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Sega Genesis/MegaDrive Appreciation Thread: Alien Storm > Golden Axe

Mupod

Member
Got off my ass and recorded the audio problem I'm encountering.

This is from Contra Hard Corps, I have quite a few games where there's no problems at all but this specific track sounds godawful.

Here's what it sounds like on my VA6 (audio is fine): http://picosong.com/jcCe/

And here's the VA2 with the crazy distortion: http://picosong.com/jcCw/

Basically what I'm trying to nail down is, is this the problem I'm having? Or is it the capacitors?

I've already ordered the cap kit, and will change them out for the sake of the system's longevity, but I want to fix this problem first.
 

BTails

Member

This video made me get off my butt and finally play Streets of Rage 2....... For the first time. I was never a big beat-em-up fan back in the day, and I may have played a couple minutes of the Streets of Rage games here and there, but overall it's pretty new to me.

And it's a lot of fun!! This game is totally off the wall crazy. I played on Normal difficulty, and had a blast punching, throwing and kicking the crap out of gang members. I loved the carnival stage (Stage 3?), where you end up on a Pirate ship - it warns about pirates, but then you get NINJAS. Why? Don't care, PUNCH PUNCH PUNCH.

I used my first continue on the baseball field (Where the pitcher's mound became an elevator to an underground fight club?!? AWESOME!). And I got game over on deck of the boat (Submarine?), with multiple ninjas fighting me, while Mad Max biker dudes threw grenades in the windows.

I lost a LOT of lives to the Jetpack boss (who returned right before I got my game over). Any tips on how to beat this guy? I was playing as Axel.. Is there a better character to play? I love his flaming uppercut.
 
I usually hang at the bottom of the screen and follow his shadow. Right before he dives, I jump kick. Wait until later when you have 2 at the same time. I just ran through this game tonight as well always a blast. I like the one punk in the beginning with the Mohawk and knife. He sounds like Daffy Duck with an evil laugh.
 

lazygecko

Member
Kind of sad how color hacking really reveals how poorly some developers utilized the palette. It's like the graphics were just automatically ported over with no human oversight.

6DE35YH.png
 

ElTopo

Banned
I'm shocked to see Sonic 1 place so high in most lists. It's not a bad game but it doesn't follow the formula of 2 and 3 & Knuckles with the constant start and stop of running.
 

Theonik

Member
I'm shocked to see Sonic 1 place so high in most lists. It's not a bad game but it doesn't follow the formula of 2 and 3 & Knuckles with the constant start and stop of running.
That's what a lot of people love about it. Later Sonic games are responsible for the perception that Sonic games are easy mode linear gotta go fast games, which don't get me wrong, they are very good technically sound games. But Sonic 1 is loved precisely because it is a pure technically excellent platformer.
 

ElTopo

Banned
But 2 and 3 & Knuckles are not easy either. You can't hold right to win. They're not exactly hard but they're not baby easy mode games either.

Sonic CD is the one where you can actually hold right to win in a few levels.
 

Timu

Member
I finally no death Two Face's stage, lol I no death half the game within a week even though the last time I played it before recently was the 90s. It's gonna suck doing a recording of Two Face's stage due to how tedious it is though.
 
The Two Face stage I just stand in the corner and shoot on a diagonal. What I can't avoid is the staggered dynamite. I no-deathed the Bat plane stage using the bolo on the Zeppelin. But that Hatter stage...
 

graffix13

Member
This video made me get off my butt and finally play Streets of Rage 2....... For the first time. I was never a big beat-em-up fan back in the day, and I may have played a couple minutes of the Streets of Rage games here and there, but overall it's pretty new to me.

And it's a lot of fun!! This game is totally off the wall crazy. I played on Normal difficulty, and had a blast punching, throwing and kicking the crap out of gang members. I loved the carnival stage (Stage 3?), where you end up on a Pirate ship - it warns about pirates, but then you get NINJAS. Why? Don't care, PUNCH PUNCH PUNCH.

