Shovel Knight |OT| The 8-bit adventures of Butt Butt Goes to Europe & Australia

Other than
Mobile Gear against Tinker Knight
, they don't do more damage, but a lot of them trivialize the bosses in other ways like doing repeated damage fast. The one that most surprised me was how ridiculously easy the Propeller Dagger makes
Black Knight 3.
So basically get a lot of loot in the levels, get out, upgrade, then try, try again?
 
Just beat it! Very satisfying. I guess my only disappointment is that the bosses were all pushovers, including the final ones. I didn't even have any power-ups, just the shovel. Most of my deaths (all 88 of them) were from the stages themselves, especially pits.
 
If you are really having trouble with the bosses, just abuse the Phase Locket relic.
Just beat it! Very satisfying. I guess my only disappointment is that the bosses were all pushovers, including the final ones. I didn't even have any power-ups, just the shovel. Most of my deaths (all 88 of them) were from the stages themselves, especially pits.
Eh I prefer it this way. Hard levels + hard bosses would make the game too frustrating for me.
 
Spoilers on a tactic that I found for the last boss.
During the second stage of the fight when you get three hits, you can use the propeller dagger to fly over her and drop again. Every time you get an extra hit in, you can use the dagger again. The most I got was an extra three hits, which as you can imagine, was a great help. Especially considering that it was the end of the boss.
 
I killed all bosses with the shovel. I forgot this game took inspiration from Mega Man and didn't even get to try using the power ups in boss battles.

I used the shovel and Dust Knuckles on everything excep Polar Knight, which I used Chaos Sphere on. I didn't get the feeling that I was doing it the hard way, like in Mega Man.
 
Holy shit! I just talked to a fishman (reverse merman?) running very fast around carrying a shovel in the 2nd town. He was wearing the exact same armor as me.

His name was listed as ????. He said "It sure is good to get that helmet off sometimes."

Is this just a random character, or is there something more to this?

-Jon
 
Spoilers on a tactic that I found for the last boss.
During the second stage of the fight when you get three hits, you can use the propeller dagger to fly over her and drop again. Every time you get an extra hit in, you can use the dagger again. The most I got was an extra three hits, which as you can imagine, was a great help. Especially considering that it was the end of the boss.

(Continuing end boss tactics spoilers)
You can use the dagger to attack the side of the bosses head by mashing the relic button over and over: https://www.youtube.com/watch?v=mtPNv3tGvYA The knuckle dusters also let you do it even faster: https://www.youtube.com/watch?v=l0SFx1p2qt8
 
Started listening to the arranged soundtrack. So good.

Eh I prefer it this way. Hard levels + hard bosses would make the game too frustrating for me.

Mmm, me too. The checkpoints and infinite continues in particular take the edge off losing, but overall it felt right to me.
 
Finished it tonight, great game. New Game Plus sounds like a lot of fun and more challenging, but I probably won't jump into it right away.
 
I don't think it makes it look worse, but bummer you guys don't like it!

I think these kinds of art styles totally can benefit from these effects.

For example, look at this comparison.



It's from an older version of the SweetFx thing I was doing, but it totally still applies. In the original, the green platform up top just has a weird color shift that when blown up like this doesn't really make any sense. But, with the CRT effect applied, you can see how it blends together and actually looks like a rounded edge, rather than just some weird color shift.

Similar stuff happens with Shovel Knights horns. You get the idea of what it's supposed to be, but it doesn't really look representative of it. With the CRT effect, theres a slight color shift to make it actually look like a little shine on the horn.

In the previously posted example that you guys were responding too, I think another great example are the yellow blocks you can shovel spike on to break.

shovel_brick__by_aloo81-d7p29c3.gif


It looks like a mish mash when it's regularly blown up, but using the CRT effect you get that great transitioning between the layers. Looking back at these I do actually need to lower the brigtness down a little because the colors are getting a bit shifted here, but I don't think it can be plainly said "It makes it worse."

Also just throwing this one in too, but I think it does wonders on the King Knight's throne! The arm rests little indented curves actually look like they make sense, and Shovel Knights horns are actually rounded out and smooth like they're supposed to be.

shovel_chair__by_aloo81-d7p2d08.gif


Basically, the CRT effect helps colors transition appropriately, and it helps round things which are made of squares actually look like round things, instead of mooshed together squares.

