theSlacker
Member
I love how they just so happen to show off 3 really expensive segacd games when showing off the segacd. Pls gib Popful Mail, Snatcher, and Keio Flying Squadron. :c
Yeah I think Genesis and Saturn have some of the best RGB output of the conventional consoles.
I think it's just the comparison between crappy composite and nicely amped RGB, and the bold arcade style colours of the best MD games really pop.Yeah I think Genesis and Saturn have some of the best RGB output of the conventional consoles.
That's weird, I've never heard of that. It must mean some MD1 consoles have worse RGB?32x improved the RGB output of my gen 1 Megadrive.
Yeah I think Genesis and Saturn have some of the best RGB output of the conventional consoles.
Only the original model with separate sound chip. Later versions are bright and sharp.It's crazy sharp. Crazy how poor the composite out is for it.
It's like the reverse of the SNES. Pretty good composite out, but lacking in the RGB.
That's epic!!!I hit up the flea market today on a whim after not going for 8 months or so. Glad I did. I got Spider-Man, NHL '94, Eternal Champions, and SPLATTERHOUSE 3 for a total of $10. I've never played any of them before, so I'm thrilled.
I hit up the flea market today on a whim after not going for 8 months or so. Glad I did. I got Spider-Man, NHL '94, Eternal Champions, and SPLATTERHOUSE 3 for a total of $10. I've never played any of them before, so I'm thrilled.
WOW! Great deal on Splatterhouse. That game is preclous, take care of it. Also, it's a requirement in these threads that you upload photos from flea market finds.
maxxfarras still working on his SSF2 background graphics hack.
Here's the original Genesis background for Blanka's stage:
And here is the revised version made from the original arcade assets:
Nice. At some point, I'm going to have to get myself an Everdrive for these sorts of community improvements. Would have been nice to have seen Alpha or Alpha 2 get a shot on Sega's 16-bit...probably would have been better than the SNES version even despite the lower color video.maxxfarras still working on his SSF2 background graphics hack.
Here's the original Genesis background for Blanka's stage:
And here is the revised version made from the original arcade assets:
maxxfarras still working on his SSF2 background graphics hack.
Here's the original Genesis background for Blanka's stage:
And here is the revised version made from the original arcade assets:
I just got Eternal Champions and that seems like the kind of game that would really benefit from a palette mod. Lots of weird clashing tertiary colors like turquoise and fuscia all over remind me of game boy color, lol.
So I'm playing Rolling Thunder 3 and I personally think this game is great. I don't get why people say this is the worst in the series. Sure its easier (a little too easy), but to be fair the 2nd entry was a bit too difficult, so I see them as canceling each other out in a way in that aspect. The 3rd game has more weapon variety, more enemy variety, unique locations, and an actual story(!).
What the...? Music by Motoaki Takenouchi too? How did I never hear about this?? *investigates furiously*On that note, just beat Jewel Master. Pretty good Castlevania-ish game. Great soundtrack, bosses could've have been a little more inventive in their patterns, and a way to actually earn extra continues, but all in all a fair challenging game. Grab it if you're a fan of challenging action platformers.
Whoa, this bangs.
The music blows the majority of everything away too.
On that note, just beat Jewel Master. Pretty good Castlevania-ish game. Great soundtrack, bosses could've have been a little more inventive in their patterns, and a way to actually earn extra continues, but all in all a fair challenging game. Grab it if you're a fan of challenging action platformers with soundtracks that show the Genesis strengths.
Seriously, Motoaki Takenouchi should have had more work back then.
Stage 1
Stage 3
King Turtle
EDIT: Heh looks like he did Shining Force II and CD as well.
Huh! I own this too, I never gave it a second look... It's been a game room day too. Time to pop it in tonight after dinner.
What the...? Music by Motoaki Takenouchi too? How did I never hear about this?? *investigates furiously*
Whoa, this bangs.
Just a heads up. I know learning patterns are key to old school bosses, but some of the later fights will feel like endurance challenges.
Yeah someone posted about stage 1's music long ago, and it made me track down the game.
Dunno what my next Genesis game should be, or if I should tackle a Sega CD game like Final Fight CD. Need to show N64 some love at some point lol, Jet force gemini has been sitting for a minute.
So I'm playing Rolling Thunder 3 and I personally think this game is great. I don't get why people say this is the worst in the series. Sure its easier (a little too easy), but to be fair the 2nd entry was a bit too difficult, so I see them as canceling each other out in a way in that aspect. The 3rd game has more weapon variety, more enemy variety, unique locations, and an actual story(!).
