560Ti + 2500k 8GBRAM here:
Playthough Survival mode:
Played the demo, cut out all the effects and dropped the res to 720p to maintain a 60fps playthrough. Good lord, the performance is horrendous dropping to the 20's simply by rotating the camera at the fucking indoor area! But let's talk about the game experience.
I can say after finishing the first few chapters pretty much gave me a realistic expectation what I would see in the full game. First off, the stealth mode can be a little tacky when the chainsaw dude was able to pinpoint me behind the crates causing a few deaths. Not exactly an issue for the undead. As for the entire gameplay (demo) experience? Good. Not bad. Not normal. Just good.
Personally, I believe the game's level design is definitely an evolution of Bio4, providing a more wide-linear aspect than it's predecessors. But, I feel that the game's scope is definitely held back by last-gen hardware since the gameplay is just not as polished as Bio4. Collisions, animations hearken way back to the Gamecube days and I was hoping that a better RD/Inverse-kinematics should set the standard by the very least in this generation. There's frame jitters despite having the frame-rate "locked" which really annoyed me. Pulling it down to 30fps made it even worse.
Contextual environmental interaction is also a hit-and-miss. Trying to disarm a bomb or pulling a lever can be so tedious when you have to be in that "right" spot. I was hoping for a more organic approach especially considering the dev-time.
With that being said, I think the gunplay, thrill factor and theme all comes together in this game. There are moments where I can definitely feel the tension even within sneaking parts of the undead. Not once did I feel tempted to dash ahead like most other 3rd person games, taking all the time I need to access the environment which is reminiscent to it's older contemporary. Black bars didn't bother me as much since I understand what they were going for but a wider FOV should've been compensated instead.
Surprisingly, it feels very familiar to TLOU without the polish. Pity, I would've loved to see this game being made without wearing the dev team thin on cross-gen limitations built on an intuitive engine at that because it seems like the game doesn't have the same focus as I would expect from a Mikami game.
That being said, it's a definite buy but only after I upgrade my hardware. Playing at 720p was tolerable but I need that solid 60fps before I can truly get the maximum enjoyment out of it.