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Sacred 2 |OT| Lootwhores of all Platforms, Unite!

FrankT

Member
I've had my eye on this one for awhile. Hopefully it controls great on the consoles. Should be a unique offering for them as well. A future demo would be great.
 

Hammer24

Banned
Jtyettis said:
I've had my eye on this one for awhile. Hopefully it controls great on the consoles. Should be a unique offering for them as well. A future demo would be great.

The controls were great already on the early build I played last year, no worries there. :)
 

bjaelke

Member
Co-op picture with Inquisitor and High Elf:
Sacred2_FallenAngel_COOP_HE_IN_Xbox360.jpg
 

JayDubya

Banned
Ooh. That looks like Baldur's Gate: Dark Alliance. Now how does it play?

I've been wanting something like this for a while...
 
I can't believe how long I've been waiting for the consoe versions. Can't wait but I wish they would stop announcing release dates only to delay it. They've done it far too many times now.
 

bjaelke

Member
It has been FY09 Q2 for a long time (January 1st - March 31st), but was recently changed to the more specific March 24th.
 

pr0cs

Member
I saw some relatively new screens on IGN the other day, this actually looks really cool.
I should try the PC demo (is there one) to see if the premise of the game would lead me to buy the full game (on consoles).
Haven't the reviews been pretty mixed?
 

Hammer24

Banned
IGN has also some nice videos (also showing the zooming in SP). While the frame rate is all over the place, it still looks nice.
The link to the PC demo is in the OP.
 
JayDubya said:
Ooh. That looks like Baldur's Gate: Dark Alliance. Now how does it play?

I've been wanting something like this for a while...
Very similar, I'd say. The game feels fairly open. In the PC version, you pick a race, which is basically your character and class, and then set out into the world smacking things, gathering loot, leveling, taking quests from NPCs, and just generally exploring.

Combat feels satisfying, and the first couple levels come pretty quick. When you level, all of your stats raise, but you can also add one point to which every stat you want for greater customization. Then you also have a point to add to whatever skill you wish to learn or upgrade. Attacking consists of (on the PC), clicking the left mouse for standard attack (Can combo as you grow in weapon skill) and clicking the right button to activate what ever special skill you have selected. For the Seraphim, it was a powerful combo attack that was capable of taking down multiple enemies. The nice part is that combo, will jump to the nearest enemy in range if the first dies.

Loot drops frequently too. Most of the time, it's either a health potion, a skill stone (Which I don't quite understand yet, or a weapon or armor. Most of the stuff doesn't sell well, but it drops quickly enough that you can make enough to buy that nice piece of armor fairly quickly. Shop keeps are also clearly marked in town with an icon over their head. Same with quest NPCs.

In the short time, I played the demo yesterday(PC), which was about an hour, I managed to get to level 3 and find some nice armor. The view can be changed, but it's mostly height that changes, you have to get pretty close for the angle to shift.
 

bjaelke

Member
pr0cs said:
I saw some relatively new screens on IGN the other day, this actually looks really cool.
I should try the PC demo (is there one) to see if the premise of the game would lead me to buy the full game (on consoles).
Haven't the reviews been pretty mixed?
The reviews post-patch have been rather positive. Ascaron released a 500 mb patch two weeks after the release and another update not long after that. PC version still has its flaws (controls).
 

pr0cs

Member
bjaelke said:
The reviews post-patch have been rather positive. Ascaron released a 500 mb patch two weeks after the release and another update not long after that. PC version still has its flaws (controls).
I wonder how the console version will fare, if the PC version needed a patch to become good, I wonder what the chances are that the console version is playable on day one.

Bloody PC demo is 1.7gb. sheesh.
 
bjaelke said:
The reviews post-patch have been rather positive. Ascaron released a 500 mb patch two weeks after the release and another update not long after that. PC version still has its flaws (controls).

