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Sega Genesis/MegaDrive Appreciation Thread: Alien Storm > Golden Axe

IrishNinja

Member
it really is - in addition to your maps, check back at the town's shop, tekno! you're bound to see something really awesome & rare that costs way more than you've got, and hope to see it again one day when you're ballin', haha.

legit excited to finally play Holy Ark just to get more of that gameplay. Darkness though, it's such a great looking title to me.
 
So, I beat Sonic the Hedgehog today for the first time. I got the normal ending, I only got five Chaos Emeralds. Yes, crazily enough, even though I beat Sonics 2, 2 & Knuckles, and 3 & Knuckles all many years ago, I'd never beaten the original Sonic the Hedgehog... until today. It's a fantastic classic and I've always really loved it, but it's not easy and has limited continues, of course. I've gotten to the final boss several times before only to get Game Over there, but hadn't beaten it. But I played Ristar recently (got maybe halfway when I ran out of continues) and then Sonic 3 & Knuckles (got to the final boss, got Game Over there... argh!), and decided today to play Sonic 1. I was hoping that maybe I could beat it this time, but didn't really expect it... but then an hour-something later, I beat the game! Pretty awesome stuff. I did use two or three continues, but still had several more. The final boss is hard, and it's really obnoxious that you have no rings for the tough final fight, but this time I managed to beat it. Of course S3&K also has no rings in the final battle, annoyingly, that's why I didn't beat it. That final boss is harder than this one, too. Whoever decided that those final boss fights don't give you any rings didn't like the people playing the games, that's not right. Yes, it'd make the games easier, but it'd make them more fun too. These are great games, but they'd be slightly better with less cruel final bosses.

Anyway, I really love Sonic 1. Yes, after the first world the game is slower-paced than the later Sonic games, but I don't mind that; I love the second world in this game, slow-paced or no it's a lot of fun! Only the water levels are anything less than great, and they're okay, just hard and frustrating at times. I was pretty amazed that this time I beat the water-world boss on the first try, usually I fail at that stupid passage over and over... still an awesome game though. Honestly today Sonic 1 is probably a bit under-rated (it gets criticism for sure...), but it really is an exceptional game. It's not hard to see why the game was such a big hit back in the early '90s, it's one of the best platformers of the time, only beaten by stuff like its sequels and the probably-best-2d-platformer-ever Super Mario World. I'll have more to say about this one in not too long though, once I get to Sonic in my Genesis summaries thread.

It was kind of frustrating to not get all 6 emeralds, though. I had five (plus five continues) after the first five levels you can get them in... and then failed to get any more in the remaining five, even though I only needed one more. Argh! I'll give myself the failure to get to the bonus stage in either of the water-world levels, those are really tough. But I DID get to it twice in the other three levels of those five, only to somehow manage to similarly mess up both times, go flying, and end up in one of the exit zones in the corners. That 6th one isn't even that tough, I shouldn't have messed up twice like that. Ah well. I've never gotten all the chaos emeralds in a Sonic game in one run (the only time I did was in the PC version of S3&K, where I did it via saving and loading to go back and get them all that way, after you beat it and unlock level select), it'd have been cool to do it once. It was really awesome to actually beat the game though, so I don't mind too much.
 

ElTopo

Banned
Sonic 1 and Sonic Spinball (if it counts) are the hardest Sonic games on the system. They both took me about a year of on and off playing to beat. Maybe slightly less than that for Sonic 1.
 
Sonic 1 and Sonic Spinball (if it counts) are the hardest Sonic games on the system. They both took me about a year of on and off playing to beat. Maybe slightly less than that for Sonic 1.

Sonic Spinball is a REALLY hard game, yeah. I doubt very much I'll ever get anywhere near the end of that game. I did beat the Game Gear version, but that's a lot easier than the Genesis one. Sonic 1 is a good challenge, but it's not as hard as Spinball, thankfully...
 

ElTopo

Banned
New goal for this 3 day weekend: I'm going to try to beat The Ooze.

