SlasherJPC
Banned
I'm one of the people that really enjoyed SH homecoming for what it was and even when I played it about a month ago enjoyed it but Downpour wins over it hands down.
I have read that there are only about 4 different types of enemies but are they all copy and paste or are they in different forms?
Thanks.
I'm one of the people that really enjoyed SH homecoming for what it was and even when I played it about a month ago enjoyed it but Downpour wins over it hands down.
I completed this a couple of days ago, and I really enjoyed the story overall, even if itPoor ol'didn't have nearly the same emotional pay-off that Shattered Memories had.Murph though - he really has got to be the most tragic Silent Hill protagonist of them all.
Soo, where would you people rank this game in the non-team silent list?
Last on the list for me.
What I don't get iswhy does Murphy blame himself for the murder of his kid? It's not like anything he does directly causes him to be molested, killed, and tossed in a lake. For that reason alone, why does he belong in Silent Hill, or why did Silent Hill "call" him to the town? It doesn't seem right that Murphy would be a victim of the town.
Though open world games should NEVER lack places to actually save. That was real stupid in Downpour, though I know exactly why they did it: to remove that safe zone of knowing you just need to make it to that save point and save. Now since you don't know when it will save, you're more vulnerable and truly afraid of dying. But it's still an annoyance, a bit "too" hardcore.
I liked Alex and the otherworld transitions. I felt that they were really creative with their placement. Always felt really unexpected and in a better game would have done great job in keeping the player unbalanced. I thought Alex's house was a legitimately creepy and unnerving location. I also liked how the endings gave completely different spins on what had been going on. EVERYTHING ELSE was a total train wreck though.
Downpour had much more going for it but it just didn't take advantage of it. Heather is a far more messed up protagonist than Murphy.
Why do would you need savepoints in downpour? The game autosaves like every three seconds and dying is incredibly hard to do anyway.
Worse than homecoming seems impossible.
Homecoming was such a disgrace to the series. Fighting humans smh...
Though open world games should NEVER lack places to actually save. That was real stupid in Downpour, though I know exactly why they did it: to remove that safe zone of knowing you just need to make it to that save point and save. Now since you don't know when it will save, you're more vulnerable and truly afraid of dying. But it's still an annoyance, a bit "too" hardcore.
I'm really surprised Homecoming is this unpopular. The game felt really great to play. This game is a constant struggle to not throw up for me...between the resolution, the AA, the framerate, the hitching, the awful controls, the beam being way too low, the game being unable to tell me WHAT I'm trying to pick up, the AWFUL scrolling in the menus, the embarrassing enemy designs, the awkward silence of 90% of the game...
What is so redeeming here? That you can walk around an empty, poorly detailed city and do "sidequests" while the game puts along at 20fps? This is not enjoyable. It's barf inducing.
Nothing is easy. The Otherworld stuff is also genuinely disappointing and terrible.
I did just do the Centennial Building and that was the only time I thought to myself that this was a satisfying game.
Homecoming had a lot of problems-- there were too many enemies and there was a focus on combat (even though it was, for once, competent and somewhat visually satisfying), the puzzles were on the lighter side and didn't stump me, and yeah, it focused too much on mixing movie elements with Silent Hill 2's themes-- but everything else worked. The locations were great, Yamaoka's score was great, the game was pretty good looking (except for poop hair), the story was good (though as I said not original), the bosses were good, the transitions were good...I just don't get why everyone hates that game so dramatically.
It's rated more favorably than Downpour by the media.*
*I made this up and am going to go check it now
*It's true
What is so redeeming here? That you can walk around an empty, poorly detailed city and do "sidequests" while the game puts along at 20fps? This is not enjoyable. It's barf inducing.
The game actively lies to the player about saving. Some saves are for if you die and restart, others are for if you actually quick the game and come back later.Why do would you need savepoints in downpour? The game autosaves like every three seconds and dying is incredibly hard to do anyway.
The game actively lies to the player about saving. Some saves are for if you die and restart, others are for if you actually quick the game and come back later.
When the player has no real way of knowing of it's safe to quit the game or not, that's horrible.
You lost me here. Downpour's environments are incredibly detailed.
How can you tell? Everything is blurred to hell and back. I really get headaches playing this game.
Hmmm, I thought every time you enter/exit a new location, it saves, meaning if you turn off your system and come back, you'll be at the entrance/exit of the location. It also saves if you pick up story specific/important items, so you don't have to acquire them again.