Controls? The only thing that bothers me is the occasionally shitty pathfinding and tendency for mounts to get stuck.
 

Diseased Yak

Gold Member
I haven't had any issues with the PC version, control-wise. The only gripe I have is the slow run speed of my Inquisitor, but that can be corrected (either with skills or equipment).

It can't be overstated how utterly fucking HUGE this game is. My Inquisitor is level 27 now and I've seen barely anything of the game map. The amount of quests in the game blows my mind. Every single time I head out to do a quest, I'll inevitably run into a small village or hamlet that opens up another 10-15 quests. It's ludicrously large. You could easily spend hundreds of hours in this game and not do every side quest, or so every inch of land.

The graphics are phenomenal as well. Buildings are ornate, often have glass ceilings or other awesome architectural designs. The dungeons are varied and have lots of hidden detail. Even the most mundane-sounding side quest can often take you to some of the most breathtaking dungeons you can imagine. Also, some quests that start out small end up being multi-hour long affairs that culminate in huge boss battles.

When you create your character you get to pick a "god" that your person will worship, which bestows a god ability. In my case, I picked Ker, which is some demonic goddess or some such. My god ability is to summon a huge demon who goes on a kill-crazy rampage for 30 seconds, but then you lose control of him and he turns on you, and he's tough as hell to kill.

Some pics I took:

2li7cx3.jpg

11t3dqv.jpg

2zdoq5z.jpg
 

pr0cs

Member
Diseased Yak said:
IThe amount of quests in the game blows my mind. Every single time I head out to do a quest, I'll inevitably run into a small village or hamlet that opens up another 10-15 quests. It's ludicrously large. You could easily spend hundreds of hours in this game and not do every side quest, or so every inch of land.
What are the quests like? fetch, assassinations, etc? It seems to me that if there are that many quests that they're all very similar which may get old after a while.
 

bjaelke

Member
Diseased Yak said:
I haven't had any issues with the PC version, control-wise. The only gripe I have is the slow run speed of my Inquisitor, but that can be corrected (either with skills or equipment).
Never had the camera stuck inside a mountain/hill and unable to walk along a path, because it thought you were pointing towards the hillside?

Diseased Yak said:
When you create your character you get to pick a "god" that your person will worship, which bestows a god ability. In my case, I picked Ker, which is some demonic goddess or some such. My god ability is to summon a huge demon who goes on a kill-crazy rampage for 30 seconds, but then you lose control of him and he turns on you, and he's tough as hell to kill.
I unleashed it at level 5 doing the first big Inquisitor quest. Damn thing turned on me straight away...
 

PuMa

Member
This game is looking really great at this point, and I hope the console versions come out nicely. I'm a loot whore, and as others have said previously, I need something like this to fill the Baldurs/Champions/Diablo gap in my life right now.
 

Diseased Yak

Gold Member
Camera issues: Nope, never had it stuck in a hill at all. I figured out early on that you could use the WASD keys to walk around and pan the camera, so that's how I usually do it (you can also use the mouse to point-walk your way around). I've never had the camera get stuck, I've always been able to zoom in and out and pan around. Hope it doesn't get stuck, that would suck.

Quest types: Lots of quests are the same, yes. Some farmer: "Kobolds are raiding my crops, please go to their nearby cave and kill 25 of the buggers." You'll see a lot of that. There's also a boatload of escort quests. However, most all quests have good storylines, and some are just downright funny. I found one farmer who had crop circles cut into his field and claimed to have seen a flying saucer. Stuff like that.

Other quests are epic in scale. I ran onto one in the capital city that had me go to the abandoned docks south of the city and kill undead. It had a ton of steps to it and the climax was killing a Lich, which was awesome. Another involved an undead legion that literally had like 15 separate parts to it, some included finding the necklace of a girl's brother who had been killed, only to find out the stones from said necklace were being held by 3 different undead boss types. That one culminated in killing a giant skeleton lord boss who kept summoning other undead during battle. Took me like 10 minutes to take him down.

