envyzeal
Member
world peace achievedSo, I was thinking... Let's say that Kojima is indeed making a Silent Hill game BUT... Abandoned/Hasan has nothing to do with it. Is it a draw?
world peace achievedSo, I was thinking... Let's say that Kojima is indeed making a Silent Hill game BUT... Abandoned/Hasan has nothing to do with it. Is it a draw?
This small clip is on a whole other level, involving real CPU and GPU code to pull it off in this way.
This small clip is on a whole other level, involving real CPU and GPU code to pull it off in this way.
Just maybe it is...*mindblown*Sounds like something taken straight from Hasan's marketing mumbo-jumbo.
Ok, I'll invite you to write the shadercode alone.
Ok, I'll invite you to write the shadercode alone.
As I wrote before, you can't acheive this quality with "painting by numbers" in UE or any other engine. Code's requred, and if any of their previous endevours is anything to go by, this quality bump is either bought or staged.
Ok, I'll invite you to write the shadercode alone.
As I wrote before, you can't acheive this quality with "painting by numbers" in UE or any other engine. Code's requred, and if any of their previous endevours is anything to go by, this quality bump is either bought or staged.
ofc it can. But could it be done by Blue Box Game Studios though?You're joking, right? That 5 second clip could be done in UE3.
Why won't you point out what is then. How would you make this "default" animation in UE4?Lol, please point out what you think from that clip isn't a default in UE4.
ofc it can. But could it be done by Blue Box Game Studios though?
Oh please...They probably just copied a YouTube tutorial.
Forza and Halo, how exciting. We've been down that road enough times.Forza coming out in a month, Halo soon after. Hades is out on current gen. Allen Wake II essentially confirmed. Dead space remake confirmed. Back 4 Blood drops soon...nothing (real) going on in the industry.
Good point! They could have easily done that. Why, we might never know...I will say this, for being a “real-time” experience. Why wouldn’t we pause or rewind?
Why won't you point out what is then. How would you make this "default" animation in UE4?
I'm not sure if you can actually buy shade code? But to make textures transform in a specific maner you'll need quality code. I'll give it that this was a rather static animation, but within that animation is more work than just point & click to buy.The animation is from any run of the mill animation pack.
I want you to say specifically which part of the trailer you would have to write a shader for.
It's about the journey and the friends we made along the way.
Maybe the real silent hill is the hype we made along the way?
The real Silent Hill was the friends we Abandoned along the way.
the real silent hill were the rumors and fake insiders we met along the way
What if Abandoned isn’t a game title but all of the IP Konami has neglected over the years (and all of the friends we’ve made along the way)
What if the real Silent Hill was the friends we made along the way (in Home)?
What a journey it's been with all of you. The real E3 2021 was the friends we made along the way. And perfect buttholes.
The real Silent Hills were the enemies on gaming forums that we made along the way
The real Silent Hill is the friends we abandoned along the way.
It's obvious there are material shaders at work there. As I've said, the trailer was really static, so it could be easily faked as well. My point is just that this is on another level that what they've done before..The animation is from any run of the mill animation pack.
I want you to say specifically which part of the trailer you would have to write a shader for.
Wrap it in tinfoil and throw it in the oven.How do you reheat poutine?
If it were so easy then everyone would do it.You're joking, right? That 5 second clip could be done in UE3.
Ok, I'll invite you to write the shadercode alone.
01110100 01101000 01100101 00100000 01110011 01101000 01100001 01100100 01100101 01110010 01100011 01101111 01100100 01100101 00100000 01100001 01101100 01101111 01101110 01100101001100
010010
011110
100001
101101
110011
That Teaser's graphics are what seriously makes me question this whole thing.. in a negative way.If it were so easy then everyone would do it.
We wouldn’t get janky animations like Star Citizen or Mass Effect. We wouldn’t get ugly looking characters like Craig or Knack. There are hundreds of games out there, some of which are in development by AAA studios with hundreds of people right now, proving it is no simple UE drag and drop task to create games.
