Shin Megami TenseiX Fire Emblem
Pretty cool as final DLC for Final.
YOOOOO HOLD ME.
Is this legit?
Edit-just saw the YouTube link. I don't even know anymore lol.
Shin Megami TenseiX Fire Emblem
Pretty cool as final DLC for Final.
Ooooooh I see.
Question on SMTIV which I'm playing for the first time:
What's so special about arriving in Tokyo in 4, wasn't it obvious that it would happen if it's such a pattern that it kept SJ from getting a number? Just got to the "Excavation workers" floor of Naraku, it isn't too weird though the way the characters react to finding a gun was interesting.
Wait what, that happens in SJ too?
Holy shit lol.
Tagged since it sounds spoilery.
Ooooooh I see.
Question on SMTIV which I'm playing for the first time:
What's so special about arriving in Tokyo in 4, wasn't it obvious that it would happen if it's such a pattern that it kept SJ from getting a number? Just got to the "Excavation workers" floor of Naraku, it isn't too weird though the way the characters react to finding a gun was interesting.
Here is a rambly little essay about the moment you reach Tokyo. I want to take the time to spell out exactly how masterfully the developers crafted this moment, where music, mechanics, progression and storytelling synchronize perfectly into a kind of symphony of design. Jeremy Parish has already described in detail the aesthetic and mechanical excellence of the game’s first boss, a true M____R gatekeeper in the SMT3 sense. But what comes immediately after in the Tokyo moment is just as carefully designed.
To set the stage, recall that you have descended to the depths of the game’s most dangerous and difficult dungeon, and at the very bottom you discover. It's the first major plot revelation, and the game is set up to provide a suitable level of impact.the fun inversion that you are actually at the very top. Hell is heaven, in Mikado you are crypt robbers, but in Tokyo you are angels
The staid and boring medieval environment of every other RPG gives away to the eerie modern setting that is the series trademark. The Tokyo moment is a gamechanger, which is to say that the the game is literally changed. Mechanically, you obtain guns for the first time, and visually, the change in setting is obvious.
After the cramped drabness of Naraku caves and hallways, the camera so tight as to be deliberately claustrophobic, you reach the bottom and the game finally opens. The drudgery and cliche lameness of the previous Mikado hours have been extinguished: from low budget menu traversal to breathtaking 3d town design (skyscrapers piercing crimson ash clouds!) and a high concept world map based on real life Tokyo. Parish’s review touches on very interesting ideas regarding how SMT4’s Mikado section embodies the downscaled streamlined compromises of the modern handheld RPG, while Tokyo represents the RPG as we remember it, and I think this is absolutely the right take. Lots of RPGs build to the moment where the game finally opens up, but I don’t think there are very many that do so as adroitly and as dramatically as SMT4. From the mechanics and progression systems to the beats in the story, SMT4 stands out.
And the music! An incredibly stark contrast from Mikado, where the Trauma Team composer does competent medieval 101 tracks, suddenly you're bowled over by Tokyo’s otherworldly cyberpunk majesty. You reach the terminal for the first time, and the Hindi incantation instantly sends chills, a recollection of Digital Devil Saga’s cyber-Hinduism, paired with glorious glittering Nocturne visuals as you transport, and eventually a traditional Shin Megami Tensei composition to ground the game in its history.
And finally, the world map theme. Crafted for maximum awesomeness, the nostalgia is almost painful, a wailing guitar that transcends the inherent cheese to seemingly contain all the anguish and hope for a troubled genre, those plunking strings a sonically perfect elegy to what might have been had Japan’s stars more readily aligned with the West’s this past generation. That RPG you remember from your youth, captured here in the classiest of ways, somehow evoking sighs even from those of us who never bought into the decline narrative. I think what I’m saying is that the Tokyo moment felt weighty and weirdly emotional, I’m still processing it, and I can’t stop thinking about it.
Kaneko: I think I had an awareness of him, yes. Its not something that happened all at once with some specific game. Its more like, as Kojima released more and more works, I naturally took notice. As a general rule, in the game industry they dont push creators names to the front the way they do in the movie industry with famous directors. In spite of this, Kojima followed his creative spirit, and while other companies would probably have erased his name, Konami put it out there: Directed by Hideo Kojima. That was extremely fresh and new at the time, and how I thought things should be. As for me, my approach differs from Kojima, but we share that same vision, so our sensibilities may be very similar.
