To the bold, no you don't. Don't be absurd. The fact that I'm still referring to an R700 as the foundation even now shows that was absurd. But I'd like to see these changes you mention. Don't sit there and say I've done something without legitimate proof.
Also there is a reason why that doesn't work. The final dev kit has the actual silicon going in the retail unit, not "another" GPU. The bump was due to tweaking the final silicon, not due to using another GPU (in this case an E6760) instead of an RV770.
And of course there wasn't much change. That's the idea of setting target specs for the final hardware. You're not going to see a big deviation from beginning to end because that's what's on paper.
http://www.vgleaks.com/world-premiere-wii-u-specs/
First the bolded, of course it's another GPU, because it's customized and it's suppose to hit performance of a 800shader R700 at a certain clock speed. (certainly not stock 625MHz | my guess is 360MHz or 480MHz btw or 3x-4x the DSP) So yes, GPU7 will be an "enhanced" R700 if you want to use that term.
You've changed what you know quite a few times over the last year, examples are various. Ram sizes, ALUs in the GPU, Wattage used and probably the easiest to point out is you having a talk with wsippel or another insider, where you came to the conclusion that the Wii U likely only had ~320GFLOPs. Every time a rumor comes in, you try to see how it fits into what you have (this is something we all do) this changes what you "know" on the last page for instance, "matt's" info changed what you knew about the system and you were then unsure about what the performance would be.
The second thing here about R700, you are basically saying GPU7 is R700, which is simply not the case, and your own info would clearly point this out to you. That link there says "GX2 is a 3D graphics API for the Nintendo Wii U system (also known as Cafe). The API is designed to be as efficient as GX(1) from the Nintendo GameCube and Wii systems.
Current features are modeled after OpenGL and the AMD r7xx series of graphics processors. Wii U’s graphics processor is referred to as GPU7."
GPU7 exceeds R700 features, from multiple sources, including the Source of this OP. I appreciate your work, but it doesn't mean you have been flawless in navigating these rumors. In fact, we know Arkam and where he got his source of info, do we know if this source has been updated? Has Arkam gotten info about final dev kits, he doesn't work on the Wii U himself and he is not a programmer, so his knowledge is limited and it's also fed to him by someone else. If these "specs" are first dev kits (and he had an outdated one at the time) then it could very well be a R700 in his box.
I don't mean to attack you btw, but you act like you know stuff, when you just have a bunch of educated guesses and those are based on sources you likely can't even confirm. When I was throwing around the ~600GFLOPs rumor here from my source (a Nintendo engineer btw) I received a few PMs from other "insiders" that said it was 800GFLOPs. I know how it works BG, and it's not pretty, and impossible to just KNOW.