47849_front.jpg


This is a game (as a horror fan especially) that I really, really want to like. And it definitely has good qualities. The music is great. The graphics are very good. It has a great concept and the controls are good. What hurts this game is the massive spike in difficulty, a very low number of continues, and (the worst part) there are no passwords and no saving.

I have no idea why there's no passwords for this game. It made sense for Comix Zone because it was pretty short. If you got good at Comix Zone, you could beat it in about 30-40 minutes depending on your luck. But this game is far longer than Comix Zone. And the reason why I bring up Comix Zone is that The Ooze was made by the same dev team (and they dissolved shortly after the release of The Ooze).

I would KILL to see a modern remake of this game. The concept is so good; you play as the Blob and you kill things. Make the difficulty more manageable and add humans as enemies (as opposed to bugs, slugs, and robots) with some gory deaths. And bam, you have a little classic.
 
Sonic Spinball is a REALLY hard game, yeah. I doubt very much I'll ever get anywhere near the end of that game. I did beat the Game Gear version, but that's a lot easier than the Genesis one. Sonic 1 is a good challenge, but it's not as hard as Spinball, thankfully...

I'll have to try Sonic Pinball on the GG if it's beatable. I want to like it on the Genesis but it's too damn frustrating.


I remember this commercial, good marketing because it's clearly the better game.

New goal for this 3 day weekend: I'm going to try to beat The Ooze.

Dat music! I need this.
 
New goal for this 3 day weekend: I'm going to try to beat The Ooze.

47849_front.jpg


This is a game (as a horror fan especially) that I really, really want to like. And it definitely has good qualities. The music is great. The graphics are very good. It has a great concept and the controls are good. What hurts this game is the massive spike in difficulty, a very low number of continues, and (the worst part) there are no passwords and no saving.

I have no idea why there's no passwords for this game. It made sense for Comix Zone because it was pretty short. If you got good at Comix Zone, you could beat it in about 30-40 minutes depending on your luck. But this game is far longer than Comix Zone. And the reason why I bring up Comix Zone is that The Ooze was made by the same dev team (and they dissolved shortly after the release of The Ooze).

I would KILL to see a modern remake of this game. The concept is so good; you play as the Blob and you kill things. Make the difficulty more manageable and add humans as enemies (as opposed to bugs, slugs, and robots) with some gory deaths. And bam, you have a little classic.

Its really hard for me to not just go "I heard that sound effect in Comix Zone!" every time i play. I haven't gotten very into The Ooze yet, but i enjoy the bit i played, though it does certainly have flaws.
 

ElTopo

Banned
I'm in the home stretch of The Ooze. At least I hope to god that I am. Had some trouble with the 3rd boss, it's another gimmick boss and took me a while to figure it out. The Comix Zone devs LOVE gimmicks for their bosses.

I had so much trouble with the 3rd boss that I looked up the strategy section on Gamefaqs and there is one guide. This guide was abandoned before the 3rd boss... So I go looking for Let's Play's on YT. There is one that got pretty far but it the dude behind it cancelled the run before the 3rd boss. Every other YT video of this game just spotlights the first few levels and that's it.

I guess The Ooze is at that certain level of obscurity.
 
I'm in the home stretch of The Ooze. At least I hope to god that I am. Had some trouble with the 3rd boss, it's another gimmick boss and took me a while to figure it out. The Comix Zone devs LOVE gimmicks for their bosses.

I had so much trouble with the 3rd boss that I looked up the strategy section on Gamefaqs and there is one guide. This guide was abandoned before the 3rd boss... So I go looking for Let's Play's on YT. There is one that got pretty far but it the dude behind it cancelled the run before the 3rd boss. Every other YT video of this game just spotlights the first few levels and that's it.

I guess The Ooze is at that certain level of obscurity.

Oh really now? Sounds like i need to fix this. I do pride myself on trying to cover the less covered games on Youtube, so maybe the Oooze is worth checking out in more detail for a video.
 

