just foward to near the end. the key is to give yourself some space, run towards him and dash to his other side with LT which leaves him vulnerable for a sec. just keep doing that and the fight becomes manageable but I died a bit trying to figure it out.
Anyone else had problems with this loading on the Xbox? Downloaded the trial and shit will not load at all. If it does, it's really choppy. My other games work fine.
Anyone else had problems with this loading on the Xbox? Downloaded the trial and shit will not load at all. If it does, it's really choppy. My other games work fine.
Are you currently downloading anything else? I had this problem but it was because I was simultaneously downloading Scott Pilgrim. Once the download finished it smoothed out.
Anyone else had problems with this loading on the Xbox? Downloaded the trial and shit will not load at all. If it does, it's really choppy. My other games work fine.
Yep. I came home, started the download, left it and let it finish. Just booted it up and the intro is skipping horribly and the game won't even load. I guess I'll try re-downloading it, but fuck man, 2GB.
Anyone else had problems with this loading on the Xbox? Downloaded the trial and shit will not load at all. If it does, it's really choppy. My other games work fine.
Yep. I came home, started the download, left it and let it finish. Just booted it up and the intro is skipping horribly and the game won't even load. I guess I'll try re-downloading it, but fuck man, 2GB.
So I see the problem persists. It did eventually load for me, and I put about a good hour into it. Yes, the load times are pretty bad, at least a minute between levels. Is this common for everyone? Enjoying the game, but I hope they patch the intro glitch.
Beat the game and I liked it a lot. More than happy to pay full price to support independent game development. The game is good, but it has flaws.
There's a deep combat system with a lot of variety in moves, but there's no tutorial explaining any of that, so the player is left to figure it out on their own, or play the game the 'wrong' way (without using all of Shank's tools properly).
You can lose yourself when things get hectic. It would be better if there were some kind of marker over Shank, so you can't lose yourself in the crowd.
Here and there, there are some aggravating cheap deaths like random grenades hitting you as you spawn, so you die during the cutscene, or gun guys positioned next to ropes/ladders, causing you to fall to your death. I really wish checkpoints would be after cutscenes, or you could at least skip cutscenes by hitting start, not start then X. Why is there that extra step?
Lastly, there's no explanation for how you unlock all the costumes. I unlocked one for beating the game. I hope I don't have to beat the game 10+ times to unlock all the outfits. Wish it were like Red Dead where you could see the requirements to unlock the hidden costumes.
Also, for the guy stuck on the last boss,
dodge to the other side, then shank, rinse, repeat. Don't waste time trying to block. You're only going to get cut by that second knife attack anyway. Can't seem to avoid it.
Beat the game and I liked it a lot. More than happy to pay full price to support independent game development. The game is good, but it has flaws.
There's a deep combat system with a lot of variety in moves, but there's no tutorial explaining any of that, so the player is left to figure it out on their own, or play the game the 'wrong' way (without using all of Shank's tools properly).
You can lose yourself when things get hectic. It would be better if there were some kind of marker over Shank, so you can't lose yourself in the crowd.
Here and there, there are some aggravating cheap deaths like random grenades hitting you as you spawn, so you die during the cutscene, or gun guys positioned next to ropes/ladders, causing you to fall to your death. I really wish checkpoints would be after cutscenes, or you could at least skip cutscenes by hitting start, not start then X. Why is there that extra step?
Lastly, there's no explanation for how you unlock all the costumes. I unlocked one for beating the game. I hope I don't have to beat the game 10+ times to unlock all the outfits. Wish it were like Red Dead where you could see the requirements to unlock the hidden costumes.
Also, for the guy stuck on the last boss,
dodge to the other side, then shank, rinse, repeat. Don't waste time trying to block. You're only going to get cut by that second knife attack anyway. Can't seem to avoid it.
Jesus man, 2 gigs and atrocious loading times. Pretty stupid for any game, let alone a beat em up on xbl arcade. Double considering another beat em up came out today that doesn't have any of those issues.
Jesus man, 2 gigs and atrocious loading times. Pretty stupid for any game, let alone a beat em up on xbl arcade. Double considering another beat em up came out today that doesn't have any of those issues.
There's been some reports of freezing issues with that game though.
They're aware of the problem:
Two things were looking into
With every launch, theres always something! Were currently looking at fixes for two issues:
The first is that it appears that older Xbox 360s have slower disc access rates, so the opening cinematic chugs, and loading between levels takes longer when we tested this on development kits, this never came up so that took us completely by surprise, and were looking into it. Note that the actual game experience is not affected in any way.
The second is that, if you unlock the Trial on the 360, theres a chance that the first two achievements are not unlocked. Weve already got a fix for this, so when it comes in, youll automatically get your achievements.
Thanks and please keep letting us know if you have any questions or concerns!
just foward to near the end. the key is to give yourself some space, run towards him and dash to his other side with LT which leaves him vulnerable for a sec. just keep doing that and the fight becomes manageable but I died a bit trying to figure it out.
Absolutely loved the game from start to finish (single player)- haven't tried Co-op yet. I didn't have any issues with the analog stick, and although the load times were a bit long I didn't experience any freezing/choppiness on the 360. Great game, gonna try to kill 1000 for the achievement!
The biggest problem to me are the controls, which honestly feel awful. Above all I it really annoys me that he constantly makes jumping attacks, no matter what attack button you're pressing. If I'm mashing the Circle button (pistols) that means I want to attack from a distance for a little while, but that will initiate a combo where he jumps toward the closest enemy. The same goes for any other button, and on occasion he would even jump without me pressing any button at all. Very odd. There is a "jump-n-attack" button (R2), so why not just let me do that when I want to and not do it for me when I don't want to? I died several times in the demo because of unintended jump attacks which ended up throwing me into bottomless pits. Not cool.
