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Saints Row The Third |OT| Oscar Worthy Gameplay

Kaizer

Banned
Are you supposed to download the DLC in-game? I keep clicking on the Downloadable Content space and I'm getting nothing. Already have a Season Pass so I'm not really sure what to do.
 

OneLetter

Member
Are you supposed to download the DLC in-game? I keep clicking on the Downloadable Content space and I'm getting nothing. Already have a Season Pass so I'm not really sure what to do.

If you're on 360, download it in-game. If on PS3, head to the PS Store, and if you're a Season Pass holder, the price should say "Free".
 

ArjanN

Member
I thought the DLC was pretty fun, even if it was like an hour long. There's also some new vehicles and homies and such.
 
Just finished deckers.die last night. How much of the game do I have left?

I think I went another 6 hours or so after Deckers... but really it all depends on if you're busting through story alone or if you're doing other things. Lotta game SR3 is.

And wow, I guess I'm the only one that had a lot of fun with Genki. SRTT is what it is. Once you accept that, stuff like the DLC is a lot of fun. But hey, I loved the Shark Gun and hat DLC much more than I should too I guess.

Genki is more Saint's Row. It's fun. I guess it just isn't what some expected it to be. Perhaps I just expected more side mission style quests because really, that was the whole game. Sure, the story missions were there but they weren't all that different from the side missions in the majority of cases. I guess I'm just not cynical and hard to please enough.
 
And wow, I guess I'm the only one that had a lot of fun with Genki. SRTT is what it is. Once you accept that, stuff like the DLC is a lot of fun. But hey, I loved the Shark Gun and hat DLC much more than I should too I guess.

Genki is more Saint's Row. It's fun.

That's mostly how I felt, it's more of a good thing, but I can't bring myself to feel like a little more of the same deserved a disproportionate amount of extra cash.

But yeah, if there's been a game this year that has rendered me easy to please, this is the one.
 

Dead Man

Member
You're missing my point Poop spraying is poop spraying it's a silly activity and done in good humour.

My problem is i just didn't find the idea of 'ho's' being locked up in squalid shipping containers funny or amusing much less the implication that they have been in their so long that they have had to shit and piss in them. The escort activities at least have some good humour to them but that whole 'rescue' misson and it's seemingly jovial tone was just was distasteful.

Add onto that the end when the only way to end the misson was to deliver them back to their captors for a reward or make you their new pimps and make some long term money.

Why can't i just let them go?
Or do they like being pimped and locked up?

Because the Boss is not a nice person.
 

Aaron

Member
Because the Boss is not a nice person.
Except the boss doesn't have much to gain from either transaction. Why not fold these girls into the Saint's gang, even strapping C4 to them to turn them into suicide strippers? That would be more of a boss decision than selling them off for a low return.
 

Edgeward

Member
Do I need to drive around to discover the rest of the Genki bowl dlc activities? I did all the missions on the phone and found only a katamari side mission listed, which i then promptly completed. But looking at the map, i see nothing else and the missions i did were only of medium difficulty which makes me think/hope there is more
 
If people don't realize that Saints Row is not that kind of story early on, then they've got issues they need to work through. NOTHING the main characters do is good in any way, except for the way they look out for each other. That is literally the only redeeming quality about the characters (other than being hilarious), and even it isn't always true.

I'd never played a game in the series before and I had no problem whatsoever realizing this after only two missions.

Like I said in my earlier post, it gets old. The constant glorification of violence and debauchery gets old.

Everyone has a limit to what they are okay with. But I think the real problem here is that people have a problem with the lack of characterization to justify such events. Making everyone an asshole is just lazy, shitty writing, because there's no real reason for it. I'm still trying to figure out what the dev team was trying to say about violence in the media - if anything at all.

Because I refuse to believe that they would write in such ridiculously horrible sceranios with no subtext.
 
Like I said in my earlier post, it gets old. The constant glorification of violence and debauchery gets old.

Everyone has a limit to what they are okay with. But I think the real problem here is that people have a problem with the lack of characterization to justify such events. Making everyone an asshole is just lazy, shitty writing, because there's no real reason for it. I'm still trying to figure out what the dev team was trying to say about violence in the media - if anything at all.

