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Sega Genesis/MegaDrive Appreciation Thread: Alien Storm > Golden Axe

Found it! Great video! Not sure why I didn't subscribe last time, but I just did =] Some quick thoughts:

Inafune isn't the original creator of the Mega Man games, but everyone says he is so I understand.
I didn't really notice any timing issues when jumping, and I've played through Mega Man on the NES like 20 times this past month (for comparison). What was your setup like for playing this? And which model Genesis did you use?
They definitely added a delay between Mega Buster shots and made some weapons like the Metal Blade root you in place until the shot animation is over. Bosses aren't the best way to highlight that delay since they have pretty long invulnerability windows after taking damage. The Cutman fight lasts much longer because he now takes one stick of damage instead of 3 from the Mega Buster.

I'd say that fixing the Foot Holders and making the Yellow Devil easier thanks to slowdown brings down the difficulty of Mega Man 1 by a substantial amount.

Damn, i really appreciate the info dump man. Even after doing about 10-12 hours of playing and stuff, you can still learn stuff you don't pick up on.

As far as set-up, i was playing on a 42"-Inch Sony HDTV with an S-Video modded Genesis Model 1. So maybe it was just input lag (or maybe i just really suck at the Wily Wars)
 
Definitely a 32X game (rumoured). Never heard of a MCD variant. And I also had heard that development was shifted over to what would become Symphony/Nocturne. There was that one screenshot that looked like it used an edited Richter sprite from DX.

Edit - this is the one I saw, but it is obviously a fan-edit.

1398636921863.png

Yeah, I dunno where I got the CD thing, but the idea still lingers in my aging mind. Interesting image. I think I recall seeing something different in a magazine, perhaps one of the two in my previous post. Then again, maybe I'm further confusing it with the unfinished and unreleased Dreamcast CV game.
 
I played Darxide on the 32X. What a boring, boring game. Maybe it gets interesting later on, but according to the mission guide I read online, blowing up asteroids is always one of the objectives. It's a nice tech demo for the 32X given that it has texture mapping, and runs at a decent speed, but pretty forgetable otherwise.
 
So i only got one Sega Genesis game yesterday during my big hunting trip:
CVR-FRON.JPG

A game originally designed to be based on "Mad Max" but could never secure the licensing properly, i actually kind of dig the game, despite it still not being very good. Basically, you are trying to get from point A to point B, but there is no story to tell you why or anything.

Basically, there are 2 sections, driving and on-foot. Driving is of course making progress to your destination, but when you need gas or food or other supplies, you have to stop and scavenge for it, by a side-scrolling stage. Both of these are competently made, the problem is you only do this for the better part of 3 hours.

Also, the music and sound is terrible.

However, its still a cool concept to see on a system this early, and certainly at least makes it interesting to look at, as oppose to shitty mascot platformer #8
 
Definitely a 32X game (rumoured). Never heard of a MCD variant. And I also had heard that development was shifted over to what would become Symphony/Nocturne. There was that one screenshot that looked like it used an edited Richter sprite from DX.

Edit - this is the one I saw, but it is obviously a fan-edit.

1398636921863.png

the cat on the left looks staight outta streets of rage or some shit. Was this Castlevania gonna take place in the 1980s or 90s?
 
Dracula on MD was always a technical achievement over an artistic one. No amount of colour hacking is going to improve the shoddy aesthetics. Contra was a slight improvement, but still overall ugly. I'm assuming the same team generated these two games. Don't get me wrong, they're gems, but are damn ugly.

It's not like Gunstar or Super Shinobi II which managed to balance the art and tech.

The producer and one 'enemy program' guy are the same in both games, but the rest of the staffs are entirely different, as I would expect; I of course don't think that Bloodlines either looks or plays all that great (it's average...), but Hard Corps is very impressive both graphically and in gameplay, and is one of the system's better games. http://www.gamefaqs.com/genesis/563315-castlevania-bloodlines/credit http://www.gamefaqs.com/genesis/563317-contra-hard-corps/credit

And yeah, I agree that Hard Corps looks just as good as Gunstar Heroes does, overall.
 

Teknoman

Member

Mzo

Member
I like the alternate take on a lot of the classic enemy designs in Bloodlines. Don't really see where it's not a good-looking game.
 