I could see where you might get tired of doing some of the same quests, but so far in my 13 hours of play I have not. They have been varied enough to keep me interested. Finding a treasure map that leads to a pirates treasure cave, finding a random portal that teleports me to the top of a high tower filled with mages who then in turn give me quests, the list goes on and on, and like I said I've only barely scratched the surface.

There is a "main" quest to follow, which is unique to each class. I only now started working on it and the next step I have to do is leave the Elf lands and travel north to the human area. Should be interesting.

Loot whores: This is the ultimate game for loot whores. Not only do you get lots of different drops, including legendary stuff and set pieces, but there's sooo many ways to customize things. Blacksmithing is in the game, you can either do it yourself or pay an NPC to do it for you. Lots of armor and weapons have sockets, which can be filled with runes, stones, and even amulets and rings. There's also Alchemy and rune traders for getting spell level ups. The list goes on and on.

Skills/spells: Skills, or Combat Arts, and spells are highly customizable. You have 10 different skills to purchase as you level up, and these in turn can have points put into them, which unlock the ability to upgrade specific skills/spells. It's really a complex but awesome system that allows for a high level of character customization.
 

PuMa

Member
Diseased Yak said:
Loot whores: This is the ultimate game for loot whores. Not only do you get lots of different drops, including legendary stuff and set pieces, but there's sooo many ways to customize things. Blacksmithing is in the game, you can either do it yourself or pay an NPC to do it for you. Lots of armor and weapons have sockets, which can be filled with runes, stones, and even amulets and rings. There's also Alchemy and rune traders for getting spell level ups. The list goes on and on.

Excitement boiling over.

Must. Collect. Loot.
 

Diseased Yak

Gold Member
PuMa said:
Excitement boiling over.

Must. Collect. Loot.

Sacred 2 makes it easy, too. Just hit the Q key and you instantly collect all loot in about a 10' radius around your character. This is customizable in the options as well, you can set it to a certain level of item so you aren't picking up worthless crap all the time. I'm assuming the console versions will have a similar button (they'd better!).
 

bjaelke

Member
Diseased Yak said:
Sacred 2 makes it easy, too. Just hit the Q key and you instantly collect all loot in about a 10' radius around your character. This is customizable in the options as well, you can set it to a certain level of item so you aren't picking up worthless crap all the time. I'm assuming the console versions will have a similar button (they'd better!).

Collecting Items

To collect loot, just walk on it. It is also likely that we will implement a “collect all” function for the Action Menu, to automatically collect everything that is close to the hero.

About the controls, then I tried WASD, but I'm used to point and click games :)
 

Artadius

Member
Great impressions, thank you.

We will need to start gathering XBOX Live usernames for multiplayer here soon. Nothing is better than going on a Diablo-like monty haul than a Diablo-like monty haul with friends.
 

PuMa

Member
Artadius said:
Great impressions, thank you.

We will need to start gathering XBOX Live usernames for multiplayer here soon. Nothing is better than going on a Diablo-like monty haul than a Diablo-like monty haul with friends.

As long as you mean XBOX Live and PSN usernames, I'm in. ;-p
 
Diseased Yak said:
Camera issues: Nope, never had it stuck in a hill at all. I figured out early on that you could use the WASD keys to walk around and pan the camera, so that's how I usually do it (you can also use the mouse to point-walk your way around). I've never had the camera get stuck, I've always been able to zoom in and out and pan around. Hope it doesn't get stuck, that would suck.

Quest types: Lots of quests are the same, yes. Some farmer: "Kobolds are raiding my crops, please go to their nearby cave and kill 25 of the buggers." You'll see a lot of that. There's also a boatload of escort quests. However, most all quests have good storylines, and some are just downright funny. I found one farmer who had crop circles cut into his field and claimed to have seen a flying saucer. Stuff like that.

