I don't think Liam is necessarily exaggerating about how much time he put into GZ. I mean he does have 100% completion and it's clear from the Jamais Vu video that he definitely has an affinity for long range headshots. Liam is undoubtedly the perfect member of the Zaibatsu to be on controls for this LP. However, I think either there was a pre-LP discussion to limit how much stealth they'd be using in their approaches to missions to avoid a long drawn out LP or Liam is consciously (or subsconsciously) gunjumping at any opportunity because it's become a SBFP community meme and/or because, as he has stated a few times now, 'Metal Gear isn't a stealth game anymore, it's an action game' and he wants to show how right he is. Unfortunately, there have been a few silly deaths that have sort of unveiled how you can't necessarily go gung-ho in every mission and stealth is actually the preferred method for completing missions.
I kinda facepalmed when he decided he'd get those supplies from the roof of the watchtower by lobbing a grenade at it. I mean, if a guy who's trying to use the best method for brevity in an LP and has so many hours in GZ and has done 10 main story mission and 2 dozen side-ops he should know that it's just going to screw things up. I think he should maybe do some research into how camo works, he seemed to be shocked when that guard saw him when he was shirtless and drenched in blood... buuuuut like they said, they're constantly learning stuff so who knows, maybe they'll have a playstyle nailed down soon.
Yeah I mean he clearly can hit a target when he tries, but there's just so many basic things he seems shocked by or has no real understanding about that WERE present in GZ, I don't know why he's so adamant it's not a stealth game, playing MGS2 and 3 not that long ago I had moments of going non stealth and you can do it just fine, you just have to be smart about your shots and where you position yourself, which oddly enough is exactly how MGSV is, the way in which MGSV feels so good to play and yet somehow is also so similar to previous games is kind of baffling, I know alot of people are like "IT'S SO DIFFERENT!"
It's really not as different as one would expect, it's actually just a far more practical and functional version of what we use to have, I actually enjoyed how MGS2/3/TTS played, MGS4 oddly enough I don't remember very well how good/bad it played, but you can see though if you look closely and feel it out, this was once those PS2 Era games a long time ago, which I think is the really remarkable thing about the game, how so many things feel similar but in a way more functional way.
It's true that the game can do action amazingly well compared to the older games, but by no means is that the default, it also takes skill, more than stealth even, stealth is easier to learn in MGSV I feel, most of it is common sense and eventually you just naturally start to feel out the limits of what you can do and it gets even easier.
Trying to run and gun just gets you overwhelmed quickly if you put yourself right in the middle of everything, unless you're actually that good that you can kill everything around you faster than they can all kill you.
Liam barely has the skill to stealth for some reason, let alone survive in utter chaos.
Stop it you are breaking the perfect balance of the thread.
Soon it will be a war between the have-in-advance and have-to-wait
It's too late, Vessel works too well, I'm honestly impressed by it.