D.Lo

Member
The producer and one 'enemy program' guy are the same in both games, but the rest of the staffs are entirely different, as I would expect; I of course don't think that Bloodlines either looks or plays all that great (it's average...), but Hard Corps is very impressive both graphically and in gameplay, and is one of the system's better games. http://www.gamefaqs.com/genesis/563315-castlevania-bloodlines/credit http://www.gamefaqs.com/genesis/563317-contra-hard-corps/credit

And yeah, I agree that Hard Corps looks just as good as Gunstar Heroes does, overall.
Hmm, Hard Corps has heaps going on and lots of tricks to make it look like scaling and rotation is happening (lots of round objects and background laters as 'sprites') but the low colour palette makes it pretty gross looking. At least after Contra Spirits. Always frustrated me they didn't put that effort into a late-cycle SNES Contra, the results could have been spectacular. Also the sound effects and music are just awful, the worst kind of Mega Drive soundtrack ('robot farts').

Bloodlines on the other hand is much more visually and sonically appealing to me. Fantastic FM music, and beefy arcade sounding effects. It's like a nice step between 8 and 16 bit Castlevanias, with the small sprites and awkward animation returning from the NES games, but more happening like a 16 bit game. Obviously nowhere near CV4 and ADX. But it's a better game than ADXX obviously.
 
Hmm, Hard Corps has heaps going on and lots of tricks to make it look like scaling and rotation is happening (lots of round objects and background laters as 'sprites') but the low colour palette makes it pretty gross looking. At least after Contra Spirits. Always frustrated me they didn't put that effort into a late-cycle SNES Contra, the results could have been spectacular. Also the sound effects and music are just awful, the worst kind of Mega Drive soundtrack ('robot farts').
Contra Hard Corps' visual effects are really cool! I love the scaling, real or faked, the cool bossfights, the games' variety of level settings and enemies... it's a good-looking game, and really seems to push the hardware with all of those effects. Bloodlines has nothing like it.

Of course, Hard Corps is my favorite Contra game, so I'm definitely biased towards it, the opposite of my thoughts on Bloodlines, Genesis Sunset Riders, or either Genesis TMNT game. In comparison, I've never thought too much for SNES Contra. It's good, I guess. But the Genesis game is so much better, with more characters, an actual story, lots more levels, more variety, cooler graphical effects, etc. (Yes, Contra IV has those Mode 7 levels, and they're alright, but stuff like the 'scaler' bosses in Hard Corps are even more impressive.) It is kind of weird that Konami never made another SNES Contra game though, yeah.

Bloodlines on the other hand is much more visually and sonically appealing to me. Fantastic FM music, and beefy arcade sounding effects. It's like a nice step between 8 and 16 bit Castlevanias, with the small sprites and awkward animation returning from the NES games, but more happening like a 16 bit game. Obviously nowhere near CV4 and ADX. But it's a better game than ADXX obviously.
Bloodlines released AFTER CV4 and RoB, and as you say, graphically is 'nowhere near' them. Castlevania IV uses the new hardware great. It's got beautiful graphics, amazing music (maybe the best in the franchise!), it uses Mode 7, I couldn't ask for more. Rondo of Blood does the same; the CD audio is great, the game has nice cutscenes, it uses the CD for great graphical variety and some cool animations here and there (bosses, particularly!)... amazing game. And then, after both of them, comes Bloodlines, with average graphics, music that's good but not as good as the previous two games, and no particularly interesting hardware features being used. It's just a fairly average-looking Genesis platformer, and that's about it. Graphically, that's hugely disappointing compared to the previous two games! I know that the Genesis doesn't have CDs or Mode 7 or such, but still, Hard Corps is visually impressive. So is Rocket Knight Adventures. Why does Castlevania look so comparatively average, particularly compared to the two previous games in its franchise (CV4 and RoB)?


Of course, this is sort of off topic and I'm sure I've said it all before, but I also have lots of issues with Bloodlines' gameplay. I really hate the incredibly bad design decision to give you limited continues, for the only time ever in a Castlevania game. I also dislike the overlong levels. Somehow Contra Hard Corps escaped this fault, but a bunch of Konami's other Genesis games have a small number of too-long levels, and Bloodlines is one of them (along with TMNT: Hyperstone Heist, Sunset Riders, etc.). This gets particularly obnoxious when mixed with the limited continues -- game over sends you farther back than it does in just about any other classic Castlevania game. Why is this game so hard?

