Japanese, heard the US one has less slowdowns.
I didn't like DOA2 too much, but since DOA1 is cheap and meant to be more like VF anyway, I figured why not.
Kinda funny VF2 was one of Sega's early fighting games on the system and looks better than their later fighters released on the Saturn.
I'll be on my death bed wondering how Saturn VF3 would have looked like....
...how many years would I get if I traveled to Japan and raided AM2's offices looking for it?
it's like
How much more of a hit would the models take due to the arenas? Since they can't use VDP2 for those surfaces, of course. The models were already pretty poly-starved in Megamix. And it would be low-res, like Fighter's Megamix, but maybe they'd have to drop the more advanced lighting. Would they dare make it 30fps? I don't think they would.
I swear I think about this at least monthly.
I imagine the aesthetics would have been similar to the saturn shenmue demo. 320x224 res.
Don't leave us hanging. Which one?Decided to complete my collection of Sega consoles, bidding on a console right now on ebay.
That demo ran sooooo slow, though, going by the Shenmue II footage. Way less than 30fps. I know it had bigger scenes, but even after scaling down to VF3-sized arenas I don't think it would run well enough for VF play.
Don't leave us hanging. Which one?
Makes you wonder if there was some sort of hardware accelerator cart in production then. I wonder if there was e-nuff bandwidth on that port to make it possible...
Either way, I think VF3 would have been a shit show on Saturn - likely with some weird trickery to make the environments work.
Virtua Fighter 3's development history on Saturn is one of those gaming unicorn's that we'll never have a satisfying answer for.Come to think of it, was it gonna be a standalone game, or was it gonna come with some sort of RAM cart expansion?
That sounds really bizarre TBH.did you guys know VF3 on N64 was on the table? Wonder how far that got.
Haha, that name echoes so many awful memories... Every time I read 'Bernie Stolar' in a magazine, it was usually tied to some bad news.Yeah I heard Sega America sold Acclaim the rights to VF3 at one point.
Fucking Bernie Stolar man.
I'm fairly confident that we will never see VF3 Saturn in any capacity.
did you guys know VF3 on N64 was on the table? Wonder how far that got.
How did that one go down?
Tell us how it is.US Fighters Megamix arrived. Gonna test it out now.
So anyone know the pixel dimensions I should set for printing out the back cover of a Saturn case?
I need to print out this for Shining Force 3.
Acclaim bought the rights to DOA1 and VF3 N64 iirc and Sega Japan freaked out. I think its hey they got Crazy Taxi and a few other titles later on.
Won an ebay auction for a PAL Saturn.
Cones with the following:
2 first party controllers
Virtua Fighter 2
SEGA Rally
Theme Park
It wasn't how they got the Crazy Taxi deal at all. However is was the result of a different freak out.
Well, there was a port of Sega Rally made for the N64 during that post Saturn period. I don't know if it was a full port or just a demo, but it was something that was considered. My memory is hazy but I seem to remember that this was outsourced to Codemasters.Ah ok.
Well if Sega went 3rd party after the Saturn instead of Dreamcast, I wonder if we'd have seen VF2 PS1 or N64? Curious to see how they would have handled it.
Well, there was a port of Sega Rally made for the N64 during that post Saturn period. I don't know if it was a full port or just a demo, but it was something that was considered. My memory is hazy but I seem to remember that this was outsourced to Codemasters.
I did not know about this...Since were talking about canceled games, here is the concept art for the canceled Vectorman 3 for the Saturn. Could have been amazing if in 2D.
Finally got a Model 2 controller; can't wait to test it out.