sixteen-bit
Member
Sony has money in this.
Think about it..
#wow #whoa
Sony has money in this.
Think about it..
Will it really be cross-platform play PS4/PC?
One player pays fees to play online the other doesn't. If I was a PS4 player, I would be "uncomfortable"* with that.
*butthurt
Hopefully. That means a "Turbo" sequel standalone release also available on bone will be impossible and the player base won't be split.
Now stop thinking about it you pervert.Sony has money in this.
Think about it..
I originally got into PS+ because I needed cross country save access and only cloud saves gave me that conveniently that was a PS+ feature. I am still really salty about that.PS4 player not paying only for Online and they get more value across 3 platforms for that single price with free games and discounts every week. I don't see anyone having a problem with PS+ when they get more than worth of the price they pay.
PC Steam needs a way to ban SF cheaters though, such as macro users.
Well, there are risks with PC fighting games. One of my concerns is macro-users/lagswitchers from the PC side infecting console play. Hopefully cross-play means Capcom designs to reduce this from happening.
As for the online junk fee, that's the downside of buying a console- you're stuck with whatever the company wants to gouge you with.
PS4 player not paying only for Online and they get more value across 3 platforms for that single price with free games(to play as long as you you are active member) and discounts every week. I don't see anyone having a problem with PS+ when they get more than worth of the price they pay.
Doesn't macroing on console need messing with fightstick innards?The exact same thing occurs on consoles just as much. In fact, people are more upfront about it on consoles than they are on PC.
That wont happen, they just need to make a "console only/PC only" online option for the PS4/PC version like GGXrd did with PS4/PS3, it'll stop either version from holding back the other and wont force cross-play shortcoming on players.PC Steam needs a way to ban SF cheaters though, such as macro users.
http://www.engadget.com/2013/11/08/viral-hadouken-cabs-video-splices-street-fighter-with-playstat/ Hadouken Cabs a week before the console launch
Lag-switches on consoles are easy to detect as the hardware can detect inconsistencies when the switch is flipped and instead of pausing the game until a timeout the game cuts off and acts like a loss for the lag switcher. At least from what I heard from a friend who plays tekken tag2 on ps3. ppl just launch them when they have more life and then start lag switching roff.
Since no one has any control of any PC components they can't really do that. I suspect if there is no segregation or ways to identify between PS4/PC players it would get messy. Besides console players already can cheat with buying a $70 cronus max thing. Macros all day every day, profile switching etc. Unlike PC macro users who use software, it's impossible to scan for cheat/macro processes ruinning in memory since the cronus max is 100% hardware based and acts as go-between the controller and USB port. PC users can also use it too though lol.
I think game manufacturers have started taking in mind macro users when desigining the gameplay for a character. . . like "ok let's assume this character can SPD on a button press and see just how broken that would make him". If it becomes super broke, they make his life more shitter or something to compensate.
Capcom had that option in SFxT, you could play only with PS3 people if you didn't feel like fighting Vita users so I'm sure this will be a thing.That wont happen, they just need to make a "console only/PC only" online option for the PS4/PC version like GGXrd did with PS4/PS3, it'll stop either version from holding back the other and wont force cross-play shortcoming on players.
Oh, nice to know, this was my only concern about cross-play, it's great to play against friends on another hardware, but against randoms, you want the experience as consistent as possible.Capcom had that option in SFxT, you could play only with PS3 people if you didn't feel like fighting Vita users so I'm sure this will be a thing.
That wont happen, they just need to make a "console only/PC only" online option for the PS4/PC version like GGXrd did with PS4/PS3, it'll stop either version from holding back the other and wont force cross-play shortcoming on players.
Sony has money in this.
Think about it..
Doesn't macroing on console need messing with fightstick innards?
PC just needs a freeware.
I've played tons of matches online on PC and never run into somebody cheating, or using lag switches, or using macros.
I'm so not worried about anything of the like being prevalent.
How much of a boost will the release of Street Fighter V have on PS4 sales?
It's obviously a huge franchise to have exclusive to your console, but how much of a bump are we expecting?
Definitely far much more than what Killer Instinct has done for the Xbox One. Not dissing the game or devs as KI is amazing. But Street Fighter is something that everyone knows. The common person (includes those that don't play video games) knows Street Fighter as much as they know Mario. There's a reason why Capcom America owns the SF license and not Capcom Japan.