I used my first continue on the baseball field (Where the pitcher's mound became an elevator to an underground fight club?!? AWESOME!). And I got game over on deck of the boat (Submarine?), with multiple ninjas fighting me, while Mad Max biker dudes threw grenades in the windows.

I lost a LOT of lives to the Jetpack boss (who returned right before I got my game over). Any tips on how to beat this guy? I was playing as Axel.. Is there a better character to play? I love his flaming uppercut.

I played Streets of Rage 2 for the first time myself a few weeks ago.

It quickly became my favorite Beat 'em Up of all time. Loved it. I used Axel too and I'll be honest I spammed his dragon uppercut (right, right, punch) to get through a lot of the game.

I bought Streets of Rage 1 a few days ago and the cart should be arriving any day. I'll tackle Streets of Rage 3 next.
 
Streets of Rage 2 was the game that sold me on the genre as a whole. Up until then, I'd only had a chance to try some of Konami's work, like TMNT2 or Batman Returns on the NES, but neither really clicked with me; I got pretty far in TMNT2 (up to the Technodrome at the very least). SoR2 was different - that one clicked really quickly, and I knew that one was the right one for me pretty much immediately.

Only beat-em-up that really came close to it for me is Final Fight, really.
 
I think I'm done with Batman & Robin for now. I finally got past that giant gnome but my god, that jet pack stage is full of shit. The controls are atrocious and everything fills the screen, it's impossible to shoot or dodge anything. After I finished that, I moved onto the table and this is where I gave up. The one problem I have with this game is that when you lose a life your weapon powers down. When that happens, everything takes more hits to kill & that stage there is way to much crap gong on. I just love to hate this game!!!
 
Streets of Rage 2 was the game that sold me on the genre as a whole. Up until then, I'd only had a chance to try some of Konami's work, like TMNT2 or Batman Returns on the NES, but neither really clicked with me; I got pretty far in TMNT2 (up to the Technodrome at the very least). SoR2 was different - that one clicked really quickly, and I knew that one was the right one for me pretty much immediately.

Only beat-em-up that really came close to it for me is Final Fight, really.

What's the opinion on Streets of Rage vs. Final Fight?

Personally I think Final Fight, at least the arcade version is a strong game, and is on par with SOR1 (gameplay wise, music is way better in the SOR series imo), if not better. However the console only Final Fight 2 and 3, while good games, are somewhat more bland than the excellent SOR2 and 3.

I feel Sega really pushed the envelope more with each version, trying new ideas and making it slightly different each time.
 

Mzo

Member
I like how Final Fight 3 adopts the switching sides after a grab gameplay from Streets of Rage.

SoR 2 and 3 are stronger games than FF 2 and 3 for sure. As for the original FF, it did come out 2 years before SoR and 3 years before SoR 2 so it deserves some credit for distilling the genre into something more friendly and playable than what came before.
 

gelf

Member
I've only played the first Final Fight and it feels a bit limited compared to the SOR games. Sounds like I should play 3 though if it has SOR style switching sides as I really miss that in other beat em ups.
 

D.Lo

Member
SoR 2 and 3 are stronger games than FF 2 and 3 for sure. As for the original FF, it did come out 2 years before SoR and 3 years before SoR 2 so it deserves some credit for distilling the genre into something more friendly and playable than what came before.
Double Dragon II was a year earlier and is IMO better than either. Especially the awesome NES version in 1989.

And Turtles was the same year and is better again and more friendly and accessible than any of them.

SOR and FF were always weird to me, larger characters (much larger in FFs case) plus extremely choppy animation just looked off to me. Turtles has much, much better animation and movement.
 
Double Dragon II was a year earlier and is IMO better than either. Especially the awesome NES version in 1989.

And Turtles was the same year and is better again and more friendly and accessible than any of them.

SOR and FF were always weird to me, larger characters (much larger in FFs case) plus extremely choppy animation just looked off to me. Turtles has much, much better animation and movement.
Assuming we're talkin' the first TMNT arcade game (aka TMNT2 NES), I can't really grok that. It feels like it sets you up to be ganged up on a whole lot more than SoR or FF ever do, has a lot more fast-moving annoying enemies (those robots with the laser beams and electrified whips in the first level come to mind), the bosses feel kinda spongey and it feels like the only way to do damage to them is to set yourself up to take damage from them immediately afterward, has a much more limited moveset (no special moves by double-tapping forward like SoR, I don't really recall any grabs/throws that you can do on command)... I don't really care that much for it. Some of this is probably way inaccurate since it's been years since I've touched the game, but yeah, wasn't a fan.

