There is an icon by the summon to dismiss it i just didn't see it And yes there were two people left. I ve done five or so missions and still no matrix. Maybe i am missing them ill check the help button.
I wish you could use heal spells outside of battle but I don't know a way to do it.Do you run out of bullets..? also is there anyway to heal outside of battle other than medkits?
Do you run out of bullets..? also is there anyway to heal outside of battle other than medkits?
What's really funny is, all of this is making me SO EXCITED to take a look at the editor when it is available.
Do you run out of bullets..? also is there anyway to heal outside of battle other than medkits?
Uhm, so I just bought a pistol, but how do I equip it? I had to get another weapon slot, but I don't know how I'll enter my "stash" or whatever it is called from my inventory HUD:
Sorry if it's a stupid question.
Similar to the autosave debacle they seem to primarily be going with what they're familiar with. Kind of wish I could buy from the site and get both Steam and Android versions though.Its unfortunate but the interface was most definitely designed for tablets and it shows. Why they decided to do a casual game i dont know (well its not really casual but the limited interface options hurt). I guess DAT money is a good reason but KS took care of that.
So, is this worth an impulse buy?
Does the game look better than the screenshots make it look? A lot of the screens look so angular, they kind of look like it's a cyberpunk Facebook game.
Despite the criticism of the lack of depth within the systems, and the linearity, I've been so incredibly starved for a such a well written stat pumping class based tactical RPG, that it's really not a bother at all.
The game oozes atmosphere due to the soundtrack, writing and overall aesthetic. The stylised aspect doesn't detract from the maturity of the experience. In the past, a stylised aesthetic has always come at the cost of a mature tone within games, or a becoming a license to fill everything with pop culture references.
I know not all will be impressed or satisfied, but Harebrained had a considerably lower budget than the other big Kickstarters...which is something that needs to be respected. Overall, a great game, and I'm doubly proud that it's another Kickstarter success (So far for me).
Does the game look better than the screenshots make it look? A lot of the screens look so angular, they kind of look like it's a cyberpunk Facebook game.
I want to play this, but I don't want to be disappointed again. I remember when the P&P RPG first came out, and we played a lot of it. The cartridge game(s) were great.. and the FPS wasn't Shadowrun.. but I want this done right.
Its unfortunate but the interface was most definitely designed for tablets and it shows. Why they decided to do a casual game i dont know (well its not really casual but the limited interface options hurt). I guess DAT money is a good reason but KS took care of that.
With a very anti-casual save system?Its unfortunate but the interface was most definitely designed for tablets and it shows.
With a very anti-casual save system?
Given how many modern AAA games depend on auto-saves it actually could be argued as the most casual save system: millions don't seem to mind enough to not get the games, and they literally don't have to think about saves at all!With a very anti-casual save system?
So modding in better save points with tools:
A) no way
B) too soon to tell if possible?
It'll be nice if they can at least patch in or mod in a place that forces an auto save. Basically just making a traditional style save point so we have something can depend on rather than the game going "yeah sure I'll save."
It's already available. Go to the content option on the main menu, and from there you can get to the editor.
My suspicion is that there's no (or only minimal) coding to save actor states on a given map, so the checkpoint saves work because they can safely restore to the *original* version of the map. But then, I've not yet played the game; I'm only basing this on theorising and a little experience of coding save systems myself.
Don't most modern tablets/phones have built in suspend features for applications though? That'd make save anywhere kind of redundant, although still nice to have I guess.Save system seems very anti tablet as well. I mean most tablet games are meant to be played in short spurts on the toilet or train/bus, not in the long stretches this can go without saving.
That makes perfect sense. Still, I hope they got the message that they're going to have to invest a bit more time and money to improve the save system. Reviews for this game would be 9+ if the checkpoints didn't suck so bad. I love literally everything else about it.
I kinda doubt that. Which isn't to say I don't like the game or think it's deserving of 9+ level scores or anything. I just don't see the enthusiast press (in bulk) throwing those kinds of scores around for something like this. Not unless all the "right" reviewers fell in line to review the game. They, by and large, value polish and production values over everything else, and you're never going to get such a thing out of a game like this.
Despite the quality of the title, the upper 8 range (88ish on MC) was always the peak for review average on this game, sadly enough.
Is anyone else getting a lot of audio skipping?
yea, it happened to me on during the first fight. I figured it was the Surface Pro though...
SO should I pull the trigger or wait to see how the mod tools turn out?
Hmm...Mage seems kinda..weak... oh well.
I get little skips constantly... the music will have a little hiccup randomly every 5-15 seconds...
What's so good about mod support anyway? Unofficial campaigns very rarely reach any decent level of quality (in my experience with NWN, Morrowind, Skyrim etc), so the official campaign is probably as good as it gets. The mods that usually do matter, like various open world tweaks, graphical improvements and other thing typically modded into Bethesda games are largely irrelevant to this game because of its nature and the editor supposedly doesn't allow that as well.
But still there's a lot of talk about how this game might be not so great (often by people who haven't even played it yet), but the mod support will redeem any issues, even in the RPS review. Almost as if for some people the potential mods are more interesting than the game itself, which is simply not doing it justice.
Neat game, but do hate the whole no saving where you want. Fucks over those who cant constantly game till the next autosave point.
They did nail the atmosphere with the writing though. Also Jake showing up was hilarious.