SFV is exclusive to PS4/PC, But what about SSFV or USFV?

PC is great to have as an option. :)

No paying Sony to use your internet.

Last gen sticks work, too.

Thanks, Latin America!!! :)
 
Wait... they're seriously not gonna put Street Fighter V in the arcades?... like... really? o_O


That's how you know the deal is legit. Their usual method for SF is a lesser priority than the deal they have in place with Sony.

If course, an Arcade port may come one day, but unlike the previous street fighters, its not an Arcade port to consoles, its the other way around, a console port to arcades ala Dead or Alive 5
 
PC is great to have as an option. :)

No paying Sony to use your internet.

Last gen sticks work, too.

Thanks, Latin America!!! :)
Yup. Free online, use any controller you want (I've played Mortal Kombat X with a GameCube controller, lol), potentially better performance, mods, etc. - this time we even get to play against the console players. This deal really turned out to be a great thing for us PC guys, but I still wish a new Street Fighter game would reach as many players as possible.
 
You guys are over thinking the Arcade bit. Capcom havent given preference to the Arcade since SSF4.

But I wonder what the deal encloses regarding Mobile/Handhelds. Seems like easy money given Unreal allows easy porting to Mobile right?
 
It's over, people need to stop complaining about SFV exclusivity on consoles, you have PC this time around if you can't get it on Xbox. Just like PS4 only owners who can get DR3 on PC, or Ryze, or D4.
 
PC is great to have as an option. :)

No paying Sony to use your internet.

Last gen sticks work, too.

Thanks, Latin America!!! :)

But Capcom hates Latin America on steam. Their prices are among the worst of the big devs. I think the prices in the brazilian store are more reasonable, though.
 
So you are saying that Capcom is not going to release a new entry of one of his most popular IPs in a platform with a ~15M userbase because reasons? Hard to believe without any proof but you are the "insider" here, so i will give them the benefit of the doubt.

BTW, Dragon's Dogma is a not-so-popular IP and also a MMO with cross platform play, something that MS doesn't allow. And Deep Down... well i totally see why Capcom is not bringing Deep Down to the Xbox One.

15m??
More like 11m m8, anyway don't trust the insider go read an xbox blogger I bet they are legit.
 
But Capcom hates Latin America on steam. Their prices are among the worst of the big devs. I think the prices in the brazilian store are more reasonable, though.
Yeah, it's weird. Basically everything is considerably cheaper here in Mexico except Capcom stuff and recently Mortal Kombat X. Still, I bought MKX on Green Man Gaming for super cheap, so yeah :/
 
That's how you know the deal is legit. Their usual method for SF is a lesser priority than the deal they have in place with Sony.

If course, an Arcade port may come one day, but unlike the previous street fighters, its not an Arcade port to consoles, its the other way around, a console port to arcades ala Dead or Alive 5

That honestly doesn't sound like a great idea to me. It may not be an issue outside of Japan where arcades are dead, and we've been reliant on community gatherings/online for a lot longer, but not having an arcade release seems like it'd have a pretty negative effect on a community forming over there. The arcade provides both a lagless playing experience, along with the constant supply of new opponents. I can't think of a prominent fighter over there without an arcade community as its backbone, and the consoles are hardly performing well over there right now.

I don't think it'd be much of an issue if an arcade version surfaces quickly enough... otherwise, I hope that deal was good.
 
I actually know what the deal was with this and no, they didn't pay money to keep it off Xbone.

Next you'll tell me that they moneyhatted Dragon's Dogma Online and Deep Down to keep them off Xbone. Lol.
People need to see this and maybe they can finally accept the truth.
 
But Capcom hates Latin America on steam. Their prices are among the worst of the big devs. I think the prices in the brazilian store are more reasonable, though.

I am sorry to hear that.

I was referencing the fact that the only reason we even got a PC version, is due to Capcom wanting to reach markets where the PS4 costs something approaching a year's salary.
 
That honestly doesn't sound like a great idea to me. It may not be an issue outside of Japan where arcades are dead, and we've been reliant on community gatherings/online for a lot longer, but not having an arcade release seems like it'd have a pretty negative effect on a community forming over there. The arcade provides both a lagless playing experience, along with the constant supply of new opponents. I can't think of a prominent fighter over there without an arcade community as its backbone, and the consoles are hardly performing well over there right now.

I don't think it'd be much of an issue if an arcade version surfaces quickly enough... otherwise, I hope that deal was good.

Meh, outside of beta testing, i don't see how its a bad idea. The consumer base in Japan is fading anyway, theya re looking at this release with overseas players in mind to begin with, even if there are core playes in Japan too, its nothing to the global base.
 
There's always the possibility lack of cross-play had something to do with Microsoft's exclusion. I hardly think they were outright ignored.

