Shadow of the Colossus is amazing

I now wish SotC would've been built from the ground up for the PS4, just to see an already brilliant game seem even more massive.
 
I hope TLG is more SotC and less Ico. I definitely admired Ico for its beautiful world and awe-inspiring settings, but there's no comparison to SotC.
 
It is indeed.

It's one of the two videogames I consider art. Amnesia: The Dark Descent is the other.
 
There is a lot I liked about this game, but ultimately I found myself too frustrated by the controls. I was about 5 colossi in before I quit. Great atmosphere and concept though, I really wanted to like it more than I did.

This is exactly the same for me. I wanted to love it, but the controls just made the game an absolute chore.
 
RDR has more realistic horse musculature and the run animation itself is probably better when stacked right next to SotC's. but if you're telling me RDR's turning, stopping and standing-on-hind-legs animations are better than SotC, then you haven't seen them in a long while. RDR horses stay completely still when you're not riding them, they have no little animations a depiction of a living creature would have aside from eating grass and bucking their heads when you whistle right next to them.

That's not even mentioning the overall mechanics. Rearing the horse on its hind legs and going into a run in RDR are two completely separate actions; they don't blend together at all, whereas in SotC, you can do that straight into a quickly accelerating run. The only thing you can do on horseback in RDR is shoot. You can stand up in SotC and hang off the sides of the horse. There's a quick turn around, there's a quick stop; the animation for this doesn't exist in RDR iirc, and even if it does, it's nowhere close to SotC.

Feel free to post gameplay videos of RDR's horse riding and how they trump SotC's. And I would genuinely like to see better horse animations/controls/mechanics from other games once we prove how RDR's horse animations don't touch SotC's.

EDIT: Agro can get knocked down by colossi and do a roll. the horses in RDR only roll once they're dead. Not to mention Agro will run around on his/her own when you sit around for long enough.

The problem with SOTC turning animation is how unrealistic the horse movements are. The way the horse turn is completely ridiculous and really exaggerated. Makes it like it's from a cartoon. The way horses turn in RDR is a way more realistic portrayal. Actual horses turning is a lot more stiff then it's portrayed in SOTC. Argo feels like he's bumbling when controlling him, which isn't a surprise considering the main character runs like and idiot.

The stopping animation looks stupid in SOTC because the way the horse drags his leg into the ground. Actual horse's legs don't touch the ground why they suddenly stop. RDR does not have this problem.

They have just as much idle animation as Argo, if not more.

Anyways they motion capped a real horses movements compared that alone makes the horse animation in RDR a lot more natural and realistic.

Agro can get knocked down by colossi and do a roll. the horses in RDR only roll once they're dead.

Stupid argument since we don't have giants in RDR. A horse running around on there own
 
The problem with SOTC turning animation is how unrealistic the horse movements are. The way the horse turn is completely ridiculous and really exaggerated. Makes it like it's from a cartoon.

Have you seen the rest of the game? The entire game is hand animated like a cartoon, that's why despite the limited graphics Agro seems so alive, more so than the horses in RDR.
Besides, RDR turning animation isn't really that good, as i said try staying on the spot and make the horse turn in circle, it looks silly how responsive it is.
They mixed the SotC idea of having the horse being its own entity, and the classic way of having the horse be, basically, a bike you directly control, and that's why it doesn't feel as alive as Agro.
Sure, the single animations may look more realistic, since they are mo-capped (and the game uses a lot of newer technologies, like layered shaders and textures to simulate muscles movements) but the whole thing put together still isn't as good as SotC, when it come to having something that seems like an alive animal.
The fact that Agro is animated like a cartoon actually helps this process, that's why is usually done, too.
 
Have you seen the rest of the game? The entire game is hand animated like a cartoon, that's why despite the limited graphics Agro seems so alive, more so than the horses in RDR.
Besides, RDR turning animation isn't really that good, as i said try staying on the spot and make the horse turn in circle, it looks silly how responsive it is.
They mixed the SotC idea of having the horse being its own entity, and the classic way of having the horse be, basically, a bike you directly control, and that's why it doesn't feel as alive as Agro.
Sure, the single animations may look more realistic, since they are mo-capped (and the game uses a lot of newer technologies, like layered shaders and textures to simulate muscles movements) but the whole thing put together still isn't as good as SotC, when it come to having something that seems like an alive animal.
The fact that Agro is animated like a cartoon actually helps this process, that's why is usually done, too.
Turning animation is just like a real horse, if you think it looks silly then you must think horse turning are silly. Guess what a real alive horse, you direct where it goes. I know it must be a shocking idea to you. You direct where argo goes, so I am not sure what you are getting at. I find argo less alive because his movement are less realistic.
 