And of course, I also hate the stupid diagonal whip restrictions. One guy can attack diagonally in the air but not on the ground, and the other is the reverse... jerks, that's just mean. CV4 has the best controls in the franchise!
 
Alright, after missing a good deal on CIB Lightening Force from a local store a few weeks ago, a similarly-priced CIB copy showed up on eBay. So bought that.

I'd been trying a bit of it out, but hot damn is it hard. Even on Easy and with the 99 lives glitch, I'm getting wrecked.
 

IrishNinja

Member
oh look, ABF's beef with something is primarily its difficulty

something something why doesnt the whip feel pleasantly broken in every game

Bloodlines released AFTER CV4 and RoB, and as you say, graphically is 'nowhere near' them.

"nowhere near"

qwpI0pI.png


Castlevania IV uses the new hardware great. It's got beautiful graphics, amazing music (maybe the best in the franchise!), it uses Mode 7, I couldn't ask for more.

I could! speaking of Mode 7, some areas didn't need to feel like tech demos for that feature, as was a problem in that era

And then, after both of them, comes Bloodlines, with average graphics, music that's good but not as good as the previous two games

Iron Blue Determination
Sinking Old Sanctuary
Reincarnated Soul

nah

And of course, I also hate the stupid diagonal whip restrictions. One guy can attack diagonally in the air but not on the ground, and the other is the reverse... jerks, that's just mean. CV4 has the best controls in the franchise!

like how did you even get through the NES vanias
 

Teknoman

Member
Its been too long since i've posted a Genesis challenge... but with Halloween coming up, horror takes precedence.

Splatterhouse 2 on deck.

Mzo ; ;
 
oh look, ABF's beef with something is primarily its difficulty
Nah, the lacking graphics are actually the first bad thing I noticed about the game. Second was the idiotic broken whip controls. Third was how unfun-hard it is.

A Castlevania game can be great despite being far too hard -- see Castlevania Chronicles (PS1) -- but Bloodlines is nowhere near that level.

something something why doesnt the whip feel pleasantly broken in every game
I'm not sure what you mean here, but I'm 100% on the side of those who say that Super Castlevania IV has the best whip controls in the series, and Konami was stupid to never use them again.

"nowhere near"

]http://i.imgur.com/qwpI0pI.png
Yeah, nowhere near. Either SCIV or RoB look worlds better than Bloodlines. And as I said, Bloodlines doesn't really have any cool uses of tech either, unlike both of those games, or Contra Hard Corps as well. That tower you "rotate" around is neat, but the NES can do that -- see Kirby's Adventure. The only other thing I can think of is the mirrored-water section, which is slightly interesting, but Rocket Knight Adventures does it better. Most of the game is just standard platforming, and platforming that's never anywhere near as great, or as fun, as the two previous games. Bloodlines is an average to good game, in my opinion, a grade letter or two below SCIV and RoB, which are two of the best platformers of the generation.

I could! speaking of Mode 7, some areas didn't need to feel like tech demos for that feature, as was a problem in that era
The Mode 7 parts of SCIV are great and aren't gimmicky at all... well, the rotating room kind of is, but it's cool anyway. The spinning hallway, though, looks awesome!

Compared to SCIV's music? I know the Genesis's sound chip is probably part of the issue, the system is best at techno-style sounds, but it's distinctly worse than SCIV. SCIV looks and sounds AMAZING.

like how did you even get through the NES vanias
Of the NES games, the only one I own is the first game. I got to Death once, but gave up after a while, because that boss fight is really hard and the corridor before it is ridiculous. With saving I might have kept trying, but I don't want to have to replay the whole game just to get to that part again (so maybe I'll get the GBA version sometime...). I've never played Castlevania II, and have only played a few levels worth of the third game. I've wanted it pretty much since I got a NES, but never wanted to pay the price for it, and never did play it much in emulation back when I played emulated games.

Castlevania is not a series that I played much of back in the '80s or '90s. The only ones I have a definite memory of playing then are the arcade version of NES Castlevania 1 once (Vs. Castlevania?), maybe also the NES version of the game sometime but I'm not certain about that (probably, I guess?), and the first Castlevania Adventure for Game Boy, which I played several times, though I doubt I got more than a level or two into it back then. I didn't play any of the 4th-gen Castlevanias, as far as I can remember, before the mid '00s. Then in '06 and '07 I got Legacy of Darkness for N64, Portrait of Ruin for DS, and Super Castlevania IV; all were better than I thought they would be.
 