Because I refuse to believe that they would write in such ridiculously horrible sceranios with no subtext.

Lazy? Shitty?

Get over yourself, I guess.
 

Dead Man

Member
Except the boss doesn't have much to gain from either transaction. Why not fold these girls into the Saint's gang, even strapping C4 to them to turn them into suicide strippers? That would be more of a boss decision than selling them off for a low return.

Well, that is why the option is there to retain them and get a long term investment. And if the Boss is cash strapped at that point, there is plenty to gain.

Like I said in my earlier post, it gets old. The constant glorification of violence and debauchery gets old.

Everyone has a limit to what they are okay with. But I think the real problem here is that people have a problem with the lack of characterization to justify such events. Making everyone an asshole is just lazy, shitty writing, because there's no real reason for it. I'm still trying to figure out what the dev team was trying to say about violence in the media - if anything at all.

Because I refuse to believe that they would write in such ridiculously horrible sceranios with no subtext.

Well, in defence of the game, not everyone is an arsehole. Oleg and Zimos are pretty standup guys. And plenty of things get written like this with no subtext. Look at movies.
 

njean777

Member
Like I said in my earlier post, it gets old. The constant glorification of violence and debauchery gets old.

Everyone has a limit to what they are okay with. But I think the real problem here is that people have a problem with the lack of characterization to justify such events. Making everyone an asshole is just lazy, shitty writing, because there's no real reason for it. I'm still trying to figure out what the dev team was trying to say about violence in the media - if anything at all.

Because I refuse to believe that they would write in such ridiculously horrible sceranios with no subtext.

I think you are trying to look for something that is not there. This game is not a satire on violence, it just is a hilarious open world 3rd person shooter. Thats it. nothing more to look into.
 
Lazy? Shitty?

Get over yourself, I guess.

"Hey, that guy has an opinion! Get him! GET HIIIIIIIM!"

This game is not a satire on violence, it just is a hilarious open world 3rd person shooter. Thats it. nothing more to look into.

Then that's pretty sad, if Volition sat around in a room and went to themselves "you know what's cool? Killing people".

I've been playing it like it is a satire. There's nothing wrong with that. Still, I would like to one day ask Volition what they made in mind when making the series.
 
"Hey, that guy has an opinion! Get him! GET HIIIIIIIM!"

More like, "Hey, that guy has a dumb opinion! Mock him to death."

Calling the writing lazy and shitty because you don't like it is not an opinion. It's an insult. I mean, make no mistake. I have nothing emotionally invested in this, aside from personally finding the game, and the writing, very entertaining. However, there doesn't have to be some grand meaning to be good. It is what it is.
 
Calling the writing lazy and shitty because you don't like it is not an opinion

Except it is?

Because that's what I think about Thing X.

And I thought it was lazy writing. You don't. So..... what the fuck is your problem, exactly?

I doubt that Volition's writing team is crying just because I didn't like how they handled things.
 
Anyone else have this on PC and get a framerate that bounces between 30 and low 40s especially when driving? I know someone who has a GTX 570 and was bragging about a steady 60 FPS with everything maxed and to me that either means he doesn't have a great CPU (didn't ask) or this is a very demanding game, anyone else have anecdotes about their experience?
 

MNC

Member
Anyone else have this on PC and get a framerate that bounces between 30 and low 40s especially when driving? I know someone who has a GTX 570 and was bragging about a steady 60 FPS with everything maxed and to me that either means he doesn't have a great CPU (didn't ask) or this is a very demanding game, anyone else have anecdotes about their experience?

GT540M, everything high except for lighting (I can't see a difference in it anyway) and I run at 30-40fps mostly. It mght drop with a few explosions or alot going on screen.
 
I certainly get a lot of people's complaints about some of the things in the game, especially the treatment of women, but at the same time the game has no problem with treating a female main character with the same respect as a male one.

Beyond that, I have to say I'm far less bothered by a game trying to be a cartoon full of murderous antiheroes than I have been with games that attempt to rationalize the necessity of the violence.

Niko Bellic is a serious character trying to do serious things in a serious game, which makes his actions far more disturbing. Adam Jensen never asked for the position he's put in, the game gives you the freedom to decide whether to be a murdering prick or not, and given that freedom I felt that the character would make the extra effort to avoid slaughtering people, so that's how I felt compelled to play the game. In SR3, I've run over something like 1000 people and run around killing cops and because of the context and wacky presentation it doesn't bother me at all.

