I think a far better design solution for Fiends would be to add an app upgrade for every ending the player has unlocked which makes it 1/4 more likely for Fiends to spawn. That way, for players who really want to find the Fiends, instead of being "lucky" they also have the option of just playing through the game again to get the other endings, and increasing their odds until the point where they've seen everything in the game, where the odds become 100%.
The most important thing to note about game design is that it should always be fun. If the game forces a player to do something which isn't fun, or the game makes it such that players feel completely left out simply because of "luck", then that's bad design. It wouldn't be a problem if we're talking about some silly palette-swap super hard versions of existing demons, but we're talking about classic SMT demons who loves of fans would want to fight and also fuse. What's even worse is that Chemtrail is one of the new original designs for the game, and they're locking it behind some stupid RNG. Really dumb.
I understand very well.
You can argue that this is a poor design made to artificially increase the game's longevity and they ran out of time/ideas so they tossed a stupid RNG into the table.
But at the same time, I like when a game keeps 3% of its content only for good players and another 2% for lucky ones.
You have a game full of content and 95% of which is accessible to everyone. The rest is made for crazy people.
I don't agree that kind of content should be some crappy palette-swap or whatever because in that case nobody would care getting them.
Remember back in the 80s and 90s when the games' tips weren't easily accessible. In that time either you find a secret in a magazine or spread rumors in school.
We lost that because of internet and I think that many developers tried to find a way to keep some secrets difficult to access because of that.
=>()
Anyway, regarding SMTIV, I too love the fiends and won't be able to get any one of them because of this RNG. But I'm fine with that. The game already delivered for me and there are plenty of demons to fuse.
And I laugh at Chemtrail, the new fiend. I don't care since he was designed by one of the guest artists. It's sad, but I completely lost any interest in the new demons.