Turning animation is just like a real horse, if you think it looks silly then you must think horse turning are silly. Guess what a real alive horse, you direct where it goes. I know it must be a shocking idea to you. You direct where argo goes, so I am not sure what you are getting at. I find argo less alive because his movement are less realistic.
In RDR if you spin the horse it's just an immediate response, even if you change direction (and the transition animation isn't really realistic) in SotC of course the horse does what you tell him, but there's a far slower response and you can feel some unresponsiveness, which makes it feel like the horse has a will of his own, rather than being a tool you use to move around.
RDR isn't as bad as most other games in this regard (AC, Darksiders and what have you) but it isn't as good as SotC, either.
 
In RDR if you spin the horse it's just an immediate response, even if you change direction (and the transition animation isn't really realistic) in SotC of course the horse does what you tell him, but there's a far slower response and you can feel some unresponsiveness, which makes it feel like the horse has a will of his own, rather than being a tool you use to move around.
RDR isn't as bad as most other games in this regard (AC, Darksiders and what have you) but it isn't as good as SotC, either.
Then you got a bad horse. It wasn't that much slower than RDR anyway and transition animation was pretty realistic, much more so then in SOTC.

Well whatever, I am getting tired from talking about horses.
 
I'm with you here. Every time someone say the control is bad, I think they play it wrong or spoil by modern "auto snap platforming".
The control is perfect, the game only make sense with those control, Ueda design it that way. The grab, the horse riding, every mechanism is specifically design that way.
You just have to let it click, when it click, you'll love it.

So with you.

This is absolutely spot on.

I can take the framerate moaning, but the control criticisms... I just struggle so hard to listen to people slagging them off because they're wonderful to me.
 
i played it on PS2 and loved it...but got the collection and just feel the controls are different. Not sure why, just seems off. I kept falling off all the time lol Never had that happen on the ps2 version.

The framerate was sooo much better on the collection, should try it again.+


Forgot to add how amazing the soundtrack was...i used to listen to it all the time. The music during the battles were so amazing. I have the soundtrack on cd somewhere, haven't listened to it in years.
 
SOTC (and ICO) is the cause of why all lose their minds every time a rumor about The Last Guardian appears.
 
Nothing comes close to SoTC for me.

Journey was a peasant in comparison. For serious.

I only played it in 2012 and would have named it my GOTY. Too bad I missed out on it when it came out.

My actual GOTY for 2012 was Sleeping Dogs for SP and Starhawk for MP. But overall, for games I played in 2012 it was SOTC all the way.

and the complaints about the controls, I never understood them. The controls are meant to be frustrating. Everyone expects the game to hold their hands, its not journey, get over it.
 
Nah, it gives you perspective your own changing attitude toward game. There have been tons of great games this generation.
Yes, tons of great games... better than RE 4 or Shadow? Don't think so. And we should consider the great hardware gap that favors this gen. Some of the most succesful action games this generation (Uncharted or Gears for example) were trying to ape RE 4 and failed to surpass it. And i can't recall a single game that manage to inspire the same feelings and atmosphere that Shadow did.

This starting generation looks more promising since it seems the last guardian will debut on PS4 XD
 
Nothing comes close to SoTC for me.

Journey was a peasant in comparison. For serious.

and the complaints about the controls, I never understood them. The controls are meant to be frustrating. Everyone expects the game to hold their hands, its not journey, get over it.

What on earth are you talking about? Journey and SOTC aren't even remotely similar in any meaningful way.
 
I really need to play this game. Heard nothing but amazing things.

Its worth to at least try the game. It can't be for everybody has it trancends many gaming trends. Its those sorts of pieces that doesn't give a fuck about the statu quo, a game that feels and play unique, with a unique feeling and journey. If however it catches your attention, you're in for an amazingly immersive and interesting ride.
 
Its worth to at least try the game. It can't be for everybody has it trancends many gaming trends. Its those sorts of pieces that doesn't give a fuck about the statu quo, a game that feels and play unique, with a unique feeling and journey. If however it catches your attention, you're in for an amazingly immersive and interesting ride.

Oh it's caught my attention alright. I'm a big fan of story-driven games and people always list this one as one of the best in that regard. I don't have a console, though, which is why after all these years I haven't played it.
 
