cj_iwakura
Member
I need a printable of this, somehow.
smtg said it is, an LE. Maybe it was made?I guess it's not, unfortunately.
smtg said it is, an LE. Maybe it was made?
smtg said it is, an LE. Maybe it was made?
And Kuzunoha's cat crushes the dreams.
Ah well.
Oh yeah...Wrong cat.
Ahaha yeah I think I'll give it a year or so until it's at the same price SMT4 currently is (hopefully), I was just looking for a mobile SMT to take with me on a vacation soon enough. I think I'll replay SMT1 on iOS, I've only played the SNES fan patch lmao and I've heard the iOS port is ridiculously good localization wise and gameplay wise.
Just gotta make sure to never upgrade iOS ever again lol.
Wait, what's this iOS about? I'm playing SMT1 on my phone and I'm fully upgraded. Is something gonna go wrong? I had the game since before, just haven't played it.
Nocturne sure has some less than amazing dungeon designs. This obelisk is driving me batty. It would be less unbearable if the encounter rate was slightly lower.
I just got the Nue from the second kalpa. Those are some strong healing skills!
And then I fused Daisoujou, making him completely obsolete, and kind of making myself feel a little invincible.
The broker demons are more for fusion and the field. The broker's Pisaca is good to have around for Estoma, Liftoma, and Lightoma.
There's one that sells a Pisaca with Estoma? Gonna have to go find that.
What got him banned?I think I'm gonna do a Daisoujou-less run whenever I get around to Nocturne Hard mode. Dude is just way too good way too soon.
And I hope cj_iwakura isn't perma =
I think I'm gonna do a Daisoujou-less run whenever I get around to Nocturne Hard mode. Dude is just way too good way too soon.
And I hope cj_iwakura isn't perma =
I think the avatar thing was debunked. I don't really know what causes it, but I have seen plenty of temp banned people have avatars disappear, and perm'd people that didn't.Hmm, I wonder what happened with cj... His avatar is still visible though, so I think he's not permabanned.
What got him banned?
TBH some dungeons in Apocalypse were excellent. I also really liked some of the SMTIV dungeons. I liked the idea of some of them being like places people inhabited once.Not translating P2 EP PSP fast enough.No idea but it should be in his post history
Speaking of which, never thought I'd get my dungeon crawling fix from Persona rather than SMT but apparently that's the reality we live in right now. SMT Switch make dungeon crawling great again.
Not translating P2 EP PSP fast enough.No idea but it should be in his post history
Speaking of which, never thought I'd get my dungeon crawling fix from Persona rather than SMT but apparently that's the reality we live in right now. SMT Switch make dungeon crawling great again.
Not translating P2 EP PSP fast enough.No idea but it should be in his post history
Speaking of which, never thought I'd get my dungeon crawling fix from Persona rather than SMT but apparently that's the reality we live in right now. SMT Switch make dungeon crawling great again.
I think he picked up the project somewhat recently once the previous team that was working on it dropped out or something so give him timeI wonder if he's ever going to finish it. I've been resisting picking up EP from PSN to play on the vita, the japanese PSP version has been sitting in my basket at PlayAsia for a year lol.
Checking his post history, that thread about drugs seems to have gone places. Hope it's a short ban.
Apocalypse and IV Spoilers:Cosmic Egg and Camp Ichigaya were particularly good. Fuck YHVH's realm and the wormwood and Navarre barriers that went to absolutely nothing. It's really shitty when the only purpose it serves is to frustrate the player,
and isn't even any kind of challenge.
Etrian Odyssey is where you should be going for god tier Atlus dungeon crawling anyways. Though P5's have certainly been some of the best SMT dungeon crawling from what I've played, SMT Switch is going to have to learn some new tricks if it wants to keep up.
Save anywhere is an odd thing. Honestly, I don't think it changed anything about how I played SMTIV. Resource management quickly becomes less of an issue the further we get into an SMT game, thanks to all the demons and items we can have I don't find getting from save point to save point to be where the difficulty comes from, rather it's just that any random battle can go bad really fast.The problem with IV and Apocalypse is that not only are the dungeons really short and simple but also completely trivialized due to the lack of punishment (save anywhere in both games, and Apocalypse just straight up ressurrects you on the spot). Meanwhile I got Megaten'd in P5 due to an unfortunate enemy ambush and actually had to deal with the consequences. It was great when I was super low on SP but also reaaaally close to the end of the dungeon so I needed to be extra cautious and make one or two trips back to the last save point while also taking advantage of negotiations to dispose of enemy encounters quickly and getting some cash out of it too. It's great because it offers a sense of danger and keeps exploration engaging.
Etrian Odyssey satisfies another niche though, as the dynamics between exploring a tile-based first person dungeon and a fully realized 3D space are totally different. So while it's a really strong FP dungeon crawler, it's not really scratching that same itch as a 3rd person SMT dungeon. Not to mention it's a totally different ballpark in therms of atmosphere and all that
I've often wondered if a freeform Etrian Odyssey would work though. Like, keeping the 1st person perspective, but having the same freedom of movement as you would in an FPS. It would fundamentally change how dungeon crawling works but I wonder if it's an experiment worth trying.
