day won
The small fixes in the Sonic 16-bit trilogy are quite cool in Sonic Jam too. Especially the no timer option in all of them, plus the Japanese version of Sonic 1 (moving clouds man!) with the spindash included makes it a cool way to play Sonic 1 imo.
The small fixes in the Sonic 16-bit trilogy are quite cool in Sonic Jam too. Especially the no timer option in all of them, plus the Japanese version of Sonic 1 (moving clouds man!) with the spindash included makes it a cool way to play Sonic 1 imo.
oneida's special edition cover still the GOAT tho
Yup - breaking things in Sonic 3 perhaps most glaringly.Some of the videos I watched show that the audio effects are off.
Is it true Sonic 2's port was a bit off?
I heard great things about this collection. The way I hear it, this is an actual port to the Saturn hardware and is thus not emulation. It's just too cool for school that these are 2D sonic games runing on stronger than MD hardware. Cant wait to see what the JDM Sonic 1 is like!
Yeah, there's issues. The slowdown when you get hit and loose all the rings on the MD is fixed, but there are framedrops other places. This was fixed for the PAl version of Jam, but the PAL version runs the game at the slow PAL speed anyhow (though interestingly enough the music is played back via CD and retains the NTSC speed).
Usually I wouldn't mind audio issues but I've played the Mega Drive versions so mcuh I feel like I would notice.
I would like to know this as well.are the thunderforce gold packs the same as sonic jam with prerecorded bgm?
My best guess is that the character he's holding is Sega Saturn, the Sega Hard Girls (anime) character. So yeah, sad.i dont know what's going on there with segata, but it makes me sad
My best guess is that the character he's holding is Sega Saturn, the Sega Hard Girls (anime) character.
Man I totally forgot about this one. Would love to own thisHissatsu
My best guess is that the character he's holding is Sega Saturn, the Sega Hard Girls (anime) character. So yeah, sad.
Man I totally forgot about this one. Would love to own this
I'm not sure if y'all are aware, but Saturn games are damn expensive these days.
I'll pose the thread a question: if money was a non-factor what game would you buy right this second?
My goal is to tuck away $10/20 a week and hope to buy a copy of Panzer Dragoon Saga at the midwest gaming classic next year in april. I'm avoiding the work cafeteria both for my health and every few dollars i don't spend there is going towards PDS!
Congrats on your purchases!This game is dreadful, but it's interesting for two reasons (...)
It surely seems to play better than the arcade game, even though the graphics aren't nearly as crisp and smooth.
This game is dreadful, but it's interesting for two reasons: one, the console version on both the Saturn and PSX is entirely different from an arcade version released at about the same time and, two, the infinite juggles.
Stolar even killed the image.Broken link, should rehost it probably.
The console version seems pretty much one of the Street Fighter 2 versions (probably Super, but not Super Turbo) with the original sprites replaced and no check for infinites. So it's certainly playable, but dear god, are there so many better ways to play SF2 elsewhere. It's good for a laugh, though. All the actors' animations are hilarious.
Street Fighter the movie is pretty much Street Fighter 2 turbo with digitized sprites so yeah, it's very playable.
Been awhile since I played my Saturn. It always feels like a privilege to use the white 3D Pad, lol. Just so good.
For sure. DC controller felt like such a downgrade.
I actually thought the show was pretty good, surprisingly enough.aw mannnn
i really should get around to that series soon
It's Maximum Force, not Maximum Impact.Well, I reached a big landmark in my collection and feel like sharing with strangers on the Internet -- it's not like anyone else would appreciate it like other fellow Saturn enthusiasts anyway. I've been collecting games for my PAL Saturn since the late 90's and finally got the last two I needed for a complete set.
While a complete set for any console is honestly a dumb idea -- any enthusiast should only get the games they like -- I had a personal reason to do so, so without further ado, here's the first of the two I was missing: Maximum Impact, a very, very mediocre (if not outright bad) light gun shooter.
... 200 Euros for Maximum Force? Woah. Checking on US Ebay, the one PAL copy I see went for over $120. That's still a lot: the US Saturn version can be easily had complete for under $30, or less than that if you're lucky. It's not a great game, but it is kind of amusing, more so if you have the Saturn light gun. The port is better than the Saturn version of Area 51, too. (If you forget, Maximum Force runs in the same engine as Area 51. The two have basically the same gameplay, just with different visuals. At least here in the US Area 51 was pretty successful, but Maximum Force was sort of forgotten in comparison.) For the prices the US version goes for it might be worth it for the amusement factor if you like this kind of game, but for those EU version prices... yeah, for collectors only.It's not remarkable in any way, other than being 90's as hell with its pre-rendered actors and backgrounds and blood explosions (and it's also very cheesy).