Turtles in Time is a lot better about all of this, at least, but I'd still give SoR2 the nod.

'grats
 

v1perz53

Member
Double Dragon II was a year earlier and is IMO better than either. Especially the awesome NES version in 1989.

And Turtles was the same year and is better again and more friendly and accessible than any of them.

SOR and FF were always weird to me, larger characters (much larger in FFs case) plus extremely choppy animation just looked off to me. Turtles has much, much better animation and movement.

I played the absolute hell out of TMNT 2 on the NES as a kid and I really struggle to say that it is a good game in the end. Once you learn that your best bet in literally every situation in the whole game besides boss fights is the super attack thing (B+A, which also doesn't work 100% of the time, you have to kind of roll your finger from one to the other in the right way) and that the best strategy for literally every boss is jump kicking it, the game becomes super duper tedious. Every level and every boss is the same one attack for the whole game. Plus bosses like Krang where you cannot avoid every hit so you never feel like you get good at them, only luckier. Sure I had fun with it, especially 2 player with my brother, but looking back now I don't think I could call it a good game in good conscience.

Streets of Rage (only have experience with 1) has at least some variety, between the weapons, the enemies that behaved differently, and bosses that you could legitimately become good at by learning their patterns. Plus more varied stage hazards and such.

tl;dr - In TMNT 2 the B+A attack kills any foot soldier in one hit, so you should never use any other attack. The general best strategy against every boss is to jump kick forever. These two combine to make an incredibly tedious beat em up that I still immensely enjoyed as a kid.
 

lazygecko

Member
Yeah, the TMNT games were always sorely lacking in depth for me after getting into other beat em ups. They get repetitive pretty fast which is a common pitfall in lower tier beat em ups like Maximum Carnage.
 

Mupod

Member
Got off my ass and recorded the audio problem I'm encountering.

This is from Contra Hard Corps, I have quite a few games where there's no problems at all but this specific track sounds godawful.

Here's what it sounds like on my VA6 (audio is fine): http://picosong.com/jcCe/

And here's the VA2 with the crazy distortion: http://picosong.com/jcCw/

Basically what I'm trying to nail down is, is this the problem I'm having? Or is it the capacitors?

I've already ordered the cap kit, and will change them out for the sake of the system's longevity, but I want to fix this problem first.

Does anyone here have an account at sega-16? I've asked this question a few times throughout the internet but nobody seems to have an answer. I'd like to post in that thread but their account approval system seems, uh, neogaf-like. I was gonna stop by an electronics store and take a stab at the preamp mod this weekend if my problem is likely caused by that.

Roommate tells me the overclock mod is dead simple too. Maybe we'll throw that in there.
 

Khaz

Member
Does anyone here have an account at sega-16? I've asked this question a few times throughout the internet but nobody seems to have an answer. I'd like to post in that thread but their account approval system seems, uh, neogaf-like. I was gonna stop by an electronics store and take a stab at the preamp mod this weekend if my problem is likely caused by that.

Roommate tells me the overclock mod is dead simple too. Maybe we'll throw that in there.

Your sound is clipping. Does it still happen if you lower the volume slider?
 
Finished another run through the slums of 16bit cyberpunk Seattle.
Specialized in decking and shotguns, but switched to silenced SMGs for corp runs once I had enough Karma to get its damage on par with the Predator cannon. Earned favor with all the runners but mostly used Winston. Never hired long-term this time because I wanted to use short term runs to earn favor. Used a lot of Petr and Stark, too, but Rianna with SMGs and Winston with a shotgun or a silenced SMG for corp runs were my go-to. Did HQ runs and matrix runs on all 5 megacorps.

Prevented the megacorps from unleashing a power station virus and avenged my brother by stopping Renraku and then killing Thon?

