Nah, it's nowhere near as bad as ds2 and I never once felt like it was blatantly unfair like how ds2 was. I think what you and plague are feeling is just the fact that the game is much faster than ds1, and feels like a fusion of ds1 and BB (a game that I think plague hates). It's also the only souls game where I didn't go for a heavy weapon because of how the combat seems to flow.
Not really talking about the combat. I like the speed of the combat--I play pretty much exclusively with two-handed or dual weapons and no shield--and I'm not even super chuffed about the Poise changes, though I do think they're garbage. I prefer Bloodborne's combat in general, actually, but DS3's is second best in the series, easily.
I mean things like enemy packs being tagged to "attract" to the player (you can see this most blatantly toward the end of the last optional area) even when the enemies in question have absolutely no way to see the player and haven't actually been aggro'd. Things like "summon NPC for help" returning as a required part of certain NPC quest lines, which may as well be "use a guide or fuck you". The fact there are more mimics than actual chests. The fact shortcuts for boss runs almost always involve gratuitous ladder-climbing or elevator rides because they really didn't make good use of bonfire placements. And, honestly, the fact
every encounter is an ambush, always.
None of it is challenging, it's just all so tediously annoying. It's like a Greatest Hits Collection of things that people who bought Dark Souls because their friends told them it's really "hard" and confusing think Dark Souls is about, almost all of which are actually completely extraneous and were proven such when they were removed in Bloodblorne.
The core gameplay (controls, animations,
most of the hitboxes), level architecture/visual design, and a decent number of the boss fights still make it an excellent game, but
man is it ever crammed full of shitty sawdust filler.