Cursed picture.
PT had a waxxy look up close to hide the graphical imperfections. Abandoned will look better.That Teaser's graphics are what seriously makes me question this whole thing.. in a negative way.
Look at P.T., zoom on textures in that game. It's graphical/artistic perfection.
I'll still be TeamReal till proven otherwise, but just because:
- Two insiders heard it's indeed all real.
- Lots of rumors of Silent Hills made by Kojima before this happened.
- Konami's silence on this when asked directly, with their known history of shutting down rumors immediately.
- Kojima is crazy and literally ANYTHING could happen if he's involved.
But those graphics are underwhelming.
Yeah, without that error if you say that Sony bought Bluepoint many would call you an idiot right now for believing it like this thread, when it's known to be pretty much true.I see people keep saying that Sony should come out and say something, etc, etc.
Let’s not forget that this is the same Sony that tweeted out “welcome to the Sony family blue point”, deleted the tweet, and never acknowledged that either.
if this is something Sony’s behind, we’ll find out in due time. If it’s not, we’ll find that out too.
After all, both Hideo Kojima and Silent Hills both have one H, two Is, and one E. If that doesn’t convince you this is a new Silent Hill, well, I don’t know what else will convince you.
Because you can't pause or rewind real lifeI will say this, for being a “real-time” experience. Why wouldn’t we pause or rewind?
So wheres the unreal logo then?You mean Quixel Megascans? Free to anyone with an unreal engine license? (which is also free, if you agree to give up 5% of your revenue past $1,000,000)
Quixel Wooden Planks
Polished, painted, or rough and weathered; you wooden wanna miss out on this set of 40+ surfaces.quixel.com
The trailer he released didn’t have it either and we know that was UE. He outright said in an interview the game was being built with it.So wheres the unreal logo then?
Seeing all these e celebs chime in and everytime you can tell they've just been looking in on it from the outside,the replies also show that most people are ignoring all the weirder details.
Epic would have gotten involved if they were using it without acknowledging who owns the techThe trailer he released didn’t have it either and we know that was UE. He outright said in an interview the game was being built with it.
A new theory, this would be interesting
We need more people like you in this threadThis. This is how it should be. Let's have fun discussing either side and why it makes sense/doesn't hold up
Instead of calling each other flat earthers, QAnons, retards and other insulting things
Stay strong team fake, stay strong team real. Make the rest of the game, Hassan!!
Because you can't pause real life
As many people above already pointed out.. Compare the quality of this output against the asset flippin' on-rails-connect-the-dots-gamelogic amature output from yesterdays past. This small clip is on a whole other level, involving real CPU and GPU code to pull it off in this way. Looking back at this shell studio's past endevours, it's quite an acheivement. Probably too much so.
The point here is that many of you doesn't even seem to have your facts straight, just posting your mind without thinking first. As Pet Shop Boys would have said; It's a sin.
As someone who has spent a good deal of time working professionally on computer graphics I have to ask what you find so impressive.If it were so easy then everyone would do it.
We wouldn’t get janky animations like Star Citizen or Mass Effect. We wouldn’t get ugly looking characters like Craig or Knack. There are hundreds of games out there, some of which are in development by AAA studios with hundreds of people right now, proving it is no simple UE drag and drop task to create games.
Hi there, UE4 developer with 5 years of experience here... might I ask what the hell you’re talking about mate?I'm not sure if you can actually buy shade code? But to make textures transform in a specific maner you'll need quality code. I'll give it that this was a rather static animation, but within that animation is more work than just point & click to buy.
Because streaming in mega textures is impressive tech.As someone who has spent a good deal of time working professionally on computer graphics I have to ask what you find so impressive.
Judging animations and texture and lighting quality from a 5 seconds clip is crazy. Saying that it's AAA quality is even crazier.
But to answer how has he done this, Epic has been providing really nice tools and assets with their engine, having access to those is invaluable to indie devs