So I'm playing Rolling Thunder 3 and I personally think this game is great. I don't get why people say this is the worst in the series. Sure its easier (a little too easy), but to be fair the 2nd entry was a bit too difficult, so I see them as canceling each other out in a way in that aspect. The 3rd game has more weapon variety, more enemy variety, unique locations, and an actual story(!).
The unfair one is the first game. The second one removes almost all of the most unfair elements of the first game, save only one, which it expands on (in the Genesis version of 2 particularly): hard boss fights. The original Rolling Thunder has only one boss in it, the final boss, but the second game on Genesis has more, and they're pretty tough. I actually haven't beaten 2 yet, because the final boss is quite frustrating... and after a while of trying, I decided that I'd rather play Rolling Thunder 1 instead. The result was my review there, some time later. I don't know, 2 is a lot easier than 1 for sure, I just like playing the first game a bit more.Yeah I mainly thought 3 was just too easy, every other aspect seemed like a step in the right direction, besides maybe being able to shoot upwards. 2's difficulty level is welcome imo, it didn't feel unfair.
The 1st 2 songs are good but that last one is awesome!!!
What the...? Music by Motoaki Takenouchi too? How did I never hear about this?? *investigates furiously*
Whoa, this bangs.
The 1st 2 songs are good but that last one is awesome!!!
The first Rolling Thunder is the best, sure it's completely unfair (the jumping puzzles, the enemies right where you need to drop down, etc.) and ridiculously hard but it's a great, great game and I love it! The NES version is really fantastic too, as well as the arcade original. The second game is also great, but is less unfair and I don't like the level designs quite as much. The third game though, adding things like the diagonal shot and all those weapon powerups makes it too easy, and the level designs are even blander than the second game, most stages are just a straight corridor with maybe two platform levels. Rolling Thunder 3 is still a good game, but it's not quite as good as the previous ones in either level design or gameplay.
Sure, most levels in all three games are straight corridors, but only the third game has lots of areas with only one platform level you can be on -- in the first two games you usually have both a higher and lower platform, but not so much in game three. There are still some, certainly, but not enough. Jumping puzzles are pretty much entirely gone, too. Sure, the second games' level with jumping puzzles is only a tiny fraction as hard as the ones in the first game, but at least it still had them. Game three... nope.Well I mean, it isn't like the second game's levels weren't mostly straight corridors.
The isometric motorcycle and jetski levels are neat distractions, but they aren't really serious levels. The airplane level is different and really tough though, learn to use that knife... that level was interesting, the game needed more things that presented a challenge like that did, and less easy stuff. Yeah, it was all on one plane, exactly what I just complained about, but as a short special stage it works. I wouldn't want the whole game to be like that, but it is a nice special stage.The third one also mixes things up a bit more by having straight corridor levels (first level), motorcycle & jet ski stages, vertical levels (Dread's building), and a "no place to hide" level (Easter Island).
The problem with shooting up is that it makes the game too easy, particularly when combined with the new special weapons. Also, it's a weak replacement for the second games' co-op multiplayer! Why is Rolling Thunder 3 one player only, after game 2 on the same system had two player co-op?I haven't gotten past Easter Island so far though. I also enjoy that you can now shoot up as it provides a bit more flexibility and that the game's enemy placement was actually designed around it so it doesn't feel cheap on the player's end.
But anyway to each his own, also great threads.
I mean, Rolling Thunder 3 is a good game and I definitely like it, but it is the weakest one. I can see how people intimidated by the difficulty of the first game and the bosses in the second game would prefer it though.
How many early lifespan Genesis Capcom games were they?
Ghouls N' Ghost
Forgotten Worlds
Strider
I think they were all done in house by SEGA, correct?
it's a deliberate strategy to make the more expensive newer games look 'premium'. It also makes the 'budget' part of the shelf stand out for the price-conscious consumer, they just need to look for the bright colour for cheap games etc.I don't understand why all greatest hits type releases have to look so terrible in every platform ever. The awful designs can't really do much to move copies, can they?
One more, there's also Mercs!
I think all of the Capcom conversions by Sega were pretty great. Yes, even Forgotten Worlds.
Mercs is a fantastic port and an even better original game. The arcade version is short and a little meh in it's execution. The Genesis version with the new mode really made it into something special.