The problem with SOTC turning animation is how unrealistic the horse movements are. The way the horse turn is completely ridiculous and really exaggerated. Makes it like it's from a cartoon. The way horses turn in RDR is a way more realistic portrayal. Actual horses turning is a lot more stiff then it's portrayed in SOTC. Argo feels like he's bumbling when controlling him, which isn't a surprise considering the main character runs like and idiot.

The stopping animation looks stupid in SOTC because the way the horse drags his leg into the ground. Actual horse's legs don't touch the ground why they suddenly stop. RDR does not have this problem.

They have just as much idle animation as Argo, if not more.

Anyways they motion capped a real horses movements compared that alone makes the horse animation in RDR a lot more natural and realistic.

"realism" and "quality" aren't necessarily proportionate. Considering the horses were mocap'ed, they had better seem more realistic in appearance. Even with the generational leap, the shaders, textures, motion-capture and physics, RDR horses are lacking in animations, particularly transitional ones.

The appeal of realism in regards to horse animations is a matter of taste. We can objectively assess the animations of each game's horses by judging them against what the developers set out to achieve however.

In one of RDR's pre-release trailers, the announcer discusses how realistic the horses are in terms of appearance and animation. Walk a horse down a hill in the game and it doesn't react in a believable way. Horses stay upright in situations where they wouldn't. Horses don't get injured like some of the other animals in the game do; they either are perfectly fine or dead. There are times when turning a horse while completely stopped where it will spin without moving its legs. None of this contributes to the realism and believability touted in the the pre-release material. RDR didn't accomplish what the devs set out to do in regards to the horses.

SotC's only living member of the supporting cast is a horse. Agro is meant to be a full character in addition to being transport and even though he/she doesn't speak, they have a wide range of animations, for virtually any situation you might find yourself in, in the game. Even things that don't directly impact gameplay, like being able to pet the horse, contribute to building Agro as a character. It's not entirely perfect, but it is one of the best, and definitely a better instance of animators/developers reaching their goal when compared to RDR's horses.

Stupid argument since we don't have giants in RDR. A horse running around on there own

Have you ever seen a Western movie where a horse falls or rolls? I know I have. RDR is a Western. Stuff blows up in the game. Horses can run across uneven terrain which might cause them to fall, not necessarily in fatal way.

It's an animation that RDR doesn't have, one that SotC does have. These games aren't stable managing simulators; there's action that occurs and SotC's devs took that particular cirumstance (getting knocked down) into account, something that deserves acknowledgement. It's better than RDR's falling animation because RDR's doesn't exist

Well whatever, I am getting tired from talking about horses.

i-can-t-even-o.gif

Okay.
 
For everyone else that played it: Most annoying/difficult boss?
The nastiness of the boss is inversely proportional to its size. I literally threw my controller across the room during colossus 14 fight. It doesn't even give you time to get up from the floor, forget about actually figuring out how to kill it.
 
I'm with you here. Every time someone say the control is bad, I think they play it wrong or spoil by modern "auto snap platforming".
The control is perfect, the game only make sense with those control, Ueda design it that way. The grab, the horse riding, every mechanism is specifically design that way.
You just have to let it click, when it click, you'll love it.

far from it!

the most common issue with the controls was when you climb on the colossi and you have to jump upwards, downwards or sideways.

the problem wasnt that you made the jump yet you fell because of miscalculation.
the problem was that when you pressed the direction and button , Wander wouldnt move at all or would delay to jump. difficulty due to game design is different from difficullty due to unresponsiveness.
 
Oh it's caught my attention alright. I'm a big fan of story-driven games and people always list this one as one of the best in that regard. I don't have a console, though, which is why after all these years I haven't played it.

Story? Hmmm.

It's more like the perfect antidote to ludonarrative dissonance. It's cohesive mechanically, thematically and visually in a way no other game has been to me.

And more to the point it really does excel and innovate on all those points.

Mechanically it's unlike anything else, and gives you a traversal and combat experience unlike anything else. Quite amazing.

Thematically it's a brilliant take - quite intentionally - on a gaming cliche. Where the characters you expect to be important are subverted and your feelings on your actions and the overall story are tormented.

And visually it was a cut above the rest for the hardware it was on. Let's add technically too. It had a form of self-shadowing for god sake... On a PS2 game. Artistically the game was no cut from usual videogame cloth.

Just a superb videogame. Truly deserving of it's reception.
 
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