Save anywhere is an odd thing. Honestly, I don't think it changed anything about how I played SMTIV. Resource management quickly becomes less of an issue the further we get into an SMT game, thanks to all the demons and items we can have I don't find getting from save point to save point to be where the difficulty comes from, rather it's just that any random battle can go bad really fast.
That's from EO with its limited item space, or P5, where getting through a palace in a single day when we can't just buy back our SP ends up making us really think about how we approach dungeon crawling. Saving anywhere in these would let us brute force our way around resource management issues, but in SMTIV it just felt like I was saving time(especially once I could drain MP with the MC).
See, I disagree with this because while resource management isn't much of a factor in mid to endgame, knowing you can get wiped out and lose all your progress still keeps you on your toes while exploring. In SMT IV and (specially) Apocalypse I just really couldn't care less whether I got wiped out or not. It makes dungeon crawling way too tame, so I only felt truly engaged on boss fights, specially boss gauntlets in Apocalypse. It's unfortunate because the latter has a somewhat steep difficulty curve in its early dungeons on the DLC difficulty, but it feels meaningless since I can just get a game over screen, say Yes to Dagda and bam, I'm back to the exact same spot I died with all my teammates healed up. What's the point, then? lol
To use another franchise as an example, that'd be like being able to save before and after moving your units in Fire Emblem. It'd take away all the tension from battles.
Like I said on a previous discussion about this, save points aren't the only solution to this issue, but they seriously need to think of a proper punishment system if they don't want to punish players by losing progress. DQ takes half your money, Souls has souls/bloodstains, SMT could use its own penalty system. That or make every single enemy encounter meaningful, which would be a herculean effort.
It's funny you mention FE, because there is one FE game where we can save at the start of every turn, FE4. This causes the issues you would expect, run into a problem? go back a turn and try something else until you can brute force your way through. It's not hard to see why it was added, the maps are too large and having to restart any would be enough to make someone stop playing the game, but it's still way too available. For other gameplay reasons, it's not a FE game I care for personally, but it is a great example of how save anywhere can negatively hurt the gameplay for FE. (Letting the player save after moving units would be somewhat hilarious though, just for all the times someone would make a bad move, save, and later realize how bad an idea that was, haha)
I do agree with the idea of SMT finding a new way to punish players for dieing, because honestly I don't think resource management will ever be much of an issue when we can fill our party with any of twelve(or more!) fully customizable demons at any time, and that's ignoring when the MC is customizable. P5 was able to make the most of the resource management aspect thanks to SP recovery not being so easy as well as a much more limited group of party members(up to what I've played anyways, I'm not finished yet), but I think mainline SMT will have to find a new approach because of how it plays.
I am wondering the same thing, hopefully it shows up on Amazon JP.Is there anywhere I can order Kaneko Works Vol 4 in English? I.e. the site be in English. And ships to the States, obviously.
Yeah, I feel like Nocturne's pretty light story-wise.
The other mainline SMTs that I've played aren't exactly big on story, either, but Nocturne definitely has less than say, SMTIV:A.
If you're playing DDS, that's one of the more story-focused ones.
Also if you wanna get skills faster in DDS, get a high STR character and give them a strong hunt skill that hits all enemies, Iron Stomach, AP divide, and AP boost.
I forget exactly when you can get those skills, but I remember them being useful for grinding mid-game and later...
How far in am I in Nocturne? I justmet up with Isamu and he got a bit..
facey.
I wanna say you've got like...major dungeons left?4
Maybe a bit more if you're doingall the Labyrinth of Amala stuff...
So honestly replaying through SMT1 it's absolutely insane to me how well this game holds up to this day. Some things are really dated but that's mostly just the UI and menu management stuff.
It's a really wonderful game. Megami Tensei 2 is also incredibly impressive to me as the 1990 Famicom release that really kicked off what we understand as SMT today.
One of the days I should give in and finish SMTII at least, I started it a bunch of times but I always get bored midways, I really hated exploring the game's dungeons. It's the only "major" translated megaten I'm missing.
I was actually thinking of doing it after Persona 5, but I got side-tracked by Fire Emblem.
I gave a try to SMT 1 a couple of years ago. It was my first SMT game. Somehow I liked it, but it was really frustrating, I died all over again. I got to that palace after Tokyo being bombed by the Americans, and I couldn't go forward it, my patience ended here. Really frustrating.
I tryed Nocturne later, but got stuck in Matador. I was very hard for me to get there as well. I gave up because I was frustrated once more, but I loved the atmosphere here too.
I gave a try later to SMT IV, which looked more intuitive, and I had read somewhere it was a good start for newcomers. It was very hard at the beginning, until Medusa, and I really enjoyed that game from start to finish; it's one of my favorites of all time. I could feel myself even better at Apocalypse from the beginning.
Then I tried Nocturne again, and got stuck in Matador once more. This time, getting there was quite easy for me, and I've read somewhere that you need to be in level 22-25 to beat him, and I'm on 16 right now, time to start grinding. Whatever, the experience this time was completely different, I was really enjoying the game this time.
I feel like I finally understood the core mechanics of the franchise. In Persona 5 (I know they are all easier) I feel like an expert playing it. If we have 20 days to steal a heart, I only need 3 or 4.
I think I will go back to Nocturne after finishing Persona 5. Grind until I'm strong enough to beat Matador, and go on.
And I should go back to SMT 1 later. Even if the game is hard as fuck, I think I will do it much better by far this time.