If you're feeling confident and armed enough by now, you can try and take on the military outpost at the start of the game(turn right when you leave the Rookie village). They have some of the more powerful AK weapons. But you'd better be a headshot master since they wear body armor and you won't last long in a firefight against these guys.
I usually start my playthroughs with ambushing that base to get good weapons at the start of the game.
Yeah thats my new-game "routine".
Climb the ladder behind Wolf, jump from roof to roof, get the mercenary armour from the hole in the corrugated iron roof, quicksave and get into fight with the outpost.
It can take some tries to snipe them with the makarov but it is possible. Once you wiped them out, you're pretty much good to go with your newly accquired AKM.
I tried jumping them from behind at the beginning but got slaughtered. Sidorovich actually offered a quest just now to go in there.
Headshots are in fact a problem. Much more than in other shooters. Don't know why.
Is there anything meaningful to sidequests other than some money or items? I don't see any value in them.
I don't know if it's true or if it's just my perception, but you can safely ignore sidequests if you feel like you can get through without them.
You get some gear here and there and of course money, but nothing what feels like it was lacking even without doing all the sidequests.
But they can also be fun because they can lead you to points of interest.
For me, it's very important not to get stressed by things like that, do what you want to do in the game and just live with the consequences, that's the game. This will become kind of more important later on.
This also applies to the timed events, I hate being stressed, so I ignore them from the start.
And yeah, in this game headshots matter a lot. I can imagine how tricky it is with the controller without gyroaim.