RAM included, and clocked at 600 Mhz. Shrink it to 32nm, subtract that RAM from the total, and downclock it to 480 Mhz (while adding only 160 shaders) and I think you could get the chip to around 25 Watts.
You should start that Wii U used a 8xxx variant and see what happens.![]()
Goodness, I've been meaning to post for the longest time that I was the one who initially dug up some press from last year on the e6760, which was being targeted at casino machines and such. I sent it to you via PM because I thought it was a good indicator of what kind of chip AMD could put together for low power solutions. I had typed in "MCM" among other things in a search and it popped up.
That now all these rumors are being formed around that is really quite amazing. It's all foolishness too. We know as fact that the GPU will be CUSTOM. Also that MCM includes a gig of GDDR5, and all signs point to "No" as far as that type of RAM goes in Wii U.
I still believe we can use the e6760 as a piece of evidence as to what AMD could achieve within a given wattage. That's at 40nm, RAM included, and clocked at 600 Mhz. Shrink it to 32nm, subtract that RAM from the total, and downclock it to 480 Mhz (while adding only 160 shaders) and I think you could get the chip to around 25 Watts.
So what about this PR,
http://www.ghs.com/news/20120327_ESC_Nintendo_WiiU.html
Combined with this PR,
http://www.altsoftware.com/press-ne...gl-graphics-driver-architecture-embedded-syst
Added with the fact that the e6760 is supposedly the only AMD GPU to use Green Hills Software. 1+1=2?
Do you still see this as "foolishness" when we have pretty specific proof in regards to the two press releases that say otherwise?
And doesn't a modified e6760 still qualify as "CUSTOM"? In my book, yes.
Until signs point elsewhere, they seem to point right at the e6760.
I'm forced to agree with you on that.....anything that is changed from it's original form factor can be considered "custom". I agree that those press releases are very intriguing but who is to say that Nintendo didn't just make the GPU similar but not necessarily based on the e6760?
Bg, are you still in the 575 jigglyfloppages camp?
I can't believe I'm posting in here again (ok, yes I can), but about the GPU...it is modeled on the R700 series, but it has significantly more GPRs. However, it seems to have fewer then the E6760, so...make your own conclusions.
OK, NOW I'm done.
So what about this PR,
http://www.ghs.com/news/20120327_ESC_Nintendo_WiiU.html
Combined with this PR,
http://www.altsoftware.com/press-ne...gl-graphics-driver-architecture-embedded-syst
Added with the fact that the e6760 is supposedly the only AMD GPU to use Green Hills Software. 1+1=2?
Do you still see this as "foolishness" when we have pretty specific proof in regards to the two press releases that say otherwise?
And doesn't a modified e6760 still qualify as "CUSTOM"? In my book, yes.
Until signs point elsewhere, they seem to point right at the e6760.
Considering all that you linked was discussed awhile back here, yes it's still foolishness. I posted the link where the E6760 talk started and the person you are responding to was the first person on GAF to bring it up.
...I guess the question is who started the rumor in the first place?
Obviously bgassassin is just trying to throw you all off now that you've discovered who his source was all this time.Why y'all letting AMD tech support troll you like that?![]()
I understand that he brought it up first, long, long ago. I read the posts. But, I don't see how the passing of time now makes this information any less valid? Was something else discussed that totally dethroned the idea of a modified e6760?
Hmm, fair enough. Be how do registers translate to FLOPS?The thing for me is that I've been wrestling with Matt's post.
If I understand him correctly then something in his description seems off. Again if I understand correctly, going with an RV730 as an example, it has 64 register files. The E6760 I believe has has 96. Even with an RV730 that gap to me is too small for there to be "significantly more" than the R700, but "seemingly less" than the E6760. So again if I understand him correctly I think a simple yes or no answer of there being more than 96 registers or 64 registers would help me in getting an idea of what we might be looking at.
