Jtyettis said:I've had my eye on this one for awhile. Hopefully it controls great on the consoles. Should be a unique offering for them as well. A future demo would be great.
http://forum.teamxbox.com/showthread.php?t=608430I have been advised that this was created by Game Trailers using an older preview version, so does not reflect the final version. We are finalizing a new Xbox 360 gameplay video and expect to have it released very soon.
CrushDance said:You can change camera angles though right?
Yeah, good news.Hammer24 said:Not in coop, but in SP.
Very similar, I'd say. The game feels fairly open. In the PC version, you pick a race, which is basically your character and class, and then set out into the world smacking things, gathering loot, leveling, taking quests from NPCs, and just generally exploring.JayDubya said:Ooh. That looks like Baldur's Gate: Dark Alliance. Now how does it play?
I've been wanting something like this for a while...
The reviews post-patch have been rather positive. Ascaron released a 500 mb patch two weeks after the release and another update not long after that. PC version still has its flaws (controls).pr0cs said:I saw some relatively new screens on IGN the other day, this actually looks really cool.
I should try the PC demo (is there one) to see if the premise of the game would lead me to buy the full game (on consoles).
Haven't the reviews been pretty mixed?
I wonder how the console version will fare, if the PC version needed a patch to become good, I wonder what the chances are that the console version is playable on day one.bjaelke said:The reviews post-patch have been rather positive. Ascaron released a 500 mb patch two weeks after the release and another update not long after that. PC version still has its flaws (controls).
bjaelke said:The reviews post-patch have been rather positive. Ascaron released a 500 mb patch two weeks after the release and another update not long after that. PC version still has its flaws (controls).
What are the quests like? fetch, assassinations, etc? It seems to me that if there are that many quests that they're all very similar which may get old after a while.Diseased Yak said:IThe amount of quests in the game blows my mind. Every single time I head out to do a quest, I'll inevitably run into a small village or hamlet that opens up another 10-15 quests. It's ludicrously large. You could easily spend hundreds of hours in this game and not do every side quest, or so every inch of land.
Never had the camera stuck inside a mountain/hill and unable to walk along a path, because it thought you were pointing towards the hillside?Diseased Yak said:I haven't had any issues with the PC version, control-wise. The only gripe I have is the slow run speed of my Inquisitor, but that can be corrected (either with skills or equipment).
I unleashed it at level 5 doing the first big Inquisitor quest. Damn thing turned on me straight away...Diseased Yak said:When you create your character you get to pick a "god" that your person will worship, which bestows a god ability. In my case, I picked Ker, which is some demonic goddess or some such. My god ability is to summon a huge demon who goes on a kill-crazy rampage for 30 seconds, but then you lose control of him and he turns on you, and he's tough as hell to kill.
Diseased Yak said:"impressions"
Diseased Yak said:Loot whores: This is the ultimate game for loot whores. Not only do you get lots of different drops, including legendary stuff and set pieces, but there's sooo many ways to customize things. Blacksmithing is in the game, you can either do it yourself or pay an NPC to do it for you. Lots of armor and weapons have sockets, which can be filled with runes, stones, and even amulets and rings. There's also Alchemy and rune traders for getting spell level ups. The list goes on and on.
PuMa said:Excitement boiling over.
Must. Collect. Loot.
Diseased Yak said:Sacred 2 makes it easy, too. Just hit the Q key and you instantly collect all loot in about a 10' radius around your character. This is customizable in the options as well, you can set it to a certain level of item so you aren't picking up worthless crap all the time. I'm assuming the console versions will have a similar button (they'd better!).
Collecting Items
To collect loot, just walk on it. It is also likely that we will implement a collect all function for the Action Menu, to automatically collect everything that is close to the hero.
Artadius said:Great impressions, thank you.
We will need to start gathering XBOX Live usernames for multiplayer here soon. Nothing is better than going on a Diablo-like monty haul than a Diablo-like monty haul with friends.
Diseased Yak said:Camera issues: Nope, never had it stuck in a hill at all. I figured out early on that you could use the WASD keys to walk around and pan the camera, so that's how I usually do it (you can also use the mouse to point-walk your way around). I've never had the camera get stuck, I've always been able to zoom in and out and pan around. Hope it doesn't get stuck, that would suck.
Quest types: Lots of quests are the same, yes. Some farmer: "Kobolds are raiding my crops, please go to their nearby cave and kill 25 of the buggers." You'll see a lot of that. There's also a boatload of escort quests. However, most all quests have good storylines, and some are just downright funny. I found one farmer who had crop circles cut into his field and claimed to have seen a flying saucer. Stuff like that.
