The Xtortionist
Member
Hey, what's with the avatar change? The DK coin had become like your bat signal.
Real pic January
I learned my favorite card game which has been dead for years is being officially revived this year
Hey, what's with the avatar change? The DK coin had become like your bat signal.
Going to start this soon! How's the scare factor compared to RE4-6? I hope it's not a huge jump...
Going to start this soon! How's the scare factor compared to RE4-6? I hope it's not a huge jump...
Going to start this soon! How's the scare factor compared to RE4-6? I hope it's not a huge jump...
That Ch. 7 boss fight is downright oppressive the first time around. The room layout is actually quite simple, but the poison fog makes it hard to navigate under pressure.Chapter 7
dat level
dat boss fight
using traps against the monsters :bow
btw I upgraded the harpoon damage to level 4 (last upgrade is quite expensive) and it packs quite a punch, the good thing about harpoons is that they are relative cheap to make (just require 2 parts to make) and the upgrade cost was very cheap.
I'm still at the beginning and can't get this game going. Still fighting with the controls.
At this part I try opening the gate and get jumped by a couple of monsters.
Any tips ?
Drop a match on the 2 enemies laying on the ground and turn the crank.
Done.
Looks like you're out of matches but you have the torch. Use it on the enemies lying on the ground near the switch. That should give you breathing room to do what you need to do.I'm still at the beginning and can't get this game going. Still fighting with the controls.
At this part I try opening the gate and get jumped by a couple of monsters.
Any tips ?
Let's just say things aren't quite as they seem, although you've probably already deduced that much ;-)I walked into GAME today expecting to pick up a second hand copy, turns out the limited edition was the same price (£24.99)! Score! Just finished the first chapter and really enjoying it so far. Though I do wonder. I hope at least that part is explained.how his leg healed so quickly after going up in the lift
Let's just say things aren't quite as they seem, although you've probably already deduced that much ;-)
Don't expect too much detail. Just the broad strokes. Every answer creates more questions. I get the distinct impression there -are- answers to everything, but a number of things are setup for DLC or sequels.I'm looking forward to it!
Man I wish there was a way to get unlimited ammo for the magnum. Just blowing enemies away in re4 with the handcannon was great.
Yeah, Laura is probably the single most impressive monster I've seen in videogames. I pay tribute to her in my GOTY list. But the giant monster at the end of Ch. 10 is no slouch, either. I mean, it's much less threatening, since it's less likely to kill you in one hit, but it's so eerily cool how you can feel the controller rumble with each step it takes, or how itOn chapter 11 currently. right now the now the big guy at the end of chapter 10 looks cartoonish next laura. There's something very unsettling about the way she moves and long hair covering her face that disturbs me in ways that no other monster has in a game for a long time. Superb design.
Same here. I was hoping we'd get it this month. Looking forward to it more than anything else.Still anxiously waiting for more DLC details v_v
Yeah, Laura is probably the single most impressive monster I've seen in videogames. I pay tribute to her in my GOTY list. But the giant monster at the end of Ch. 10 is no slouch, either. I mean, it's much less threatening, since it's less likely to kill you in one hit, but it's so eerily cool how you can feel the controller rumble with each step it takes, or how it.searches for you with its spotlight eye
I'm fairly certain the torch is like a bottle. In other words, you can't take it with you from chapter to chapter. And you can only use it once, similar to the hatchets. In Ch. 2, it's useful to torch those two enemies that are pretending to be dead near the crank at the end. Fire can spread from one to the other, if they're close enough.I just started playing the game for the first time (completed chapters 1 & 2, playing on survivor) and I have one question - how exactly does the torch work? Can you kill every "standard" zombie with it, even if they're aware of your position? And how many kills can you score before the torch is destroyed? So far I've only done standard silent knife kills, but I'm suspecting that the torch will be a lifesaver in future chapters.
Torch is a one-use item. Nice to use when you find one to save a bullet or three, but they aren't common enough that you'll be relying on them or anything.I just started playing the game for the first time (completed chapters 1 & 2, playing on survivor) and I have one question - how exactly does the torch work? Can you kill every "standard" zombie with it, even if they're aware of your position? And how many kills can you score before the torch is destroyed? So far I've only done standard silent knife kills, but I'm suspecting that the torch will be a lifesaver in future chapters.
