So its a short horror game focused on combat while the combat is not that great and you have to replay through that combat as ng+ just to see some new story bits? Eeeeh for 70 euros, probably not for me. I'll wait for a half price. I hate playing through ng+ and the only game in existence that actually made that good was Nier Automata. The rest are just fluff stuff, unless this game has the same thing going.
I believe it, SH2 RE while good, had a very fuzzy image quality, weird animations (that walking, maaan), some buggy camera changes, mediocre, dubious character models, framerate problems etc etc, a good but flawed product IMO (Bloober's own Cronos is better IMO), this (silent hill f) looks way more polished to be honest.
And at least on pc the remake was one of the best looking game of the year even if it wasn't super polished (but on pc it felt definitely better than console from what i heard)
100%. I've been itching to buy this, but watching that IGN review, there's just not much I can see on screen that truly looks all that compelling.
Basic, sluggish combat with unresponsive controls, that frequently eat inputs when combat is apparently the focus of the game. And your weapons degrade quickly, and your stamina is barely sufficient for combat. And you get zero rewards from fights so it's just pointless.
I didn't see anything that looked scary. The art style is very clean and clear, which isn't necessarily a good thing for a horror game. The character isn't doing much for me and doesn't appear to have the ability to move their face or emote in any way. The main character looks 30 but is apparently in high school.
I would love to be wrong, but this seems like one I have to get after a sale or two. A lot of reviewers prioritize a good meta narrative over anything else. The meta narrative here is, Silent Hill is back in Asian developers' hands, Konami is back with a new AAA game and these are good things so bump up the score a bit.
Main things I could hope for are the puzzles being solid and a great story. Unclear if that truly delivers, but that is likely going to be the best parts. Guess I'll wait for user impressions.
Guys i havent really been following this game. Is this an actual proper Silent Hill game, or is this one od those cases where Konami just slapped the SL name onto a horror game and called it a day?.
As someone who loves survival horror, SH2 was very mediocre. I swear it got good reviews just based off of nostalgia for the original. Combat was so mediocre. I am more optimistic in this game because the nostalgia isn't there with reviews. Regardless, 70$ for a 15hr game with little replayability is a wait for sale
Guys i havent really been following this game. Is this an actual proper Silent Hill game, or is this one od those cases where Konami just slapped the SL name onto a horror game and called it a day?.
It's as close as we're going to get without the original team. It does it's own thing so don't expect a traditional SH experience out of it though. Which is honestly good since nobody has really been able to emulate it competently yet.
pcgameshardware is reporting that the PC version doesn't compile shaders on boot up and thus you will need to build it up naturally through your play session. If this is correct, PC owners are in for an unavoidable stutter fest.
Boy oh boy, I hope they're wrong. Like, I can put up with the occasional traversal stutter here and there, but having the entire experience marred with shader stutters is too much.
Say you decide to rollback your drivers because of instability or you decide to update to the latest one during your play through of Silent Hill F... well you're gonna have to recompile all the shaders anew and that means you're inviting in more stutters.
What a complete mess if this turns out to be true.