Finished the game I felt it was an average action game slightly elevated by Suda's writing and the music. I really got tired of the yellow / green hue and the game needs more variety in the environments and the actual enemies / encounters. At the end the music was what motivated me to complete it.
The actual shooting is very weird, I don't think there is any magnetism when the reticule is over the enemies or it is just way too low. I found it more useful to just strafe around the enemies to get a headshot rather than trying to aim. None of the encounters left a lasting impression on me they all just felt like enemies in a ring around me.
I played on Legion Hunter and the difficulty has to be borked. Legion Hunter was way too easy until the final boss. The only times I died was when I didn't how to tackle a new enemy or I just forgot to drink alcohol.
Moving onto the fucking final boss, died twice before I even got to his third form but that only took around 8 mins. I got to his third form and went on to shoot him for around an hour, I shot with charge shots, grenades, shotgun, machine gun and the pistol to no avail. Before actually cracking his shield for the last time, I managed to get it to go yellow twice. However the first time it was after the green shield and when he stalls but he only stayed yellow for 1 second and then woke up. Second time I charged up my gun but the fucking charge shot (this is broken many times during the fight my charge shot wouldn't appear, stick on the air or go through the boss) didn't come out needless to say there was only like a 3 second interval to get the shot off so I missed my opportunity. I assumed the designers weren't idiots and thought that if I missed the three second window the boss's health would be less and so I can easily get him back to a vulnerable state, oh wrong I was it felt like his health tripled. I memorised this boss's every move and the transitions his animations signified. Every little window of opportunity his animations gave me I used to shoot him and maximise my chances of cracking his shield. However this guy must have pipelines feeding him blood because he shrugged it all off. I was close to turning off my xbox but then I realised that there must be a HP number like maybe 1,787,788,666 that I am whittling down and the thought of just one more hit might do it kept me going. Eventually after what felt like an eternity in an exercise of futility, I got his cracks to turn yellow held the charge shot for double the required time to make sure it would come out and then shot the fucker dead.
Overall a 7/10 action game with some inspired dialogue that initially you think is going to be great however eventually the only part that doesn't become monotonous is the great music.
The actual shooting is very weird, I don't think there is any magnetism when the reticule is over the enemies or it is just way too low. I found it more useful to just strafe around the enemies to get a headshot rather than trying to aim. None of the encounters left a lasting impression on me they all just felt like enemies in a ring around me.
I played on Legion Hunter and the difficulty has to be borked. Legion Hunter was way too easy until the final boss. The only times I died was when I didn't how to tackle a new enemy or I just forgot to drink alcohol.
Moving onto the fucking final boss, died twice before I even got to his third form but that only took around 8 mins. I got to his third form and went on to shoot him for around an hour, I shot with charge shots, grenades, shotgun, machine gun and the pistol to no avail. Before actually cracking his shield for the last time, I managed to get it to go yellow twice. However the first time it was after the green shield and when he stalls but he only stayed yellow for 1 second and then woke up. Second time I charged up my gun but the fucking charge shot (this is broken many times during the fight my charge shot wouldn't appear, stick on the air or go through the boss) didn't come out needless to say there was only like a 3 second interval to get the shot off so I missed my opportunity. I assumed the designers weren't idiots and thought that if I missed the three second window the boss's health would be less and so I can easily get him back to a vulnerable state, oh wrong I was it felt like his health tripled. I memorised this boss's every move and the transitions his animations signified. Every little window of opportunity his animations gave me I used to shoot him and maximise my chances of cracking his shield. However this guy must have pipelines feeding him blood because he shrugged it all off. I was close to turning off my xbox but then I realised that there must be a HP number like maybe 1,787,788,666 that I am whittling down and the thought of just one more hit might do it kept me going. Eventually after what felt like an eternity in an exercise of futility, I got his cracks to turn yellow held the charge shot for double the required time to make sure it would come out and then shot the fucker dead.
Overall a 7/10 action game with some inspired dialogue that initially you think is going to be great however eventually the only part that doesn't become monotonous is the great music.