64bitmodels
Reverse groomer.
Video Description: "We always tend to think that shooters should be fast paced, but is this really what people want?"
This video is an interesting response to arena/movement shooter fans and their proclamations of why faster shooters are just better. Basically, fast shooters are extremely fun and can be insane to play but they're also on average less strategic, less welcoming to new players, have much larger skill gaps, and overall are more unsustainable compared to slower/more strategic games.
Here's where the summary ends and where my opinion begins.
I do not think slower shooters, many of them at least, have the sort of advertised strategy that makes up for their complete lack of speed or intense engagement. There are some games like Halo where a slower more on the ground style is actually quite strategic and interesting to play, thanks to the long time to kill, vehicles, and physics... I fail to see the strategy in running around for 5 minutes in a large map before you can finally get into a gunfight, or parking up near a wall and being expected to quickly shoot some other dude in the head before they bop you.
Moreover however is that many slow, tactical shooters are just... not really meant to be fun games. They're meant to be competitive before they are interesting or fun to play. Take Valorant for example. Character design is interesting and the style is cool, but that's all the game has going for it. There's no story to get invested in or any singleplayer to have fun in. It's all ranks, competitive and tryharding. Quake may be fast, sure, but it also has an actually interesting campaing with a great soundtrack and atmosphere. Titanfall 2's campaign in general is an amazing blend of not just parkour but platforming gameplay, something that can be speedrun and replayed again due to how fun it is to jump around and explore. Team Fortress 2 has an amazing and funny cast of characters, and has a lot of casual servers where besides running around and shooting, you can hang out and meme all day.
There is nothing like this in Counter Strike or Valorant. You're meant to tryhard the game and get super duper competitive from the get go. If you're not in that mindset, the game is a complete waste of time (except for gunskins).
Not to mention that speed and strategy are not mutually exclusive. one look at Smash Bros Melee tells you that all you need to do tot get good at the game is to wavedash, move around and do flashy combos, but in reality there's a lot of strategy that goes into neutral, positioning, projectiles, spacing, stage, etc etc etc. You can see this through online, there are many falcos and foxes with insane techskill who have no idea how to actually play the fucking game, which is why they're stuck on slippi online lobbies and haven't graced top 10 at EVO.
I can understand the appeal of the concept but in my opinion not many games have done the "slow shooter" formula right for me to bother caring.
Moreover however is that many slow, tactical shooters are just... not really meant to be fun games. They're meant to be competitive before they are interesting or fun to play. Take Valorant for example. Character design is interesting and the style is cool, but that's all the game has going for it. There's no story to get invested in or any singleplayer to have fun in. It's all ranks, competitive and tryharding. Quake may be fast, sure, but it also has an actually interesting campaing with a great soundtrack and atmosphere. Titanfall 2's campaign in general is an amazing blend of not just parkour but platforming gameplay, something that can be speedrun and replayed again due to how fun it is to jump around and explore. Team Fortress 2 has an amazing and funny cast of characters, and has a lot of casual servers where besides running around and shooting, you can hang out and meme all day.
There is nothing like this in Counter Strike or Valorant. You're meant to tryhard the game and get super duper competitive from the get go. If you're not in that mindset, the game is a complete waste of time (except for gunskins).
Not to mention that speed and strategy are not mutually exclusive. one look at Smash Bros Melee tells you that all you need to do tot get good at the game is to wavedash, move around and do flashy combos, but in reality there's a lot of strategy that goes into neutral, positioning, projectiles, spacing, stage, etc etc etc. You can see this through online, there are many falcos and foxes with insane techskill who have no idea how to actually play the fucking game, which is why they're stuck on slippi online lobbies and haven't graced top 10 at EVO.
I can understand the appeal of the concept but in my opinion not many games have done the "slow shooter" formula right for me to bother caring.
I wanna see your takes on this!