ElTopo

Banned
Oh really now? Sounds like i need to fix this. I do pride myself on trying to cover the less covered games on Youtube, so maybe the Oooze is worth checking out in more detail for a video.

Go for it dude.

I officially give up. Turns out that there's an additional 5 levels left and the one I'm stuck on has a bunch of electric fences keeping you away and there's switches and there's some sort of trick to activate them or something. I tried for a good 20 minutes and I couldn't figure it out. For all I know it's a glitch.

I used the level select cheat code just to warp me to the final level, and there's a series of drains that pretty much insta-kill you that seems like you have to navigate around. I'm done. The difficulty approaches Battletoads. There are so many instant kill traps in this game and you can easily get your ass handed to you by these tiny enemies. You're supposed to feel like this unstoppable monstrosity and you so rarely get to experience moments like that in this game. Those tiny enemies will wreck your shit because (1) it's hard to hit them and (2) when they hit you, you're stuck in hit stun and can't hit them back for a few seconds. Meanwhile they can keep attacking you. You're only option is to try to get away and then try to attack them. In-between dodging lazers, drains, doors that can also instant kill but can also take massive amounts of Ooze away from you.

I am done.

*Washes hands*

I am tempted to try to learn UE4 so I can make a remake of this game because (again) I LOVE the premise.
 
Go for it dude.

I officially give up. Turns out that there's an additional 5 levels left and the one I'm stuck on has a bunch of electric fences keeping you away and there's switches and there's some sort of trick to activate them or something. I tried for a good 20 minutes and I couldn't figure it out. For all I know it's a glitch.

I used the level select cheat code just to warp me to the final level, and there's a series of drains that pretty much insta-kill you that seems like you have to navigate around. I'm done. The difficulty approaches Battletoads. There are so many instant kill traps in this game and you can easily get your ass handed to you by these tiny enemies. You're supposed to feel like this unstoppable monstrosity and you so rarely get to experience moments like that in this game. Those tiny enemies will wreck your shit because (1) it's hard to hit them and (2) when they hit you, you're stuck in hit stun and can't hit them back for a few seconds. Meanwhile they can keep attacking you. You're only option is to try to get away and then try to attack them. In-between dodging lazers, drains, doors that can also instant kill but can also take massive amounts of Ooze away from you.

I am done.

*Washes hands*

I am tempted to try to learn UE4 so I can make a remake of this game because (again) I LOVE the premise.

Given that they went on to make Comix Zone, which isn't nearly as hard as this sounds but is seen as a bit unforgiving, yeah that isn't much of a shock.

I can't honestly blame you for giving in, given the sounds of that final level.
 

ElTopo

Banned
Given that they went on to make Comix Zone, which isn't nearly as hard as this sounds but is seen as a bit unforgiving, yeah that isn't much of a shock.

I can't honestly blame you for giving in, given the sounds of that final level.

Actually, The Ooze came out after Comix Zone. Comix Zone is somewhat easy. I played the shit out of that game as a kid and can beat it in about 20 minutes. It's a masterpiece. Whereas The Ooze is a game that's severely hurt by the difficulty.
 
That same studio, Sega Technical Institute, and its predecessor made Dick Tracy, Kid Chameleon, Sonic Spinball, Comix Zone, and The Ooze -- all very difficult games which have limited continues and no saving, on top of the high challenge level. They liked cruel designs like that, clearly. They collaborated on Sonic 2 and Die Hard Arcade (for Saturn) as well. None of those games have saving.

And yes, I'd certainly call Comix Zone really hard! I don't think I've ever even gotten to the fourth page before, as much as I like the game... and if I have I haven't gotten past it.
 

ElTopo

Banned
Comix Zone is very beatable. Sonic Spinball is just as random as pinball. Dick Tracy is pretty good but I haven't played that one at length.

I'll go so far as saying that The Ooze could be the hardest Genesis game.
 