Personally I think the dialog writing is clever, but there's certainly no real cohesive plotline worth discussing. The game works best when it's trying to be a varied, disjointed mess, so I'm willing to let the story slide.
 
Are people really surprised that the dlc is crap? SR2 dlc wasn't that great either, although it did add even more customization options.
But I mean really their first bits of dlc so far have consisted of outfits, a gun and freaking cheat codes!
Don't get me wrong, I loved SR2 and I really enjoyed SRTT, but they don't really have the bset track record when it comes to great dlc.
Yeah the missions in the SR2 DLC weren't great but the extra stuff- alien and astronaut costumes, the 3 wheeled motorcycle, and the little yellow plane - were cooler than the extras we got in Genkibowl. I thought so anyway.
 

danmaku

Member
Then that's pretty sad, if Volition sat around in a room and went to themselves "you know what's cool? Killing people".

I've been playing it like it is a satire. There's nothing wrong with that. Still, I would like to one day ask Volition what they made in mind when making the series.

If anything, SR is parody of GTA games, not of society or media. GTA usually tries to justify the main character's actions by providing opponents that are far worse criminal than him, except most people will play the game in a way that makes him a crazy mass murderer so this whole plot device becomes absurd. SR takes this to the extreme, and that's why it's funny. I don't think there's anything else.
 

Chris_C

Member
Alright, I admit I was one who looked at SR1 and 2 and thought "those games look far too stupid for me to play". But after the Giant Bomb crew's incessant nagging, I caved and picked it up.

What fun.
 
I certainly get a lot of people's complaints about some of the things in the game, especially the treatment of women, but at the same time the game has no problem with treating a female main character with the same respect as a male one.

Which is why I have to play SR as a female. It just gets too weird otherwise.
 
I doubt that Volition's writing team is crying just because I didn't like how they handled things.

Well, of course not. They would have no reason to be, because your "opinion" is - ahem hem - lazy and shitty.

I'm not sure why there has to be some deeper meaning to everything for it to be considered "good". That seems an awfully shortsighted stance on life.
 
Well, of course not. They would have no reason to be, because your "opinion" is - ahem hem - lazy and shitty.

I'm not sure why there has to be some deeper meaning to everything for it to be considered "good". That seems an awfully shortsighted stance on life.

You don't have to be deep to be well written. Like at all.
Storytelling and narrative are things I study a lot in school, so while that doesn't make me an authority on the subject, I can say that the basic narrative of Saints Row 3 is disjointed, has little 'build up to pay off' (with the exception of getting to finally fight Killbane, though Angel should have defeated him because.... that's how you build something up and then pay it off), characters have little to no backstory (but since you're never supposed to feel anything for the characters, I guess this isn't a problem, their more or less just there for the jokes), Most of the time the story missions feel as disjointed as activities because there's absolutely no closure once you finish them (you are usually teleported back to your crib, like nothing even happened), the actual direction of the cutscenes (camera angels, etc) feels a little amateurish (like an ps1 game), I could go on.

Now, does a story need all of these elements to be successful? No. Does it help? Well, yeah.
As I said before, I think a fair amount of the writing is kind of lazy, but there are a few gems here and there.

The gameplay is saved by the wacky weapons/vehicles.

But overall I'm enjoying (about 13 hours in).
 
If anything, SR is parody of GTA games, not of society or media. GTA usually tries to justify the main character's actions by providing opponents that are far worse criminal than him, except most people will play the game in a way that makes him a crazy mass murderer so this whole plot device becomes absurd. SR takes this to the extreme, and that's why it's funny. I don't think there's anything else.

That's what I was getting at, but apparently it is a crime to think that this games has any sort of subtext.

I'm not sure why there has to be some deeper meaning to everything for it to be considered "good". That seems an awfully shortsighted stance on life.

There it is. The inevitable "your opinion sucks, so now I'm going to make a judgement about you as a person" post.
 

