Imperfected
Member
i still don't think skeleton holocaust zone was that bad. the game does pretty much everything short of blocking off the path to say "Hey, dude. Maybe come back later."
They drop you facing that direction in the zone, and from a scene compositional point of view everything is drawing the player in that direction (stairways, arches, the presence of the only visible NPC being on that path, lighting, etc.).
I don't want to go full game designer here, but: no. They did a shit-ass job of making it clear to the player where they're supposed to be going when they reach Firelink, and I would honestly not be surprised if most players go the wrong way, initially. They most certainly did not do "everything short of blocking off the path".