It should have been obvious, but I actually had no idea Kaneko designed Inhert for Zone of the Enders until now.
Also...
With all the other collaborators who seem to be gravitating around Kojima Productions, it'd be interesting to see Kaneko involved in some respect...
Wanting to do a new neutral play through of SMT IV. I've gotten all endings. What do you guys suggest as new game plus carryovers that would still offer some challenges?
Go to the underground area. Hunter Assassination is the big red and white door with the soldier face on it. The quest should be there.SMT4So how exactly do I trigger the Peillediah quest in the Ueno pond? I know where the boss is and whatnot but I have no idea how to get the quest or how to proceed in the game after reaching Ueno. Couldn't find the Hunter Association. What do I do?
Go to the underground area. Hunter Assassination is the big red and white door with the soldier face on it. The quest should be there.
Yes, that is the bar. Talk to the patrons there or the bartender. I think that was where you get it.Is it that bar? I asked for quests there but I can't find any mention of the pond whatsoever in the quests I received.
Is it that bar? I asked for quests there but I can't find any mention of the pond whatsoever in the quests I received.
I just started shin megami tensei digital devil saga anyone have any advice or tips?
I just started shin megami tensei digital devil saga anyone have any advice or tips?
So I finally beat P4G and decided I should get into the SMT series as a whole and picked up a few of the games from a pawn shop. One of the games I got was Devil Survivor 2 RB and unfortunately it was the cart only. Would any of you be willing to point me in the direction of a scan of the NA box art? I hate having a blank case on my shelf.
Also, out of DDS1, SMT3, SMT4 and DS2, which should I play first?
They're all good. Personally I'd recommend Nocturne first.
SMT3: The first game with the press turn system also used in SMT4 and DDS1, but the implementation never changes much so you that doesn't really matter. All three of DDS/SMT3/SMT4 exude "cool", but Nocturne is the coolest. Fusion skill inheritance is random, so in order to fuse the "perfect" demon you need to sample the fusion a bunch of times until you can confirm the combination of skills that you want (or run out of patience and settle for a near-optimal fusion). Can be quite difficult, but mostly fair outside of some instant death move BS, and it's entirely possible to clear the game on Hard mode without consulting any sort of guides. In terms of atmosphere and combat it's the best turn based JRPG from the PS2 era and a contender for "best JRPG of all time". The story itself is kind of sparse, but what's there is pretty powerful. There's more cutscenes than most people give the game credit for, but still not too much.
DDS: More story focused than SMT3/4, with tons of cutscenes and lots of character development. Some parts of the game are actually more difficult than Nocturne. Instead of demon fusion you build characters by buying skill sets and leveling them, which unlocks further skill sets on that character. You can also swap out learnt skills at any time, no need to forget previous skills like in SMT3/4 or Persona. In terms of story quality it's my personal favorite JRPG, the characters are great and there's lots of memorable events. The atmosphere is almost as brilliant as Nocturne. DDS can also be quite a difficult game.
SMT4: The easiest to pick up and play and the easiest game out of all of those. The beginning of the game is quite difficult to the point of being unfair, but once you have a few levels under your belt and a full party of demons the game becomes much easier and doesn't really pick up in difficulty again outside of one or two spikes. Dungeons are easier to navigate compared to the ones in Nocturne and DDS, but are also kinda boring outside of a few towards the end of the game. While the battle system is similar to Nocturne and DDS, there's some changes to some gameplay elements. You can save anywhere and fuse demons at any time.
Devil Survivor 2: One of my least liked SMT games. That doesn't mean it's bad, but it's not as good as the others. Lacks that "cool" factor compared to mainline SMT, DDS, the Devil Summoner games, or even Devil Survivor 1. The characters are mostly pretty cliche anime/light novel types, although the voice acting in the 3DS version is surprisingly some of Atlus' best despite the lack of quality in the scenario. Most fights aren't too difficult, but bosses all have some gimmick to them and some are pretty tough while being very fun to fight. There are multiple endings, and the game encourages multiple playthroughs by awarding you "points" for accomplishing certain things during the game, which can then be used to unlock various NG+ elements (bonus bosses, carrying over demons/money, removing XP scaling so that you never have to grind, etc.). In this game you obtain demons by buying them with cash and fusing them, while you can place skills on characters by defeating enemies that have that skill.