Anth0ny

Member
According to this Cosmic Carnage is the only non-region locked Japanese 32X game.

Ah, damn it.

Is there any easy way to get around region locking for 32X games?

Mega Castlevania IV in progress

https://dl.dropboxusercontent.com/u/66640537/CV4 Title.mp3
https://dl.dropboxusercontent.com/u/66640537/CV4 Simon 3.mp3

I hope to have the whole soundtrack done in time for Halloween.

Damn this is awesome. For some reason I love SNES soundtracks redone, Genesis style. That Super Metroid Genesis soundtrack is too good.
 
SCV IV is better then Bloodlines, but Bloodlines did something mean to ABF, because damn, that's an ass-pounding he just gave that game. I actually found the game fine, especially since it has a password, limited continues should basically mean nothing. So i'm not getting that part of the argument at all, if no other Castlevania games had anything that bothered you.

Also, some of the best music on the Genesis.

Also, it had some pretty great stages and level designs.

The only game it pales to is Castlevania IV, and comparing that game to anything else is really rough. At least Bloodlines tried branching the series out a bit, at least i felt.

So, in conclusion, just because it isn't as good as SCV IV, does not make the game shit.
 

BKK

Member
Ah, damn it.

Is there any easy way to get around region locking for 32X games?

For playing Japanese games on US hardware you'll just need to mod the MD. If you also want to play PAL games too you'll have to 50Hz/60Hz mod the 32X as well. Both mods are fairly simple (although not sure how simple on a CDX).
 
SCV IV is better then Bloodlines, but Bloodlines did something mean to ABF, because damn, that's an ass-pounding he just gave that game. I actually found the game fine, especially since it has a password, limited continues should basically mean nothing. So i'm not getting that part of the argument at all, if no other Castlevania games had anything that bothered you.
The password saves the number of continues you have left, and as far as I know you cannot get more. This means that if you use a continue in order to not have to restart the level you just got game over in, you lose one of your VERY few continues permanently for the rest of the game. So, if you want to have any continues left in the later, harder levels, this game essentially requires playing each level over and over, trying to beat the stupid thing without dying -- because lives as well as continues is saved, and extra lives are few and far between. And if you do use continues, you'll get stuck in the later stages having to master THOSE without dying. No thanks! No other Castlevania game has anything remotely like it, and that's a very good thing because it's terrible! Bloodlines should have had unlimited continues, as all other games in the franchise do.

Also, some of the best music on the Genesis.
Nah, there's lots better.

Also, it had some pretty great stages and level designs.
If by great you mean somewhat forgettable, sure.

The only game it pales to is Castlevania IV, and comparing that game to anything else is really rough. At least Bloodlines tried branching the series out a bit, at least i felt.
Branches out a bit? How so, by making it something of a throwback back to the NES games, and either ignoring or messing up most of the advances the previous two games had added to the series?

So, in conclusion, just because it isn't as good as SCV IV, does not make the game shit.
I said it was average, not bad.
 

lazygecko

Member
I think the graphics in Bloodlines hold up well enough. CVIV has larger sprites, but the animation on everything feels kinda stiff and much of the world has that very "tiley" look which I guess was an 8-bit holdover during the early 16-bit years.

CVIV's music works best for the more atmospheric and avant garde half (and it's doing some pretty cool phasing tricks by layering the strings sample). For the more traditional melodic parts it's kind of lackluster and falls apart. Not to mention it has those trademark SNES tuning problems which become pretty noticeable in stuff like Simon's theme.

Bloodlines has some of the best melodies in the franchise and was the debut of Yamane, and it's no wonder the tracks got reused a lot in subsequent Castlevanias, probably even moreso than CVIV. The problem is that the music doesn't utilize the extra PSG channels for added depth, and uses primitively programmed FM drums instead of samples. So it all sounds rather empty and weak compared to what it could have been. This is rather strange considering Konami were quite competent with sound on the hardware otherwise, even with titles Yamane composed prior to Bloodlines like Rocket Knight Adventures.
 