I really like Murphy, but I think they tried to accomplish too much with his narrative arc. After multiple playthroughs, I'm less convinced that the team weaved his three central conflicts together well, instead opting to disjoint them in the narrative for the sake of an easier progression (I can understand the appeal as a creative writer, but it's still not very ambitious). The result is a less-than-clear indication of Murphy's psychological state: I can understand why the world seems to visualize his sense of loneliness and fear of being caged, but I wish the monster design and otherworld contained a deeper relationship to his three internal conflicts (i.e.,). I'm also disappointed that they didn't explorelosing his son, murdering Napiere and assisting Frank's destruction. Unless certain sidequests are supposed to serve as a faint indicator of Murphy's feelings (e.g., does thehis relationship to his wife very deeply, or how he dealt with the presumed divorce)"Gramophone" quest suggest that he thought about killing his wife?
I'm really surprised Homecoming is this unpopular. The game felt really great to play. This game is a constant struggle to not throw up for me...between the resolution, the AA, the framerate, the hitching, the awful controls, the beam being way too low, the game being unable to tell me WHAT I'm trying to pick up, the AWFUL scrolling in the menus, the embarrassing enemy designs, the awkward silence of 90% of the game...
What is so redeeming here? That you can walk around an empty, poorly detailed city and do "sidequests" while the game puts along at 20fps? This is not enjoyable. It's barf inducing.
Nothing is easy. The Otherworld stuff is also genuinely disappointing and terrible.
I did just do the Centennial Building and that was the only time I thought to myself that this was a satisfying game.
Homecoming had a lot of problems-- there were too many enemies and there was a focus on combat (even though it was, for once, competent and somewhat visually satisfying), the puzzles were on the lighter side and didn't stump me, and yeah, it focused too much on mixing movie elements with Silent Hill 2's themes-- but everything else worked. The locations were great, Yamaoka's score was great, the game was pretty good looking (except for poop hair), the story was good (though as I said not original), the bosses were good, the transitions were good...I just don't get why everyone hates that game so dramatically.
It's rated more favorably than Downpour by the media.*
*I made this up and am going to go check it now
*It's true
I agree with you in relation to Murphy's inadvertent destruction of Coleridge (depending on what ending you get anyway - I got 'Forgiveness'). It was a bit rushed, seeing as how it was part of the reveal for the game's climax, and it might have felt like the writers were cramming in a bit too much. But at the same time it does piece together nicely, in the sense that if Murphy hadn't had made a deal with the devil, then Coleridge would still have been alive and well, depending on whether Sewell managed to find another scapegoat or not before the investigation into his corrupt ways began. As such, Murphy enacting revenge towards Napier and the ending of Coleridge are directly linked, and not seperate conflicts at all. Depends on how you perceive it maybe?
Regarding Carol, I got the impression that the writers were purposefully ambiguous in her portrayal in order to misdirect the player, which is a bit cheap really. Maybe they felt that by delving into her relationship with Murphy, it would've revealed too much. I mean, you see her for a split-second in one of the early(ish) flashback scenes and she really does bare a resemblence to Cunningham. So in that respect I personally interpreted it to mean there was some hokey twist coming which involved Anne being Murphy's wife and that's why she has this personal vendetta and what not. I'm with you though - I would've liked to have seen that relationship explored more. All you really get is that sole letter found in the prison that just portrays her as unfairly harsh.
How can you tell? Everything is blurred to hell and back. I really get headaches playing this game.
Hmmm, I thought every time you enter/exit a new location, it saves, meaning if you turn off your system and come back, you'll be at the entrance/exit of the location. It also saves if you pick up story specific/important items, so you don't have to acquire them again.
What I don't get iswhy does Murphy blame himself for the murder of his kid? It's not like anything he does directly causes him to be molested, killed, and tossed in a lake. For that reason alone, why does he belong in Silent Hill, or why did Silent Hill "call" him to the town? It doesn't seem right that Murphy would be a victim of the town.
Got to the Apartments. Man, some of the areas in this game are TOO DARK, like literally I can't see anything outside my tiny flashlight circle. I went into a basement with a creepy girl crying and pitch darkness and ffffffuuuu that was scary.