So I finally beat P4G and decided I should get into the SMT series as a whole and picked up a few of the games from a pawn shop. One of the games I got was Devil Survivor 2 RB and unfortunately it was the cart only. Would any of you be willing to point me in the direction of a scan of the NA box art? I hate having a blank case on my shelf.
Also, out of DDS1, SMT3, SMT4 and DS2, which should I play first?
If neutral, a long time, if not, not too much, maybe 10 hours?I forgot where I was up to in SMTIV. Turned on the ol' 3DS and my save file was 52 hours lol. Quest is "The True Paradise", it's telling me to go to Camp Ichigaya. How much longer do I have?
If neutral, a long time, if not, not too much, maybe 10 hours?
Thanks for the rundown! I think I'll start with SMT4 to ease myself in and then go on to Nocturne after I have that experience.
How are the Raidou games? I've though about picking them up next.
Yeah, unless you have been doing all the side quests, neutral will take you a while.Cheers. I think I'm Neutral-aligned at the moment but not really sure. This game is crazy long.
(Ok I'm lying, it's not that long, I just spend about 10 hours pissing about trying to find where I'm supposed to go all the time)
Just got toin SMT4. Loving the atmosphere and wearingShinjuku.a black Demonica, shit looks damn good. Is the Demonica a common motif in SMT the way the demon summoning program is?
Man, why could this not have been on the Vita as well, it's so good and the tiny 3DS screen with its horrendous ergonomics doesn't do it justice. Enjoying it immensely nonetheless.
(SMT4)
Holy shit,is GIGANTIC.Shinjuku
So I just defeated the demon that occupies the Metropolitan bulding or something along those lines. When defeated, he mutters something like "At least let this soul mix with the earth and know peace". I then reloaded my save and chose to not kill it, after which the demon went away.
Is there more of choices like this? I loved howboth options made me feel kind of shitty afterwards.
edit:
Neutral/Chaos ending first? Which is better?
Do Neutral first. Chaos route has some of the greatest NG+ exclusive content in the game.
Have to agree with the quality of dialogue and characters in DS2 - it is nowhere near as good as in #1 and makes the game overall clearly worse than its all time great worthy predecessor. The medical examination sequence was some of the most cringe-worthy anime waifu shit I had the displeasure of playing lately. I might recall it incorrectly but Atlus usually have a better sense of not ruining their characters like that in their RPGs, don't they? I lost respect for Makoto pretty quickly one she started behaving like a cliche anime girl towards the MC even though I found her character very intriguing at the start.
The cast was just so much worse ugh.
Have to agree with the quality of dialogue and characters in DS2 - it is nowhere near as good as in #1 and makes the game overall clearly worse than its all time great worthy predecessor. The medical examination sequence was some of the most cringe-worthy anime waifu shit I had the displeasure of playing lately. I might recall it incorrectly but Atlus usually have a better sense of not ruining their characters like that in their RPGs, don't they? I lost respect for Makoto pretty quickly once she started behaving like a cliche anime girl towards the MC even though I found her character very intriguing at the start.
The cast was just so much worse ugh.
-Can...I come in?
-Pervert!
-But I-
-PERVERT!
Have to agree with the quality of dialogue and characters in DS2 - it is nowhere near as good as in #1 and makes the game overall clearly worse than its all time great worthy predecessor. The medical examination sequence was some of the most cringe-worthy anime waifu shit I had the displeasure of playing lately. I might recall it incorrectly but Atlus usually have a better sense of not ruining their characters like that in their RPGs, don't they? I lost respect for Makoto pretty quickly once she started behaving like a cliche anime girl towards the MC even though I found her character very intriguing at the start.
The cast was just so much worse ugh.
Eeriest battle theme in all of SMT? Video comments might have spoilers as to who's theme it is, so be careful.
Eeriest battle theme in all of SMT? Video comments might have spoilers as to who's theme it is, so be careful.