Null sweat, chum.
Continued on from this to conclude it fully this time. I went back to reload an older file to prevent the megacorps against from their plan to infect the the Shiawase power plant with a virus... Wanted to take some shots to appreciate them HIGH DEFINTION GRAPHICS. Also known as the Chernobyl side mission, or basically the optional decker hacking story and 'final matrix dungeon.' It's actually sort of based on a reoccuring of an actual event from Shadowrun history:

At the end of the 20th century Redmond was a center of computer industries in the North American northwest. The Shiawase nuclear powerplant Trojan-Satop had a particular meltdown, creating the notorious "Glow City". Most humans and metahumans left Redmond after that disaster. Then the Crash of 2029 struck and destroyed the Computer industry. Since then the district hasn't recovered in any way.

Anyhow, I had finish completing the Chernobyl passcode before I could deck into the UCAS matrix system, and actually encountered a cool little event that sort of summarizes what makes Shadowrun good. I needed the passcode to Fuchi Industries but I was having trouble getting a matrix run that directly gives me the passcode. So, instead, I accept a corp raid shadowrun instead because I figured, even if that run didn't require decking, I could totally bypass even needing a passcode by just decking into their matrix from within their corp HQ.

While doing that, I was turning off random slave modules as I went through their matrix, and I came across an elavator slave module and turned it off, too. Didn't really think too much about it. Didn't think you could get stuck on the 5th floor and I don't really recall ever turning off those mods before... rarely I'll do maglocks and cameras but usually securtity panels with a good electronics skill is a lot faster to do that. But I did... and after I finished hacking their matrix system and got their final part of the passcode for the Chernobyl plan, I tried to leave.... but the elevator didn't work lol

I mean, I turned it off. But slave modules don't have a 'turn on' button. So, I started getting a bit anxious because I hadn't saved in a while. I walked around a bit with no alarm on and went back to the elavator. Still turned off. Decked back into their matrix and tried to use the elavator slave module again. Still off. Started to think I was really stuck on the 5th floor with no elavator access. But I think, what about crashing the CPU because when you do that, it triggers the alarm? If the alarms trigger then obviously the computers are not fully crashed... maybe it means they reset? So I jack in again and crash the CPU... alarms trigger... I wait for the alarms to end... system resets. Anxiously try use the elevators... *ding* it opens up and I'm able to leave the Fuchi Industries corp HQ haha.

Little things like that... the ability to approach things differently or even screw yourself as much as the enemy are a good reason why Shadowrun is really such a great game for being from the 16-bit era.

Successfully preventing the megacorp virus attack on the Shiawase power plant:
To celebrate, did one of my favorite runs: a quick attack on the orc gang bar.

Finished up getting the best cyberdeck with most (but still not all... there are so many) upgrades and maxing out my decking skill.

And finished, for now, this 16-bit run by logging out with a wiz cup of soykaf at the Stoker's coffin hotel.
Now to relax by the pool in downtown Seattle and enjoy all my freshly decked nuyen and play the megacorp markets haha or basically just continue to do megacorp HQ and matrix runs, selling data and collecting nuyen.
 

Lettuce

Member
Picked up these recently. Now to find some time to actually play them.

(Gynoug is called Wings of Wor in North Amerca iirc)

TpNYSVe.jpg

God Damn man!!, you have Rolling Thunder 2, for some reason that games goes for a fair amount on eBay considering the game it is. Im not happy forking out £18 for that game, its not rare or anything yet these are the prices people ask on eBay. How much did you manage to snag yours for?
 
God Damn man!!, you have Rolling Thunder 2, for some reason that games goes for a fair amount on eBay considering the game it is. Im not happy forking out £18 for that game, its not rare or anything yet these are the prices people ask on eBay. How much did you manage to snag yours for?

I paid €20 (~£14, everything included) for it.
 

Phediuk

Member
Fuck yeah! Finally did a 1CC of The Adventures of Batman and Robin! I only lost two lives: one against Mad Hatter, and another against Mr. Freeze.

I feel like I've just scaled my own personal Everest.
 
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