And there's waaay too many screamers on the street, jesus. I was just walking around a house and get cornered by 3 of them and then see another off in the distance WTF, is this really a Silent Hill game I'm playing? I don't ever remember seeing more than 1 enemy at a time usually on the streets of SH and maybe 2 max. And so I run and run and they keep screaming and jumping on my back and I just take a hell of a lot of damage and it makes me not want to explore I feel like all the post-SH4 Silent Hill games have way too many enemies. But then I haven't played SH1-4 in a long time.
I think you need to play Silent Hill 1-3 again dude, there are tons of enemies on the streets. I've been playing Silent Hill 2 and there are many times where there will be 3 nurses and 1 ..I don't even know what to call it, mannqeuin with 4 legs thing. It probably just seems less noticeable because in SH 1-3 they don't seem all that concerned with your presence and you can just go about your business without them even getting close to you whereas in Downpour they get right up in your ass.
I dunno why they made the screamers faster than you
Yeah, that's it. I remember you'd see mannequins on the street in the old games but they wouldn't pay much attention to you and even if they did, they were slow so it wasn't an issue unless you trapped yourself.
I dunno why they made the screamers faster than you if they are the infinite numbers grunt enemy of the game. Makes it a pain in the ass to run from them all the time.
They didn't. You can always outrun them, and often times run literal circles around them.
It just pisses me off. Climax and Vatra have both done commendable jobs with their entries in this franchise... and Konami just seems clueless. Horrible marketing and shoestring budgets. Silent Hill has become the red-headed stepchild that can still go out to the town square, tap dance, make modest coin, and maintain a pocket fanbase... yet it's not making RE numbers, so BACK TO THE BASEMENT, WITH YA! TAKE YOUR COLD PORRADGE WITH YOU! YOU EAT IN THE DARK TONIGHT!
RE numbers aren't even good enough considering the recent reports of Capcom wanting that series to compete with the Call of Duty's of the world. Action/Horror game or bust and we'll see the market continue to trend towards that type of action driven experience. That's the reality. The market for these types of traditional survival horror games just don't exist anymore. It's a "B" market as a friend of mine put it to me so you're going to get B budgets. Folks will point towards Amnesia as a success but that's a very niche release that lived and prospered on word of mouth, a bargain price and likely a lesser budget.TheJollyCorner said:yet it's not making RE numbers, so BACK TO THE BASEMENT, WITH YA! TAKE YOUR COLD PORRADGE WITH YOU! YOU EAT IN THE DARK TONIGHT!
No point whatsoever to bother naming the concoction he'd think up Silent Hill.Ridley327 said:It really pains me to say this, but the only person who can save SH from low budget hell is Kojima
RE numbers aren't even good enough considering the recent reports of Capcom wanting that series to compete with the Call of Duty's of the world. Action/Horror game or bust and we'll see the market continue to trend towards that type of action driven experience. That's the reality. The market for these types of traditional survival horror games just don't exist anymore. It's a "B" market as a friend of mine put it to me so you're going to get B budgets. Folks will point towards Amnesia as a success but that's a very niche release that lived and prospered on word of mouth, a bargain price and likely a lesser budget.
The fact that a game like Downpour was even released is remarkable to me considering how strongly it holds onto "last gen" survival horror sensibilities. Of course that's why I ended up liking it so much.
The fact that a game like Downpour was even released is remarkable to me considering how strongly it holds onto "last gen" survival horror sensibilities. Of course that's why I ended up liking it so much.
In case anybody cares, I just put up my review for the game over on EGM (go read it here!).
For the first time in a long time, my heart truly believes that theres still hope for Silent Hill. Given the fact that, at this point, I look like an abused wife after all this series has put me through, I keep telling myself not to get my hopes upand yet, after playing Downpour, I just cant help it
It would have helped a bit in my experience. Still, I wish the other developers would get another chance over Vatra seeing as how they got more stuff right the first time around. I wouldn't mind another Origins type game on Vita.Had the technical issues not been present, I think most folks who sat down to play the game could have easily seen past the enemy design and combat issues...
We're on two different wavelengths. Origins was complete garbage to me. Easily the worst in the series and right below Homecoming in the "me too" cheap knock off category with very little in the way of originality, creativity etc. The fact the whole premise of the story was a laughable retcon made it even worse.Grisby said:I wouldn't mind another Origins type game on Vita.
I'd say shidoshi sums up my overall feelings on the game quite well.