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Silent Hill 2 newest patch increases Maria's clevage, decreases her head size

Draugoth

Gold Member
YBfQFRq.jpeg




Hello SILENT HILL 2 fans!

A few words form the team


First of all, we would like to express our deepest gratitude for your continued support during the launch of the game and all the love you shared with us recently.

We’ve read your impressions, admired your incredible screenshots and enjoyed your discussions about the mysteries and easter eggs hidden in SILENT HILL 2.

A huge THANK YOU on behalf of
KONAMI
and
Bloober Team
!


The First Patch is here!


On the other hand, we also played close attention to any reported issues and went through your feedback regarding bugs, game performance and more.

Thank you for sharing this essential data with us as it helps us work on fixes to improve your overall experience with SILENT HILL 2.

Today, we are happy to share that the first game patch has just landed on Steam.

Read the full changelog below:


PATCH 1.04 CHANGELOG:

Technical
- Reduced visual glitches when using the latest version of NVIDIA DLSS.
- Added an option to enable DLSS frame generation in the menu when using DLSS for supersampling.
- NVIDIA Reflex is now active when DLSS frame generation is enabled.
- Added support for AMD FSR 3.1.1.
- Added an option to enable AMD Fluid Motion Frames in the menu when using FSR 3.1 for supersampling.
- Updated Intel Nanites to support upcoming driver updates.
- Improved performance and optimization for Steam Deck.
- Fixed stuttering issues related to sky map generation.
- Added an option to enable/disable HZB culling to fix stuttering on some AMD/Intel GPUs.
- All graphic settings should be saved locally.

Gameplay
- Fixed an issue with translation for UI “High” preset not being translated and displayed correctly
- Fixed an issue with Wooden Plank appearing during James’ death animation
- Fixed streaming issue where staring at the walls inside the Grand Market caused problems with loading all of the environment around James
- Fixed an issue where interacting with the wrong side of the peephole in Brookhaven Hospital teleported James to the other side
- Fixed an issue where breaking windows near Neely’s Bar got James stuck in the window frame
- Fixed an issue that allowed James to access the inaccessible balcony in Blue Creek Apartments
- Fixed an issue with Abstract Daddy’s behavior during boss fight where the enemy was not hitting James properly
- Fixed multiple issues with Abstract Daddy’s 3rd TV – it should now have the correct audio, and the wall won’t interfere with its position
- Fixed an issue with a question mark from the Conference Room not disappearing after obtaining Cinderella figurine in Lakeview Hotel
- Fixed an issue with collision detection with the Dayroom walls in Brookhaven Hospital
- Fixed an issue where James was falling under the map when approaching Laura entering Brookhaven Hospital from the bushes on the left
- Removed debug numbers displayed behind wallpapers in Blue Creek Apartments' Clock Room
- Resolved an issue with James not being able to leave the 3F corridor in the Lakeview Hotel
- Fixed an issue with the lightbulb on the 3rd floor of Blue Creek Apartments constantly switching on and being impervious to destruction
- Resolved an issue with the small coffee table blocking James in the corner of the room located in Woodside Apartments
- Fixed an issue where after completing the Disgust Path in Labyrinth, the player was forced to do it all over again
- Fixed an issue with Spider Mannequins getting stuck when attacking James while he is going through squeeze traversal
- Fixed an issue with James getting stuck in the window frame while attacking Lying Figures located outside of the window
- Added more natural movement for James when switching weapons while aiming
- Fixed an issue with triggering Spider Mannequin event on Fear Path in the Labyrinth multiple times
- Improved the ability to pick up items during the final boss fight
- Fixed an issue with picture frames overlapping in the Moth Room
- Improved the deformation of Nurses’ skirts
- Fixed an issue occurring when displaying the information about unlocking NewGame+ which didn’t appear in the player’s chosen language
- Fixed visible unloading of the door of an abandoned garage in the west side of South Vale
- Fixed question mark on the map during Chute Puzzle in Woodside Apartments
 
Better late than never, but people have been pointing out that her head is too big since her reveal.

At this pace maybe they'll fix Angela's face in a few months.
 

Vick

Gold Member
She looks like a freaking monster on the below comparison. Dont see it as a win.
Well face is the same, just not bobblehead. And better hair physics. Not a flattering screenshot, that's all.

You might want to check the lower portion.
 
Last edited:

adamsapple

Or is it just one of Phil's balls in my throat?
Better late than never, but people have been pointing out that her head is too big since her reveal.

At this pace maybe they'll fix Angela's face in a few months.

They already changed her face from the initial announcement / 1.0 to what was shipped on release.

eSUXsaQ.png
 

Hugare

Gold Member
Well face is the same, just not bobblehead. And better hair physics. Not a flattering screenshot, that's all.

You might want to check the lower portion.
Yeah, Ive noticed the lower portion. More clevage.

I'm more worried about the lighting changes making characters/scenes look worse, honestly.

She has a clevage, but the new lighting makes her look horrible on that specific scene.

I'm curious about replaying it to notice how some scenes compare to the day one version
 

peek

Member
Could have missed it in that list, but was it mentioned at all? Or was this a stealth change? Or should I say... fix?
 

FUBARx89

Member
Pretty sure they did that on the launch patch. I got early access version on PS5 & Maria looked like that then.
 
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