Haha. I've harped too much on the R700 for that to work.
Hmm, fair enough. Be how do registers translate to FLOPS?
Acually you harped on the e6760, till you realized it was wrong.
<<<original RV730 guy
<<<<Always right about the Wii U
#justsayin
So what about this PR,
http://www.ghs.com/news/20120327_ESC_Nintendo_WiiU.html
Combined with this PR,
http://www.altsoftware.com/press-ne...gl-graphics-driver-architecture-embedded-syst
Added with the fact that the e6760 is supposedly the only AMD GPU to use Green Hills Software. 1+1=2?
Do you still see this as "foolishness" when we have pretty specific proof in regards to the two press releases that say otherwise?
And doesn't a modified e6760 still qualify as "CUSTOM"? In my book, yes.
Until signs point elsewhere, they seem to point right at the e6760.
Hmm, fair enough. Be how do registers translate to FLOPS?
Lol I knew that'd get you going. So sensitive.
I will say I called rv730 from DAY ONE (which was fairly easy if you use logic (Nintendo goes low on hardware) plus the original 01.net rumors, so it's no great credit to me).
We dont know if I'm right yet, but pretty sure I will be. Even if it's an RV730 with more registers that's an RV730.
I was somewhat right on my 349 price guess recently, which was also an original way back guess.
Even though it was 299/349, the bottom line is the unit is pretty expensive which was the gist of my thinking.
Lol I knew that'd get you going. So sensitive.
I will say I called rv730 from DAY ONE (which was fairly easy if you use logic (Nintendo goes low on hardware) plus the original 01.net rumors, so it's no great credit to me).
We dont know if I'm right yet, but pretty sure I will be. Even if it's an RV730 with more registers that's an RV730.
I was somewhat right on my 349 price guess recently, which was also an original way back guess.
Even though it was 299/349, the bottom line is the unit is pretty expensive which was the gist of my thinking.
Hmm, fair enough. Be how do registers translate to FLOPS?
If I understand him correctly then something in his description seems off. Again if I understand correctly, going with an RV730 as an example, it has 64 register files. The E6760 I believe has has 96. Even with an RV730 that gap to me is too small for there to be "significantly more" than the R700, but "seemingly less" than the E6760. So again if I understand him correctly I think a simple yes or no answer of there being more than 96 registers or 64 registers would help me in getting an idea of what we might be looking at.
R700 series has 128 GPRs I think.
So does this mean so called OS reserve memory is only 32MB? This is meant to be the total RAM in the machine? In other words, no 1.5GB total or anything?
Not at all surprising if true.
No. The 32 MB is DRAM. The system should have a ton of memory set aside for the OS.
& does anyone know how the GPRs compare to the SPEs on the Cell processor?
No. The 32 MB is DRAM. The system should have a ton of memory set aside for the OS.
Goodness, I've been meaning to post for the longest time that I was the one who initially dug up some press from last year on the e6760, which was being targeted at casino machines and such. I sent it to you via PM because I thought it was a good indicator of what kind of chip AMD could put together for low power solutions. I had typed in "MCM" among other things in a search and it popped up.
That now all these rumors are being formed around that is really quite amazing. It's all foolishness too. We know as fact that the GPU will be CUSTOM. Also that MCM includes a gig of GDDR5, and all signs point to "No" as far as that type of RAM goes in Wii U.
I still believe we can use the e6760 as a piece of evidence as to what AMD could achieve within a given wattage. That's at 40nm, RAM included, and clocked at 600 Mhz. Shrink it to 32nm, subtract that RAM from the total, and downclock it to 480 Mhz (while adding only 160 shaders) and I think you could get the chip to around 25 Watts.
This. This is what I was trying to say earlier. Not that it would be a e6760 in there, or even based off of. But just that this is the ballpark in terms of bang for buck (or flops/per watt)
I don't unterstand the question. GPRs are registers, SPEs are processors (with memory controller). How should they compare?
