SFV is exclusive to PS4/PC, But what about SSFV or USFV?

Will it really be cross-platform play PS4/PC?

One player pays fees to play online the other doesn't. If I was a PS4 player, I would be "uncomfortable"* with that.

*butthurt



Hopefully. That means a "Turbo" sequel standalone release also available on bone will be impossible and the player base won't be split.

PS4 player not paying only for Online and they get more value across 3 platforms for that single price with free games(to play as long as you you are active member) and discounts every week. I don't see anyone having a problem with PS+ when they get more than worth of the price they pay.
 
By the time it happens Sony will basically have the huge bulk of the community on board and tourneys will probably be using the PS4 versions of the games so there is little reason for Capcom to port it I think. If they do I doubt it will sell very well.

Sony has money in this.

Think about it..
Now stop thinking about it you pervert.

PS4 player not paying only for Online and they get more value across 3 platforms for that single price with free games and discounts every week. I don't see anyone having a problem with PS+ when they get more than worth of the price they pay.
I originally got into PS+ because I needed cross country save access and only cloud saves gave me that conveniently that was a PS+ feature. I am still really salty about that.
So actually fuck PS+.
 
Well, there are risks with PC fighting games. One of my concerns is macro-users/lagswitchers from the PC side infecting console play. Hopefully cross-play means Capcom designs to reduce this from happening.

As for the online junk fee, that's the downside of buying a console- you're stuck with whatever the company wants to gouge you with.

That happened all the time on PS3, as well.

This is why you find a group of honest players, and stick to playing with them.

The group will grow, given time, as more players who desire honest sets shall seek out similar-minded players, and the group's very purpose will serve to keep the cheaters out, as the collective will not tolerate such behavior.

Heck, that's one of the main reasons you have things like FGs GAF.

PS4 player not paying only for Online and they get more value across 3 platforms for that single price with free games(to play as long as you you are active member) and discounts every week. I don't see anyone having a problem with PS+ when they get more than worth of the price they pay.

This... isn't the point.

The point is they cannot play online without paying [an extra, monthly fee to Sony].

And it is not worth the price to a lot of people (myself included).
 
PC Steam needs a way to ban SF cheaters though, such as macro users.
That wont happen, they just need to make a "console only/PC only" online option for the PS4/PC version like GGXrd did with PS4/PS3, it'll stop either version from holding back the other and wont force cross-play shortcoming on players.
 

Right, forgot about that xD

Lag-switches on consoles are easy to detect as the hardware can detect inconsistencies when the switch is flipped and instead of pausing the game until a timeout the game cuts off and acts like a loss for the lag switcher. At least from what I heard from a friend who plays tekken tag2 on ps3. ppl just launch them when they have more life and then start lag switching roff.

Since no one has any control of any PC components they can't really do that. I suspect if there is no segregation or ways to identify between PS4/PC players it would get messy. Besides console players already can cheat with buying a $70 cronus max thing. Macros all day every day, profile switching etc. Unlike PC macro users who use software, it's impossible to scan for cheat/macro processes ruinning in memory since the cronus max is 100% hardware based and acts as go-between the controller and USB port. PC users can also use it too though lol.

I think game manufacturers have started taking in mind macro users when desigining the gameplay for a character. . . like "ok let's assume this character can SPD on a button press and see just how broken that would make him". If it becomes super broke, they make his life more shitter or something to compensate.

Well ...this is terrifying.
 
That wont happen, they just need to make a "console only/PC only" online option for the PS4/PC version like GGXrd did with PS4/PS3, it'll stop either version from holding back the other and wont force cross-play shortcoming on players.
Capcom had that option in SFxT, you could play only with PS3 people if you didn't feel like fighting Vita users so I'm sure this will be a thing.
 
Capcom had that option in SFxT, you could play only with PS3 people if you didn't feel like fighting Vita users so I'm sure this will be a thing.
Oh, nice to know, this was my only concern about cross-play, it's great to play against friends on another hardware, but against randoms, you want the experience as consistent as possible.
 
That wont happen, they just need to make a "console only/PC only" online option for the PS4/PC version like GGXrd did with PS4/PS3, it'll stop either version from holding back the other and wont force cross-play shortcoming on players.