Sapiens

Member
Not even the Genesis/Mega Drive thread is safe from Super Castlevania IV hyperbole

Super Castle IV is another one of those games I think just gets too much credit. It's ugly, clunky to play and runs out of gas about 3/4 of the way through. It's a lot like MD Vampire Killer in that regard. Both are really good technical showcases. They're both good games. A couple of gems.

End of the day - naothing special, unfortunately. Especially when Dracula X on PCE exists. It drives me nuts when people say it's overrated because it's not. It is deserving of all the praise. It's leagues above Super Castlevania IV, leagues. The attention to detail, gameplay, music, sprite work, etc, is just far beyond what you're seeing in SCIV and MDVC.

Going through the 8 and 16-bit eras (like a lot of us), PCE Drac X is undeniable special. Top class. Wish we had a third game in the Drac X series...
 

mltplkxr

Member
This is rather strange considering Konami were quite competent with sound on the hardware otherwise, even with titles Yamane composed prior to Bloodlines like Rocket Knight Adventures.

My guess is the budget went to the visual effects programming. From what I remember when I played it years ago, the programmers really did a great job of pushing the Genesis limits. I'm thinking of the boss fight at the top of the tower, for example.
 

Sapiens

Member
My guess is the budget went to the visual effects programming. From what I remember when I played it years ago, the programmers really did a great job of pushing the Genesis limits. I'm thinking of the boss fight at the top of the tower, for example.

The big draw, for me, in Bloodlines were the multi-segmented boss characters and creature - but even then, it is arguable that Mazinger Z and others did it better.
 

D.Lo

Member
Super Castle IV is another one of those games I think just gets too much credit. It's ugly, clunky to play and runs out of gas about 3/4 of the way through. It's a lot like MD Vampire Killer in that regard. Both are really good technical showcases. They're both good games. A couple of gems.

End of the day - naothing special, unfortunately. Especially when Dracula X on PCE exists. It drives me nuts when people say it's overrated because it's not. It is deserving of all the praise. It's leagues above Super Castlevania IV, leagues. The attention to detail, gameplay, music, sprite work, etc, is just far beyond what you're seeing in SCIV and MDVC.

Going through the 8 and 16-bit eras (like a lot of us), PCE Drac X is undeniable special. Top class.
All true.

CV4 has some serious highlights, but is clunky and ugly at points too. I like it that way - it's a rough beauty. But it's not perfect.

For example, the map screen for the first half of the game is BEAUTIFUL and detailed. The second half, inside the castle, is just a bunch of square tiles. WTF

I disagree it runs out of steam - it is just uneven. The late 'treasure' level is great, for example. And the whole final Dracula sequence is superb.

Bloodlines is like a supercharged NES game to me. I think it looks and sounds great. It has lower ambition, but nails what it was going for. What I DO resent about it is the half-assed linking of the CV story to the Dracula novel, when CV was clearly originally MGM Dracula, not Bram Stoker. Wouldn't have been that bad in the end except that Igarashi ran away with that stupid idea...

ADX - truly a different league. The whole thing is just flawlessly put together. The closest thing to a weak point is the generic PCE 'sprite anime' cutscenes. It's one of the best games of the generation, easily.

Wish we had a third game in the Drac X series..
Well technically Nocturne is the third game... after Drac XX.
 

mltplkxr

Member
The big draw, for me, in Bloodlines were the multi-segmented boss characters and creature - but even then, it is arguable that Mazinger Z and others did it better.

You have just made me realize that Mazin' Saga is a Mazinger game. Bought that game almost 20 years ago and it never crossed my mind.
 

IrishNinja

Member
Not even the Genesis/Mega Drive thread is safe from Super Castlevania IV hyperbole

anytime ABF's madness infects things, just remember: he hails the N64 over both the Saturn and PSX. like creationists, this helps me understand where this strange and tiny group is coming from.
 

Mercutio

Member
anytime ABF's madness infects things, just remember: he hails the N64 over both the Saturn and PSX. like creationists, this helps me understand where this strange and tiny group is coming from.

Yeah, no matter how long the walls of text may be, there's always that terrible kernel living at the center. Festering.
 
I honestly think that entire generation didn't age super well, but saying the N64 was better then the PS1 is just crazy talk. Unless you worship at the house of Nintendo/Rare i suppose.