Whether you like it or not, I think there's some merit to the idea that it actually works with the art style in a similar way that older games used the CRT bleed to create nice looking blends. I dig it, you don't gotta, but I think there's some real genuine benefit to it.

Hi Alo81, thanks for these 400x240 internal resolution tips.

I am a fan of CRT shaders too. I used to play La-Mulana and Volgar with those filters. But I think you've overdone your CRT config. There is too much gaussian or blur filter in your config. And most important, the CRT grid must match the internal resolution of the game. Your eyes will be fooled to figure a rise in resolution when the black line (scanline) match in the pixels separation. If you look closely your screenshots, there are more scanlines than pixels, and the aspect ratio of the grid is not the same than internal resolution.

In this one (zoom in a lot)

shovel_brick__by_aloo81-d7p29c3.gif


a good grid can't blur individual pixels using 3 scanlines.

Another example in your screenshots

http://fc09.deviantart.net/fs70/f/2...exe_dx9_20140701_235629_by_aloo81-d7oty7d.jpg

In the original shot, the radius of the wagon wheel is perfect 45º but your modified radius is curved. That's because your blur and incorrect grid.
 
shovelknightfilternwkzd.png


I personally like having bloom / blur in my CRT filter. In this example, the moon really pops and appears to be glowing. (Props to Alo81!)


This a different version than used in his screenshots. Blur is reduced and scanlines separation is a lot better. And yes, CRT shader in sweetFX can be accompanied with bloom.

If you add a little touch of chromatic aberration per pixel, moderate lumasharpen and slight rounded corners, that will be perfect for me XD
 
Absolute perfection of a game. Can't find faults really except that it feels short but probably isn't because i spent a-lot of time playing it however, i just reached the final level and will probably stop playing, will do later to savor the exquisite experience of a great platformer.

Hopefully they make a sequel and this time go 16-bit! I don't think i will replay the game even though it has a high replay value only thing i'll do before beating the game is trying to collect everything the game has as collectibles. Oh and i almost forgot, the diary alone is worth getting the game for (Bought it for Wiiu and the game feels perfect, almost too perfect on it!)
 
No but I'm just assuming it
Saying she's dead forever is too depressing

Woah woah woah END SPOILER
who says she's dead? For me the fact that she had enough strength to join Shovel Knight at the campfire meant she was gonna be alright. I mean how disturbing for Shovel would it be to wake up and find her sleeping on him, only to find out she's dead?
 
The colors in those SweetFX CRT filters just don't look right.

Best CRT filter I've seen is the NTSC filter in the Nestopia emulator.

Avlwi7W.png


Now that looks like my childhood gaming days.
 
There's an area on the second level I couldn't understand on the first play. How does one reach the upper left edge? Thought it may have to do with the ghost, but no luck. I'm likely missing something obvious.

O3zabve.jpg
 
There's an area on the second level I couldn't understand on the first play. How does one reach the upper left edge? Thought it may have to do with the ghost, but no luck. I'm likely missing something obvious.

Hit those green shrubs to make them float. You have to hit the left one again when its it the air to make it float higher, then you can bounce on them to the ledge.
 
Woah woah woah END SPOILER
who says she's dead? For me the fact that she had enough strength to join Shovel Knight at the campfire meant she was gonna be alright. I mean how disturbing for Shovel would it be to wake up and find her sleeping on him, only to find out she's dead?

You're taking my post out of context. There are two interpretations of the final scene, one being that it's real, the other being that it's a dream. I decided to combine those interpretations into a bad ending for normal, and a good ending for NG+. In neither scenario is a dead shield knight going to be at shovel knight's side when he wakes up.
 
Just beat Polar Knight, that was the first stage that really got on my nerves. Sliding on ice + insta-kill spikes + constant projectiles that knock you backward = meh. Propeller Knight + boss stuff is all that's left.
 
Hi Alo81, thanks for these 400x240 internal resolution tips.

I am a fan of CRT shaders too. I used to play La-Mulana and Volgar with those filters. But I think you've overdone your CRT config. There is too much gaussian or blur filter in your config. And most important, the CRT grid must match the internal resolution of the game. Your eyes will be fooled to figure a rise in resolution when the black line (scanline) match in the pixels separation. If you look closely your screenshots, there are more scanlines than pixels, and the aspect ratio of the grid is not the same than internal resolution.

In this one (zoom in a lot)

shovel_brick__by_aloo81-d7p29c3.gif


a good grid can't blur individual pixels using 3 scanlines.