Other quests are epic in scale. I ran onto one in the capital city that had me go to the abandoned docks south of the city and kill undead. It had a ton of steps to it and the climax was killing a Lich, which was awesome. Another involved an undead legion that literally had like 15 separate parts to it, some included finding the necklace of a girl's brother who had been killed, only to find out the stones from said necklace were being held by 3 different undead boss types. That one culminated in killing a giant skeleton lord boss who kept summoning other undead during battle. Took me like 10 minutes to take him down.
I could see where you might get tired of doing some of the same quests, but so far in my 13 hours of play I have not. They have been varied enough to keep me interested. Finding a treasure map that leads to a pirates treasure cave, finding a random portal that teleports me to the top of a high tower filled with mages who then in turn give me quests, the list goes on and on, and like I said I've only barely scratched the surface.
There is a "main" quest to follow, which is unique to each class. I only now started working on it and the next step I have to do is leave the Elf lands and travel north to the human area. Should be interesting.
Loot whores: This is the ultimate game for loot whores. Not only do you get lots of different drops, including legendary stuff and set pieces, but there's sooo many ways to customize things. Blacksmithing is in the game, you can either do it yourself or pay an NPC to do it for you. Lots of armor and weapons have sockets, which can be filled with runes, stones, and even amulets and rings. There's also Alchemy and rune traders for getting spell level ups. The list goes on and on.
Skills/spells: Skills, or Combat Arts, and spells are highly customizable. You have 10 different skills to purchase as you level up, and these in turn can have points put into them, which unlock the ability to upgrade specific skills/spells. It's really a complex but awesome system that allows for a high level of character customization.
Diseased Yak said:Loot whores: This is the ultimate game for loot whores. Not only do you get lots of different drops, including legendary stuff and set pieces, but there's sooo many ways to customize things. Blacksmithing is in the game, you can either do it yourself or pay an NPC to do it for you. Lots of armor and weapons have sockets, which can be filled with runes, stones, and even amulets and rings. There's also Alchemy and rune traders for getting spell level ups. The list goes on and on.
Apharmd Battler said:Please keep us posted. I would like a dungeon crawler for my X360, and KUF: Circle of Doom did not quench the thirst.
Fairly similar. Items have different colors depending on their "value". Grey is useless, white common and so on and so forth. There are a lot of randomly generated items with a suffix like "of the wolf".BadAss84 said:This makes it sound a lot like the diablo loot system, and i absolutely love how that system works How similar is it to that?
BadAss84 said:Nice impressions Yak
This makes it sound a lot like the diablo loot system, and i absolutely love how that system works How similar is it to that?
Artadius said:We will need to start gathering XBOX Live usernames for multiplayer here soon. Nothing is better than going on a Diablo-like monty haul than a Diablo-like monty haul with friends.
bjaelke said:You should add http://www.sacredwiki.org/index.php5/Sacred_2:Fallen_Angel to the OP.
A playthrough will take a good 20 hours without doing all the sidequests - I heard different numbers, but this seems to pop up often. There are a total of five difficulties. You need to unlock some of them by completing the game._tetsuo_ said:Just read your post Yak, sounds like greatness. Is there any indication as to how long it is? Selectable difficulty levels after you beat it?
bjaelke said:Fairly similar. Items have different colors depending on their "value". Grey is useless, white common and so on and so forth. There are a lot of randomly generated items with a suffix like "of the wolf".
Diseased Yak said:Yeah, it's very similar to Diablo's, even down to colored fonts in the names. Grey->White->Blue->Yellow->Gold->Green->Orange, or something like that. You get quite a few yellows and blues, and the occasional gold. In ~13 hours I've only gotten 1 orange, a named sword called Boneslicer, that was far and beyond more powerful than anything else I had ever found. Greens are set pieces in which you collect a whole set of stuff for added bonuses. I've found a few of these and they tend to be equal to "gold" level items.
You can give your guy the "Bargaining" skill and level it up with the points you get allocated each time you gain a level. This makes more and more magic stuff appear in random merchant inventories. I've not done this yet, but it sounds like a worthwhile investment for an alt character. (note: there are chests just like in Diablo in each town where you can store stuff, and each chest has a "shared" tab so you can trade items between characters).
As I said before, items have sockets, which Blacksmithing is used to fill. The sockets themselves can be "bronze", "silver", or "gold" in color, with the better sockets yielding better returns on what you put in them, and also allowing better items to be socketed. For instance, "bronze" sockets only allow upgrades from the blacksmith himself (3 to pick from, adding stuff like +2% crit chance, etc. these are always available at any blacksmith), but "silver" sockets allow you to socket in rings, or amulets, I forget which. This makes weapon/armor customization very robust. The silver and gold sockets also upgrade what you put in there somewhat. For instance, I put in a +7% attack value amulet into a gold socket on a sword, and it actually yielded +9.5% attack value due to me putting it into a gold socket.