That kinda defeats the point of crossplay, esp if the PC cheaters get bad enough that no one plays them. That's my concern. That sort of cheating is rampant in USF4 (though I think USF4's game design with 1f links and OS'es contributes to it heavily)

I do think Skullgirls did a really good job at making those sort of devices not very useful. MikeZ understood PC development and the online warrior mindset in a way most Japanese console devs don't, which massively helped.
 
idk... I still find it hard to believe that a game developer would ignore a platform just because of a multiplayer feature.
 
Sony has money in this.

Think about it..

I like where your head is at.

Who / what Sony IP would even be appropriate in a SFV environment?

Hint:
Characters-playstation-all-stars-battle-royale-31999546-1141-593.jpg
 
I've played tons of matches online on PC and never run into somebody cheating, or using lag switches, or using macros.

I'm so not worried about anything of the like being prevalent.
 
Doesn't macroing on console need messing with fightstick innards?

PC just needs a freeware.

Possibly, but it is still a very common thing. Just watch Adventures of Gootecks and Mike Ross, or even Smug play people like that Ken Bot, or ToolAssitD, they show up quite often on Xbox Live (which those FGC guys usually play on).
 
How much of a boost will the release of Street Fighter V have on PS4 sales?
It's obviously a huge franchise to have exclusive to your console, but how much of a bump are we expecting?
 
I've played tons of matches online on PC and never run into somebody cheating, or using lag switches, or using macros.

I'm so not worried about anything of the like being prevalent.

This ^

If anything, I ran across the occasional high BP/PP booster who gets their friend or whoever to play a ton of ranked matches with them, Just so that they can up their points. But other than that. Nothing else really. In fact, this goes for any fighting game that I've played on PC (Including MKX, Skullgirls, KOFXIII and yes.. even SFxT). I feel like those that don't play on PC often, automatically assume that PC Players just cheat their way into games all of the time.
 
How much of a boost will the release of Street Fighter V have on PS4 sales?
It's obviously a huge franchise to have exclusive to your console, but how much of a bump are we expecting?


Definitely far much more than what Killer Instinct has done for the Xbox One. Not dissing the game or devs as KI is amazing. But Street Fighter is something that everyone knows. The common person (includes those that don't play video games) knows Street Fighter as much as they know Mario. There's a reason why Capcom America owns the SF license and not Capcom Japan.
 
Definitely far much more than what Killer Instinct has done for the Xbox One. Not dissing the game or devs as KI is amazing. But Street Fighter is something that everyone knows. The common person (includes those that don't play video games) knows Street Fighter as much as they know Mario. There's a reason why Capcom America owns the SF license and not Capcom Japan.

Yes. My father who never plays games knows about Street Fighter and even some of the characters like Ryu, Blanca, Bison, etc. Something I can't say even about Mario.
 
Yes. My father who never plays games knows about Street Fighter and even some of the characters like Ryu, Blanca, Bison, etc. Something I can't say even about Mario.

My mom too.

She still remembers the "Hadoooken!" sound from when I had the game on Mega Drive lol.
 
I have "hadouken" and "sonic boom" as various message sounds on my phone, and I always get comments and knowing looks from people I wouldn't expect.
 

I can think of a few.

08/14 - PS4/Xbox One will get Street Fighter, but no plans for Wii U
10/14 - Capcom won't greenlight sequels unless previous installments sell 2 million?
01/15 - Polygon Dev Interview: "This time, he didn't have to dance around the idea. Thanks to the ongoing popularity of Street Fighter 4 and fighting games in general, Capcom executives had enough evidence from the market."

I've played tons of matches online on PC and never run into somebody cheating, or using lag switches, or using macros.

I'm so not worried about anything of the like being prevalent.

Leg switches sure... but how would you know if your opponent is using macros? If they're resorting to cheating, then there's a good chance they're not very good in general, and so you'd probably just body them without them getting the hits in, or even stuffing the first part of their macro, and then just seeing some stupid looking context-adjusted action (similar to stuffing a training opponent mid-playback). Hell, maybe their knowledge of the game is just so basic that Shoryuken>FADC>Ultra is the extent of the macros they can even think to make.

Of course if they really are this shit though, I guess it doesn't even matter lol.
 
Yes. My father who never plays games knows about Street Fighter and even some of the characters like Ryu, Blanca, Bison, etc. Something I can't say even about Mario.

Ok lol, maybe I went too far on that. But c'mon though. Realistically, a lot more people know what SF is, compared to KI. Let's be honest now.
 
As much as I want it on the XB1, I'll be pissed if Capcom eventually releases it on the platform. I plan on buying a PS4 just for this, a day one purchase. I'd feel dumb to have to then sell the console.
 