Other quests are epic in scale. I ran onto one in the capital city that had me go to the abandoned docks south of the city and kill undead. It had a ton of steps to it and the climax was killing a Lich, which was awesome. Another involved an undead legion that literally had like 15 separate parts to it, some included finding the necklace of a girl's brother who had been killed, only to find out the stones from said necklace were being held by 3 different undead boss types. That one culminated in killing a giant skeleton lord boss who kept summoning other undead during battle. Took me like 10 minutes to take him down.

I could see where you might get tired of doing some of the same quests, but so far in my 13 hours of play I have not. They have been varied enough to keep me interested. Finding a treasure map that leads to a pirates treasure cave, finding a random portal that teleports me to the top of a high tower filled with mages who then in turn give me quests, the list goes on and on, and like I said I've only barely scratched the surface.

There is a "main" quest to follow, which is unique to each class. I only now started working on it and the next step I have to do is leave the Elf lands and travel north to the human area. Should be interesting.

Loot whores: This is the ultimate game for loot whores. Not only do you get lots of different drops, including legendary stuff and set pieces, but there's sooo many ways to customize things. Blacksmithing is in the game, you can either do it yourself or pay an NPC to do it for you. Lots of armor and weapons have sockets, which can be filled with runes, stones, and even amulets and rings. There's also Alchemy and rune traders for getting spell level ups. The list goes on and on.

Skills/spells: Skills, or Combat Arts, and spells are highly customizable. You have 10 different skills to purchase as you level up, and these in turn can have points put into them, which unlock the ability to upgrade specific skills/spells. It's really a complex but awesome system that allows for a high level of character customization.


Hmmm. I am getting sold on this game now.
 

ChrisD84

Member
Nice impressions Yak :)

Diseased Yak said:
Loot whores: This is the ultimate game for loot whores. Not only do you get lots of different drops, including legendary stuff and set pieces, but there's sooo many ways to customize things. Blacksmithing is in the game, you can either do it yourself or pay an NPC to do it for you. Lots of armor and weapons have sockets, which can be filled with runes, stones, and even amulets and rings. There's also Alchemy and rune traders for getting spell level ups. The list goes on and on.

This makes it sound a lot like the diablo loot system, and i absolutely love how that system works :D How similar is it to that?
 

Cahill

Banned
Apharmd Battler said:
Please keep us posted. I would like a dungeon crawler for my X360, and KUF: Circle of Doom did not quench the thirst. ;)

Agreed. I'm still looking for PSO's replacement. KUF: Circle, PSU *ugh* and Too Human all failed.
 

bjaelke

Member
BadAss84 said:
This makes it sound a lot like the diablo loot system, and i absolutely love how that system works :D How similar is it to that?
Fairly similar. Items have different colors depending on their "value". Grey is useless, white common and so on and so forth. There are a lot of randomly generated items with a suffix like "of the wolf".
 

Diseased Yak

Gold Member
BadAss84 said:
Nice impressions Yak :)



This makes it sound a lot like the diablo loot system, and i absolutely love how that system works :D How similar is it to that?

Yeah, it's very similar to Diablo's, even down to colored fonts in the names. Grey->White->Blue->Yellow->Gold->Green->Orange, or something like that. You get quite a few yellows and blues, and the occasional gold. In ~13 hours I've only gotten 1 orange, a named sword called Boneslicer, that was far and beyond more powerful than anything else I had ever found. Greens are set pieces in which you collect a whole set of stuff for added bonuses. I've found a few of these and they tend to be equal to "gold" level items.

You can give your guy the "Bargaining" skill and level it up with the points you get allocated each time you gain a level. This makes more and more magic stuff appear in random merchant inventories. I've not done this yet, but it sounds like a worthwhile investment for an alt character. (note: there are chests just like in Diablo in each town where you can store stuff, and each chest has a "shared" tab so you can trade items between characters).

