I just rebought Quackshot, the game my parents purchased with my original Sega Genesis way back in the day. I remember how amazed I was by how much it actually looked like a cartoon.
I tested it out with my model 2 Genesis that came with the Sega CD I bought awhile back, and for some reason I can't move right using the D-Pad. I tried it out on my other Genesis and it works fine. I'm assuming there's a problem with the connection on the controller port. I'm not very good with this sort of thing.
many different territories represented, too. those pads came from all over the world judging by the designs.
Really happy as I was about to order a Hyperkin off of Amazon.
?You'd be better off using it on a Segabut which one?
Having finally gotten around to playing with my wife's pico anyone else here have one? It's a neat piece of kit and I can see why kids would have had alot of fun with it, shame it never really got off the ground here.
You have no idea how much my wife wants that. Yeah it seems to have done well there, they had a bunch of different varieties and I wanna say sold through the early 2000's?I assume it was more popular in Japan?
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Discontinued in 2005. Crazy, isn't it?You have no idea how much my wife wants that. Yeah it seems to have done well there, they had a bunch of different varieties and I wanna say sold through the early 2000's?
I assume it was more popular in Japan?
neat piece of kit.
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Minakuchi Engineering's finest hour.
Probably not, that might be GB MMV lol
edit: I could do an entire video on the inexplicable changes made to these games when compared to the originals. It's kind of interesting.
Seems wholly unnecessary to me. A few places it seems better (like the bricks at the top of the screen in the scene with the giant skeletons and the pendulum), but a lot where I think I'd have just stuck with the original.Here are some screens of Pyron's Bloodlines palette hack
Seems wholly unnecessary to me. A few places it seems better (like the bricks at the top of the screen in the scene with the giant skeletons and the pendulum), but a lot where I think I'd have just stuck with the original.
Just bought Quackshot, Taz-Mania & Mystic Defender. Haven't played Quackshot since it was released. Gotta stop visiting these threads.
I honestly thought Taz-Mania was awful but yeah Quackshot is great.Just bought Quackshot, Taz-Mania & Mystic Defender. Haven't played Quackshot since it was released. Gotta stop visiting these threads.
That looks absolutely terribleHere are some screens of Pyron's Bloodlines palette hack
I don't know where it is these days, nor do I remember much about it. But I do know that I had and really enjoyed my Pico as a kid. I was really surprised to learn years later that it was a Sega thing.Having finally gotten around to playing with my wife's pico anyone else here have one? It's a neat piece of kit and I can see why kids would have had alot of fun with it, shame it never really got off the ground here.
edit: I could do an entire video on the inexplicable changes made to these games when compared to the originals. It's kind of interesting.
I don't know where it is these days, nor do I remember much about it. But I do know that I had and really enjoyed my Pico as a kid. I was really surprised to learn years later that it was a Sega thing.
That would actually be awesome to see. Please consider it.
Against the Yellow Devil, Wily Wars slows to a crawl once he starts shooting all of his pieces at you. This would make the boss fight way too easy... so the game designers just had him shoot his pieces out with much less space between them. It's a perfect video game example of putting in a token effort toward treating the symptoms of a problem instead of working on a cure.
That's how I remember it going down, anyway. It's been a while since I played both versions.
My favorite Wily Wars edit is what they did to the Yellow Devil in MM1. It's one of the funniest lazy edits I've seen.
For those not aware, the NES and Genesis versions of these games behave pretty differently when too many enemy sprites are onscreen at once. In the NES version, sprites just start flickering a bunch in a typical NES fashion, but nothing much else happens. In Wily Wars, nothing flickers, but the game starts to slow down considerably as the screen gets too busy.
Against the Yellow Devil, Wily Wars slows to a crawl once he starts shooting all of his pieces at you. This would make the boss fight way too easy... so the game designers just had him shoot his pieces out with much less space between them. It's a perfect video game example of putting in a token effort toward treating the symptoms of a problem instead of working on a cure.
That's how I remember it going down, anyway. It's been a while since I played both versions.
That looks absolutely terrible
And would probably look even worse on a CRT
I've been told that the 32X itself doesn't have any region coding, but that it "inherits" the region setting from the Genesis/MD that it's hooked into. So if you're playing on a US CDX, then you could only use cartridges that can play on an American system. That's all hearsay, though.Is the 32X region free?
I want to play a Japanese 32X game on my American 32X, which is attached to my American CDX. I checked on Google, and everyone is talking about PAL games when it comes to region free, couldn't find a single mention of Japanese games.
This is how Street Fighter X Tekken should be.
Dracula on MD was always a technical achievement over an artistic one. No amount of colour hacking is going to improve the shoddy aesthetics. Contra was a slight improvement, but still overall ugly. I'm assuming the same team generated these two games. Don't get me wrong, they're gems, but are damn ugly.
It's not like Gunstar or Super Shinobi II which managed to balance the art and tech.
I don't know that I'd use the term 'ugly,' but I agree about its focus on visual gimmickry. CV isn't exactly a pretty series, IMO, though and its pretty regular about garish combinations of color and mildly mismatched art composing the general appearance. I'd put it on par with the NES games, though coming after Rondo, Bloodlines could have used a great deal more consistency. Worst thing about Bloodlines, to me, is the speed of animation for John and Eric...it cycles too fast. Too bad the rumored Mega/Sega CD CV game never panned out as the added ROM space could have been put to equally good use. Agree about Gunstar and Shinobi being at the top of the heap for even application of visual perfection that has no peer on the platform.
Dracula on MD was always a technical achievement over an artistic one. No amount of colour hacking is going to improve the shoddy aesthetics. Contra was a slight improvement, but still overall ugly. I'm assuming the same team generated these two games. Don't get me wrong, they're gems, but are damn ugly.
It's not like Gunstar or Super Shinobi II which managed to balance the art and tech.
Wily Wars had a lot of weird graphical issues i'll never understand, but its one of the main reasons Capcom said initially that made them decide bringing the collection over to America, until Sega threw money bags at them for Sega Channel. That second part is more of a guess, but it would make some sense.
I actually just did a video on the game, but i've plugged every video i made for my youtube channel at this point, so i didn't just wanna be constantly shilling.
Are you sure it was for CD? I always heard of it as a 32X game.