Is Sony's Involvement with Capcom on the proyect similar to the Bloodborne proyect with FS?

NO. Bloodborne has direct involvement from Japan Studios. The guy who directed Tokyo Jungle produced Bloodborne, and many Japan Studios staff helped with development. Moreover, SCE PUBLISHED Bloodborne. The game wouldn't have been made at all without Sony's involvement (and Miyazaki's genius).

SFV is only being partly funded by Sony, but PUBLISHED by Capcom, hence the PC release.
 
As much as I want it on the XB1, I'll be pissed if Capcom eventually releases it on the platform. I plan on buying a PS4 just for this, a day one purchase. I'd feel dumb to have to then sell the console.

Lol there are no other PS4 games you'd like to play?
 
That's Polygon's article fluff, not Ono's words.

It's not a direct quote, but it's part of the developer interview series. You'd assume that line would be paraphrasing something Ono would actually have said. I doubt they'd just write something completely contradictory to what he would have told them when conducting the interview. Plus as stated before, it would make sense. Considering Street Fighter IV's performance, especially compared with any other options currently available to Capcom, can you really see "I want to make Street FIghter V" really being met with "No!"? It'd be like telling Sonic Team they can't make Sonic.
 
It's not a direct quote, but it's part of the developer interview series. You'd assume that line would be paraphrasing something Ono would actually have said. I doubt they'd just write something completely contradictory to what he would have told them when conducting the interview. Plus as stated before, it would make sense. Considering Street Fighter IV's performance, especially compared with any other options currently available to Capcom, can you really see "I want to make Street FIghter V" really being met with "No!"? It'd be like telling Sonic Team they can't make Sonic.
The article is filled with "history lessons" and other fluff plus quotes from Ono on basically every subject they threaded on, why would just that one offhanded comment not get a quote of some sort, specially considering Ono would be contradicting his own direct words in an interview saying getting SF5 greenlit was easy?
it was in the lines of what ono said in that article. Basically, when he was given the greenlight for SF4 mostly everyone in the company felt he was wasting his time.

Then after the success of SF4 everyone seems on board and optimistic for SF5.
It doesn't instantly mean "Capcom changed their minds and gave us a budget"

Chinese whispers isn't a source of info
 
The article is filled with "history lessons" and other fluff plus quotes from Ono on basically every subject they threaded on, why would just that one offhanded comment not get a quote of some sort, specially considering Ono would be contradicting his own direct words in an interview saying getting SF5 greenlit was easy?

It doesn't instantly mean "Capcom changed their minds and gave us a budget"

journalism?

It doesn't instantly mean "Capcom changed their minds and gave us a budget"

but that's not really what that line is saying.
 
I've yet to meet someone on pc who uses lag switches or macros.
Although, it never happens on console, right?
The worst thing about the pc version was capcom but it looks like it works fine now, which is kinda too late.
There are still players out there but not as much as in the console version which is sad because the game is fantastic with all the mods.
 
It's not a direct quote, but it's part of the developer interview series. You'd assume that line would be paraphrasing something Ono would actually have said. I doubt they'd just write something completely contradictory to what he would have told them when conducting the interview. Plus as stated before, it would make sense. Considering Street Fighter IV's performance, especially compared with any other options currently available to Capcom, can you really see "I want to make Street FIghter V" really being met with "No!"? It'd be like telling Sonic Team they can't make Sonic.

You do realize you are talking about a company that blew all their Monster Hunter 4 profits on their mobile division?

Ono could either wait a few years for Capcom to let him make the game (they didnt' so "no", they said "not now") or he could go to Sony, make the game now with probably a bigger budget (for development and advertising) and also secure money to expand the competitive scene. The choice was most likely very easy to make.
 
The article is filled with "history lessons" and other fluff plus quotes from Ono on basically every subject they threaded on, why would just that one offhanded comment not get a quote of some sort, specially considering Ono would be contradicting his own direct words in an interview saying getting SF5 greenlit was easy?

It doesn't instantly mean "Capcom changed their minds and gave us a budget"

Chinese whispers isn't a source of info

There are numerous things in that article that don't have direct quotes but would need to have been stated by Ono himself (the time he started putting a SFV plan together, aiming at a younger market etc). These aren't things polygon could have filled in for themselves, even if we don't get a direct quote from them.