Yes. My father who never plays games knows about Street Fighter and even some of the characters like Ryu, Blanca, Bison, etc. Something I can't say even about Mario.
Recap:
06/13 - I don't have R&D budget and staff who they're just only make USF4.RT @MC_Odd: @warmlettuce Are you secretly working on a SF V for next gen?
08/13 - No Street Fighter V until 2018 - Capcom producer
12/14 - Boyes confirmed SFV is console exclusive and Cross-play with PC
12/14 - Street Fighter V Development Currently 20% Complete
02/15 - Street Fighter V Nash Trailer
02/15 - Capcom's Pro Tour 2015 grows with $500K in prizes
Do i missing something?
I've played tons of matches online on PC and never run into somebody cheating, or using lag switches, or using macros.
I'm so not worried about anything of the like being prevalent.
Yes. My father who never plays games knows about Street Fighter and even some of the characters like Ryu, Blanca, Bison, etc. Something I can't say even about Mario.
Is Sony's Involvement with Capcom on the proyect similar to the Bloodborne proyect with FS?
That's Polygon's article fluff, not Ono's words.
As much as I want it on the XB1, I'll be pissed if Capcom eventually releases it on the platform. I plan on buying a PS4 just for this, a day one purchase. I'd feel dumb to have to then sell the console.
That's Polygon's article fluff, not Ono's words.
Recap:
06/13 - I don't have R&D budget and staff who they're just only make USF4.RT @MC_Odd: @warmlettuce Are you secretly working on a SF V for next gen?
08/13 - No Street Fighter V until 2018 - Capcom producer
12/14 - Boyes confirmed SFV is console exclusive and Cross-play with PC
12/14 - Street Fighter V Development Currently 20% Complete
02/15 - Street Fighter V Nash Trailer
02/15 - Capcom's Pro Tour 2015 grows with $500K in prizes
Do i missing something?
That's Polygon's article fluff, not Ono's words.
The article is filled with "history lessons" and other fluff plus quotes from Ono on basically every subject they threaded on, why would just that one offhanded comment not get a quote of some sort, specially considering Ono would be contradicting his own direct words in an interview saying getting SF5 greenlit was easy?It's not a direct quote, but it's part of the developer interview series. You'd assume that line would be paraphrasing something Ono would actually have said. I doubt they'd just write something completely contradictory to what he would have told them when conducting the interview. Plus as stated before, it would make sense. Considering Street Fighter IV's performance, especially compared with any other options currently available to Capcom, can you really see "I want to make Street FIghter V" really being met with "No!"? It'd be like telling Sonic Team they can't make Sonic.
It doesn't instantly mean "Capcom changed their minds and gave us a budget"it was in the lines of what ono said in that article. Basically, when he was given the greenlight for SF4 mostly everyone in the company felt he was wasting his time.
Then after the success of SF4 everyone seems on board and optimistic for SF5.
The article is filled with "history lessons" and other fluff plus quotes from Ono on basically every subject they threaded on, why would just that one offhanded comment not get a quote of some sort, specially considering Ono would be contradicting his own direct words in an interview saying getting SF5 greenlit was easy?
It doesn't instantly mean "Capcom changed their minds and gave us a budget"
It doesn't instantly mean "Capcom changed their minds and gave us a budget"
It's not a direct quote, but it's part of the developer interview series. You'd assume that line would be paraphrasing something Ono would actually have said. I doubt they'd just write something completely contradictory to what he would have told them when conducting the interview. Plus as stated before, it would make sense. Considering Street Fighter IV's performance, especially compared with any other options currently available to Capcom, can you really see "I want to make Street FIghter V" really being met with "No!"? It'd be like telling Sonic Team they can't make Sonic.
It's what people are claiming to say SFV was moneyhattedbut that's not really what that line is saying.
The article is filled with "history lessons" and other fluff plus quotes from Ono on basically every subject they threaded on, why would just that one offhanded comment not get a quote of some sort, specially considering Ono would be contradicting his own direct words in an interview saying getting SF5 greenlit was easy?
It doesn't instantly mean "Capcom changed their minds and gave us a budget"
Chinese whispers isn't a source of info
Leg switches sure... but how would you know if your opponent is using macros? If they're resorting to cheating, then there's a good chance they're not very good in general, and so you'd probably just body them without them getting the hits in, or even stuffing the first part of their macro, and then just seeing some stupid looking context-adjusted action (similar to stuffing a training opponent mid-playback). Hell, maybe their knowledge of the game is just so basic that Shoryuken>FADC>Ultra is the extent of the macros they can even think to make.
