Sounds like this game needs a Resist Almighty skill more than Devil Survivor 2 did.
Is it me or does shaking down a Bound Barbatos with Expert Fundraiser , work out as more money / time than relic selling ?
Also a question about the internal consistency plotwise of a couple of late game challenge quests concerning the Tuatha De DanaanSo on Nozomi's final quest, Rebirth of the Great Mother, Black Maria is revealed to be Lady Danu (which makes roughly zero sense mythology-wise since even the compendium notes that her probable origins are not Celtic) but there's also the quest for the Cauldron of Dagda in which the gods of the Danaan ask you to retrieve their Cauldron so Lady Danu can be reborn and Brigid seems satisfied this will eventually happen. What is going on here ? Also this quest has even more problems than the previous one myth wise, Fortuna is one of the Danaan gods, despite being a Roman goddess (what?), and it seems weird that Brigid would be interested in resurrecting the old gods anyway since she did pretty well out of being adopted as a Christian saint. So whats up with these two quests basically? They confuse me.
Earlier today, I finally beat Sanat Kumara from the new DLC. It was a pretty great fight, and it was probably all thanks to Demonee-Ho that I won.
Out of all the DLCs so far, story wise I'll say this one was the worst. It didn't really feel very interesting, and it had very loose ties to the main story or to SMT in general. The most interesting parts of the story were probably the dialogue with Sanat Kumara himself, before, during, and after the fight. But everything else was bleh.
Here are some tips for those who are planning on facing him:
- He has Phys Pierce, so don't bother trying to repel or resist his physical attacks.
- He uses Dark Energy to buff his phy/gun attacks, usually just before using Myriad Arrows. I recommend not having anyone who is weak to Gun in the fight.
- If the MC can repel Gun, I'm pretty sure he just goes crazy with Javelin Rain and Deadly Fury too. With the pierce, this is a game ender.
- He is weak to Gun, but if you exploit his weakness earlier in the fight, he will start spamming Gaea's Rage, which is an Almighty attack which also blows demons away with the Lost status. It's awful.
- But this doesn't mean you shouldn't have demons who have good Gun attacks, because once you hit the point in the battle where he's damaged enough to talk with the MC, he will use Gaea's Rage anyway, so at this point it's time to go all out and inflict as much damage as you can before your demons get blown away. The extra press turns will help a lot too.
How much do you get per shake down? The demons in the final dungeon give me about 3k per shakedown, so in a fight if I manage to bind two demons and keep them bound for more than one turn, I can get maybe 10-15k from it, but it still doesn't seem like a lot to me, compared to the prices of stuff in Ginza. >_<
I don't think there is any inconsistency here.
Black Maria being Lady Danu makes a lot of sense from a historical cultural viewpoint. It's less about mythology and more about patterns of worship and culture change over time. Lady Danu is the revered mother figure in old Irish religion, often symbolized as a woman with a shroud who is kind and motherly to all. She is the mother goddess of Celtic mythology. In modern Irish culture, the people are mostly Catholic, and Mother Mary is a revered mother figure central to the religion, symbolized as a woman with a shroud who is kind and motherly to all. She is the mother of Jesus Christ, the Son of God. There are many parallels and in the context of SMT, the persona of Lady Danu being transformed into Black Maria because the Irish people today need her in this form makes perfect sense.
As for Fortuna being a part of the Tuatha De Danaan, there is also historical background behind this. Even though she is a Roman goddess, as the symbol of fate in popular culture, she has quiet a bit of presence as a deity in old Britain. It would not be unusual to see her counted among the deities the people generally believed in, even though she is not strictly a Celtic goddess in origin.
Brigid doesn't want to resurrect "old gods" though, she simply wants to help the Tuatha De Danaan revive Lady Danu in particular, because that's what they need most (they as in the Celtic deities, not the Irish people). It doesn't matter that she is doing well for herself in modern culture as a Christian saint, she remembers her roots. Even Black Maria isn't abandoning her children, but rather she simply cannot return to who she was without causing even more problems, which is why she asked Nozomi for help. Brigid too is just doing what she can to help her own people.
Hope that clears stuff up!
Get doping, buff up, pound away with Charge and Desperate Hit. Your demons should all focus on healing or buffing. Have one demon (or yourself) null sickness so it breaks his turns when he tries to blight everyone.
Since there are no defense stat, the most important thing is having hi HP. That's why Life Surge and Doping become so important against bosses with almighty attacks.
People love Alice but this is where you realize how weak she is because of her low HP.