ElTopo

Banned
I started playing the Dick Tracy game. It's weird playing a game based on something that I was really into for about 15 minutes back when I was 6 or 7. It's a pretty good Gallery Shooter. Not quite as good as Wild Guns on the SNES (easily the best game of the Gallery Shooter genre) and the obscure arcade game RIOT. But so far I've got 6 credits and I'm maybe half way through. I'll try to beat it later today.
 

lazygecko

Member
Comix Zone is kind of like a puzzle influenced beat em up with long term resource management. The fact that you take damage from hitting obstacles is meant to encourage you to find alternate ways of getting past them.

There's a particular panel in the second stage that still confounds me which has this metal gate at the start. And if I punch my way through that, there's also a skull pole throwing fireballs and a bunch of crates. Somehow it seems like you can't progress after destroying all the crates either. If I don't outright die I usually have extremly low health after that panel. And it comes right after a whole bunch of stone slabs blocking the way, which I usually wasted my explosives on getting past. Couldn't find any more hidden explosives using the rat either.
 
I like Comix Zone a whole bunch, but I'm always scared the game is gonna freeze on me, lol. Was it glitchy for anyone else? I remember 2 separate copies of it locking up on my Genesis 2 a lot.
 

ElTopo

Banned
I like Comix Zone a whole bunch, but I'm always scared the game is gonna freeze on me, lol. Was it glitchy for anyone else? I remember 2 separate copies of it locking up on my Genesis 2 a lot.

Never experienced that issue ever in my life with any cartridge. I had a model 2 as well as a kid.
 

gelf

Member
Yeah I beat Comix Zone mostly thanks to learning the safest routes with the least health depleting obstacles to punch through. These days I'll just save state at the end of a page.

As for Sonic Spinball the best tip I have is to aim to pick up every ring on the opening stage to acess the hidden bonus stage and also go for lots of score bonuses to build up a nice supply of extra lives. It's much easier to survive on that level to do that and then I'm able go into the rest of the game with a big enough stock to last me to the end.
 
I like Comix Zone a whole bunch, but I'm always scared the game is gonna freeze on me, lol. Was it glitchy for anyone else? I remember 2 separate copies of it locking up on my Genesis 2 a lot.

Totally, actually when they played in on Game Center CX they ran into an issue in the final Episode.

Also, Dick Tracy is really good, but wait until the final Stage 6. I still can't get past it.
 

koopas

Member
Tell me how it is! I've been pondering on getting one from them.
Yeah I did PayPal so as far as payment options I wouldn't be able to comment. It did take a month to arrive.

I'll make note of some of the things I was surprised by or just impressed with. For starters what's neat is in the menu of the cart itself it actually has the date the everdrive was manufactured (put together?) I like are the fact I can do a save state at any time (by pressing down and start simultaneously). I can reset the console from the controller via the menu. Also plays my Master system roms without the power base convertor. There's even a button on the cart that functions as the power base convertor's reset button. Has played every game I threw at it.

Any questions fire away I'm still fiddling with everything.
 

InfiniteNine

Rolling Girl
Yeah I did PayPal so as far as payment options I wouldn't be able to comment. It did take a month to arrive.

I'll make note of some of the things I was surprised by or just impressed with. For starters what's neat is in the menu of the cart itself it actually has the date the everdrive was manufactured (put together?) I like are the fact I can do a save state at any time (by pressing down and start simultaneously). I can reset the console from the controller via the menu. Also plays my Master system roms without the power base convertor. There's even a button on the cart that functions as the power base convertor's reset button. Has played every game I threw at it.

Any questions fire away I'm still fiddling with everything.

Does it play out of region games just fine and are their any peculiarities that you've run into? Also that bit about the Master system too since I honestly didn't even know that existed till like 3 years ago.
 

koopas

Member
Yep, games from other regions, rom hacks and even games that have been patched for English. I was just playing Chiki Chiki boys (which I own and know well) and could not tell the difference between the original cart and the rom off the Micro SD.

It supposedly plays 32X games but for that you need a 32X unit which I don't have.
 