Ofcourse its just the chip. They wouldn´tneed the complete BGA package since Wii U has unified RAM pool.
I thought the amount of GPRs would give us a clue of how good the GPU will be at Computing so I was just fishing for clues.
So ok, so a custom E6760 would satisfy power constraints (form factor also?). Presumably also shrink size, Eyefinity tech and RAM. It should perform as well as an HD 4850, which is quite a notch better than both RSX and Xenos. All of this is correct, yeah?
I could be a very solid contender if its price was known also.
But I still don't understand this talk about RV730/700/740 in this context. What do we talk about these codenames and why do they seem to be a source of conflict with the assumption that the Wii U GPU is based on the E6760. Thanks much in advance GAF.
I think it could end up similar for sure. Nothing to do with emails, previous posts etc. Just objectively and through putting pieces together myself, it still comes up as something in the ballpark.
That gpu (not the whole mcm, so that's no greedy gddr5 included), with a lower clock, fewer GPRs and on a smaller die would be ridiculously low power for what its able to do. You could get it to, like 20w.
I'm not sure you can say the same for r700 can you? I also thought r700s were in the early dev kits? Is Matt confirming they're in the mass production ones?
The way I understand it, is that AMD would probably rather incorporate the design of a gpu they need to manufacture for 5 years with one they were already planning on manufacturing for 5 years, instead of keeping older lines alive. It's cheaper for everyone in the long run.
Acually you harped on the e6760, till you realized it was wrong.
<<<original RV730 guy
<<<<Always right about the Wii U
#justsayin
Lol I knew that'd get you going. So sensitive.
Okay...so say I'm this noob type guy who doesn't speak tech, and say I wanted to know how much more powerful the wiiu is to the wii, or even 360 ps3. What do these latest rumors indicate? If I were a tech noob...which I might be...
The Radeon r7xx line was the codename for HD4xxx series gpus, manufactured in 2008. e6760 is a southern islands (HD7xxx) based gpu, manufactured from 2011.
Okay...so say I'm this noob type guy who doesn't speak tech, and say I wanted to know how much more powerful the wiiu is to the wii, or even 360 ps3. What do these latest rumors indicate? If I were a tech noob...which I might be...
No, the r6XXX line is still VLIW based (Northern islands)
But thats not important. Important is the feature set. Because this GPU is 2 generations(!) ahead of what we thought is in the Wii U
ignore this if it is a stupid question, but do we know about the memory of the GPU? will it be shared with the main memory or dedicated?
Why are you talking to yourself?
& does anyone know how the GPRs compare to the SPEs on the Cell processor?
Forgot to switch your account? *cough*
EX-POSED
Not sure if you guys are joking, but just in case not that quote was originally from specialguy a few posts above the one that sends you back to.
Everything points to shared iirc
128 GPRs is what an ALU clause in a single R700 thread can address (a clause is a schedulable sub-routine, put loosely). An R700 SIMD engine runs 64 threads. A GPU has multiple SIMD engines. You could say that a R700 has 'a tad more' than 128 GPRs.R700 series has 128 GPRs I think.
GDDR5 makes no sense, there would be no point of having 32MB of EDRAM if the main pool was GDDR5 as the speed of the EDRAM would be wasted, due to the very high bandwidth of GDDR5.
More likely to be a single pool of GDDR3, on a UMA. This would fit the "lower cost" requirement of the design and make the speed of the EDRAM worthwhile, asd there would be no need to make the design costlier by engineering a system with 2 seperate busses for the two different pools of RAM.
A single GDDR3 pool would also allow them the flexibility to increase the amount of memory available to devs at a later date, whereas if they went with seperate pools they would probably find themselves hardlocked to 1GB Games / 1GB OS.
blu said:Here's something educational: http://gpgpu.org/wp/wp-content/uploa...chitecture.pdf (pay particular attention to pg. 10)