Trigunner

Member
I thought SR and SR2 had a great balance of drama, humor, story, mission progression, character depth, and motivation for the gang leaders. Volition threw most of that out in favor of wackiness. Judging by this thread most people like the new direction. I miss the SR of old, but I know it's not going to come back. I just hope with SR4, they at least strive to match the amount of content and features found in SR2.
 

Marleyman

Banned
I thought SR and SR2 had a great balance of drama, humor, story, mission progression, character depth, and motivation for the gang leaders. Volition threw most of that out in favor of wackiness. Judging by this thread most people like the new direction. I miss the SR of old, but I know it's not going to come back. I just hope with SR4, they at least strive to match the amount of content and features found in SR2.

The first 2 SR's had a reason behind why your character did what he/she did. SR 3 throws that all out of the window and adds in silly things like the Saints being a household name in a good way(no clue why they did this) and having stores with their gear in it.
 

Trigunner

Member
The first 2 SR's had a reason behind why your character did what he/she did. SR 3 throws that all out of the window and adds in silly things like the Saints being a household name in a good way(no clue why they did this) and having stores with their gear in it.

I know some people were turned off by the gangsta thing, but there was a certain charm to it, and I felt more like I was actually part of a gang, or something bigger than me and the few NPC's who tag along in SR3. Having the Saints sell-out, become commercialized, and all that was pretty lame, but seeing as how Volition wanted to expand their audience by changing the feel of SR, it makes sense. I think my dislike for SR3 is comparable to your love of GTA4. :)
 

OG Kush

Member
I thought SR and SR2 had a great balance of drama, humor, story, mission progression, character depth, and motivation for the gang leaders. Volition threw most of that out in favor of wackiness. Judging by this thread most people like the new direction. I miss the SR of old, but I know it's not going to come back. I just hope with SR4, they at least strive to match the amount of content and features found in SR2.

Exactly how I feel. I kind of prefer SR2.
 
As far as story, I liked SR2 best except for the brotherhood missions. I think the MC went a little too psycho in those especially when Maero started out trying to make a friendly deal.

I found the ending of SR1 kind of poignant believe it or not. Wish I could find a good quality video of the whole ending (part 1 and 2.) Finding out
Troy was an undercover cop
was a megaton.

SR3's story was average but all the crazy stuff allowed for more fun gameplay and situations.

Also, where the hell did Dex go?
 

Marleyman

Banned
I know some people were turned off by the gangsta thing, but there was a certain charm to it, and I felt more like I was actually part of a gang, or something bigger than me and the few NPC's who tag along in SR3. Having the Saints sell-out, become commercialized, and all that was pretty lame, but seeing as how Volition wanted to expand their audience by changing the feel of SR, it makes sense. I think my dislike for SR3 is comparable to your love of GTA4. :)

You must REALLY hate SR haha. I really did enjoy SR3 for what it was; I just wish the Saints weren't so ridiculously over the top this time around.
 
What better to judge someone on than their opinions?

I know, right?

Oh wait, you're serious.

I just wish the Saints weren't so ridiculously over the top this time around.

Be careful, that sounds like something only a horrible person would say.

Saints being a household name in a good way(no clue why they did this) and having stores with their gear in it.

That's why I think it's a parody.
 
I enjoyed SR3, but I think I prefer SR2. While SR3 had some really great moments it felt a little too "over the top", SR2 had more balance between wackiness and seriousness.

On a side note: I never played SR1, is it worth picking up?
 

ScrubJay

Member
I platinumed this game yesterday. It was a great ride. I originally only wanted to try it out for a few hours and ended up marathoning the game. SR2 kind of fell flat on me but the gameplay and controls felt much tighter, even if it was rushed in regards to cutscenes and missing and a few activities.
 

Trigunner

Member
You must REALLY hate SR haha.

No, I love SR1 and 2; between both I've spent over 300hours on them, and it was my favorite new IP of this generation. SR3 was the title I was most hyped for and it let me down in pretty much every possible way. I played it for around 40 hours and there's nothing to bring me back. That's why it's so frustrating. I think they really fucked up when they could've just kept expanding on all the great things that were already in place, instead of taking so much out.

: I never played SR1, is it worth picking up?

I thought SR had the best story, characters, and soundtrack. I'd definitely play it, despite the lack of polish compared to SR3.
 