Another example in your screenshots

http://fc09.deviantart.net/fs70/f/2...exe_dx9_20140701_235629_by_aloo81-d7oty7d.jpg

In the original shot, the radius of the wagon wheel is perfect 45º but your modified radius is curved. That's because your blur and incorrect grid.

You're totally right about it. Those screenshots are from before I knew the internal res (and as such, grid and stuff were off). In those I was playing at 1920x1080 and setting the internal CRT res to 480x270. When rendering at 1920x1080, it's already rendering the games pixel art at about 4.8 pixels each, so it's bound to be off the grid. I haven't had the chance to update the SweetFx config I've been doing since I figured out the whole 400x240 thing.

So yes, you're right, and I'm totally actually working on that!
 
well, I just got this game yesterday. Finally =)

so far I've beaten 3 bosses, and it's been awesome.
The difficulty spike after the third stage is fucking ridiculous
I love it.

I was undecided between the 3DS version and the WiiU version, but the idea of playing on the gamepad was what sold it to me.

probably discussed already on this thread, but I'm getting vibes of:
-zelda 2
-ducktales
-ninja gaiden
-castlevania
-megaman

I'm loving this game. =)
 
Well I'm attempting a mult-feat run now:
- Speed run sub 90 mins
- No deaths / Falling in pits
- No Checkpoints
- No Relics


... Basically what I'm doing is taking my save file and making file copies. I'm "scouting" each level, then loading up a file to make a no death/no check point/speed run. Which means I have to restart every time I die.

So far it's going well:

I've beaten three bosses, have three health upgrades, Dynamo Armor, and pile dig weapon upgrade... and right now I'm at 21 mins. I hope that's a good pace. If I get to the end of the game and I'm struggling, I'll just split the save file into copies and finish it with purchasing relics.

Anyone else attempt to hit all those feats in a single run?
 
Hoo boy. Finally took down Propeller Knight. Smashing checkpoints will be the death of me.
 
Done with my run for the Speedrun achievement.

uY0zBgM.png


That's about all the upgrades I found that I needed. You don't really need the Charge/Dynamo upgrades, but they kill bosses before they begin most of their cycles and let you go through the levels much quicker. Could probably do it with less hearts, but I only did one visit to the meal guy with 3 tickets at once. I only broke checkpoints to save up enough for all those upgrades. I can think of many items that would help with shortcuts, but probably not worth the time it takes to go find them vs the regular route.

The fire rod helps with dealing with lots of tricky enemies.
 
Done with my run for the Speedrun achievement.

uY0zBgM.png


That's about all the upgrades I found that I needed. You don't really need the Charge/Dynamo upgrades, but they kill bosses before they begin most of their cycles and let you go through the levels much quicker. Could probably do it with less hearts, but I only did one visit to the meal guy with 3 tickets at once. I only broke checkpoints to save up enough for all those upgrades. I can think of many items that would help with shortcuts, but probably not worth the time it takes to go find them vs the regular route.
No phase locket?
It's probably the least out of the way of any relic.
 
No phase locket?
I forgot where it was when I was in the middle of the run and didn't want to go back to get it. :P I figured it would help, but I found it more fun this way. I was just going for the sub-90 minutes rather than trying to find the quickest route.
 
Done with my run for the Speedrun achievement.

uY0zBgM.png


That's about all the upgrades I found that I needed. You don't really need the Charge/Dynamo upgrades, but they kill bosses before they begin most of their cycles and let you go through the levels much quicker. Could probably do it with less hearts, but I only did one visit to the meal guy with 3 tickets at once. I only broke checkpoints to save up enough for all those upgrades. I can think of many items that would help with shortcuts, but probably not worth the time it takes to go find them vs the regular route.

The fire rod helps with dealing with lots of tricky enemies.

Very nice, congratulations!

I'm about four bosses down now. So far so good, I think I can make it without any of the relics. The Dynamo armor helps a lot and getting more health pickups should allow me to charge through enemies faster.

How useful is the ground spark really? I only found it good against those blob enemies on the ground. Mostly I was never at full health too much to use it :-\
 
Vacuum blocks?

All I remember are the bullshit Heat Man stage blocks.

Sorry, those are what I was referring to. I call them vacuum blocks because of the sound that they've always made when they appear. They're those set pattern blocks that appear and disappear in Ice/Heat/Magnet/Plug/Etc Man levels in the Mega Man games.