All in all, I just don't feel like I'm 100% in control. The game keeps doing stuff that I don't intend to happen, and by the end of the demo/trial that had made me very frustrated. Will not buy.
The biggest problem to me are the controls, which honestly feel awful. Above all I it really annoys me that he constantly makes jumping attacks, no matter what attack button you're pressing. If I'm mashing the Circle button (pistols) that means I want to attack from a distance for a little while, but that will initiate a combo where he jumps toward the closest enemy. The same goes for any other button, and on occasion he would even jump without me pressing any button at all. Very odd. There is a "jump-n-attack" button (R2), so why not just let me do that when I want to and not do it for me when I don't want to? I died several times in the demo because of unintended jump attacks which ended up throwing me into bottomless pits. Not cool.
All in all, I just don't feel like I'm 100% in control. The game keeps doing stuff that I don't intend to happen, and by the end of the demo/trial that had made me very frustrated. Will not buy.
Never had a problem with the pad before. But sure, I can try using my other one and see if anything changes.
EDIT: Actually, the R2 button on the pad I used is a bit loose, so maybe that's the problem. I'll try using my other one, which doesn't have this issue.
All the attacks are affected by the direction you are holding when you initiate them, and I personally found that thanks to analogue over d-pad controls that I often accidentally triggered the wrong attack because I hadn't noticed that I had the analogue pointing more upwards than forwards. The lack of an option to switch the d-pad and analogue controls is regrettable.
There should be no issues with standing still and shooting if your Analog is centered neutral. If your controller is a bit messed up, however, you'll do lots of forward + shoot that you don't want.
RB = A targeted pounce, if there are enemies on screen. If there are none, it's a set distanced jump that has none of the smart properties (ability to control, ability to grab onto objects) of a REAL jump, so yeah, for platforming, it's suicide. Think of it as a fancy grappler/crowd controller, not a jump.
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I'm suprised at the complains of the controls. This controls like much of what is published by big time developers now-a-days: it removes a lot of the "useless" frustration of precise timing and presses, and instead implements a layer of subtle help to the player, in various ways.
- Jumping to swings and runnable walls is almost automatic, taking away a LOT of the frustration of "cheap" deaths.
- Button combos have a bit of a buffer. This makes it a LOT easier to string together the combos you want, if you calm down, and push the directions and buttons that perform what you wish.
- Guns have generous spread and distances. Shotguns are insane at controlling crowds. Even previously "unshakeable" enemies can be staggered/juggled when using the right weapons.
- His roll has LOADS of invincibility, when used right. (For the record, I never really liked Right stick controls for rolls/evasion. Take your finger off the attack buttons.) It's actually pretty easy to roll through shots and charges.
- Health is almost everywhere. You'll start almost every encounter with a lot of HP, if you're using your weapons well. Boxes which normally drop nothing, seem to drop health if you're weak. Larger enemies drop health more when weak as well, I believe, and they can be toppled pretty safely with some fancy shotgun crowd control.
- Shank can emergency roll, to cancel his attacks (he flashes white when this happens). It's not as instant as Bayonetta, but it's still pretty generous. You CAN get sorta stuck in long attack strings if you overdo it, but that's the cost of playing "mindlessly".
If you start using the D-pad to switch weps on the fly, stringing together combos and generally controlling all of the death-dance as actively as you can, the game is pretty satisfying. It takes a bit of learning, and some patience, but that's because it actually has some DEPTH.
This is funny, compared to Scott.P. Here, you get almost every technique at the get go, but it seems like not many are taking the time to learn the particulars. However, with Scott P, you learn things 1 move at a time, giving you a great way to get used to using each thing... yet people complain there that it feels too shallow. I think it's cool to have 2 games with such opposing design styles released in the same week, for less than half of a retail release...
Love the game, love the art style, love the costume unlocks and I love the gameplay! My minor gripes with the game are the loading times and not being able to configure the controls (X=attack and use items). Hard mode is kicking my butt!
Unlocked 3 costumes so far...
The red costume with an Afro for beating it on normal.
The Hockey mask after 100 chainsaw kills.
The Bruce Lee Game of Death after 1000 kills!
If you start using the D-pad to switch weps on the fly, stringing together combos and generally controlling all of the death-dance as actively as you can, the game is pretty satisfying. It takes a bit of learning, and some patience, but that's because it actually has some DEPTH.
You can't switch weapons mid-combo, right? I tried to do this. You hear the sound effect, but the weapon (e.g., chainsaw) does not switch. That would have made for more badass combos.
"The other, and less significant, issue: chugging cinematics. Cheng notes that "older Xbox 360's have slower disc access rates, so the opening cinematic chugs, and loading between levels takes longer." This never came up in testing and doesn't actually affect the gameplay in any way, but that's got to be doubly annoying. Slow load times off a hard drive?"
I knew it, the old 20giggers also effect install loading times as gaf found out last year, amazing to see how streaming some video in an xbla game can also have the same effect, what sort of bit rate are they using here???
I only played the demo but the game was really fun. Definitely one of the best 2d art styles i've seen. It really does look like a cartoon. Once I get more points this weekend I'll buy it. I am glad I upgraded to the 360 s so I have all this space now.
I know the PC version is a little ways out, but does anyone know if the developers showed interest in releasing this on Steam? That would probably be the only way I picked this up on the PC.