BUT BACK TO HOW AWESOME THE SEGA GENESIS IS
 

Mercutio

Member
I honestly think that entire generation didn't age super well, but saying the N64 was better then the PS1 is just crazy talk. Unless you worship at the house of Nintendo/Rare i suppose.

BUT BACK TO HOW AWESOME THE SEGA GENESIS IS

Seriously, the Genesis is the damned best. Order in which I care about my systems right now:

Genesis
Neo Geo
Saturn
PC Engine
SNES

I don't know exactly why, but if I want a quick game I ALWAYS go Genesis first.
 

andymcc

Banned
Seriously, the Genesis is the damned best. Order in which I care about my systems right now:

Genesis
Neo Geo
Saturn
PC Engine
SNES

I don't know exactly why, but if I want a quick game I ALWAYS go Genesis first.

Mine would be:

Genesis/MD
Famicom
Saturn
PC-Engine
Playstation

(i love the Neo-Geo)
 
These are awesome! You're Gecko Yamori with all of the Genesis/MD covers, right? What happened to all of your YouTube videos?

(Edit: And where do I have to go now to get those Genesis versions of the Super Metroid soundtrack?)

I think have a LQ youtube rip of the "Mega Metroid" medley from before the video went private. If you give me a few hours I could hook you up.
 

Morrigan Stark

Arrogant Smirk
Not even the Genesis/Mega Drive thread is safe from Super Castlevania IV hyperbole
ABF's hyperbolic dismissal of Bloodlines is well-known by now, I guess.

anytime ABF's madness infects things, just remember: he hails the N64 over both the Saturn and PSX. like creationists, this helps me understand where this strange and tiny group is coming from.
Hahaha, wow. Thanks for that.
 
Unless you worship at the house of Nintendo/Rare i suppose.
Almost all of NIntendo (EAD, HAL, Intelligent Systems) and Rare's N64 games are indeed better than any games in their genres on the PS1. I love platformers, so this is important. All five of their 3d platformers are better than anything in the genre on PS1/Saturn, their two kart racers are better than any on the other systems ("CTR is better" people are crazy!), 1080 is better than any of their snowboarding games, neither one has a thing on either Zelda game (and OoT is, after all, still the best game ever made), Wave Race is the best water racing game of the generation (Hydro Thunder is close, but that's better on N64 than PS1 too), F-Zero X is better than any PS1-exclusive futuristic racers (and anyway Wipeout 64 is the best Wipeout game of the generation and Rush 2049 the best racing game ever made, but those are third party, even if they aren't on PS1/Saturn), I haven't played a PS1 or Saturn tennis game as good as N64 Mario's Tennis, or a party game matching Mario Party 2, or a third-person shooter anywhere near as great as Jet Force Gemini. Paper Mario is my favorite JRPG of the generation, too.

About the only genres where the Nintendo/Rare games aren't clearly better that come to mind is, first, 2d & 2.5d platformers, where Nintendo's two, Kirby 64 and Yoshi's Story, are both good games, but aren't better than the best PS1 and Saturn 2d/2.d5 platformers. But third parties step in again; Goemon's Great Adventure (N64) is exceptional and probably my favorite 2.5d platformer ever. The other genre I'd mention here is block-dropping puzzle games. The ones Nintendo published are pretty great -- Tetrisphere, The New Tetris, Pokemon Puzzle League, Dr. Mario 64. However, there are lots of great PS1/Saturn puzzle games too, that you can't find on N64. This genre is probably about even overall, for 2d puzzle games anyway. Howver, the N64 might be best at 3d puzzle games -- does the PS1 or Saturn have any as interesting as Tetrisphere or the third-party title Wetrix (it's on DC and PS2, but not PS1!)?

So yes, N64-era Nintendo and Rare deserve all the worship they can get!

Seriously, the Genesis is the damned best. Order in which I care about my systems right now:

Genesis
Neo Geo
Saturn
PC Engine
SNES

I don't know exactly why, but if I want a quick game I ALWAYS go Genesis first.
Do you mean this is what you're actually playing at the moment, and not a list of your favorite systems? Interesting idea... hmm.

Recently, what systems am I playing the most? In no order:

Nintendo DS (gah, Picross...)
Turbografx+Turbo CD
Xbox 360
Game Boy Advance (Digidrive is so addictive!)