Fortunately blocks like that never appear in Shovel Knight, but like I said, at the core those blocks are largely about timing your jumps properly, and the wind sections of the flying machine are based around that same principle.
 
How useful is the ground spark really? I only found it good against those blob enemies on the ground. Mostly I was never at full health too much to use it :-\
Not very considering most of the sub-90 minutes strategies consists of getting hit in purpose to just skip through stuff faster with the invincibility frames (Gryphons for example). Alternatively the phase locket would counter that, but then you'd be breaking your no-relics rule.
 
So what is the best armor to get?
I can't stop playing this!
The golden one

How useful is the ground spark really? I only found it good against those blob enemies on the ground. Mostly I was never at full health too much to use it :-\
It's very useful versus enemies where you can reflect projectiles. Like the Dark Knight, every time you reflect his fireball at full health he'll get an extra hit out of your spark.
 
I just completed New Game +.

The increased difficulty made me like the game a little bit more; at the same time it made the level design seem slightly more inconsistent than before, just in another respect.

There are very long stretches of nothingness where it's almost impossible to die that are punctuated by a little snag/difficulty spike to make sure you didn't fall asleep (examples would be the clock work tower up to the checkpoint with the rockets shooting at you while you jump onto the moving platforms, or the ??? level during the upward scrolling and the ninja enemy dropping down from off-screen).

It makes sense to offer resistance right before the player is about to reach a safe place, but it's pretty abrupt and casts a poor light on the "challenges" before that didn't build up to it at all.
 
Dude you're a pro. So that's like beating all the mega man bosses using the mega buster only? Is it really that underpowered?

The bosses are balanced so that shovel is feasible. There are mechanics in place to help you do so, without getting hit even if you're good enough.
Holy shit! I just talked to a fishman (reverse merman?) running very fast around carrying a shovel in the 2nd town. He was wearing the exact same armor as me.

His name was listed as ????. He said "It sure is good to get that helmet off sometimes."

Is this just a random character, or is there something more to this?

-Jon
Random character made to fuck with us.
 
So I'm at the last level. Been loving the whole thing (beat all the bosses with just the shovel). The only thing I found aggrevating are the pits/wind+enemy stuff. Sometimes it just felt like there was nothing you could do about it. I've died far far far more from falls than enemies.
 
Man, I love this game. Beat it on both 3DS and PC, now starting NG+ on both platforms, doing bosses in different orders. Definitely my GOTY.
 
Seems like I just lost my save on steam. I was going for the last few feats I was missing. Launched the game, quit, relaunched and everything was gone.
 
Nintendo seems to be loving that this game is rating so high and is (at least right now it is) a Nintendo console exclusive

BWvGRTr.png


Look at that email title "Wii U & 3DS news featuring 9.9 Metacritic score game."
 

I did some more messing around with SweetFx and the grid and I found that, when playing at 1600x960, the internal CRT res you should be using is 400x239, as opposed to 400x240. I tried that originally and it was so obscenely blurry I didn't understand why that would be the case.

perfect_grid_and_offset_by_aloo81-d7p6srs.gif


For this example image I made the scanlines pure black so its easier to see the grid.

400x239
m1pLTYJ.png


I think the CRT effect is being appropriately overlayed, but the game can be offset by a few pixels vertically, as well as horizontally. As a result, the line is being rendered right in the middle of the pixels vertically, and can be offset anywhere between 1 to 3 pixels horizontally.

When using 400x239 it's MOSTLY okay for vertical, getting just a smidge blurry on the top and the bottom.

The horizontal is going to change as you play since as you move, the sprites will shift by single pixels, but at least for the vertical it can be rectified by setting the internal res to 239. To remove horizontal distorting, you can just set the internal res to match your render res, since you can never be sure if the grid will line up appropriately. It really is an unfortunately imperfect solution.

I still think the ideal way to play the game would be to actually render it at it's native rendering resolution, so pixels shift the appropriate amount. Then, scale it up using nearest neighbor scaling, then after that - apply the SweetFx CRT effect. This would ensure that the 4x4 sized pixels only move along a 4x4 grid, and the CRT effect could be appropriately overlayed on top with shifting pixels no longer being an issue.

shovelknightfilternwkzd.png


I personally like having bloom / blur in my CRT filter. In this example, the moon really pops and appears to be glowing. (Props to Alo81!)

Also, you should totally send me your latest config. I'd love to give it a try in game
 
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