As I said before, items have sockets, which Blacksmithing is used to fill. The sockets themselves can be "bronze", "silver", or "gold" in color, with the better sockets yielding better returns on what you put in them, and also allowing better items to be socketed. For instance, "bronze" sockets only allow upgrades from the blacksmith himself (3 to pick from, adding stuff like +2% crit chance, etc. these are always available at any blacksmith), but "silver" sockets allow you to socket in rings, or amulets, I forget which. This makes weapon/armor customization very robust. The silver and gold sockets also upgrade what you put in there somewhat. For instance, I put in a +7% attack value amulet into a gold socket on a sword, and it actually yielded +9.5% attack value due to me putting it into a gold socket.
 

pr0cs

Member
hooh, the PC demo beats the piss out of my PC 2.6 dual CPU Xeon w/6800GT, though it's old as shit so I suppose that's not unexpected.
I'm curious how the console versions will look in comparison, I haven't seen many decent res gameplay videos to compare.
 

Hammer24

Banned
Artadius said:
We will need to start gathering XBOX Live usernames for multiplayer here soon. Nothing is better than going on a Diablo-like monty haul than a Diablo-like monty haul with friends.

Just post it in the thread, I´ll update the OP accordingly.

And thanks for the impressions, put those in the OP as well.
 

-tetsuo-

Unlimited Capacity
4 player local co-op is going to be so much fun, an take up so much of me and my friends time. I can already see it. Give us a release date!!!
 

-tetsuo-

Unlimited Capacity
Just read your post Yak, sounds like greatness. Is there any indication as to how long it is? Selectable difficulty levels after you beat it?
 

bjaelke

Member
Hammer: You can add me to the Xbox 360 list - gamertag: bjaelke
_tetsuo_ said:
Just read your post Yak, sounds like greatness. Is there any indication as to how long it is? Selectable difficulty levels after you beat it?
A playthrough will take a good 20 hours without doing all the sidequests - I heard different numbers, but this seems to pop up often. There are a total of five difficulties. You need to unlock some of them by completing the game.
Some (set)items require level 2xx, so that should keep you playing for a long time.
 

ChrisD84

Member
bjaelke said:
Fairly similar. Items have different colors depending on their "value". Grey is useless, white common and so on and so forth. There are a lot of randomly generated items with a suffix like "of the wolf".


Diseased Yak said:
Yeah, it's very similar to Diablo's, even down to colored fonts in the names. Grey->White->Blue->Yellow->Gold->Green->Orange, or something like that. You get quite a few yellows and blues, and the occasional gold. In ~13 hours I've only gotten 1 orange, a named sword called Boneslicer, that was far and beyond more powerful than anything else I had ever found. Greens are set pieces in which you collect a whole set of stuff for added bonuses. I've found a few of these and they tend to be equal to "gold" level items.

You can give your guy the "Bargaining" skill and level it up with the points you get allocated each time you gain a level. This makes more and more magic stuff appear in random merchant inventories. I've not done this yet, but it sounds like a worthwhile investment for an alt character. (note: there are chests just like in Diablo in each town where you can store stuff, and each chest has a "shared" tab so you can trade items between characters).

As I said before, items have sockets, which Blacksmithing is used to fill. The sockets themselves can be "bronze", "silver", or "gold" in color, with the better sockets yielding better returns on what you put in them, and also allowing better items to be socketed. For instance, "bronze" sockets only allow upgrades from the blacksmith himself (3 to pick from, adding stuff like +2% crit chance, etc. these are always available at any blacksmith), but "silver" sockets allow you to socket in rings, or amulets, I forget which. This makes weapon/armor customization very robust. The silver and gold sockets also upgrade what you put in there somewhat. For instance, I put in a +7% attack value amulet into a gold socket on a sword, and it actually yielded +9.5% attack value due to me putting it into a gold socket.

That sounds great, thanks for the replies :D
 
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