Nah. The game gives you more than enough to deal with Almighty stuff. The people who suffer the most are those who are generally too stubborn to rebuild their party strategy later in the game to deal with it. In many cases, the fatality of Almighty spam is part of the AI behavior meant to let the player know that they aren't allowed to do certain things in a fight, or that they have to win a fight quickly after a certain point.
Nothing reflects sick. You can only resist or null it.
Sadly there's not a lot of monsters with Ailment resistance, so you're looking at fusing Null Nerve in practice.
The only way to get sick immunity on Flynn is a NG+ only item or buying the expensive null nerve accessory from Ginza.
What exactly is "Nerve"? Also I had a typo and meant to say "null sick and reflect elec"
Finally locked onto Neutral.
How much further until I beat the game?
Uhm all this talk of how difficult the DLC bosses are I'd making doubt buying them...
I think I beat the Archangels at lvl76, Ancient of Days at around lvl80, and Sanat at about lvl83. Most of the leveling up between the bosses was just a result of fusing new demons and wanting to level them up to gain all their skills before fusing them again, or just to get specific skills they gain at certain levels.
You definitely want an end-game save for the DLC battles, because it gives you availability of the most options when it comes to looking for alternatives to deal to the bosses, but otherwise level isn't that important. You certainly don't need lvl90 demons or a lvl90 MC.
Being stuck on the Law Route is a real bummer, the first real knock the wind out of my sails moment since reaching Tokyo. Feels like I'm playing through the wrong part of a choose your own adventure book. I hope New Game Plus goes super quick, I'm sure I'd still be beaming if I was on Neutral like the good lord (YHVH?) intended.
Though beating Ancient of Days without access to Stigmata Strike must be a pain.
I'll also like to note that I still don't have access to any of the highest level spells like Salvation or Anticthon, and I still get by fine. Ancient of Days is more fun to fight without Stigmata Strike too, since specifically not hitting his weaknesses becomes a fun meta-game in itself.
I don't think the dialogue choice is swapped.The first two replies are both bad replies, because they only concern your attachment to Earth. The only right answer is to say you cannot possibly comprehend - because he's talking about fighting against the end of the universe itself.
I beatlast night. Had to have one demon reflect gun to end his turns early during the Heaven's Bow spam. Now I am doing more quests, but still sitting at #2 on the board below Skins.Beelzebub-mcCheating-asshole
The four Devas were a joke.
It's there. It just doesn't always drop.Trying to do a certain late game quest and am confused by something:Excavate Summoning Devices
I flew to Ooi Wharf and there was only one relic spawn there and it didn't have the cell phones. What am I missing here?
I got one, now I just need another. Is there any way to make relics spawn faster?It's there. It just doesn't always drop.
You could save scum it.
lol just passed that.On Ikebukuro now on the bookstore.
"Tralala! I cant hear you" Oh Isabeau XD
You can totally get screwed if the enemy attacks first.
Hmmm I just got a set of credits, it's a little weird how this game pretends that there's an ending on this so called "Law Route." Cuz that definitely wasn't an ending. Nope. Sure wasn't. Time to continue the actual adventure!
I'm a little confused though about how I have like 550 App points all of a sudden. Should I be saving these to re-buy my old apps as they come up for unlocking in game? I thought apps carried over?
Basically when you New Game+ you sell back your Apps, so you get the App points to buy whatever ones you want.
So far, my experience of Fiend hunter is: It is fucking boring and feels like a total waste of time. >_<
That guide is fucking useless.
So amazon warehouse had some copies of smt4 going for 30$ and I already have digital fire emblem so I was like "why not?" and to my surprise, I received a sealed limited edition with a small bend on the top of the case. I only really wanted to play the game and get the code but the limited edition made the purchase much more satisfying. Anyway, I'm having fun with the game as fusion has always kept me busy. How do I make money in this game? Do I keep doing challenge missions or do I negotiate with demons?
Helped me out finding monsters, plenty.
After taking a break from the game, it is hard for me regain interest. Although aspects of it are interesting, the sum of the combat system (and with it combat scenarios) is just not very interesting - it swings wildly one way or another and my failures mainly come down to luck (luck which is easily reversed by abusing saves, as the game intends). The monster fusing is sort of addictive, but in a bad, time consuming way. Like, it picks at my perfectionist tendencies rather than intellectually (or creatively) stimulate me. This is the case with most JRPG prep. Maybe a little more acceptable in a game with combat I really like.
That being said, I want see the story get crazy before I sell it (I don't think I'll be clearing it). I just reached the end end of the guide, how long until shit gets real in the story?
I'm stuck near the end on neutral.
I have done every quest that isn't closed. I'm still #2 in the Associations... What am I missing?