Marleyman

Banned
I enjoyed SR3, but I think I prefer SR2. While SR3 had some really great moments it felt a little too "over the top", SR2 had more balance between wackiness and seriousness.

On a side note: I never played SR1, is it worth picking up?

I don't know if it holds up these days but I remember the story and characters much more than the SR3 characters.
 

Marleyman

Banned
No, I love SR1 and 2; between both I've spent over 300hours on them, and it was my favorite new IP of this generation. SR3 was the title I was most hyped for and it let me down in pretty much every possible way. I played it for around 40 hours and there's nothing to bring me back.
That's why it's so frustrating. I think they really fucked up when they could've just kept expanding on all the great things that were already in place, instead of taking out all the little (and no so little) things that made SR awesome.

I meant SR3 that you didn't like. I am the same way, although I didn't put in THAT much work on SR1 and SR2. The city of Steelport itself was a huge step down as were the gangs.
 

Aselith

Member
Be careful, that sounds like something only a horrible person would say.

No one called you a horrible person. I do like how you're trying to pretend like they did to make people that disagree with you look bad. Very cunning. Someone said you were being shortsighted and you shit your pants and started ranting.
 
I can understand that line of thought; I just don't understand why they did it.

I don't either, hence why I said what I did in the first place. I think Bulletstorm did a much better job of lampooning "badass games".

No one called you a horrible person.

I know, I was exaggerating because the whole conversation was so ridiculous. Saying that I can have an opinion as long as it isn't one that people find insulting? And "ranting"? I was explaining my position. And then it is implied that, because I don't "get" a video game (or rather, have a different opinion about what it was about), I must be a cynical person?

Seriously, it's a video game. I had an opinion. My own personal, subjective opinion. I don't see how that offends some people. Or why it's made into a thing.
 

Trigunner

Member
The city of Steelport itself was a huge step down as were the gangs.

If they expand it with unique districts (and buildings you can enter) to increase the personality and exploration like they did in SR2, Steeport might be saved, but what a waste creating an entire new city where everything looks the same and is just so flat and dull and not even as good as SR's version of Stillwater.

I think I'll write something positive for a change. K12 is really great, especially after the lackluster playlist from SR2, when it was so awesome in SR. GTA3's RiseFM is still my absolute favorite radio station in a game, but this new K12 is up there.
 
I know, I was exaggerating because the whole conversation was so ridiculous. Saying that I can have an opinion as long as it isn't one that people find insulting? And "ranting"? I was explaining my position. And then it is implied that, because I don't "get" a video game (or rather, have a different opinion about what it was about), I must be a cynical person?

Seriously, it's a video game. I had an opinion. My own personal, subjective opinion. I don't see how that offends some people. Or why it's made into a thing.

Are you always this supersensitive, or just on the internet? Nobody said half of the things you're complaining about. Especially, no one was offended. I'm not sure why you seem to think as much, other than your tendency to read more into things than are actually there (as is evidenced by your desire for the game's story to have meaning, when it really doesn't need to at all).

I can say that personally I had literally no problem grasping anything about the implied backstory of the characters in the game. The first two missions alone convey the fact that they got so big they became celebrities, and commercialized themselves. Further missions throughout the game indicate that, hey, that's for pussies. Let's get back to what makes us US before we worry about the merchandising some more. We got business to attend to.

I don't find that kind of writing "lazy". There's more than enough implied through the dialogue alone for me to build up a reasonable (in the context of this world, anyway) backstory.
 
K12 is really great, especially after the lackluster playlist from SR2, when it was so awesome in SR. GTA3's RiseFM is still my absolute favorite radio station in a game, but this new K12 is up there.

K12 was a fun station. Still prefer Adult Swim, though. I liked Gen X until it got boring right quick.
 

Lima

Member
Wow at this DLC... seriously

I'm not quick on bitching when it comes to content and length of DLC as I'm usually quite happy to support the game.

I just started playing the DLC and it took me 35 minutes to beat all the stuff and get all the achievements. That is the definition of short right there.

Was it all fun though? Sadly, no. Man that panda shit was so dumb. Controls especially were awful.

Ah well I'm still looking forward to the next DLC packs that I will get with my season pass, just hoping for some actual story missions.
 
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