The double building in chapter 6 on akumu is such a bastard lol.
It took me an hour and a half to get through that shit. Godspeed, friend.
Was stuck for a good 30 minutes on that part but got all the way up to the twins afterwards without dying so I'm doin pretty good again.
Saved there, gonna pick it up tomorrow.
Good to know, thanks. By the way does the main character have a serious heart condition or maybe he's a chain smoker? I couldn't do a run through the entire bridge in one go in chapter two.
The tone changes from horror-survival to more Resident Evil-y action movie stuff in the later half of the game.Sorry to rain on your guy's parade but the more I play this the more I'm thinking it's the absolute drizzling shits. Currently on chapter 6, does it get any better/ less annoying than this?
The tone changes from horror-survival to more Resident Evil-y action movie stuff in the later half of the game.
It's not so much the tone that is bothering me, it's the game mechanics. Such a massive disappointment, quite possible the biggest of all time from a personal viewpoint. It's like they took everything that was fun about RE4, got rid of it and replaced it with pure frustration. I'm trying to get through it as I don't want to see the money spent on it as a waste, but it's such a slog.
Sorry to rain on your guy's parade but the more I play this the more I'm thinking it's the absolute drizzling shits. Currently on chapter 6, does it get any better/ less annoying than this?
It's like they took everything that was fun about RE4, got rid of it and replaced it with pure frustration.
What's annoying or frustrating about it?
The sadist killed me several times too, but it only happened because I thought he was immortal and I had to trick him into cutting the chain. If you know you can kill him it seems downright impossible to lose the fight with stocked flash/explosive bolts and a shotgun.Off the top of my head:
-The collision detection is atrocious
-The framerate drops are very poor at times (PS4)
-The amount of one hit deaths are stupidly high
-The traps are only set off by your character, not gunshots/ enemies or ai partners
-Your ai partners are idiots
-After sprinting for what seems like a millisecond your character stops dead for about 5 seconds and let's an enemy cut his head off with a chainsaw
-The environment gets in the way at the most frustrating times
Like I said, sorry to be so negative but I was pumped for this game for literallt years and can't help but feel let down by Mikami
Off the top of my head:
-The collision detection is atrocious fair point i guess
-The framerate drops are very poor at times (PS4) true, but for some reason it gets better as the game progresses
-The amount of one hit deaths are stupidly high only if you allow it to be "stupidly high" in fact, stupid is rather appropriate since you can avoid all one-hit deaths
-The traps are only set off by your character, not gunshots/ enemies or ai partners enemies not setting them off i haven't seen, if that's the case, i certainly agree that that's an issue. however, you shouldn't be shooting them anyway, you should be farming them for parts
-Your ai partners are idiots that's debatable. they actually can be quite useful in certain scenarios, but the amount of ai partners in the game is very minimal
-After sprinting for what seems like a millisecond your character stops dead for about 5 seconds and let's an enemy cut his head off with a chainsaw if you let go of sprint before it goes to 0, you won't get that tired animation where your character stops and doesn't move, ie. learn from it, and monitor your sprinting and make sure you don't ever zero-out. problem solved
-The environment gets in the way at the most frustrating times have no idea what you're referring to here
Like I said, sorry to be so negative but I was pumped for this game for literallt years and can't help but feel let down by Mikami
As far as making the game as easy as possible, what would be the best upgrade path when starting at chapter 5? So far I've upgraded sprint twice and my remaining "jelly" points are enough to upgrade it one more time.
Alternatively I was thinking about upgrading either pistol firepower or pistol critical, 3x for either one. They seem to amount to the same thing.
Really open to any suggestions.
just some thoughts. give it another chance keeping these things in mind
As for the sprint button, I realise I'm supposed to let go of it before it runs out but sometimes I accidentally let it run down. My point is, why even have one? RE4 managed without one and still had very similar enemies to this game. It's almost like they've tried to fix something that isn't broken.