SweetTeddie
Member
The Colossiwere basically guardians to keep you FROM bringing Dormin back to life.
Lol that makes more sense. Thanks.
The Colossiwere basically guardians to keep you FROM bringing Dormin back to life.
Shadow of the Colossus was a great game for me to watch my friend play
You are doing it wrong...
And yes, this game is amazing.
There is a lot I liked about this game, but ultimately I found myself too frustrated by the controls. I was about 5 colossi in before I quit. Great atmosphere and concept though, I really wanted to like it more than I did.
It was cool but the framerate did ruin it a bit for me.
RDR has more realistic horse musculature and the run animation itself is probably better when stacked right next to SotC's. but if you're telling me RDR's turning, stopping and standing-on-hind-legs animations are better than SotC, then you haven't seen them in a long while. RDR horses stay completely still when you're not riding them, they have no little animations a depiction of a living creature would have aside from eating grass and bucking their heads when you whistle right next to them.
That's not even mentioning the overall mechanics. Rearing the horse on its hind legs and going into a run in RDR are two completely separate actions; they don't blend together at all, whereas in SotC, you can do that straight into a quickly accelerating run. The only thing you can do on horseback in RDR is shoot. You can stand up in SotC and hang off the sides of the horse. There's a quick turn around, there's a quick stop; the animation for this doesn't exist in RDR iirc, and even if it does, it's nowhere close to SotC.
Feel free to post gameplay videos of RDR's horse riding and how they trump SotC's. And I would genuinely like to see better horse animations/controls/mechanics from other games once we prove how RDR's horse animations don't touch SotC's.
EDIT: Agro can get knocked down by colossi and do a roll. the horses in RDR only roll once they're dead. Not to mention Agro will run around on his/her own when you sit around for long enough.
Agro can get knocked down by colossi and do a roll. the horses in RDR only roll once they're dead.
The problem with SOTC turning animation is how unrealistic the horse movements are. The way the horse turn is completely ridiculous and really exaggerated. Makes it like it's from a cartoon.
Turning animation is just like a real horse, if you think it looks silly then you must think horse turning are silly. Guess what a real alive horse, you direct where it goes. I know it must be a shocking idea to you. You direct where argo goes, so I am not sure what you are getting at. I find argo less alive because his movement are less realistic.Have you seen the rest of the game? The entire game is hand animated like a cartoon, that's why despite the limited graphics Agro seems so alive, more so than the horses in RDR.
Besides, RDR turning animation isn't really that good, as i said try staying on the spot and make the horse turn in circle, it looks silly how responsive it is.
They mixed the SotC idea of having the horse being its own entity, and the classic way of having the horse be, basically, a bike you directly control, and that's why it doesn't feel as alive as Agro.
Sure, the single animations may look more realistic, since they are mo-capped (and the game uses a lot of newer technologies, like layered shaders and textures to simulate muscles movements) but the whole thing put together still isn't as good as SotC, when it come to having something that seems like an alive animal.
The fact that Agro is animated like a cartoon actually helps this process, that's why is usually done, too.
In RDR if you spin the horse it's just an immediate response, even if you change direction (and the transition animation isn't really realistic) in SotC of course the horse does what you tell him, but there's a far slower response and you can feel some unresponsiveness, which makes it feel like the horse has a will of his own, rather than being a tool you use to move around.Turning animation is just like a real horse, if you think it looks silly then you must think horse turning are silly. Guess what a real alive horse, you direct where it goes. I know it must be a shocking idea to you. You direct where argo goes, so I am not sure what you are getting at. I find argo less alive because his movement are less realistic.
Then you got a bad horse. It wasn't that much slower than RDR anyway and transition animation was pretty realistic, much more so then in SOTC.In RDR if you spin the horse it's just an immediate response, even if you change direction (and the transition animation isn't really realistic) in SotC of course the horse does what you tell him, but there's a far slower response and you can feel some unresponsiveness, which makes it feel like the horse has a will of his own, rather than being a tool you use to move around.
RDR isn't as bad as most other games in this regard (AC, Darksiders and what have you) but it isn't as good as SotC, either.
I'm with you here. Every time someone say the control is bad, I think they play it wrong or spoil by modern "auto snap platforming".
The control is perfect, the game only make sense with those control, Ueda design it that way. The grab, the horse riding, every mechanism is specifically design that way.
You just have to let it click, when it click, you'll love it.
Yes, tons of great games... better than RE 4 or Shadow? Don't think so. And we should consider the great hardware gap that favors this gen. Some of the most succesful action games this generation (Uncharted or Gears for example) were trying to ape RE 4 and failed to surpass it. And i can't recall a single game that manage to inspire the same feelings and atmosphere that Shadow did.Nah, it gives you perspective your own changing attitude toward game. There have been tons of great games this generation.
Nothing comes close to SoTC for me.
Journey was a peasant in comparison. For serious.
and the complaints about the controls, I never understood them. The controls are meant to be frustrating. Everyone expects the game to hold their hands, its not journey, get over it.
I really need to play this game. Heard nothing but amazing things.
Its worth to at least try the game. It can't be for everybody has it trancends many gaming trends. Its those sorts of pieces that doesn't give a fuck about the statu quo, a game that feels and play unique, with a unique feeling and journey. If however it catches your attention, you're in for an amazingly immersive and interesting ride.
great unique game for sure
too bad sony killed team ico
The problem with SOTC turning animation is how unrealistic the horse movements are. The way the horse turn is completely ridiculous and really exaggerated. Makes it like it's from a cartoon. The way horses turn in RDR is a way more realistic portrayal. Actual horses turning is a lot more stiff then it's portrayed in SOTC. Argo feels like he's bumbling when controlling him, which isn't a surprise considering the main character runs like and idiot.
The stopping animation looks stupid in SOTC because the way the horse drags his leg into the ground. Actual horse's legs don't touch the ground why they suddenly stop. RDR does not have this problem.
They have just as much idle animation as Argo, if not more.
Anyways they motion capped a real horses movements compared that alone makes the horse animation in RDR a lot more natural and realistic.
Stupid argument since we don't have giants in RDR. A horse running around on there own
Well whatever, I am getting tired from talking about horses.
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The nastiness of the boss is inversely proportional to its size. I literally threw my controller across the room during colossus 14 fight. It doesn't even give you time to get up from the floor, forget about actually figuring out how to kill it.For everyone else that played it: Most annoying/difficult boss?
I'm with you here. Every time someone say the control is bad, I think they play it wrong or spoil by modern "auto snap platforming".
The control is perfect, the game only make sense with those control, Ueda design it that way. The grab, the horse riding, every mechanism is specifically design that way.
You just have to let it click, when it click, you'll love it.
Oh it's caught my attention alright. I'm a big fan of story-driven games and people always list this one as one of the best in that regard. I don't have a console, though, which is why after all these years I haven't played it.