But that just makes sense if Capcom considers that cross-play is a fundamental part of the product.

It's not like different platforms can't have different features, Portal 2 had cross-play and steamworks on ps3 but not on X360 and Valve released the game the same way.

If some posters are correct Capcom would never abdicate of the XOne install base just to maintain a feature parity between both consoles

And i don't think Microsoft refused a game like Street Fighter because they don't permit cross-play. SFV is not an indie game and again, Valve released Portal 2 normal some years ago.
 
Publishing means nothing by itself. Microsoft is publishing ROTR and we have lots sources here saying that is head to PS4.

"Microsoft" is publishing, but not "Microsoft Studios." The latter means it's a first party game.

ijreMT1.png


"Yes, Microsoft will be publishing Rise of the Tomb Raider on Xbox," a Microsoft spokesperson said. "Similar to how we worked with Capcom on Dead Rising 3 or Harmonix on Dance Central, we're very excited to partner with the amazing team at Crystal Dynamics to bring Rise of the Tomb Raider in holiday 2015, exclusively to Xbox. Both our team and the Xbox community are huge fans of the franchise and we can't wait to share more on the game in the future."
via Polygon.

It seems all second party games are slightly different deals. I don't think Tomb Raider is the same type of deal as DR3. I would imagine they're just going to distribute the Xbox versions of Tomb Raider and pay for marketing. When the deal ends Square Enix will put out the other versions themselves.

Not sure if Sony does anything to distinguish if it's first party or second party. Didn't they publish Destiny in Japan? Maybe the box art has something on it.

Edit: Looks like they have their logo on the Japanese version.

Deals were done behind the scenes to make it happen, and at least part of it was I believe to do with how Xbox was used in the marketing for ME3 and the exclusive (Kinect) features added to that game. Basically, EA gave MS something they wanted in exchange.

No, Microsoft's publishing rights just expired after 5 years.
 
I feel like the unified playerbase was a huge deciding factor in PS4/PC. You don't have to worry about a splintered online community, and Capcom can get comparable or greater sales through the PC community while saving money not having to develop for another console. That seems like a sound decision to me; it makes little sense to sell a fighter to XBO and PS4 owners, but they would never be able to compete with each other. That'll kill it off quick.
 
http://www.forbes.com/sites/davidth...cross-platform-play-between-pcs-and-xbox-one/

Mostly because SE not gonna make a special version FF14 which only can run in Win 10.

That doesn't make any sense. Why would they deny their player base access for almost 2 years to something, including the build up to the first major expansion? And they had to make separate versions for both the PS3 and the PS4, so the logic doesn't work there either.

As per Kagiri, they rejected any option for cross play outright when the console ports were being considered. That includes on 360, so your statement just has no base to it. Yes Windows 10 is trying to unify some/most aspects of the platform, but that doesn't mean it instantly solves the issues of the XB1 still being a separate platform.
 
PC is great to have as an option. :)

No paying Sony to use your internet.

Last gen sticks work, too.

Thanks, Latin America!!! :)

Why the passive aggression? Be glad Sony and Capcom are even bringing the game to PC at all. You just as easily could have been bitching that Sony fucked over PC users by not bring the game to it.
 
That doesn't make any sense. Why would they deny their player base access for almost 2 years to something, including the build up to the first major expansion? And they had to make separate versions for both the PS3 and the PS4, so the logic doesn't work there either.

As per Kagiri, they rejected any option for cross play outright when the console ports were being considered. That includes on 360, so your statement just has no base to it. Yes Windows 10 is trying to unify some/most aspects of the platform, but that doesn't mean it instantly solves the issues of the XB1 still being a separate platform.

The reject was before Win 10 even exist.
 
Capcom won't split their userbase in several pieces again.

They want all players in the same game and PS4 - PC crossplay points towards that.

Will it really be cross-platform play PS4/PC?

One player pays fees to play online the other doesn't. If I was a PS4 player, I would be "uncomfortable"* with that.

*butthurt

Super/Ultra/Turbo/whatever will be DLC to the main game, not standalone release.

Hopefully. That means a "Turbo" sequel standalone release also available on bone will be impossible and the player base won't be split.
 
Will it really be cross-platform play PS4/PC?

One player pays fees to play online the other doesn't. If I was a PS4 player, I would be "uncomfortable"* with that.

*butthurt



Hopefully. That means a "Turbo" sequel standalone release also available on bone will be impossible and the player base won't be split.

Well, there are risks with PC fighting games. One of my concerns is macro-users/lagswitchers from the PC side infecting console play. Hopefully cross-play means Capcom designs to reduce this from happening.

As for the online junk fee, that's the downside of buying a console- you're stuck with whatever the company wants to gouge you with.
 