Of course if they really are this shit though, I guess it doesn't even matter lol.
There are numerous things in that article that don't have direct quotes but would need to have been stated by Ono himself (the time he started putting a SFV plan together, aiming at a younger market etc). These aren't things polygon could have filled in for themselves, even if we don't get a direct quote from them.
And I don't think Capcom "changed their mind" tbh... I think the original "there's no Street Fighter V" simply wasn't true. Claiming something doesn't exist before its actually been announced (and is currently the subject of exclusivity negotiations) makes far more sense to me than not greenlighting a sequel to one of your few assured million sellers, that is more affordable to produce than pretty much every other IP you own that sells significantly worse.
So Ono saying he didn't have the budget for SFV way before this project likely started was for funsies? Why should I believe effectively hearsay - that if we go with Ono actually saying anything related to that in the interview - from Polygon over a direct tweet from Ono himself way before this game was even known to exist?There are numerous things in that article that don't have direct quotes but would need to have been stated by Ono himself (the time he started putting a SFV plan together, aiming at a younger market etc). These aren't things polygon could have filled in for themselves, even if we don't get a direct quote from them.
And I don't think Capcom "changed their mind" tbh... I think the original "there's no Street Fighter V" simply wasn't true. Claiming something doesn't exist before its actually been announced (and is currently the subject of exclusivity negotiations) makes far more sense to me than not greenlighting a sequel to one of your few assured million sellers, that is more affordable to produce than pretty much every other IP you own that sells significantly worse.
I don't think it does, you still could be part of an online community that have both PS4 and PC players playing with each others, which was the appeal of crossplay for me, some people sticking to console while playing random wont take that away.That kinda defeats the point of crossplay, esp if the PC cheaters get bad enough that no one plays them. That's my concern. That sort of cheating is rampant in USF4 (though I think USF4's game design with 1f links and OS'es contributes to it heavily)
I do think Skullgirls did a really good job at making those sort of devices not very useful. MikeZ understood PC development and the online warrior mindset in a way most Japanese console devs don't, which massively helped.
It works the other way around though if you can't tell who is cheating how can you tell there is a lot of cheating on pc. I think your last sentence is true.
I have not seen this rampant cheating that some people are worried about on pc.
So Ono saying he didn't have the budget for SFV way before this project likely started was for funsies? Why should I believe effectively hearsay - that if we go with Ono actually saying anything related to that in the interview - from Polygon over a direct tweet from Ono himself way before this game was even known to exist?
Also fighting games aren't cheap to make nor is SF guaranteed to sell well.
A Street Fighter game not having an arcade release seems really weird to me. I wonder if they'll put up PS4 kiosks at arcades running a modified version of the game or something. Log in to your PSN account to earn points at the arcade, show off costume DLC and all that jazz.
I like that they're ignoring the arcade release, I don't want to wait a year and a half to play the game, an arcade release can come after the console release without a problem. SSF4 skipped arcade and nothing of value was lost.Wonder how profitable SF4 has been for them in the arcades.
Namco is very focused on Tekken being arcades first and foremost with consoles as secondary but with Capcom and SF it seems the opposite.
Wonder how profitable SF4 has been for them in the arcades.
Namco is very focused on Tekken being arcades first and foremost with consoles as secondary but with Capcom and SF it seems the opposite.
Well, there are plenty of situations where cheating is very obviously apparent. It's often a lot easier to confirm that someone is cheating than it is to confirm that someone isn't. If they're successful they're usually very obvious discrepancies in their competency, yet if they're not... they mostly just appear roughly bad as they actually are. I used to play Quake with someone that consistently used a shotbot, but I only became aware of it as he became good enough to actually have it effect the results of our matches. When he failing to even obtain the railgun, or was simply getting bounced by rockets without getting to establish line-of-sight there simply wasn't enough data for me to suspect him.
Sorry i don't understand what you are trying to say here. The other poster said he hadn't come across any cheaters and you said basically that if someone was cheating on pc you would probably not notice it and i said that if you can't identify cheaters you wouldn't be able to make the claim that there is a lot of cheating on pc.
Anyway this is argument is kind of meaningless, what would be more usefull perhaps is if the people worried about cheating on pc would tell us if they have come across many cheaters on pc usfiv or if they are assuming that there is because of other games on pc (which i can understand).