Really though, I play lots of systems in little bits. I've also played PSP (getting back into Class of Heroes a bit...), Odyssey 2, Wii, Game Boy & GB Color, Virtual Boy, PS1, and N64 games fairly recently. Oh, and the Genesis some as well, though not as much as before I got my TG16 region-modded and the CD drive repaired last summer.

That said, my next 'Game Opinion Summaries' list really needs to either be the Genesis finally, or a PS1 update since I have lots more games for that I want to cover.
 

Mercutio

Member
Do you mean this is what you're actually playing at the moment, and not a list of your favorite systems? Interesting idea... hmm.

Recently, what systems am I playing the most? In no order:

Nintendo DS (gah, Picross...)
Turbografx+Turbo CD
Xbox 360
Game Boy Advance (Digidrive is so addictive!)

Really though, I play lots of systems in little bits. I've also played PSP (getting back into Class of Heroes a bit...), Odyssey 2, Wii, Game Boy & GB Color, Virtual Boy, PS1, and N64 games fairly recently. Oh, and the Genesis some as well, though not as much as before I got my TG16 region-modded and the CD drive repaired last summer.

That said, my next 'Game Opinion Summaries' list really needs to either be the Genesis finally, or a PS1 update since I have lots more games for that I want to cover.

Nah, not really favorite systems. If it was, the SNES would be right there square at the top with the Genesis. But the thing is, what I loved in the SNES lends very poorly to the pick up and play style of how I game right now. The massive RPGs are tricky to fit into my schedule, so that list is more geared to having singular arcade experiences.
 
Almost all of NIntendo (EAD, HAL, Intelligent Systems) and Rare's N64 games are indeed better than any games in their genres on the PS1. I love platformers, so this is important. All five of their 3d platformers are better than anything in the genre on PS1/Saturn, their two kart racers are better than any on the other systems ("CTR is better" people are crazy!), 1080 is better than any of their snowboarding games, neither one has a thing on either Zelda game (and OoT is, after all, still the best game ever made), Wave Race is the best water racing game of the generation (Hydro Thunder is close, but that's better on N64 than PS1 too), F-Zero X is better than any PS1-exclusive futuristic racers (and anyway Wipeout 64 is the best Wipeout game of the generation and Rush 2049 the best racing game ever made, but those are third party, even if they aren't on PS1/Saturn), I haven't played a PS1 or Saturn tennis game as good as N64 Mario's Tennis, or a party game matching Mario Party 2, or a third-person shooter anywhere near as great as Jet Force Gemini. Paper Mario is my favorite JRPG of the generation, too.

About the only genres where the Nintendo/Rare games aren't clearly better that come to mind is, first, 2d & 2.5d platformers, where Nintendo's two, Kirby 64 and Yoshi's Story, are both good games, but aren't better than the best PS1 and Saturn 2d/2.d5 platformers. But third parties step in again; Goemon's Great Adventure (N64) is exceptional and probably my favorite 2.5d platformer ever. The other genre I'd mention here is block-dropping puzzle games. The ones Nintendo published are pretty great -- Tetrisphere, The New Tetris, Pokemon Puzzle League, Dr. Mario 64. However, there are lots of great PS1/Saturn puzzle games too, that you can't find on N64. This genre is probably about even overall, for 2d puzzle games anyway. Howver, the N64 might be best at 3d puzzle games -- does the PS1 or Saturn have any as interesting as Tetrisphere or the third-party title Wetrix (it's on DC and PS2, but not PS1!)?

So yes, N64-era Nintendo and Rare deserve all the worship they can get!:

They are great, but i don't think half of the games they made aged well, though i don't think a lot of stuff aged that well. Also, the volume of good games outweighs that on the N64. None of the ports are the best, so any multi-platform was almost always better on PS1. JRPG stuff i have to disagree, stuff like FFIX is better then Paper Mario, though TTYD is really the best, but that isn't N64.

Also, OOT is not the greatest Zelda game ever, let alone the greatest game ever. That argument needs to fall of a cliff and die.Though, since this is all opinions, its mute. I don't wanna clog a Sega Genesis thread with discussions of what was the best during arguably the worst console generation currently. Well, besides Atari, but that's like picking on your grandpa. That's just mean.
 
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