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No, the thing why it's one of the last ones I got was that I wasn't even aware it existed until two years ago as I had never seen or heard anything about it. The Saturn version is in fact very, very rare, so much that I actually found a working arcade cabinet of Maximum Impact last year on some random bar in a small city whereas the Saturn port eluded me for all these years when I was actively looking for its games. This year I finally found a post-retro bubble price that wasn't 200€, hurray!
The Playstation port, on the other hand, can be found for peanuts -- there's plenty of it on eBay and elsewhere if you are interested in trying this title for cheap.
I know it's been said, but bah, SFII The Movie isn't dreadful. The visual overhaul isn't great, but the core gameplay is pretty decent SSFIIT stuff. It may have a few issues, but it's mostly just SFII. The original arcade version apparently is more MK-like, though I don't remember ever playing it, but the console game is basically reskinned SSFIIT. The Story mode is amusing to play through at least once or twice, too.The second game is the hilariously broken Street Fighter: The Movie: The Game.
It's fairly uncommon, so I only saw it in the wild once and assumed it wasn't in the original packaging, because that's an American Saturn case you see there in the picture.
We have three types of PAL Saturn cases and none of them were this fragile jewel case sort, so I assumed incorrectly that I would eventually find a copy in the original packaging. And then I completely forgot all about it and only remembered when I was going over the whole release list last year, trying to figure out which ones I was still missing.
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This game is dreadful, but it's interesting for two reasons: one, the console version on both the Saturn and PSX is entirely different from an arcade version released at about the same time and, two, the infinite juggles.
To this day I have no idea why this version of the game alone came in a different case than all other PAL releases, but it's a thing. It's also costed me double the price from what I had seen it at in 2009 (30€, yay.
But it's a big landmark for me and I'm not ever doing it for any console that's for sure.
It's Maximum Force, not Maximum Impact.
... 200 Euros for Maximum Force? Woah. Checking on US Ebay, the one PAL copy I see went for over $120.
The port is better than the Saturn version of Area 51, too. (If you forget, Maximum Force runs in the same engine as Area 51. The two have basically the same gameplay, just with different visuals.
Speaking of Stolar, someone in another thread posted a 1999 thread of people talking about Sega of America management.
Interesting read.
What made it interesting is all the hate for Kalinske pre Console Wars and the thought Stolar was merciful in ending Saturn support, which is kinda true. And people saying SOTN didn't sell well.
And there's Vic Ireland, consistent as usual.
What made it interesting is all the hate for Kalinske pre Console Wars and the thought Stolar was merciful in ending Saturn support, which is kinda true. And people saying SOTN didn't sell well.
And there's Vic Ireland, consistent as usual.
What exactly are these Sega-16 member saying about him?
Heh... yeah, it is harder to find a game when you can't remember its name.Doh! I keep making that mistake over and over. I think it may also been one of the reasons it took so long to track down one copy, because I couldn't keep the name straight.
Searching US Ebay for 'pal maximum force saturn' in completed listings I only see one result, this one: http://www.ebay.com/itm/MAXIMUM-FOR...071360?hash=item236e2989c0:g:m04AAOSwtnpXjONM which is only the "low" price it was because it's a buy it now. There are cases like this of games much rarer in one region than others (Acclaim's late Japanese Genesis/Megadrive releases come to mind...), and this sure is one of those. It's weird how these random titles sometimes are expensive, I've never thought of Maximum Force as anything at all sought after!Yeah, it usually goes for nearly that much, hoovering around 170-180 the few times I've seen it pop up on eBay.
The copy you mentioned, I can't find it so I assume it's gone, but if it was an UK one that was there last month and selling for 120, it was missing the manual. And someone apparently still bought it for that much, Jesus.
Here in the US at least, Area 51 was a reasonably successful game, you saw it all over the place for a while in the mid '90s. Maximum Force is its spiritual sequel. Arcade Maximum Force basically is a conversion kit for Area 51 cabinets, with a cheesy terrorist theme instead of a cheesy alien theme. (Seriously, those character descriptions in the [Saturn] Maximum Force manual... heh...) It gave Midway a new game to sell without arcade operators having to pay full price for a new cabinet.I had no idea they were the same engine. Area 51 was also kind of bad last I played, but that would have been around a decade ago.
That's too bad, they are definitely games which are more fun with the gun. I can have fun with a light gun game controlled with a gamepad (or mouse, for compatible titles), but a gun is the best... thought yes, you do need a compatible CRT.I'm actually now dying to try this game properly, but I haven't had a CRT in my house for over five years. Our modern era, the bane of the light gun genre.
There are certain members there who really hate Kalinske and pretty much everything Sega of America ever did. It's pretty hard stuff to understand, considering how Kalinske led Sega to its only period of significant success.