Damn so they ignored Xbox without Sony paying for it?

Don't see why this is so shocking an idea tbh. It's not like Xbox One is so popular a platform that skipping it is somehow 'unthinkable'. It's the kind of thing that happened a lot to the PS3 in the first half of last gen and none of us batted an eyelid there
(butthurt Sony diehards aside obvs)
.

I mean, I'm not saying Sony didn't make with the hats here (They almost certainly did imo) and yes, a game like this skipping the 360 at this point last gen would have been unthinkable... But those days are done and Xbox One is no 360.
 
Yup. Free online, use any controller you want (I've played Mortal Kombat X with a GameCube controller, lol), potentially better performance, mods, etc. - this time we even get to play against the console players. This deal really turned out to be a great thing for us PC guys, but I still wish a new Street Fighter game would reach as many players as possible.
It will man. Sf4 selling well on Xbox was just because MS kicked Sony's butt in U.S do to so many blunders and better price-point. Fighters traditionally do much better on PS consoles. and when you add in PC, I wouldn't be surprised if SF5 is one of the most successful iterations of the franchise.

I would say this almost the equivalent of MGS going exclusives to PS. You are not going to hear some major outcry from the internet because most of the fans would be on a specific platform.
 
Seems like Sony is funding a lot of JP games. I wonder what they funded for SE? People are saying they funded Star Ocean 5.
 
It will man. Sf4 selling well on Xbox was just because MS kicked Sony's butt in U.S do to so many blunders and better price-point. Fighters traditionally do much better on PS consoles. and when you add in PC, I wouldn't be surprised if SF5 is one of the most successful iterations of the franchise.

I would say this almost the equivalent of MGS going exclusives to PS. You are not going to hear some major outcry from the internet because most of the fans would be on a specific platform.

Yup. A lot of fighting game fans, including the top players on bought a 360 because that was where the community was thriving competitively. They have no brand loyalty. The fact that the next game is PS4/PC will bother no one who puts their love of the franchise before their brand preference.
 
Seems like Sony is funding a lot of JP games. I wonder what they funded for SE? People are saying they funded Star Ocean 5.

Probably because it needs them for Japan. It can do fine in the west without them but in their home country it's tough getting the pubs to develop games for consoles.
 
Will ms allow cross play with pc/ps4 on xone ?
The answer must be highly dependent on this (if not locked by ps)
 
Will it really be cross-platform play PS4/PC?

One player pays fees to play online the other doesn't. If I was a PS4 player, I would be "uncomfortable"* with that.

*butthurt



Hopefully. That means a "Turbo" sequel standalone release also available on bone will be impossible and the player base won't be split.

The fact that this far in anybody even brings up the paying to play online aspect of Playstation Plus shows a mountain of ignorance because Playstation owners really could not give less of a fuck if they tried.
That conversation has been over for a long time.
 
Its probably the same reason FFXIV is on PS4 and not the XB1 they have already said SFV will have cross play between platforms and MS will not allow that. Besides the fact that Sony is dumping money into the games funding I would not expect SFV in any iteration on XB1 just as I would not expect Killer Instinct on PS4.
 
Its probably the same reason FFXIV is on PS4 and not the XB1 they have already said SFV will have cross play between platforms and MS will not allow that. Besides the fact that Sony is dumping money into the games funding I would not expect SFV in any iteration on XB1 just as I would not expect Killer Instinct on PS4.

Oh yeah totally forgot about that one.
 
Well, there are risks with PC fighting games. One of my concerns is macro-users/lagswitchers from the PC side infecting console play. Hopefully cross-play means Capcom designs to reduce this from happening.

As for the online junk fee, that's the downside of buying a console- you're stuck with whatever the company wants to gouge you with.

Lag-switches on consoles are easy to detect as the hardware can detect inconsistencies when the switch is flipped and instead of pausing the game until a timeout the game cuts off and acts like a loss for the lag switcher. At least from what I heard from a friend who plays tekken tag2 on ps3. ppl just launch them when they have more life and then start lag switching roff.

Since no one has any control of any PC components they can't really do that. I suspect if there is no segregation or ways to identify between PS4/PC players it would get messy. Besides console players already can cheat with buying a $70 cronus max thing. Macros all day every day, profile switching etc. Unlike PC macro users who use software, it's impossible to scan for cheat/macro processes ruinning in memory since the cronus max is 100% hardware based and acts as go-between the controller and USB port. PC users can also use it too though lol.

I think game manufacturers have started taking in mind macro users when desigining the gameplay for a character. . . like "ok let's assume this character can SPD on a button press and see just how broken that would make him". If it becomes super broke, they make his life more shitter or something to compensate.
 
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