InfiniteNine

Rolling Girl
Awesome! I know a place around here that just has a 32X sitting around for sale for about $25 so maybe I could grab that if I get the everdrive soon.
 

koopas

Member
Yeah theres only about three or four games on the 32X i want to play really... I'm very impressed with it overall but of course it was expensive.

There's no need for me to change games anymore that's for sure. And I will say this though, having your entire library at your fingertips gives you almost too much choice. I could never commit to a game for longer then five minutes lol
 

Timu

Member
Yeah I did PayPal so as far as payment options I wouldn't be able to comment. It did take a month to arrive.

I'll make note of some of the things I was surprised by or just impressed with. For starters what's neat is in the menu of the cart itself it actually has the date the everdrive was manufactured (put together?) I like are the fact I can do a save state at any time (by pressing down and start simultaneously). I can reset the console from the controller via the menu. Also plays my Master system roms without the power base convertor. There's even a button on the cart that functions as the power base convertor's reset button. Has played every game I threw at it.

Any questions fire away I'm still fiddling with everything.
What's the max sd card can it support? 32GB or higher?
 

koopas

Member
What's the max sd card can it support? 32GB or higher?
I'm pretty sure the entire library (Genesis 32x and master system) is under 4gb. So you probably won't need any bigger, I have an 8GB in there now and works fine but other than that I'm not sure.

Another thing is you have to extract roms - won't play .zip files just FYI so that does take up a little more room.
 

Teknoman

Member
I've decided I want to get my Mega Drive and start a collection...but first I need to find a decent CRT...

Time to hit up the thrifts.



Tekno, did you ever start SitD? I've abandoned my game, and maybe someone else in the thread starting it will refuel my desire to want to soldier on.


Not yet, I'm wrapping up Xenogears. It's crazy how they're rushing things with disc 2.
 

IrishNinja

Member
Shining Force 2 down! what a game.

Tell me how it is! I've been pondering on getting one from them.

It'll be a long while before I get it.=p Though I need one badly.

if you're as big a fan of the system as i, consider the Mega Everdrive! it's pricier but instant loading, save states & such are so worth it. be happy to answer any questions ya'll got!

I'm pretty sure the entire library (Genesis 32x and master system) is under 4gb. So you probably won't need any bigger, I have an 8GB in there now and works fine but other than that I'm not sure.

this, and i just grabbed the Mega ED starter packs that have all the unlicensed/betas/translations/prototypes etc, plus some GG conversions that i'm uncertain will fully work but it's exactly what i have this kinda thing for! but yeah, no way you'd need something larger than even an 8 tops, and that's me doing silly shit like organizing ROM's by genre folder and then duping them back into a master alphabetical one/etc. god knows the entire SMS library adds like 116 MB.
 

Khaz

Member
Yeah, fullset is slightly above 2GB, like 2.1 or something.

Definitely worth it, to "try before you buy", playing all the hacks and translations, and just sheer convenience of having everything in one place.
 

Timu

Member
I'm pretty sure the entire library (Genesis 32x and master system) is under 4gb. So you probably won't need any bigger, I have an 8GB in there now and works fine but other than that I'm not sure.

Another thing is you have to extract roms - won't play .zip files just FYI so that does take up a little more room.
I'll keep that in mind.

if you're as big a fan of the system as i, consider the Mega Everdrive! it's pricier but instant loading, save states & such are so worth it. be happy to answer any questions ya'll got!



this, and i just grabbed the Mega ED starter packs that have all the unlicensed/betas/translations/prototypes etc, plus some GG conversions that i'm uncertain will fully work but it's exactly what i have this kinda thing for! but yeah, no way you'd need something larger than even an 8 tops, and that's me doing silly shit like organizing ROM's by genre folder and then duping them back into a master alphabetical one/etc. god knows the entire SMS library adds like 116 MB.
I love the Genesis(my 1st owned console ever) so this sounds great, I mean, save states on retro original hardware? I didn't think that was possible!!!
 
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