Guardian article
I've not played Shenmue, but I first played FFVII in 2012, and I thought it was fantastic. I really dislike the whole "nostalgia" argument, it undermines the great games of the past, and I'm sure a lot of you here played FFVII or SoTN or Jet Set Radio or any number of great games years, or even decades, after they came out, and still found them to be incredible experiences
I understand that a lot of people who only play newer games, and never go back and play older games they either missed out on, or older games from their childhood, might find the transition from 2015 games to 1995 games jarring, but the same could be said about someone only watching films made after 2010 and then jumping back to watch a film from the 50s
I do understand that it's a challenge in making these games, as if you stick too rigidly to the old games, you might alienate those used to waypoints and autosaves, whereas if you modernise them you might offend those who merely want a graphical update
What do you think, GAF?
The nostalgics have won. That was the defining message of this years E3 expo in Los Angeles.
Fans have been demanding Shenmue 3 for over a decade, while a Final Fantasy VII remake has been the stuff of spiky haired dreams since Square Enix started obsessively mining the series for spin-offs, reboots and sequels to sequels many years ago.
So the fact that our prayers have been answered is terrific news, right? Its better than Christmas. Its the best thing that could ever conceivably happen. Its... oh wait, we have fallen right into a nostalgia trap. Of course, theres nothing wrong with wallowing in the quicksand of reminiscence, but its important to remember that sequels to, and remakes of, legendary titles will never realistically be able to live up to our expectations.
The thing is, what happens in the future? How far can this nostalgia industry go?
For a long time, Final Fantasy VII all but defined the role-playing game (RPG) genre especially in the West. It had a huge influence on my childhood and was one of the first games I played and fully understood. But thats the thing, it was my childhood. Nostalgia binds personal memories with the games themselves to create a heady, though misleading concoction of joy. Ive hoped year after year for these announcements, but Im still very apprehensive. This is about more than the re-release of two old titles; its bringing a culture of gaming back into a world that, for better or worse, has moved on. Shenmue and Final Fantasy VII were very different experiences but they were both, in many ways, pioneers in their sectors and some of the most memorable moments of both games were the inane quirks which dont fit neatly into the sleek user experiences we see in most games today.
Indeed, by our contemporary standards, Shenmue and Final Fantasy VII were clunky and often unintuitive. In Final Fantasy VII moving could be confusing if you couldnt clearly see where your character was or where you were trying to get to. Do we all remember climbing up to the Shinra offices and having to grab that swinging pole? That wasnt fun. It was an atmospheric, gripping and inspiring scene but it wasnt fun.
But the games I think of as classics may well be unapproachable, lacklustre and irrelevant to the current generation of gamer. Will this market find Shenmues hilariously off English dubbing endearing, would translation errors which became almost meme-like in the original Final Fantasy VII get the same warm reaction today? I doubt it. But then if nostalgia can fund and sustain a game, publishers dont need to appeal to the demographic that will be horrified by the shortcomings of older titles. This is where there could be problems as two worlds collide: will shiny new reboots get wider appeal while alienating core fans apprehensive about overt changes to game systems? Or will the games be obsessively faithful to the past, ensuring that only committed fans will want to play them?
And even the most ardent of nostalgics may well be disappointed. After years of lavish open-world spectaculars like Skyrim, Grand Theft Auto 5 and Witcher 3, will Shenmue and Finally Fantasy VII feel a teeny bit... anemic? Theres little replayability with either of them, after all. Theyre both linear, fixed stories with limited worlds to explore. 1997-1999 wasnt an era of DLC or additional content, Final Fantasy VII had its secrets (and secret they stayed unless you picked up a magazine with hints); Shenmue had options, but not a lot of real freedom.
Im not saying this isnt Super Christmas Time, Im just saying we have to be realistic. The Final Fantasy VII remake trailer gave me goosebumps and Im sure any Shenmue 3 promotional material (by this point even a graphically updated Ryu drinking a can of delicious soda) will have the same effect, but to avoid heartbreak and disappointment we have to wait to see what these games will actually be.
I've not played Shenmue, but I first played FFVII in 2012, and I thought it was fantastic. I really dislike the whole "nostalgia" argument, it undermines the great games of the past, and I'm sure a lot of you here played FFVII or SoTN or Jet Set Radio or any number of great games years, or even decades, after they came out, and still found them to be incredible experiences
I understand that a lot of people who only play newer games, and never go back and play older games they either missed out on, or older games from their childhood, might find the transition from 2015 games to 1995 games jarring, but the same could be said about someone only watching films made after 2010 and then jumping back to watch a film from the 50s
I do understand that it's a challenge in making these games, as if you stick too rigidly to the old games, you might alienate those used to waypoints and autosaves, whereas if you modernise them you might offend those who merely want a graphical update
What do you think, GAF?