And I don't think Capcom "changed their mind" tbh... I think the original "there's no Street Fighter V" simply wasn't true. Claiming something doesn't exist before its actually been announced (and is currently the subject of exclusivity negotiations) makes far more sense to me than not greenlighting a sequel to one of your few assured million sellers, that is more affordable to produce than pretty much every other IP you own that sells significantly worse.
 
I don't trust capcom but it makes sense that they would try to appeal to the lol, dota 2 crowd. The existence of a pc version i think is a indication of that and so i think there is a good chance there will be only updates and dlc and not retail standalone versions. Therefor i don't think there will be an xbox version of sfv.
Their statements about the issue were not beating around the bush either.


Leg switches sure... but how would you know if your opponent is using macros? If they're resorting to cheating, then there's a good chance they're not very good in general, and so you'd probably just body them without them getting the hits in, or even stuffing the first part of their macro, and then just seeing some stupid looking context-adjusted action (similar to stuffing a training opponent mid-playback). Hell, maybe their knowledge of the game is just so basic that Shoryuken>FADC>Ultra is the extent of the macros they can even think to make.

Of course if they really are this shit though, I guess it doesn't even matter lol.

It works the other way around though if you can't tell who is cheating how can you tell there is a lot of cheating on pc. I think your last sentence is true.
I have not seen this rampant cheating that some people are worried about on pc.
 
Yeah truth be told I played a TON of SF4/USF4 on PC, and I think I came across one Ryu macro user.

It's just rather rare, probably because macros only cover one part of the game and in most combos if you perform a full confirm on a blocking opponent it's suicide.
 
There are numerous things in that article that don't have direct quotes but would need to have been stated by Ono himself (the time he started putting a SFV plan together, aiming at a younger market etc). These aren't things polygon could have filled in for themselves, even if we don't get a direct quote from them.

And I don't think Capcom "changed their mind" tbh... I think the original "there's no Street Fighter V" simply wasn't true. Claiming something doesn't exist before its actually been announced (and is currently the subject of exclusivity negotiations) makes far more sense to me than not greenlighting a sequel to one of your few assured million sellers, that is more affordable to produce than pretty much every other IP you own that sells significantly worse.

I would've agreed with you if not for the fact that he was responding to a random tweet. He had no obligation to respond to it.

So in the scenario that SFV was already in development, why would he post that? Wouldn't it be better if he doesn't say anything?
 
There are numerous things in that article that don't have direct quotes but would need to have been stated by Ono himself (the time he started putting a SFV plan together, aiming at a younger market etc). These aren't things polygon could have filled in for themselves, even if we don't get a direct quote from them.

And I don't think Capcom "changed their mind" tbh... I think the original "there's no Street Fighter V" simply wasn't true. Claiming something doesn't exist before its actually been announced (and is currently the subject of exclusivity negotiations) makes far more sense to me than not greenlighting a sequel to one of your few assured million sellers, that is more affordable to produce than pretty much every other IP you own that sells significantly worse.
So Ono saying he didn't have the budget for SFV way before this project likely started was for funsies? Why should I believe effectively hearsay - that if we go with Ono actually saying anything related to that in the interview - from Polygon over a direct tweet from Ono himself way before this game was even known to exist?

Also fighting games aren't cheap to make nor is SF guaranteed to sell well.
 
That kinda defeats the point of crossplay, esp if the PC cheaters get bad enough that no one plays them. That's my concern. That sort of cheating is rampant in USF4 (though I think USF4's game design with 1f links and OS'es contributes to it heavily)

I do think Skullgirls did a really good job at making those sort of devices not very useful. MikeZ understood PC development and the online warrior mindset in a way most Japanese console devs don't, which massively helped.
I don't think it does, you still could be part of an online community that have both PS4 and PC players playing with each others, which was the appeal of crossplay for me, some people sticking to console while playing random wont take that away.
 
It works the other way around though if you can't tell who is cheating how can you tell there is a lot of cheating on pc. I think your last sentence is true.
I have not seen this rampant cheating that some people are worried about on pc.

Well, there are plenty of situations where cheating is very obviously apparent. It's often a lot easier to confirm that someone is cheating than it is to confirm that someone isn't. If they're successful they're usually very obvious discrepancies in their competency, yet if they're not... they mostly just appear roughly bad as they actually are. I used to play Quake with someone that consistently used a shotbot, but I only became aware of it as he became good enough to actually have it effect the results of our matches. When he failing to even obtain the railgun, or was simply getting bounced by rockets without getting to establish line-of-sight there simply wasn't enough data for me to suspect him.

