Men_in_Boxes
Snake Oil Salesman
So I jump on Concord right before the open beta ends. I sort of had this "Let me make sure I don't like this game" mentality.
First game on...was awesome. Both teams played together. Teams were evenly matched, no one left. Pace was slow and tactical, most rounds went into overtime. It was exactly how I imagined Firewalk wanted the game to be played.
Second game on...my team plays like kittens being dumped out of a cardboard box.
That's the problem with Concord. Most games there's zero cohesion with your crew. Very few people are on mic. Very few people pick the correct team composition. Very few people stay with their team. The problem with Concord is they made a team based "strategy fighter" where no one plays as a team. If you look to Battle Royale, MOBA's, or even other 5v5 hero shooters, you can see a significantly higher level of team cohesion. Concord is bombing because there's very little incentive to play as a team.
Eight fixes that will encourage teamplay and give Concord a pulse...
1. Steer your players to RIVALRY mode. It's clearly what the game was designed around. The other modes dilute the experience and teach players incorrect habits.
2. RIVARLY has to be bumped up to 5 or 6 round wins for victory. First to 4 goes by too fast.
3. Stop giving XP rewards out to the losing team. Incentivize winning. The beta (perhaps by design) had the worst progression system I've ever seen.
4. Voice lines should teach players core concepts of the game. Tanks should say "Drop that heal pad near me and stay close." Flankers should say "Let me get into position before you push."
5. Put a map in front of the player so we can more easily coordinate with teammates. "Let's go A route. Roka, you stay on top of B and cover us." On this map, show every wall, heal disc, spore, and dome that your teammates have dropped. Switch to this map automatically after you've selected your character.
6. Incentivize winning by creating difficult challenges that reward teams in clever ways. Example: If your crew wins 5 matches in a row, a new map enters rotation where only 5 win streak teams can play on.
7. Give players a Match MVP designation for outperforming teammates. Fix KDR feed so we know who is performing and who isn't.
8. Go F2P ASAP.
It's time for Concord to take off.
First game on...was awesome. Both teams played together. Teams were evenly matched, no one left. Pace was slow and tactical, most rounds went into overtime. It was exactly how I imagined Firewalk wanted the game to be played.
Second game on...my team plays like kittens being dumped out of a cardboard box.
That's the problem with Concord. Most games there's zero cohesion with your crew. Very few people are on mic. Very few people pick the correct team composition. Very few people stay with their team. The problem with Concord is they made a team based "strategy fighter" where no one plays as a team. If you look to Battle Royale, MOBA's, or even other 5v5 hero shooters, you can see a significantly higher level of team cohesion. Concord is bombing because there's very little incentive to play as a team.
Eight fixes that will encourage teamplay and give Concord a pulse...
1. Steer your players to RIVALRY mode. It's clearly what the game was designed around. The other modes dilute the experience and teach players incorrect habits.
2. RIVARLY has to be bumped up to 5 or 6 round wins for victory. First to 4 goes by too fast.
3. Stop giving XP rewards out to the losing team. Incentivize winning. The beta (perhaps by design) had the worst progression system I've ever seen.
4. Voice lines should teach players core concepts of the game. Tanks should say "Drop that heal pad near me and stay close." Flankers should say "Let me get into position before you push."
5. Put a map in front of the player so we can more easily coordinate with teammates. "Let's go A route. Roka, you stay on top of B and cover us." On this map, show every wall, heal disc, spore, and dome that your teammates have dropped. Switch to this map automatically after you've selected your character.
6. Incentivize winning by creating difficult challenges that reward teams in clever ways. Example: If your crew wins 5 matches in a row, a new map enters rotation where only 5 win streak teams can play on.
7. Give players a Match MVP designation for outperforming teammates. Fix KDR feed so we know who is performing and who isn't.
8. Go F2P ASAP.
It's time for Concord to take off.