So Ono saying he didn't have the budget for SFV way before this project likely started was for funsies? Why should I believe effectively hearsay - that if we go with Ono actually saying anything related to that in the interview - from Polygon over a direct tweet from Ono himself way before this game was even known to exist?

Also fighting games aren't cheap to make nor is SF guaranteed to sell well.

Maybe? It's not like it'd be the first time a dev's said "no, we're totally not making that", shortly before it's revealed they're making exactly that (I remember Jaffe copping some heat for this regarding Twisted Metal). At the end of the day, you're not going to announce the game over twitter before the official announcement... especially if you're then going to deannounce it for one of the platforms later. Logic isn't really on the side of Ono's previous statement.

Fighters, like most games can be cheap or expensive.. but if stuff like Virtua Fighter (well... before), Killer Instinct, Skullgirls, Guilty Gear etc make financial sense, then I'm struggling to see how Street Fighter of all IPs would be a serious risk. Street Fighter may not be guaranteed to sell well... but it's closer to guaranteed than anything else Capcom has (excluding possibly Resident Evil or Monster Hunter). It's one of the safest moves they could possibly make. So why would they not make it?
 
A Street Fighter game not having an arcade release seems really weird to me. I wonder if they'll put up PS4 kiosks at arcades running a modified version of the game or something. Log in to your PSN account to earn points at the arcade, show off costume DLC and all that jazz.
 
A Street Fighter game not having an arcade release seems really weird to me. I wonder if they'll put up PS4 kiosks at arcades running a modified version of the game or something. Log in to your PSN account to earn points at the arcade, show off costume DLC and all that jazz.

Wonder how profitable SF4 has been for them in the arcades.

Namco is very focused on Tekken being arcades first and foremost with consoles as secondary but with Capcom and SF it seems the opposite.
 
Wonder how profitable SF4 has been for them in the arcades.

Namco is very focused on Tekken being arcades first and foremost with consoles as secondary but with Capcom and SF it seems the opposite.
I like that they're ignoring the arcade release, I don't want to wait a year and a half to play the game, an arcade release can come after the console release without a problem. SSF4 skipped arcade and nothing of value was lost.
 
Wonder how profitable SF4 has been for them in the arcades.

Namco is very focused on Tekken being arcades first and foremost with consoles as secondary but with Capcom and SF it seems the opposite.

I know SFIV started out with that arcades first approach, but it seems later revisions focused more on the home console/PC market. I suppose Japan is the only market where an arcade release would still makes sense, which is why I'm thinking they'll just put up PS4 kiosks to maintain at least a token arcade presence there.
 
Well, there are plenty of situations where cheating is very obviously apparent. It's often a lot easier to confirm that someone is cheating than it is to confirm that someone isn't. If they're successful they're usually very obvious discrepancies in their competency, yet if they're not... they mostly just appear roughly bad as they actually are. I used to play Quake with someone that consistently used a shotbot, but I only became aware of it as he became good enough to actually have it effect the results of our matches. When he failing to even obtain the railgun, or was simply getting bounced by rockets without getting to establish line-of-sight there simply wasn't enough data for me to suspect him.

Sorry i don't understand what you are trying to say here. The other poster said he hadn't come across any cheaters and you said basically that if someone was cheating on pc you would probably not notice it and i said that if you can't identify cheaters you wouldn't be able to make the claim that there is a lot of cheating on pc.
Anyway this argument is kind of meaningless, what would be more usefull perhaps is if the people worried about cheating on pc would tell us if they have come across many cheaters on pc usfiv or if they are assuming that there is a lot of cheating because of other games on pc (which i can understand).
 
Sorry i don't understand what you are trying to say here. The other poster said he hadn't come across any cheaters and you said basically that if someone was cheating on pc you would probably not notice it and i said that if you can't identify cheaters you wouldn't be able to make the claim that there is a lot of cheating on pc.
Anyway this is argument is kind of meaningless, what would be more usefull perhaps is if the people worried about cheating on pc would tell us if they have come across many cheaters on pc usfiv or if they are assuming that there is because of other games on pc (which i can understand).

Yea, no problem, I'm just not doing a good job getting across what I mean. Basically if you notice something then you know it's there, whilst if you don't notice it, it doesn't mean it isn't. If I catch you stealing something, then I know you stole it... but if I don't catch you then I don't know for sure that you didn't.

But yea, this is pretty pointless... either way, if you don't notice it, then it's not really a problem.
 
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